Talents are a type of character abilities. They are passive skills that take effect automatically under the correct conditions.
List of Talents[]
64 abilities match the category selection:
Character | Name | Description | Tag |
---|---|---|---|
Trailblazer (Remembrance) |
Memosprite Mem has an initial SPD of 130 and Max HP equal to 50%—86% of Trailblazer's Max HP plus 400—688. For every 10 Energy regenerated by all allies in total, Mem gains 1% Charge. | Enhance | |
Asta |
Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 7.0%–15.4%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
Support | |
Acheron |
When Slashed Dream reaches 9 point(s), the Ultimate can be activated. During the Ultimate, reduces enemies' Toughness regardless of Weakness Types and reduces all enemies' All-Type RES by 10%—22%, lasting until the end of the Ultimate. When any unit inflicts debuffs on an enemy target while using their ability, Acheron gains 1 point of Slashed Dream and inflicts 1 stack of Crimson Knot on the target. If debuffs are inflicted on multiple targets, then the 1 stack of Crimson Knot will be inflicted on the enemy target with the most Crimson Knot stacks. This effect can only trigger once per every ability usage. After an enemy target exits the field or gets defeated by any unit while Acheron is on the field, their Crimson Knot stacks will be transferred to the enemy target with the most Crimson Knot stacks on the whole field. |
Enhance | |
Silver Wolf |
Silver Wolf can create three types of Bugs: reduce ATK by 5%–11%, reduce DEF by 4%–8.8%, and reduce SPD by 3%–6.6%. Every time Silver Wolf attacks, she has a 60%–74.4% base chance to implant a random Bug that lasts for 3 turn(s) in the enemy target. |
Impair | |
Clara |
Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 80%–176% of Clara's ATK. | Single Target | |
Fu Xuan |
While Fu Xuan is still active in battle, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 10%—19.6% less DMG. When Fu Xuan's current HP falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 80%—92% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect possesses 1 trigger count by default and can have a maximum of 2 trigger counts. |
Restore | |
Moze |
When "Prey" exists on the field, Moze will enter the Departed state. After allies attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 15%—33% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 follow-up attack to "Prey," dealing Lightning DMG equal to 80%—176% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch follow-up attack. Talent's follow-up attack does not consume Charge. |
Single Target | |
Qingque |
When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 36%–79.2%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!". |
Enhance | |
Firefly |
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 20%—44%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 10%—34%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit. |
Defense | |
Dr. Ratio |
When using his Skill, Dr. Ratio has a 40% fixed chance of launching a follow-up attack against his target for 1 time, dealing Imaginary DMG equal to 135%–297% of Dr. Ratio's ATK. For each debuff the target enemy has, the fixed chance of launching follow-up attack increases by 20%. If the target enemy is defeated before the follow-up attack triggers, the follow-up attack will be directed at a single random enemy instead. | Single Target | |
Jingliu |
When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her Action Advanced by 100% and her CRIT Rate increases by 40%–52%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from all other allies equal to 4% of their respective Max HP (this cannot reduce allies' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 90%–198% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state. | Enhance | |
Luocha |
When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 12%–19.2% of Luocha's ATK plus 60–267. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
Restore | |
Sushang |
When an enemy has their Weakness Broken on the field, Sushang's SPD increases by 15%–21% for 2 turn(s). | Enhance | |
Pela |
If the enemy is debuffed after Pela's attack, Pela will restore 5–11 extra Energy. This effect can only be triggered 1 time per attack. | Support | |
Jade |
After Jade or the Debt Collector unit attacks, gains 1 point of Charge for each enemy target hit. Upon reaching 8 points of Charge, consumes the 8 points to launch 1 instance of follow-up attack, dealing Quantum DMG equal to 60%—132% of Jade's ATK to all enemies. This follow-up attack does not generate Charge. When launching her Talent's follow-up attack, Jade immediately gains 5 stack(s) of Pawned Asset, with each stack increasing CRIT DMG by 1.2%—2.64%, stacking up to 50 times. |
AoE | |
Herta |
When an ally's attack causes an enemy's HP percentage to fall to 50% or lower, Herta will launch a follow-up attack, dealing Ice DMG equal to 25%–43% of Herta's ATK to all enemies. | AoE | |
Boothill |
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken when the Enhanced Basic Attack is used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 35%—77%/60%—132%/85%—187% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. |
