Toughness is an enemy-only stat in Honkai: Star Rail.
In combat, the Toughness gauge is displayed above the HP gauge of enemies. If attacked by a Type that the enemy is weak to, the Toughness gauge will deplete. Once fully depleted, the enemy will suffer a Weakness Break which has the following effects:
- Deals an instance of Break DMG
- Delays the enemy's action by 25%
- Has a 150% base chance to apply a debuff corresponding to the Type used to inflict Weakness Break
In the enemy's next turn, they will recover from Weakness Break and regain a full Toughness gauge.
While an enemy's Toughness is active, all incoming DMG will be multiplied by 0.9. During Weakness Break, this effect is temporarily removed (essentially increasing DMG dealt by 11.11%).
Multi-Layered Toughness
Some enemies have multiple Toughness Bars. Break DMG will trigger every time a Toughness Bar is depleted, but the enemy will not enter the Weakness Broken state or suffer type-specific effects until the final Toughness Bar is depleted.
Exo-Toughness
Exo-Toughness is an unremovable status inflicted by certain effects. Enemies with Exo-Toughness will trigger Weakness Break when their initial Toughness is reduced to 0. Then, their temporary Toughness (displayed as purple bars) can continue to be reduced by any Type of attack regardless of their Weaknesses. When Exo-Toughness is reduced to 0, Weakness Break will be triggered again. Exo-Toughness will be removed after this occurs.
Toughness Value and Reduction
Different enemies have varying amounts of Toughness. The base Toughness value of most enemies is a multiple of 10, with the exception of some enemies with modified Toughness value in a certain phase. Sometimes, 10 Toughness Reduction on display is also referred to as 1 Toughness Unit.
Different character skills will also deal varying amounts of Toughness Reduction. Currently, characters may deal 2.5, 3.333..., 5, 10, 15, 20, 30 or 40 Toughness Reduction with their attacks.
Attacking an enemy in the overworld will deal 10 Toughness Reduction to all enemies weak to that attack's type upon entering battle. Certain Techniques can attack the enemy in the overworld and deal 20 Toughness Reduction to all enemies weak to that attack's type upon entering battle.
Some enemies have the ability to make themselves immune to Toughness Reduction.
Weakness Break
Type-Specific Effects
Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.
Depending on the Type that caused the Weakness Break, the Base DMG of the Break DMG and the debuff applied will differ:
Type | Break Base DMG | Applied Debuff |
---|---|---|
Physical | Bleed | |
Fire | Burn | |
Ice | Freeze | |
Lightning | Shock | |
Wind | Wind Shear | |
Quantum | Entanglement | |
Imaginary | Imprisonment |
Debuff | Debuff Base DMG | Turns | Additional Effects | Is DoT |
---|---|---|---|---|
Bleed | Normal: Elite/Boss: |
2 | There is a max cap for Bleed Base DMG: |
✔✔ |
Burn | 2 | — | ✔✔ | |
Freeze | 1 | Upon unfreezing, skips the target's current turn but advances their next turn forward by 50% | ✘✘ | |
Shock | 2 | — | ✔✔ | |
Wind Shear | 2 | Applies 1 stack to Normal, 3 stacks to Elite/Boss Enemies (Max 5 Stacks) | ✔✔ | |
Entanglement | 1 | Delays action by Applies 1 stack when the Entangled target is hit (Max 5 Stacks) |
✘✘ | |
Imprisonment | — | 1 | Delays action by Reduces the speed of the Imprisoned target by 10% |
— |
Damage Formula
For calculating Break DMG, DoT, and Delayed DMG caused by Weakness Breaks:
Where:
Super Break DMG
Super Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.
Super Break DMG is also considered Break DMG.
Super Break DMG is a special variation of Break DMG dealt by certain abilities. Super Break DMG is dealt only when enemy targets are attacked in the Weakness Broken state, and the Toughness Reduction of hits dealt in the Weakness Broken state will be converted into 1 instance of Super Break DMG.
