Vulnerability, also known as DMG Taken, is a hidden stat in Honkai: Star Rail that multiplicatively increases DMG taken by a target.
Vulnerability may apply to all DMG, a specific element, or DoTs. Different sources of Vulnerability stack additively.
Vulnerability can be modified by certain character abilities as well as special buffs such as those in the Simulated Universe. Although the in-game wording for related effects is inconsistent, effects described to "increase DMG taken/received" generally modify the Vulnerability stat.
Abilities[]
12 abilities increase Vulnerability of enemies:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Black Swan |
Inflicts Epiphany on all enemies for 2 turn(s). Enemies affected by Epiphany take 15%—27% more DMG in their turn, and their Arcana effect is regarded as Wind Shear, Bleed, Burn, and Shock effects. In addition, when their Arcana effect is triggered at the beginning of the next turn, the Arcana stacks are not reset. The stack non-reset effect can be triggered up to 1 time(s) in Epiphany's duration, and its charges are replenished when Epiphany is applied again. Deals Wind DMG equal to 72%—129.6% of Black Swan's ATK to all enemies. |
Ultimate | AoE | |
Luka |
Receives 2 stack(s) of Fighting Will, with a 100% base chance to increase a single enemy target's DMG received by 12%–21.6% for 3 turn(s). Then, deals Physical DMG equal to 198%–356.4% of Luka's ATK to the target. | Ultimate | Single Target | |
Topaz and Numby |
Inflicts a single target enemy with a Proof of Debt status, increasing the DMG it takes from follow-up attacks by 25%–55%. Proof of Debt only takes effect on the most recent target it is applied to. If there are no enemies inflicted with Proof of Debt on the field when an ally's turn starts or when an ally takes action, Topaz will inflict a random enemy with Proof of Debt. Numby deals Fire DMG equal to 75%–165% of Topaz's ATK to this target. Using this Skill to deal DMG is considered as launching a follow-up attack. |
Skill | Single Target | |
Lingsha |
Inflicts "Befog" on all enemies. While in "Befog," targets receive 15%—27% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 90%—162% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 8%—12.8% of Lingsha's ATK plus 90—400.5 for all allies. Fuyuan's action advances by 100%. |
Ultimate | AoE | |
Firefly |
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30—66, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 10%—22%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion. |
Ultimate | Enhance | |
Himeko |
After using Technique, creates a dimension that lasts for 15 second(s). After entering battle with enemies in the dimension, there is a 100% base chance to increase Fire DMG taken by enemies by 10% for 2 turn(s). Only 1 dimension created by allies can exist at the same time. | Technique | Impair | |
Guinaifen |
When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 4%–7.6% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s). | Talent | Impair | |
Jiaoqiu |
Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 60%—108% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 9%—16.2% increased Ultimate DMG, with a 50%—62% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
Ultimate | AoE | |
Jiaoqiu |
When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 7.5%—16.5%. Then, each subsequent stack increases this by 2.5%—5.5%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 90%—198% of Jiaoqiu's ATK at the start of each turn. |
Talent | Impair | |
Boothill |
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 15%—33%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. |
Skill | Impair | |
Sampo |
Deals Wind DMG equal to 96%–172.8% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 20%–32% for 2 turn(s). | Ultimate | AoE | |
Gallagher |
The Besotted state makes targets receive 6%—13.2% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 80—707.2. | Talent | Restore |
Bonus Abilities[]
3 Bonus Abilities increase Vulnerability of enemies:
Character | Name | Description | Ascension Requirement |
---|---|---|---|
Rappa |
When an enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2400, for every 100 excess ATK, additionally increases this value by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s). | 6 | |
Welt |
When using Ultimate, there is a 100% base chance to increase the DMG received by the targets by 12% for 2 turn(s). | 2 | |
Moze |
When dealing DMG by using Ultimate, it is considered as having launched a follow-up attack. The follow-up attack DMG taken by "Prey" increases by 25%. | 6 |
Eidolons[]
4 Eidolons increase Vulnerability of enemies:
Character | Name | Description | Level |
---|---|---|---|
Boothill |
When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%. | 4 | |
Kafka |
When the Talent triggers a follow-up attack, there is a 100% base chance to increase the DoT received by the target by 30% for 2 turn(s). | 1 | |
Acheron |
When enemy targets enter combat, afflict them with the Ultimate DMG Vulnerable Vulnerability state, increasing the amount of Ultimate DMG they take by 8%. | 4 | |
Jing Yuan |
Each hit performed by the Lightning-Lord when it takes action will make the target enemy Vulnerable. While Vulnerable, enemies receive 12% more DMG until the end of the Lightning-Lord's current turn, stacking up to 3 time(s). |
6 |
Light Cones[]
Toggle Columns:
6 Light Cones increase Vulnerability of enemies:
Icon & Name | Rarity | Path | Stats | Passive |
---|---|---|---|---|
Incessant Rain |
Nihility | HP: 48~1,058 ATK: 26~582 DEF: 21~463 |
Mirage of Reality Increases the wearer's Effect Hit Rate by 24~40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12~20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12~20% increased DMG for 1 turn. | |
Inherently Unjust Destiny |
Preservation | HP: 48~1,058 ATK: 19~423 DEF: 30~661 |
All-In Increases the wearer's DEF by 40~64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40~64%, lasting for 2 turn(s). When the wearer's follow-up attack hits an enemy target, there is a 100~160% base chance to increase the DMG taken by the attacked enemy target by 10.0~16.0%, lasting for 2 turn(s). | |
Long Road Leads Home |
Nihility | HP: 43~952 ATK: 21~476 DEF: 30~661 |
Rebirth Increases the wearer's Break Effect by 60~100%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 18~30%, lasting for 2 turn(s). This effect can stack 2 time(s). | |
Scent Alone Stays True |
Abundance | HP: 48~1,058 ATK: 24~529 DEF: 24~529 |
Contentment Increases the wearer's Break Effect by 60~100%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 10~18% increased DMG. The effect of increasing DMG taken is additionally boosted by 8~16% if the wearer's current Break Effect is 150% or higher. | |
Those Many Springs |
Nihility | HP: 43~952 ATK: 26~582 DEF: 24~529 |
Wordly Affairs Leave No Mark Increases the wearer's Effect Hit Rate by 60~100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10~18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 14~22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target. | |
Whereabouts Should Dreams Rest |
Destruction | HP: 52~1,164 ATK: 21~476 DEF: 24~529 |
Metamorphosis Increases the wearer's Break Effect by 60~100%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24.0~40.0% increased Break DMG from the wearer, and their SPD is lowered by 20%. Effects of the same type cannot be stacked. |
Consumables[]
There is 1 consumable that increase Vulnerability of enemies:
Name | Effect | Type | Source | Recipe |
---|---|---|---|---|
Enemy's Scandal | Upon use, increases DMG taken by all enemies by 12% in the next battle, lasting for 5 turns. | Attack Consumables | Sold by Yaoqing Sports Media Center |
Enemies[]
19 Enemies can apply Vulnerability to an Enemy:
9 Enemies can apply Vulnerability to the player:
Other Languages[]
Language | Official Name |
---|---|
English | Vulnerability |
Chinese (Simplified) | 易伤 |
Chinese (Traditional) | 易傷 |
Japanese | 被ダメージアップ |
Korean | 취약 |
Spanish | Vulnerabilidad |
French | Vulnérabilité |
Russian | Слабость |
Thai | เปราะบาง |
Vietnamese | Trọng Thương |
German | Anfälligkeit |
Indonesian | Vulnerability |
Portuguese | Vulnerabilidade |
Change History[]
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