Toughness is an enemy-only stat in Honkai: Star Rail.
In combat, the Toughness gauge is displayed above the HP gauge of enemies. It can be reduced by attacks of a Type that the enemy is weak to. Once fully depleted, the enemy will suffer a Weakness Break which has the following effects:
- Deals an instance of Break DMG
- Delays the enemy's action by 25%
- Has a 150% base chance to apply a debuff corresponding to the Type used to inflict Weakness Break
- Enters the Weakness Broken state
In the enemy's next turn, they will recover from the Weakness Broken state and fully restores their Toughness gauge.
As long as the enemy is not Weakness Broken, all incoming DMG will be multiplied by 0.9, including the Break DMG from Toughness depletion.
Dealing Break DMG solely is not considered an attack.
Multi-Layered Toughness
Some enemies have multiple Toughness Bars. Fully depleting any Toughness Bar before the final one will only deal Break DMG without any other Weakness Break effects (action delay, Type-specific debuffs, entering the Weakness Broken state).
Exo-Toughness
A purple Exo-Toughness behind the initial Toughness.
Exo-Toughness is an additional Toughness bar applied by certain effects, which is displayed behind the initial white Toughness. The initial Toughness needs to be depleted first (which triggers Weakness Break effects) before the Exo-Toughness can be reduced. Then, the Exo-Toughness can be reduced with any Type of attack regardless of Weaknesses, triggering Weakness Break again if depleted, which is equal to when depleting the original Toughness. Like the original Toughness, the Exo-Toughness can only be depleted once before recovering from Weakness Break. Effects such as Talents, Bonus Abilities and Eidolons will also trigger when an Exo-Toughness bar is depleted.
Exo-Toughness was first introduced in Version 2.5's Memory of Chaos iteration. In Version 2.7, Exo-Toughness was made available for players as part of Fugue's Talent, Fortune Follows Where Virtue Spreads.
Toughness Value and Reduction
Different enemies have varying amounts of Toughness. Normal enemies have the lowest Toughness, Elite enemies have much higher Toughness, and Boss/Echo of War enemies have the highest Toughness. The base Toughness value of most enemies is a multiple of 10, with the exception of some enemies with modified Toughness value in a certain phase. Sometimes, 10 Toughness Reduction on display is also referred to as 1 Toughness Unit.
Different character skills will also deal varying amounts of Toughness Reduction. Currently, characters may deal 2, 2.5, 3.333..., 5, 10, 15, 20, 30 or 40 Toughness Reduction with their attacks. This does not account for skills and talents which can improve Weakness Break efficiency.
Attacking an enemy in the overworld will deal 10 Toughness Reduction to all enemies weak to that attack's type upon entering battle. Certain Techniques can attack the enemy in the overworld and deal 20 Toughness Reduction to all enemies weak to that attack's type upon entering battle.
Some enemies are capable of locking their Toughness, though most of these are generally temporary until the according mechanic is lifted/removed.
Toughness Reduction Formula
For calculating Toughness Reduction:
Where:
Currently, Weakness Break Efficiency has a cap of 300%.
Weakness Break
Type-Specific Effects
Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.
Depending on the Type that caused the Weakness Break, the Base DMG of the Break DMG and the debuff applied will differ:
| Type | Break Base DMG | Applied Debuff |
|---|---|---|
| Bleed | ||
| Burn | ||
| Freeze | ||
| Shock | ||
| Wind Shear | ||
| Entanglement | ||
| Imprisonment |
| Debuff | Debuff Base DMG | Turns | Additional Effects | Is DoT |
|---|---|---|---|---|
| Bleed | Normal: Elite/Boss: |
2 | There is a max cap for Bleed Base DMG: |
✔✔ |
| Burn | 2 | — | ✔✔ | |
| Freeze | 1 | Upon unfreezing, skips the target's current turn but advances their next turn forward by 50% | ✘✘ | |
| Shock | 2 | — | ✔✔ | |
| Wind Shear | 2 | Applies 1 stack to Normal, 3 stacks to Elite/Boss Enemies (Max 5 Stacks) | ✔✔ | |
| Entanglement | 1 | Delays action by Applies 1 stack when the Entangled target is hit (Max 5 Stacks) |
✘✘ | |
| Imprisonment | — | 1 | Delays action by Reduces the speed of the Imprisoned target by 10% |
— |
Damage Formula
For calculating Break DMG, DoT, and Delayed DMG caused by Weakness Breaks:
Where:
Break-related DMG is not affected by Weaken.
Break DMG Increase effects include:
Super Break DMG
Super Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.
Super Break DMG is also considered Break DMG.
Super Break DMG is a special variation of Break DMG dealt by certain abilities, with Toughness Reduction of hits to each target being converted into 1 instance of Super Break DMG. Super Break DMG usually requires the target to be Weakness Broken. The Dahlia's Skill, Lick... Enkindled Betrayal, allows all allies to deal Super Break DMG while enemy targets are not Weakness Broken or are in the Toughness Protection state.
For calculating Super Break DMG:
Super Break DMG Increase effects include:
Level Multiplier
Level Multiplier is determined by the attacker's level (Level 81 to Level 95 stats are enemy-exclusive when their Weakness is Broken due to non-character effects):
| Level | Level Multiplier |
|---|---|
| 1 | 54.0000 |
| 2 | 58.0000 |
| 3 | 62.0000 |
| 4 | 67.5264 |
| 5 | 70.5094 |
| 6 | 73.5228 |
| 7 | 76.5660 |
| 8 | 79.6385 |
| 9 | 82.7395 |
| 10 | 85.8684 |
| 11 | 91.4944 |
| 12 | 97.0680 |
| 13 | 102.5892 |
| 14 | 108.0579 |
| 15 | 113.4743 |
| 16 | 118.8383 |
| 17 | 124.1499 |
| 18 | 129.4091 |
| 19 | 134.6159 |
| 20 | 139.7703 |
| 21 | 149.3323 |
| 22 | 158.8011 |
| 23 | 168.1768 |
| 24 | 177.4594 |
| 25 | 186.6489 |
| 26 | 195.7452 |
| 27 | 204.7484 |
| Level | Level Multiplier |
|---|---|
| 28 | 213.6585 |
| 29 | 222.4754 |
| 30 | 231.1992 |
| 31 | 246.4276 |
| 32 | 261.1810 |
| 33 | 275.4733 |
| 34 | 289.3179 |
| 35 | 302.7275 |
| 36 | 315.7144 |
| 37 | 328.2905 |
| 38 | 340.4671 |
| 39 | 352.2554 |
| 40 | 363.6658 |
| 41 | 408.1240 |
| 42 | 451.7883 |
| 43 | 494.6798 |
| 44 | 536.8188 |
| 45 | 578.2249 |
| 46 | 618.9172 |
| 47 | 658.9138 |
| 48 | 698.2325 |
| 49 | 736.8905 |
| 50 | 774.9041 |
| 51 | 871.0599 |
| 52 | 964.8705 |
| 53 | 1056.4206 |
| 54 | 1145.7910 |
| Level | Level Multiplier |
|---|---|
| 55 | 1233.0585 |
| 56 | 1318.2965 |
| 57 | 1401.5750 |
| 58 | 1482.9608 |
| 59 | 1562.5178 |
| 60 | 1640.3068 |
| 61 | 1752.3215 |
| 62 | 1861.9011 |
| 63 | 1969.1242 |
| 64 | 2074.0659 |
| 65 | 2176.7983 |
| 66 | 2277.3904 |
| 67 | 2375.9085 |
| 68 | 2472.4160 |
| 69 | 2566.9739 |
| 70 | 2659.6406 |
| 71 | 2780.3044 |
| 72 | 2898.6022 |
| 73 | 3014.6029 |
| 74 | 3128.3729 |
| 75 | 3239.9758 |
| 76 | 3349.4730 |
| 77 | 3456.9236 |
| 78 | 3562.3843 |
| 79 | 3665.9099 |
| 80 | 3767.5533 |
| Level | Level Multiplier |
|---|---|
| 81 | 3957.8618 |
| 82 | 4155.2118 |
| 83 | 4359.8638 |
| 84 | 4572.0878 |
| 85 | 4792.1641 |
| 86 | 5020.3833 |
| 87 | 5257.0466 |
| 88 | 5502.4664 |
| 89 | 5756.9667 |
| 90 | 6020.8836 |
| 91 | 6294.5654 |
| 92 | 6578.3734 |
| 93 | 6872.6823 |
| 94 | 7177.8806 |
| 95 | 7494.3713 |
Abilities
1 ability afflicts Exo-Toughness:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Fugue |
While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 50%—110% Super Break DMG. |
Talent | Impair |
11 abilities implant Weaknesses:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Boothill |
After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s). | Technique | Enhance | |
| Silver Wolf |
There is a 75%—87% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 7.5%—10.5% for 2 turn(s). Deals Quantum DMG equal to 98%—215.6% of Silver Wolf's ATK to this enemy. |
Skill | Single Target | |
| Silver Wolf |
There is a 80%—128% base chance to add 1 Weakness of an on-field ally target's Type to one designated enemy target (prioritizes implanting the Weakness corresponding to the first ally target in the lineup), also reducing the enemy target's RES to that Weakness Type by 20% for 3 turn(s). If the enemy target already has that Type Weakness, the RES reduction effect to that Type will not be triggered. Each enemy target can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the target's All-Type RES by 10.5%—13.5% for 2 turn(s). Deals Quantum DMG equal to 98%—215.6% of Silver Wolf's ATK to this target. |
Skill | Single Target | |
| Boothill |
Applies Physical Weakness to a single target enemy, lasting for 2 turn(s). Deals Physical DMG equal to 240%—432% of Boothill's ATK to the target and delays their action by 30%—42%. |
Ultimate | Single Target | |
| Firefly |
Restores HP by an amount equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turn(s). Deals Fire DMG equal to (0.2 × Break Effect + 100%—220%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 50%—110%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%. | Skill | Blast | |
| Phainon |
Transforms into Khaslana. During the transformation, deploys the Territory "Ruinous Irontomb." Within the Territory, other teammates depart and cannot take action, and all enemies have Physical Weakness. Khaslana does not enter his own turn, but has 8 Khaslana's extra turn(s) with a SPD set at 60.0% of Khaslana's base SPD. When the last of Khaslana's extra turns starts, immediately launches a final hit and deals Physical Ultimate DMG equal to 480.0%—1056.0% of Khaslana's ATK that is distributed evenly across all enemies. |
Ultimate | AoE | |
| Anaxa |
After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter battle via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s). | Technique | Impair | |
| Anaxa |
Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 80%—176% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state. |
Ultimate | AoE | |
| Anaxa |
Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 18%—32.4% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead. |
Talent | Impair | |
| The Dahlia |
Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 180%—324% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 8%—20% and will be implanted with Weakness of all Dance Partners' Types. |
Ultimate | AoE | |
| Firefly |
Leaps into the air and moves about freely for 5 seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for 2 turn(s). Then, deals Fire DMG equal to 200% of SAM's ATK to all enemies. | Technique |
11 abilities reduce enemy Toughness regardless of Weaknesses:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Acheron |
When Slashed Dream reaches 9 point(s), the Ultimate can be activated. During the Ultimate, reduces enemies' Toughness regardless of Weakness Types and reduces all enemies' All-Type RES by 10%—22%, lasting until the end of the Ultimate. When any unit inflicts debuffs on an enemy target while using their ability, Acheron gains 1 point of Slashed Dream and inflicts 1 stack of Crimson Knot on a target. If debuffs are inflicted on multiple targets, then the 1 stack of Crimson Knot will be inflicted on the enemy target with the most Crimson Knot stacks. This effect can only trigger once for every ability use. After an enemy target exits the field or gets defeated by any unit while Acheron is on the field, their Crimson Knot stacks will be transferred to the enemy target with the most Crimson Knot stacks on the whole field. |
Talent | Enhance | |
| Xueyi |
Deals Quantum DMG equal to 150%—270% of Xueyi's ATK to a single target enemy. This attack ignores Weakness Types and reduces the enemy's Toughness. When the enemy's Weakness is Broken, the Quantum Weakness Break effect is triggered. In this attack, the more Toughness is reduced, the higher the DMG will be dealt, up to a max of 36%—64.8% increase. |
Ultimate | Single Target | |
| Silver Wolf |
Immediately attacks the enemy. After entering battle, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and ignores Weakness Types and reduces Toughness from all enemies. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect. | Technique | ||
| Rappa |
Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 60%—108% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 30%—54% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 60%—108% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect. |
Basic ATK | Blast | |
| Rappa |
After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy. | Technique | Enhance | |
| Rappa |
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 30%—66% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 25%—55% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect. |
Talent | Enhance | |
| Acheron |
Immediately attacks the enemy. At the start of each wave, gains Quadrivalent Ascendance, dealing Lightning DMG equal to 200% of Acheron's ATK to all enemies and reducing Toughness of all enemies irrespective of Weakness Types. When breaking Weaknesses, triggers the Lightning Weakness Break effect. Quadrivalent Ascendance: After using the Ultimate, Acheron gains 1 point(s) of Slashed Dream and inflicts 1 stack(s) of Crimson Knot on a single random enemy. If attacking a normal enemy, immediately defeats them without entering combat. When not hitting enemies, no Technique Points are consumed. |
Technique | ||
| Ruan Mei |
After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points. In Simulated Universe or Divergent Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter battle, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession (up to a max of 20 Blessings will be taken into account), additionally increases the Toughness Reduction of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG. |
Technique | Enhance | |
| Fugue |
Deals Fire DMG equal to 100%—220% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect. | Ultimate | AoE | |
| Feixiao |
Deals Wind DMG to a single target enemy, up to 402%—759.6% of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%. During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of 6 time(s). At the end, deals Wind DMG equal to 96%—172.8% of Feixiao's ATK to the target. |
Ultimate | Single Target | |
| Fugue |
Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration reduces by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 15%—33% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 8%—20%, lasting for 2 turn(s). |
Skill | Support |
5 abilities increase Toughness Reduction of characters:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Boothill |
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 35%—77%/60%—132%/85%—187% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. |
Talent | Enhance | |
| March 7th (The Hunt) |
Designates a single ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 6%—10.8%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 10%—22% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%. |
Skill | Support | |
| Rappa |
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 30%—66% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 25%—55% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect. |
Talent | Enhance | |
| Yukong |
Basic ATK additionally deals Imaginary DMG equal to 40%—88% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). | Talent | Enhance | |
| Ruan Mei |
After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points. In Simulated Universe or Divergent Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter battle, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession (up to a max of 20 Blessings will be taken into account), additionally increases the Toughness Reduction of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG. |
Technique | Enhance |
5 abilities increase Weakness Break Efficiency of characters:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Firefly |
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30—66, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 10%—22%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion. |
Ultimate | Enhance | |
| The Dahlia |
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 80%—168% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG. |
Skill | Blast | |
| Rappa |
Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 10%—34%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state. |
Ultimate | Enhance | |
| Ruan Mei |
After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 16%—35.2% and Weakness Break Efficiency increases by 50%. | Skill | Support | |
| Feixiao |
Deals Wind DMG to a single target enemy, up to 402%—759.6% of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%. During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of 6 time(s). At the end, deals Wind DMG equal to 96%—172.8% of Feixiao's ATK to the target. |
Ultimate | Single Target |
6 abilities deal Break DMG:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Boothill |
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 35%—77%/60%—132%/85%—187% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. |
Talent | Enhance | |
| Rappa |
After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy. | Technique | Enhance | |
| Rappa |
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 30%—66% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 25%—55% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect. |
Talent | Enhance | |
| Ruan Mei |
Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 15%—27% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 30%—54% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
Ultimate | Support | |
| Ruan Mei |
After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points. In Simulated Universe or Divergent Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter battle, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession (up to a max of 20 Blessings will be taken into account), additionally increases the Toughness Reduction of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG. |
Technique | Enhance | |
| Ruan Mei |
Increases SPD by 8%—10.4% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 60%—132% of her Ice Break DMG. | Talent | Support |
5 abilities deal Super Break DMG:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Trailblazer (Harmony) |
Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 15%—33%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG. | Ultimate | Support | |
| Fugue |
While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 50%—110% Super Break DMG. |
Talent | Impair | |
| The Dahlia |
Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 80%—168% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG. |
Skill | Blast | |
| The Dahlia |
After using Technique, creates a Special Dimension that lasts for 20 second(s). Enemies within this dimension will not actively attack ally targets. After entering combat with enemies in the Special Dimension, The Dahlia immediately deploys her Skill's Zone, and converts the combat-triggering Toughness Reduction into 1 instance of Super Break DMG at 60% against enemy targets that are Weakness Broken. Only 1 Dimension Effect created by allies can exist at the same time. |
Technique | Impair | |
| The Dahlia |
When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 30%—66%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 15%—33% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 100%—220%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead. |
Talent | Bounce |
3 abilities increase Break DMG Vulnerability of enemies:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Lingsha |
Inflicts "Befog" on all enemies. While in "Befog," targets receive 15%—27% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 90%—162% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 8%—12.8% of Lingsha's ATK plus 90—400.5 for all allies. Fuyuan's action advances by 100%. |
Ultimate | AoE | |
| Firefly |
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30—66, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 10%—22%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion. |
Ultimate | Enhance | |
| Gallagher |
The Besotted state makes targets receive 6%—13.2% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 80—707.2. | Talent | Restore |
Bonus Abilities
3 Bonus Abilities reduce enemy Toughness regardless of Weaknesses:
| Character | Name | Description | Ascension Requirement |
|---|---|---|---|
| Firefly |
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities. | 2 | |
| March 7th (The Hunt) |
March 7th can reduce the Toughness of enemies whose Weakness Type is the same as Shifu's Combat Type. When Breaking Weakness, triggers the Imaginary Weakness Break effect. | 4 | |
| The Dahlia |
When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s). If a Fire ally character has implanted a Weakness when using an attack, then after the attack, additionally deals a fixed amount of 20 Fire Toughness Reduction to every target implanted with Weakness. Also, regenerates Energy equal to 10% of Max Energy. This effect can regenerate Energy up to 50% of Max Energy. | 6 |
1 Bonus Abilities increases Toughness Reduction of characters:
| Character | Name | Description | Ascension Requirement |
|---|---|---|---|
| Trailblazer (Harmony) |
When using Skill, additionally increases the Toughness Reduction of the first instance of DMG by 100%. | 4 |
2 Bonus Abilities deal Super Break DMG:
| Character | Name | Description | Ascension Requirement |
|---|---|---|---|
| Firefly |
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG. | 4 | |
| Rappa |
While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of 60% Super Break DMG. | 4 |
1 Bonus Abilities increases Super Break DMG of characters:
| Character | Name | Description | Ascension Requirement |
|---|---|---|---|
| Trailblazer (Harmony) |
When the number of enemy targets on the field is 5 (or more)/4/3/2/1, the Super Break DMG triggered by the Backup Dancer effect increases by 20%/30%/40%/50%/60%. | 2 |
1 Bonus Abilities increases Break DMG Vulnerability of enemies:
| Character | Name | Description | Ascension Requirement |
|---|---|---|---|
| Rappa |
When an enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2,400, for every 100 excess ATK, additionally increases this value by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s). | 6 |
Eidolons
2 Eidolons implant Weaknesses:
| Character | Name | Description | Level |
|---|---|---|---|
| Anaxa |
When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by 20%. | 2 | |
| Archer |
When using Ultimate, reduces the enemy target's Quantum RES by 20%, and induces Quantum Weakness for it, lasting for 2 turn(s). | 2 |
4 Eidolons reduce enemy Toughness regardless of Weaknesses:
| Character | Name | Description | Level |
|---|---|---|---|
| The Dahlia |
The Super Break DMG multiplier provided by Talent to "Dance Partners" now applies to all ally characters, with "Dance Partners" additionally receiving a 40% boost. After "Dance Partners" use an attack, additionally deals the attacked enemy targets a fixed amount of Toughness Reduction equal to 25% of their Max Toughness (minimum 10, maximum 300). This effect can only trigger once per enemy target, and this trigger count resets after the enemy target receives a killing blow. | 1 | |
| Xueyi |
Talent's Follow-up ATK Reduces enemy Toughness regardless of Weakness types. At the same time, restores Xueyi's HP by an amount equal to 5% of her Max HP. When breaking Weakness, triggers the Quantum Break Effect. | 2 | |
| Acheron |
Increases the All-Type RES PEN for the Ultimate DMG dealt by Acheron by 20%. The DMG dealt by Basic ATK and Skill will also be considered as Ultimate DMG and can Reduce enemy Toughness regardless of Weakness Types. When breaking Weaknesses, triggers the Lightning Weakness Break effect. | 6 | |
| Castorice |
When Castorice or Netherwing deals DMG, increases Quantum RES PEN by 20%. During Netherwing's attacks, can reduce enemy Toughness regardless of Weakness Types. When breaking Weaknesses, triggers the Quantum Weakness Break effect. And the number of Bounces for Netherwing's Talent "Wings Sweep the Ruins" additionally increases by 3. | 6 |
2 Eidolons increase Toughness Reduction of characters:
| Character | Name | Description | Level |
|---|---|---|---|
| Rappa |
The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by 50%. | 2 | |
| Feixiao |
The Toughness Reduction from the Talent's Follow-up ATK increases by 100% and, when launched, increases this unit's SPD by 8%, lasting for 2 turn(s). | 4 |
6 Eidolons increase Weakness Break Efficiency of characters:
| Character | Name | Description | Level |
|---|---|---|---|
| Lingsha |
Lingsha's Weakness Break Efficiency increases by 50%. When an enemy unit's Weakness is Broken, reduces their DEF by 20%. | 1 | |
| Fugue |
Ally target with "Foxian Prayer" increases their Weakness Break Efficiency by 50%. | 1 | |
| Evernight |
While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by 25%, and the memosprite Evey's Weakness Break Efficiency additionally increases by 25%. | 4 | |
| Gallagher |
Increases Gallagher's Break Effect by 20% and Weakness Break Efficiency by 20%. | 6 | |
| Fugue |
Increases Fugue's Weakness Break Efficiency by 50%. While Fugue is in the "Torrid Scorch" state, "Foxian Prayer" takes effect on all allies. | 6 | |
| Firefly |
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%. | 6 |
1 Eidolon deals Break DMG:
| Character | Name | Description | Level |
|---|---|---|---|
| Boothill |
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier. | 6 |
1 Eidolon increases Break DMG of characters:
| Character | Name | Description | Level |
|---|---|---|---|
| Fugue |
Ally target with "Foxian Prayer" increases their Break DMG dealt by 20%. | 4 |
Relic Sets
1 Relic Sets affects Break DMG:
| Icon | Set | Pieces | Bonuses |
|---|---|---|---|
|
Iron Cavalry Against the Scourge | ![]() ![]() ![]() ![]() |
2 Piece: Increases Break Effect by 16%. 4 Piece: If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF. |
Light Cones
Toggle Columns:
2 Light Cones increase Break DMG vulnerability of enemies:
| Icon & Name | Rarity | Path | Stats | Passive |
|---|---|---|---|---|
![]() Long Road Leads Home |
HP: 43~952 ATK: 21~476 DEF: 30~661 |
Rebirth Increases the wearer's Break Effect by 60~100%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 18~30%, lasting for 2 turn(s). This effect can stack 2 time(s). | ||
![]() Whereabouts Should Dreams Rest |
HP: 52~1,164 ATK: 21~476 DEF: 24~529 |
Metamorphosis Increases the wearer's Break Effect by 60~100%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24.0~40.0% increased Break DMG from the wearer, and their SPD is lowered by 20%. Effects of the same type cannot be stacked. |
Toggle Columns:
2 Light Cones increase Break DMG of characters:
| Icon & Name | Rarity | Path | Stats | Passive |
|---|---|---|---|---|
![]() In Pursuit of the Wind |
HP: 48~1,058 ATK: 21~476 DEF: 18~396 |
Flustered After entering combat, increases all allies' Break DMG dealt by 16~24%. Abilities of the same type cannot stack. | ||
![]() Never Forget Her Flame |
HP: 52~1,164 ATK: 24~529 DEF: 21~463 |
Immolation Increases the wearer's Break Effect by 60~120%. When entering combat, increases Break DMG dealt by the wearer and another teammate who triggered combat by 32~72%. If there is no teammate who triggered combat, applies this effect to the wearer and the teammate with the highest Break Effect. Effects of the same type cannot be stacked. When the wearer applies Weakness to an enemy target, recovers 1 Skill Point. This effect can only trigger once, and trigger count resets when using Ultimate. |
Enemies
30 Enemies can become immune to Toughness reduction:
9 Enemies can restore the Toughness of other Enemies:
13 Enemies can reduce the Toughness of other Enemies:
4 Enemies can increase Toughness Vulnerability of an Enemy:
| Enemy | Tier | Damage | Weakness |
|---|---|---|---|
| Normal | |||
| Normal | |||
| Normal |
3 Enemies can implant Weaknesses to an Enemy:
| Enemy | Tier | Damage | Weakness |
|---|---|---|---|
| Normal | |||
| Normal | |||
| Normal |
1 Enemy has multiple Toughness bars:
| Enemy | Tier | Damage | Weakness |
|---|---|---|---|
1 Enemy can increase Break DMG Vulnerability of an Enemy:
| Enemy | Tier | Damage | Weakness |
|---|---|---|---|
| Normal |
Achievements
There are 24 Achievements related to Toughness:
|
|
Name | Category | Description | Hidden | Version | |
|---|---|---|---|---|---|---|
|
|
Break Till Broken | Eager for Battle | Inflict Weakness Break 4 time(s) upon the same enemy in a single battle | No | 1.0 | 5 |
|
|
Electric Dreams | Eager for Battle | Defeat 3 enemies with Lightning Break DMG in a single battle | No | 1.0 | 5 |
|
|
Fahrenheit 451 | Eager for Battle | Defeat 3 enemies with Fire Break DMG in a single battle | No | 1.0 | 5 |
|
|
Sunstorm | Eager for Battle | Defeat 3 enemies with Wind Break DMG in a single battle | No | 1.0 | 5 |
|
|
The Demolished Man | Eager for Battle | Defeat 3 enemies with Physical Break DMG in a single battle | No | 1.0 | 5 |
|
|
Lightning Breaker (I) | Eager for Battle | Defeat 20 enemies with Lightning Break DMG | No | 1.0 | 5 |
|
|
Lightning Breaker (II) | Eager for Battle | Defeat 60 enemies with Lightning Break DMG | No | 1.0 | 5 |
|
|
Fire Breaker (I) | Eager for Battle | Defeat 20 enemies with Fire Break DMG | No | 1.0 | 5 |
|
|
Fire Breaker (II) | Eager for Battle | Defeat 60 enemies with Fire Break DMG | No | 1.0 | 5 |
|
|
Wind Breaker (I) | Eager for Battle | Defeat 20 enemies with Wind Break DMG | No | 1.0 | 5 |
|
|
Wind Breaker (II) | Eager for Battle | Defeat 60 enemies with Wind Break DMG | No | 1.0 | 5 |
|
|
Physical Breaker (I) | Eager for Battle | Defeat 20 enemies with Physical Break DMG | No | 1.0 | 5 |
|
|
Physical Breaker (II) | Eager for Battle | Defeat 60 enemies with Physical Break DMG | No | 1.0 | 5 |
|
|
Schrödinger's Other Cat | Eager for Battle | Inflict 5 Quantum Weakness Breaks in a single battle | No | 1.0 | 5 |
|
|
The Cold Equations | Eager for Battle | Inflict 5 Ice Weakness Breaks in a single battle | No | 1.0 | 5 |
|
|
Unimaginably Imaginary | Eager for Battle | Inflict 5 Imaginary Weakness Breaks in a single battle | No | 1.0 | 5 |
|
|
Quantum Breaker (I) | Eager for Battle | Inflict Quantum Weakness Break 100 time(s) | No | 1.0 | 5 |
|
|
Quantum Breaker (II) | Eager for Battle | Inflict Quantum Weakness Break 300 time(s) | No | 1.0 | 5 |
|
|
Ice Breaker (I) | Eager for Battle | Inflict Ice Weakness Break 100 time(s) | No | 1.0 | 5 |
|
|
Ice Breaker (II) | Eager for Battle | Inflict Ice Weakness Break 300 time(s) | No | 1.0 | 5 |
|
|
Imaginary Breaker (I) | Eager for Battle | Inflict Imaginary Weakness Break 100 time(s) | No | 1.0 | 5 |
|
|
Imaginary Breaker (II) | Eager for Battle | Inflict Imaginary Weakness Break 300 time(s) | No | 1.0 | 5 |
|
|
Add Insult to Injury | Eager for Battle | Deal a total of 20,000 DMG to enemies inflicted with Weakness Break in a single battle | No | 1.0 | 5 |
|
|
Serial Breaker | Eager for Battle | Inflict Weakness Break to 4 enemies in a single action | No | 1.0 | 5 |
Other Languages
Toughness
| Language | Official Name |
|---|---|
| English | Toughness |
| Chinese (Simplified) | 韧性 |
| Chinese (Traditional) | 韌性 |
| Japanese | 靭性 |
| Korean | 강인성 |
| Spanish | Firmeza |
| French | Robustesse |
| Russian | Cтойкость |
| Thai | ความทนทาน |
| Vietnamese | Sức Bền |
| German | WDS |
| Indonesian | Toughness |
| Portuguese | Tenacidade |
Weakness Break
| Language | Official Name |
|---|---|
| English | Weakness Break |
| Chinese (Simplified) | 弱点击破 |
| Chinese (Traditional) | 弱點擊破 |
| Japanese | 弱点撃破 |
| Korean | 약점 격파 |
| Spanish | Ruptura de Debilidad |
| French | Rupture de faiblesse |
| Russian | Пробитие уязвимости |
| Thai | ทำลายจุดอ่อน |
| Vietnamese | Phá Vỡ Điểm Yếu |
| German | Schwächebruch |
| Indonesian | Weakness Break |
| Portuguese | Quebra de Fraqueza |
Break DMG
| Language | Official Name |
|---|---|
| English | Break DMG |
| Chinese (Simplified) | 击破伤害 |
| Chinese (Traditional) | 擊破傷害 |
| Japanese | 撃破ダメージ |
| Korean | 격파 피해 |
| Spanish | Daño de Ruptura |
| French | DGT de rupture |
| Russian | Урон пробития |
| Thai | DMG ทำลายล้าง |
| Vietnamese | Sát Thương Phá Vỡ |
| German | Bruch-SCH |
| Indonesian | Break DMG |
| Portuguese | Dano de Quebra |
Super Break DMG
| Language | Official Name |
|---|---|
| English | Super Break DMG |
| Chinese (Simplified) | 超击破伤害 |
| Chinese (Traditional) | 超擊破傷害 |
| Japanese | 超撃破ダメージ |
| Korean | 슈퍼 격파 피해 |
| Spanish | Daño de Ultrarruptura |
| French | DGT de rupture extrême |
| Russian | Урон суперпробития |
| Thai | DMG สุดยอดทำลายล้าง |
| Vietnamese | Siêu Sát Thương Phá Vỡ |
| German | Super-Bruch-SCH |
| Indonesian | Super Break DMG |
| Portuguese | Super Dano de Quebra |
Change History
- The Weakness Break Efficiency cap increased from 200% to 300%.
- Added Exo-Toughness mechanic.
- Added in-game Toughness Reduction value display.
- Added Multi-Layered Toughness mechanic.
- Added Super Break DMG mechanic.
- Toughness depletion animation was updated.
- Old: Depleted Toughness was red.
- New: Depleted Toughness is orange.
- Toughness was released.
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