For calculating Super Break DMG:
Level Multiplier
Level Multiplier is determined by the attacker's level (Level 81 to Level 95 stats are enemy-exclusive when their Weakness is Broken due to their own effect):
Level | Level Multiplier |
---|---|
1 | 54.0000 |
2 | 58.0000 |
3 | 62.0000 |
4 | 67.5264 |
5 | 70.5094 |
6 | 73.5228 |
7 | 76.5660 |
8 | 79.6385 |
9 | 82.7395 |
10 | 85.8684 |
11 | 91.4944 |
12 | 97.0680 |
13 | 102.5892 |
14 | 108.0579 |
15 | 113.4743 |
16 | 118.8383 |
17 | 124.1499 |
18 | 129.4091 |
19 | 134.6159 |
20 | 139.7703 |
21 | 149.3323 |
22 | 158.8011 |
23 | 168.1768 |
24 | 177.4594 |
25 | 186.6489 |
26 | 195.7452 |
27 | 204.7484 |
Level | Level Multiplier |
---|---|
28 | 213.6585 |
29 | 222.4754 |
30 | 231.1992 |
31 | 246.4276 |
32 | 261.1810 |
33 | 275.4733 |
34 | 289.3179 |
35 | 302.7275 |
36 | 315.7144 |
37 | 328.2905 |
38 | 340.4671 |
39 | 352.2554 |
40 | 363.6658 |
41 | 408.1240 |
42 | 451.7883 |
43 | 494.6798 |
44 | 536.8188 |
45 | 578.2249 |
46 | 618.9172 |
47 | 658.9138 |
48 | 698.2325 |
49 | 736.8905 |
50 | 774.9041 |
51 | 871.0599 |
52 | 964.8705 |
53 | 1056.4206 |
54 | 1145.7910 |
Level | Level Multiplier |
---|---|
55 | 1233.0585 |
56 | 1318.2965 |
57 | 1401.5750 |
58 | 1482.9608 |
59 | 1562.5178 |
60 | 1640.3068 |
61 | 1752.3215 |
62 | 1861.9011 |
63 | 1969.1242 |
64 | 2074.0659 |
65 | 2176.7983 |
66 | 2277.3904 |
67 | 2375.9085 |
68 | 2472.4160 |
69 | 2566.9739 |
70 | 2659.6406 |
71 | 2780.3044 |
72 | 2898.6022 |
73 | 3014.6029 |
74 | 3128.3729 |
75 | 3239.9758 |
76 | 3349.4730 |
77 | 3456.9236 |
78 | 3562.3843 |
79 | 3665.9099 |
80 | 3767.5533 |
Level | Level Multiplier |
---|---|
81 | 3957.8618 |
82 | 4155.2118 |
83 | 4359.8638 |
84 | 4572.0878 |
85 | 4792.1641 |
86 | 5020.3833 |
87 | 5257.0466 |
88 | 5502.4664 |
89 | 5756.9667 |
90 | 6020.8836 |
91 | 6294.5654 |
92 | 6578.3734 |
93 | 6872.6823 |
94 | 7177.8806 |
95 | 7494.3713 |
Abilities
5 abilities implant Weaknesses:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Boothill |
After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s). | Technique | Enhance | |
Silver Wolf |
There is a 75%–87% base chance to add 1 Weakness of an on-field ally's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to reduce the All-Type RES of the enemy further by 7.5%–10.5% for 2 turn(s). Deals Quantum DMG equal to 98%–215.6% of Silver Wolf's ATK to this enemy. |
Skill | Single Target | |
Boothill |
Applies Physical Weakness to a single target enemy, lasting for 2 turn(s). Deals Physical DMG equal to 240%—432% of Boothill's ATK to the target and delays their action by 30%—42%. |
Ultimate | Single Target | |
Firefly |
Restores HP by an amount equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turn(s). Deals Fire DMG equal to (0.2 × Break Effect + 100%—220%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 50%—110%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%. | Skill | Blast | |
Firefly |
Leaps into the air and moves about freely for 5 seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for 2 turn(s). Then, deals Fire DMG equal to 200% of SAM's ATK to all enemies. | Technique |
6 abilities reduce enemy Toughness regardless of Weaknesses:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Acheron |
When Slashed Dream reaches 9 point(s), the Ultimate can be activated. During the Ultimate, reduces enemies' Toughness regardless of Weakness Types and reduces all enemies' All-Type RES by 10%—22%, lasting until the end of the Ultimate. When any unit inflicts debuffs on an enemy target while using their ability, Acheron gains 1 point of Slashed Dream and inflicts 1 stack of Crimson Knot on the target. If debuffs are inflicted on multiple targets, then the 1 stack of Crimson Knot will be inflicted on the enemy target with the most Crimson Knot stacks. This effect can only trigger once per every ability usage. After an enemy target exits the field or gets defeated by any unit while Acheron is on the field, their Crimson Knot stacks will be transferred to the enemy target with the most Crimson Knot stacks on the whole field. |