Enhance | |
Yunli |
When Yunli gets attacked by an enemy target, additionally regenerates 15 Energy and immediately launches a Counter on the attacker, dealing Physical DMG equal to 60%—132% of Yunli's ATK to the attacker and Physical DMG equal to 30%—66% of Yunli's ATK to adjacent targets. If there is no immediate target to Counter, then Counters a random enemy target instead. |
Blast | |
Luka |
After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack(s) of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 68%–88.4% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. | Enhance | |
Fugue |
While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can further be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 50%—110% Super Break DMG. |
Impair | |
Trailblazer (Harmony) |
The Trailblazer immediately regenerates 5—11 Energy when an enemy target's Weakness is Broken. | Support | |
Serval |
After Serval attacks, deals Additional Lightning DMG equal to 36%–79.2% of Serval's ATK to all Shocked enemies. | Enhance | |
Kafka |
After an ally of Kafka's uses Basic ATK on an enemy target, Kafka immediately launches 1 follow-up attack and deals Lightning DMG equal to 42%–159.6% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target for 2 turns. This effect can only be triggered 1 time per turn. | Single Target | |
March 7th (Preservation) |
After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 50%–110% of her ATK. This effect can be triggered 2 time(s) each turn. | Single Target | |
Bailu |
After an ally with Invigoration is hit, restores the ally's HP for 3.6%–5.76% of Bailu's Max HP plus 36–160.2. This effect can trigger 2 time(s). When an ally receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 12%–19.2% of Bailu's Max HP plus 120–534 HP. This effect can be triggered 1 time per battle. | Restore | |
Hook |
When attacking a target afflicted with Burn, deals Additional Fire DMG equal to 50%–110% of Hook's ATK and regenerates 5 extra Energy. | Enhance | |
The Herta |
When enemy targets enter battle, The Herta inflicts 1 stack of "Interpretation" on them. At the start of each wave, applies 25 stack(s) of "Interpretation" to a random enemy target, prioritizing Elite enemy targets or higher. When the Enhanced Skill's primary target has "Interpretation," the multiplier for the DMG dealt increases, with each stack granting an increase of 4%—8.8%/2%—4.4% on the primary target/other targets respectively. If 2 or more characters follow the Path of Erudition in the team, each stack grants an additional increase of 4%—8.8%/2%—4.4% on the primary target/other targets respectively. "Interpretation" can stack up to 42 time(s). When using the Enhanced Skill, resets the number of "Interpretation" stacks on the primary target to 1. After the enemy target leaves the battle or gets defeated by any unit, "Interpretation" will be transferred, prioritizing the transfer to Elite-level targets and above. | Enhance | |
Misha |
Whenever any ally consumes 1 Skill Point, Misha's next Ultimate delivers 1 more Hit(s) Per Action and Misha regenerates 1—2.2 Energy. | Enhance | |
Natasha |
When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 25%–55%. This effect also works on continuous healing. | Enhance | |
Xueyi |
When Xueyi reduces enemy Toughness with attacks, Karma will be stacked. The more Toughness is reduced, the more stacks of Karma are added, up to 8 stacks. When Xueyi's allies reduce enemy Toughness with attacks, Xueyi gains 1 stacks of Karma. When Karma reaches the max number of stacks, consumes all current Karma stacks and immediately launches a follow-up attack against an enemy target, dealing DMG for 3 times, with each time dealing Quantum DMG equal to 45%—99% of Xueyi's ATK to a single random enemy. This follow-up attack will not add Karma stacks. |
Bounce | |
Bronya |
After using her Basic ATK, Bronya's next action will be Advanced Forward by 15%–33%. | Enhance | |
Black Swan |
Every time an enemy target receives DoT at the start of each turn, there is a 50%—68% base chance for it to be inflicted with Arcana. While afflicted with Arcana, enemy targets receive Wind DoT equal to 96%—264% of Black Swan's ATK at the start of each turn. Each stack of Arcana increases this DoT DMG multiplier by 4.8%—13.2%. Then Arcana resets to 1 stack. Arcana can stack up to 50 times. Only when Arcana causes DMG at the start of an enemy target's turn, Black Swan triggers additional effects based on the number of Arcana stacks inflicted on the target: When there are 3 or more Arcana stacks, deals Wind DoT equal to 72%—198% of Black Swan's ATK to adjacent targets, with a 50%—68% base chance of inflicting 1 stack of Arcana on adjacent targets. When there are 7 or more Arcana stacks, enables the current DoT dealt this time to ignore 20% of the target's and adjacent targets' DEF. |
Impair | |
March 7th (The Hunt) |
After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 40%—88%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points. |
Enhance | |
Lingsha |
When using Skill, summons Fuyuan, with an initial SPD of 90 and an initial action count of 3. When taking action, