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Honkai: Star Rail Wiki
Honkai: Star Rail Wiki

Vulnerability, also known as DMG Taken, is a hidden stat in Honkai: Star Rail that multiplicatively increases DMG taken by a target.

Vulnerability may apply to all DMG, a specific element, or DoTs. Different sources of Vulnerability stack additively.

Vulnerability can be modified by certain character abilities as well as special buffs such as those in the Simulated Universe. Although the in-game wording for related effects is inconsistent, effects described to "increase DMG taken/received" generally modify the Vulnerability stat.

Abilities[]

Toggle Descriptions
15 abilities increase Vulnerability of enemies:

Character Name Description Type Tag
Black Swan Black Swan Inflicts Epiphany on all enemies for 2 turn(s).
While afflicted with Epiphany, enemies take 15%—27% increased DMG in their turn. Additionally, if enemies are also inflicted with Arcana, they are considered to be simultaneously afflicted with Wind Shear, Bleed, Burn, and Shock. After Arcana causes DMG at the start of each turn, its stacks are not reset. This non-reset effect of Arcana stacks can be triggered up to 1 time(s) for the duration of Epiphany. And the trigger count resets when Epiphany is applied again.
Deals Wind DMG equal to 72%—129.6% of Black Swan's ATK to all enemies.
Ultimate AoE
Luka Luka Receives 2 stack(s) of Fighting Will, with a 100% base chance to increase a single enemy target's DMG received by 12%—21.6% for 3 turn(s). Then, deals Physical DMG equal to 198%—356.4% of Luka's ATK to the target. Ultimate Single Target
Topaz and Numby Topaz and Numby Inflicts a single target enemy with a Proof of Debt status, increasing the Follow-up ATK DMG it receives by 25%—55%. Proof of Debt only takes effect on the most recent target it is applied to. If there are no enemies inflicted with Proof of Debt on the field when an ally's turn starts or when an ally takes action, Topaz will inflict a random enemy with Proof of Debt.
Numby deals Fire DMG equal to 75%—165% of Topaz's ATK to this target. Using this Skill to deal DMG is considered as launching a Follow-up ATK.
Skill Single Target
Lingsha Lingsha Inflicts "Befog" on all enemies. While in "Befog," targets receive 15%—27% increased Break DMG, lasting for 2 turn(s).
Deals Fire DMG equal to 90%—162% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 8%—12.8% of Lingsha's ATK plus 90—400.5 for all allies. Fuyuan's action advances by 100%.
Ultimate AoE
Firefly Firefly Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30—66, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 10%—22%, lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70.
SAM cannot use Ultimate while in Complete Combustion.
Ultimate Enhance
Tribbie Tribbie Activates a Zone and deals Quantum DMG equal to 15%—33% of Tribbie's Max HP to all enemies.
While the Zone lasts, increases enemy targets' DMG taken by 15%—33%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 6%—13.2% of Tribbie's Max HP to the target that has the highest HP among the hit targets.
The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Ultimate AoE
Himeko Himeko After using Technique, creates a Special Dimension that lasts for 15 second(s). After entering battle with enemies in the Special Dimension, there is a 100% base chance to increase Fire DMG taken by enemies by 10% for 2 turn(s). Only 1 Dimension Effect created by allies can exist at the same time. Technique Impair
Evernight Evernight Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 100%—220% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 15%—33% increased DMG while both Evernight and Evey deal 30%—66% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. Ultimate AoE
Hysilens Hysilens Has a 100% base chance to increase the DMG taken by all enemies by 10%—22%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 70%—154% of Hysilens's ATK to all enemies. Skill AoE
Guinaifen Guinaifen When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 4%—7.6% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s). Talent Impair
Jiaoqiu Jiaoqiu Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 60%—108% of Jiaoqiu's ATK to all enemies.
While inside the Zone, enemy targets receive 9%—16.2% increased Ultimate DMG, with a 50%—62% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate.
The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled.
Ultimate AoE
Jiaoqiu Jiaoqiu When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 7.5%—16.5%. Then, each subsequent stack increases this by 2.5%—5.5%.
Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s).
When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 90%—198% of Jiaoqiu's ATK at the start of each turn.
Talent Impair
Boothill Boothill Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn.
The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 15%—33%/15%.
After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff.
This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.
Skill Impair
Sampo Sampo Deals Wind DMG equal to 96%—172.8% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 20%—32% for 2 turn(s). Ultimate AoE
Gallagher Gallagher The Besotted state makes targets receive 6%—13.2% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 80—707.2. Talent Restore

Bonus Abilities[]

Toggle Descriptions
4 Bonus Abilities increase Vulnerability of enemies:

Character Name Description Ascension
Requirement
Rappa Rappa When an enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2,400, for every 100 excess ATK, additionally increases this value by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s). 6
Welt Welt When using Ultimate, there is a 100% base chance to increase the DMG taken by the targets by 12% for 2 turn(s). 2
Cipher Cipher Increases the CRIT DMG dealt by the Talent's Follow-up ATK by 100%. When Cipher is on the battlefield, DMG received by all enemy targets increases by 40%. 6
Moze Moze When dealing DMG by using Ultimate, it is considered as having launched a Follow-up ATK. The Follow-up ATK DMG taken by the "Prey" increases by 25%. 6

Eidolons[]

Toggle Descriptions
10 Eidolons increase Vulnerability of enemies:

Character Name Description Level
Boothill Boothill When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%. 4
Kafka Kafka When the Talent triggers a Follow-up ATK, there is a 100% base chance to increase the DoT received by the target by 30% for 2 turn(s). 1
Kafka Kafka When using an attack, there is a 100% base chance to cause the target to take 30% more DoT for 2 turn(s). 1
Aglaea Aglaea The enemy afflicted with "Seam Stitch" takes 15% increased DMG. After Aglaea or Garmentmaker attacks this target, additionally regenerates 20 Energy. 1
Cipher Cipher When Cipher hits an enemy target, there is a 120% base chance of causing them to receive 30% more DMG, lasting 2 turn(s). 2
Dan Heng • Permansor Terrae Dan Heng • Permansor Terrae When the "Bondmate" is on the field, increases the DMG taken by all enemies by 20%. When the "Bondmate" deals DMG, ignores 12% of the enemy targets' DEF. When Dan Heng • Permansor Terrae uses Ultimate, the "Bondmate" will deal Additional DMG of the Bondmate's Type to all enemies, equal to 330% of the Bondmate's ATK. 6
The Dahlia The Dahlia Increases the number of DMG instances dealt by Talent's Follow-Up ATK by 5. Upon its use, the DMG taken by all enemy targets increases by 12%, lasting for 2 turn(s). 4
Acheron Acheron When enemy targets enter combat, inflicts them with the Ultimate DMG Vulnerability, increasing the amount of Ultimate DMG they take by 8%. 4
Jing Yuan Jing Yuan Each hit performed by the Lightning-Lord when it takes action will make the target enemy Vulnerable.
While Vulnerable, enemies receive 12% more DMG until the end of the Lightning-Lord's current turn, stacking up to 3 time(s).
6
Silver Wolf Silver Wolf When enemy target enters battle, increases DMG received by 20%. When the enemy target receives an attack from ally targets, Silver Wolf has a 100% base chance of implanting the attacked enemy target with 1 random "Bug." 2

Light Cones[]

Toggle Columns:
RarityPathStatsPassives
10 Light Cones increase Vulnerability of enemies:

Icon & Name Rarity Path Stats Passive
Light Cone Holiday Thermae Escapade
Holiday Thermae Escapade
4 Stars Icon Path Nihility Medium Nihility HP: 48~1,058
ATK: 24~529
DEF: 15~330
Chill Out
Increases the wearer's DMG dealt by 16~32%. After the wearer attacks, there is a 100% base chance to inflict the attacked target with Vulnerability, increasing the DMG they receive by 10.0~16.0% for 2 turn(s). Effects of the same type cannot stack.
Light Cone Incessant Rain
Incessant Rain
5 Stars Icon Path Nihility Medium Nihility HP: 48~1,058
ATK: 26~582
DEF: 21~463
Mirage of Reality
Increases the wearer's Effect Hit Rate by 24~40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12~20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12~20% increased DMG for 1 turn.
Light Cone Inherently Unjust Destiny
Inherently Unjust Destiny
5 Stars Icon Path Preservation Medium Preservation HP: 48~1,058
ATK: 19~423
DEF: 30~661
All-In
Increases the wearer's DEF by 40~64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40~64%, lasting for 2 turn(s). When the wearer's follow-up attack hits an enemy target, there is a 100~160% base chance to increase the DMG taken by the attacked enemy target by 10.0~16.0%, lasting for 2 turn(s).
Light Cone Long May Rainbows Adorn the Sky
Long May Rainbows Adorn the Sky
5 Stars Icon Path Remembrance Medium Remembrance HP: 52~1,164
ATK: 21~476
DEF: 24~529
Tolerant
Increases the wearer's SPD by 18~30%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 1.0~2.0% of their current HP and additionally deals 1 instance of Additional DMG of the wearer's memosprite Type equal to 250.0~500.0% of the total consumed HP to the attacked target after the next attack launched by the wearer's memosprite. The total HP consumed is then reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 18.0~36.0% for 2 turn(s). The same types of effects cannot stack.
Light Cone Long Road Leads Home
Long Road Leads Home
5 Stars Icon Path Nihility Medium Nihility HP: 43~952
ATK: 21~476
DEF: 30~661
Rebirth
Increases the wearer's Break Effect by 60~100%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 18~30%, lasting for 2 turn(s). This effect can stack 2 time(s).
Light Cone Scent Alone Stays True
Scent Alone Stays True
5 Stars Icon Path Abundance Medium Abundance HP: 48~1,058
ATK: 24~529
DEF: 24~529
Contentment
Increases the wearer's Break Effect by 60~100%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 10~18% increased DMG. The effect of increasing DMG taken is additionally boosted by 8~16% if the wearer's current Break Effect is 150% or higher.
Light Cone This Love, Forever
This Love, Forever
5 Stars Icon Path Remembrance Medium Remembrance HP: 57~1,270
ATK: 21~476
DEF: 21~463
A Promise
Increases the wearer's SPD by 18~30%. When the wearer's memosprite uses a Memosprite Skill on an ally, gains "Blank," which increases DMG taken by all enemies by 10~18%. When the wearer's memosprite uses a Memosprite Skill on an enemy, gains "Verse," which increases CRIT DMG of all allies by 16~28%. When the wearer's memosprite has both "Blank" and "Verse," increases the effects of "Blank" and "Verse" by 60~80%.
Light Cone Those Many Springs
Those Many Springs
5 Stars Icon Path Nihility Medium Nihility HP: 43~952
ATK: 26~582
DEF: 24~529
Wordly Affairs Leave No Mark
Increases the wearer's Effect Hit Rate by 60~100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10~18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 14~22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Light Cone Whereabouts Should Dreams Rest
Whereabouts Should Dreams Rest
5 Stars Icon Path Destruction Medium Destruction HP: 52~1,164
ATK: 21~476
DEF: 24~529
Metamorphosis
Increases the wearer's Break Effect by 60~100%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24.0~40.0% increased Break DMG from the wearer, and their SPD is lowered by 20%. Effects of the same type cannot be stacked.
Light Cone Why Does the Ocean Sing
Why Does the Ocean Sing
5 Stars Icon Path Nihility Medium Nihility HP: 43~952
ATK: 28~635
DEF: 21~463
Solo
Increases the wearer's Effect Hit Rate by 40~60%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 5~10%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 10~20% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."

Consumables[]

There is 1 consumable that increase Vulnerability of enemies:

Name Effect Type Source Recipe
Enemy's Scandal Enemy's Scandal Upon use, increases DMG taken by all enemies by 12% in the next battle, lasting for 5 turns. Attack Consumables Sold by Yaoqing Sports Media Center

Enemies[]

20 Enemies can apply Vulnerability to an Enemy:

Enemy Tier Damage Weakness
Conquer or Be Conquered Conquer or Be Conquered Normal LightningQuantumImaginary
Destruction Lotus (Phase 2) Destruction Lotus (Phase 2) Normal Lightning LightningQuantumImaginary
Destruction Lotus (Phase 3) Destruction Lotus (Phase 3) Normal Imaginary LightningQuantumImaginary
Doomsday Beast Doomsday Beast Icon Echo of War Enemy Echo of War
Gnaw Sting Gnaw Sting Normal Quantum PhysicalIce
Juvenile Sting Juvenile Sting Normal Wind QuantumImaginary
Lesser Sting Lesser Sting Normal Wind PhysicalFireImaginary
Memory Zone Meme "Insatiable Vanity" Memory Zone Meme "Insatiable Vanity" Normal PhysicalFire
Memory Zone Meme "Shell of Faded Rage" Memory Zone Meme "Shell of Faded Rage" Icon Elite Enemy Elite Quantum LightningQuantumImaginary
Nebula Devourer Nebula Devourer Normal Wind FireWindQuantum
Planeshred Claws Planeshred Claws Normal Wind FireWind
Shadow of "Feixiao" Shadow of "Feixiao" Icon Echo of War Enemy Echo of War Wind PhysicalFireQuantum
Starcrusher Swarm King: Skaracabaz (Synthetic) Starcrusher Swarm King: Skaracabaz (Synthetic) Icon Echo of War Enemy Echo of War Quantum PhysicalIceImaginary
Stellaron Hunter: Sam Stellaron Hunter: Sam Icon Boss Enemy Boss Fire LightningQuantumImaginary
Stellaron Hunter: Sam (Complete) Stellaron Hunter: Sam (Complete) Icon Boss Enemy Boss Fire LightningQuantumImaginary
Swarm: True Sting Swarm: True Sting Icon Boss Enemy Boss Wind IceQuantumImaginary
Swarm: True Sting (Complete) Swarm: True Sting (Complete) Icon Boss Enemy Boss Wind IceQuantumImaginary
The Past, Present, and Eternal Show The Past, Present, and Eternal Show Icon Boss Enemy Boss PhysicalLightningWindImaginary
The Past, Present, and Eternal Show (Complete) The Past, Present, and Eternal Show (Complete) Icon Boss Enemy Boss PhysicalLightningWindImaginary
Worldpurge Tail Worldpurge Tail Normal Wind PhysicalQuantum

13 Enemies can apply Vulnerability to the player:

Enemy Tier Damage Weakness
"Harmonious Choir" The Great Septimus "Harmonious Choir" The Great Septimus Icon Echo of War Enemy Echo of War Imaginary FireLightningImaginary
"Tomorrow in Harmonious Chords" "Tomorrow in Harmonious Chords" Icon Elite Enemy Elite Imaginary PhysicalFireLightning
"Tomorrow in Harmonious Chords" (Bug) "Tomorrow in Harmonious Chords" (Bug) Icon Elite Enemy Elite Imaginary PhysicalFireLightning
"Tomorrow in Harmonious Chords" (Complete) "Tomorrow in Harmonious Chords" (Complete) Icon Elite Enemy Elite Imaginary PhysicalFireLightning
Cloud Knights Patroller Cloud Knights Patroller Normal Wind FireWindImaginary
Furiae Praetor Furiae Praetor Icon Elite Enemy Elite Imaginary IceLightningQuantum
Furiae Praetor (Bug) Furiae Praetor (Bug) Icon Elite Enemy Elite Imaginary IceLightningQuantum
Greatsword Guardian: Vanguard Wallbreaker Greatsword Guardian: Vanguard Wallbreaker Icon Elite Enemy Elite Imaginary IceLightningQuantum
Ten Stonehearts: Aventurine of Stratagems Ten Stonehearts: Aventurine of Stratagems Icon Boss Enemy Boss Imaginary PhysicalIceLightning
The Giver, Master of Legions, Lance of Fury The Giver, Master of Legions, Lance of Fury Icon Boss Enemy Boss Imaginary
The Past, Present, and Eternal Show The Past, Present, and Eternal Show Icon Boss Enemy Boss PhysicalLightningWindImaginary
The Past, Present, and Eternal Show (Complete) The Past, Present, and Eternal Show (Complete) Icon Boss Enemy Boss PhysicalLightningWindImaginary
Voidranger: Distorter Voidranger: Distorter Normal Quantum WindImaginary

Other Languages[]

LanguageOfficial Name
EnglishVulnerability
Chinese
(Simplified)
易伤
Chinese
(Traditional)
易傷
Japanese被ダメージアップ
Korean취약
SpanishVulnerabilidad
FrenchVulnérabilité
RussianСлабость
Thaiเปราะบาง
VietnameseTrọng Thương
GermanAnfälligkeit
IndonesianVulnerability
PortugueseVulnerabilidade

Change History[]

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