Talent | Enhance | |
Xueyi |
Deals Quantum DMG equal to 150%—270% of Xueyi's ATK to a single target enemy. This attack ignores Weakness Types and reduces the enemy's Toughness. When the enemy's Weakness is Broken, the Quantum Weakness Break effect is triggered. In this attack, the more Toughness is reduced, the higher the DMG will be dealt, up to a max of 36%—64.8% increase. |
Ultimate | Single Target | |
Silver Wolf |
Immediately attacks the enemy. After entering battle, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and ignores Weakness Types and reduces Toughness from all enemies. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect. | Technique | ||
Acheron |
Immediately attacks the enemy. At the start of each wave, gains Quadrivalent Ascendance, dealing Lightning DMG equal to 200% of Acheron's ATK to all enemies and reducing Toughness of all enemies irrespective of Weakness Types. When Weakness is broken, triggers the Lightning Weakness Break effect. Quadrivalent Ascendance: After using the Ultimate, Acheron gains 1 point(s) of Slashed Dream and inflicts 1 stack(s) of Crimson Knot on a single random enemy. If attacking a normal enemy, immediately defeats them without entering combat. When not hitting enemies, no Technique Points are consumed. |
Technique | ||
Ruan Mei |
After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points. In Simulated Universe or Divergent Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter battle, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession (up to a max of 20 Blessings will be taken into account), additionally increases the Toughness Reduction of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG. |
Technique | Enhance | |
Feixiao |
Deals Wind DMG to a single target enemy, up to 402%—759.6% of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%. During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of 6 time(s). At the end, deals Wind DMG equal to 96%—172.8% of Feixiao's ATK to the target. |
Ultimate | Single Target |
4 abilities increase Toughness Reduction of characters:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Boothill |
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken when the Enhanced Basic Attack is used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 35%—77%/60%—132%/85%—187% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. |
Talent | Enhance | |
March 7th (The Hunt) |
Designates a single ally (excluding this unit) as Shifu and increases Shifu's SPD by 6%—10.8%. Only the most recent target of March 7th's Skill is considered as Shifu. Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if Shifu with the specified Path is present on the field: Erudition, Destruction, The Hunt: Deals Additional DMG (DMG Type based on Shifu's Combat Type) equal to 10%—22% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%. |
Skill | Support | |
Yukong |
Basic ATK additionally deals Imaginary DMG equal to 40%–88% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). | Talent | Enhance | |
Ruan Mei |
After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points. In Simulated Universe or Divergent Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter battle, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession (up to a max of 20 Blessings will be taken into account), additionally increases the Toughness Reduction of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG. |
Technique | Enhance |
3 abilities increase Weakness Break Efficiency of characters:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Firefly |
Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30—66, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break efficiency by 50% and the Break DMG received by the enemy targets by 10%—22%, lasting until the current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion. |
Ultimate | Enhance | |
Ruan Mei |
After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's turn. When Ruan Mei has Overtone, all allies' DMG increases by 16%—35.2% and Weakness Break Efficiency increases by 50%. | Skill | Support | |
Feixiao |
Deals Wind DMG to a single target enemy, up to 402%—759.6% of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%. During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of 6 time(s). At the end, deals Wind DMG equal to 96%—172.8% of Feixiao's ATK to the target. |
Ultimate | Single Target |
4 abilities deal Break DMG:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Boothill |
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken when the Enhanced Basic Attack is used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 35%—77%/60%—132%/85%—187% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. |
Talent | Enhance | |
Ruan Mei |
Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 15%—27% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 30%—54% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
Ultimate | Support | |
Ruan Mei |
After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points. In Simulated Universe or Divergent Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter battle, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession (up to a max of 20 Blessings will be taken into account), additionally increases the Toughness Reduction of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG. |
Technique | Enhance | |
Ruan Mei |
Increases SPD by 8%—10.4% for the team (excluding this character). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 60%—132% of her Ice Break DMG. | Talent | Support |
1 ability deals Super Break DMG:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Trailblazer (Harmony) |
Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration reduces by 1 at the start of Trailblazer's every turn. Allies that have the Backup Dancer effect have their Break Effect increased by 15%—33%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of this attack will be converted into 1 instance of Super Break DMG. | Ultimate | Support |
3 abilities increase Break DMG vulnerability of enemies:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Lingsha |
Inflicts "Befog" on all enemies. While in "Befog," targets receive 15%—27% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 90%—162% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 8%—12.8% of Lingsha's ATK plus 90—400.5 for all allies. Fuyuan's action advances by 100%. |
Ultimate | AoE | |
Firefly |
Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30—66, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break efficiency by 50% and the Break DMG received by the enemy targets by 10%—22%, lasting until the current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion. |
Ultimate | Enhance | |
Gallagher |
The Besotted state makes targets receive 6%—13.2% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 80—707.2. | Talent | Restore |
Bonus Abilities
2 Bonus Abilities reduce enemy Toughness regardless of Weaknesses:
Character | Name | Description | Ascension Requirement |
---|---|---|---|
Firefly |
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities. | 2 | |
March 7th (The Hunt) |
March 7th can reduce the Toughness of enemies whose Weakness Type is the same as Shifu's Combat Type. When Breaking Weakness, triggers the Imaginary Weakness Break effect. | 4 |
1 Bonus Abilities increases Toughness Reduction of characters:
Character | Name | Description | Ascension Requirement |
---|---|---|---|
Trailblazer (Harmony) |
When using Skill, additionally increases the Toughness Reduction of the first instance of DMG by 100%. | 4 |
1 Bonus Abilities deals Super Break DMG:
Character | Name | Description | Ascension Requirement |
---|---|---|---|
Firefly |
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG. | 4 |
1 Bonus Abilities increases Super Break DMG of characters:
Character | Name | Description | Ascension Requirement |
---|---|---|---|
Trailblazer (Harmony) |
When the number of enemy targets on the field is 5 or more/4/3/2/1, the Super Break DMG triggered by the Backup Dancer effect increases by 20%/30%/40%/50%/60%. | 2 |
Eidolons
2 Eidolons reduce enemy Toughness regardless of Weaknesses:
Character | Name | Description | Level |
---|---|---|---|
Xueyi |
Talent's follow-up attack reduces enemy Toughness regardless of Weakness types. At the same time, restores Xueyi's HP by an amount equal to 5% of her Max HP. When breaking Weakness, triggers the Quantum Break Effect. | 2 | |
Acheron |
Increases the All-Type RES PEN for the Ultimate DMG dealt by Acheron by 20%. The DMG dealt by Basic ATK and Skill will also be considered as Ultimate DMG and can reduce enemy toughness regardless of Weakness Types. When Weakness is broken, triggers the Lightning Weakness Break effect. | 6 |
1 Eidolon increases Toughness Reduction of characters:
Character | Name | Description | Level |
---|---|---|---|
Feixiao |
The follow-up attack from Talent has its Toughness Reduction increased by 100%, and when it launches, increases this unit's SPD by 8%, lasting for 2 turn(s). | 4 |
3 Eidolons increase Weakness Break Efficiency of characters:
Character | Name | Description | Level |
---|---|---|---|
Lingsha |
Lingsha's Weakness Break Efficiency increases by 50%. When an enemy unit's Weakness is Broken, reduces their DEF by 20%. | 1 | |
Gallagher |
Increases Gallagher's Break Effect by 20% and Weakness Break Efficiency by 20%. | 6 | |
Firefly |
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%. | 6 |
1 Eidolon deals Break DMG:
Character | Name | Description | Level |
---|---|---|---|
Boothill |
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier. | 6 |
Relic Sets
1 Relic Sets affects Break DMG:
Icon | Set | Pieces | Bonuses |
---|---|---|---|
Iron Cavalry Against the Scourge | 2 Piece: Increases Break Effect by 16%. 4 Piece: If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF. |
Light Cones
Toggle Columns:
1 Light Cone increases Break DMG vulnerability of enemies:
Icon & Name | Rarity | Path | Stats | Passive |
---|---|---|---|---|
Whereabouts Should Dreams Rest |
Destruction | HP: 52~1,164 ATK: 21~476 DEF: 24~529 |
Metamorphosis Increases the wearer's Break Effect by 60~100%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24.0~40.0% increased Break DMG from the wearer, and their SPD is lowered by 20%. Effects of the same type cannot be stacked. |
Enemies
27 Enemies can become immune to Toughness reduction:
6 Enemies can restore the Toughness of other Enemies:
12 Enemies can reduce the Toughness of other Enemies:
3 Enemies can implant Weaknesses to an Enemy:
Enemy | Tier | Damage | Weakness |
---|---|---|---|
Flying Sword (Illusion) | Normal | ||
Lordly Trashcan | Normal | ||
Memory Zone Meme "Insatiable Vanity" | Normal |
1 Enemy has multiple Toughness bars:
Enemy | Tier | Damage | Weakness |
---|---|---|---|
"Harmonious Choir" The Great Septimus | Echo of War |
1 Enemy can increase Break DMG Vulnerability of an Enemy:
Enemy | Tier | Damage | Weakness |
---|---|---|---|
Memory Zone Meme "Insatiable Vanity" | Normal |
Achievements
There are 24 Achievements related to Toughness:
Name | Category | Description | Hidden | Version | |
---|---|---|---|---|---|
Break Till Broken | Eager for Battle | Inflict Weakness Break 4 time(s) upon the same enemy in a single battle | No | 1.0 | 5 |
Electric Dreams | Eager for Battle | Defeat 3 enemies with Lightning Break DMG in a single battle | No | 1.0 | 5 |
Fahrenheit 451 | Eager for Battle | Defeat 3 enemies with Fire Break DMG in a single battle | No | 1.0 | 5 |
Sunstorm | Eager for Battle | Defeat 3 enemies with Wind Break DMG in a single battle | No | 1.0 | 5 |
The Demolished Man | Eager for Battle | Defeat 3 enemies with Physical Break DMG in a single battle | No | 1.0 | 5 |
Lightning Breaker (I) | Eager for Battle | Defeat 20 enemies with Lightning Break DMG | No | 1.0 | 5 |
Lightning Breaker (II) | Eager for Battle | Defeat 60 enemies with Lightning Break DMG | No | 1.0 | 5 |
Fire Breaker (I) | Eager for Battle | Defeat 20 enemies with Fire Break DMG | No | 1.0 | 5 |
Fire Breaker (II) | Eager for Battle | Defeat 60 enemies with Fire Break DMG | No | 1.0 | 5 |
Wind Breaker (I) | Eager for Battle | Defeat 20 enemies with Wind Break DMG | No | 1.0 | 5 |
Wind Breaker (II) | Eager for Battle | Defeat 60 enemies with Wind Break DMG | No | 1.0 | 5 |
Physical Breaker (I) | Eager for Battle | Defeat 20 enemies with Physical Break DMG | No | 1.0 | 5 |
Physical Breaker (II) | Eager for Battle | Defeat 60 enemies with Physical Break DMG | No | 1.0 | 5 |
Schrödinger's Other Cat | Eager for Battle | Inflict 5 Quantum Weakness Breaks in a single battle | No | 1.0 | 5 |
The Cold Equations | Eager for Battle | Inflict 5 Ice Weakness Breaks in a single battle | No | 1.0 | 5 |
Unimaginably Imaginary | Eager for Battle | Inflict 5 Imaginary Weakness Breaks in a single battle | No | 1.0 | 5 |
Quantum Breaker (I) | Eager for Battle | Inflict Quantum Weakness Break 100 time(s) | No | 1.0 | 5 |
Quantum Breaker (II) | Eager for Battle | Inflict Quantum Weakness Break 300 time(s) | No | 1.0 | 5 |
Ice Breaker (I) | Eager for Battle | Inflict Ice Weakness Break 100 time(s) | No | 1.0 | 5 |
Ice Breaker (II) | Eager for Battle | Inflict Ice Weakness Break 300 time(s) | No | 1.0 | 5 |
Imaginary Breaker (I) | Eager for Battle | Inflict Imaginary Weakness Break 100 time(s) | No | 1.0 | 5 |
Imaginary Breaker (II) | Eager for Battle | Inflict Imaginary Weakness Break 300 time(s) | No | 1.0 | 5 |
Add Insult to Injury | Eager for Battle | Deal a total of 20,000 DMG to enemies inflicted with Weakness Break in a single battle | No | 1.0 | 5 |
Serial Breaker | Eager for Battle | Inflict Weakness Break to 4 enemies in a single action | No | 1.0 | 5 |
Other Languages
Toughness
Language | Official Name |
---|---|
English | Toughness |
Chinese (Simplified) | 韧性 |
Chinese (Traditional) | 韌性 |
Japanese | 靭性 |
Korean | 강인성 |
Spanish | Firmeza |
French | Robustesse |
Russian | Cтойкость |
Thai | ความทนทาน |
Vietnamese | Sức Bền |
German | WDS |
Indonesian | Toughness |
Portuguese | Tenacidade |
Weakness Break
Language | Official Name |
---|---|
English | Weakness Break |
Chinese (Simplified) | 弱点击破 |
Chinese (Traditional) | 弱點擊破 |
Japanese | 弱点撃破 |
Korean | 약점 격파 |
Spanish | Ruptura de Debilidad |
French | Rupture de faiblesse |
Russian | Пробитой уязвимостью |
Thai | ทำลายจุดอ่อน |
Vietnamese | Phá Vỡ Điểm Yếu |
German | Schwächebruch |
Indonesian | Weakness Break |
Portuguese | Quebra de Fraqueza |
Break DMG
Language | Official Name |
---|---|
English | Break DMG |
Chinese (Simplified) | 击破伤害 |
Chinese (Traditional) | 擊破傷害 |
Japanese | 撃破ダメージ |
Korean | 격파 피해 |
Spanish | Daño de Ruptura |
French | DGT de rupture |
Russian | Урон пробития |
Thai | DMG ทำลายล้าง |
Vietnamese | Sát Thương Phá Vỡ |
German | Bruch-SCH |
Indonesian | Break DMG |
Portuguese | Dano de Quebra |
Super Break DMG
Language | Official Name |
---|---|
English | Super Break DMG |
Chinese (Simplified) | 超击破伤害 |
Chinese (Traditional) | 超擊破傷害 |
Japanese | 超撃破ダメージ |
Korean | 슈퍼 격파 피해 |
Spanish | Daño de Ultrarruptura |
French | DGT de rupture extrême |
Russian | Урон суперпробития |
Thai | DMG สุดยอดทำลายล้าง |
Vietnamese | Siêu Sát Thương Phá Vỡ |
German | Super-Bruch-SCH |
Indonesian | Super Break DMG |
Portuguese | Super Dano de Quebra |
Change History
- Toughness Reduction display was introduced.
- Added Multi-Layered Toughness mechanic.
- Added Super Break DMG mechanic.
- Toughness depletion animation was updated.
- Old: Depleted Toughness was red.
- New: Depleted Toughness is orange.
- Toughness was released.
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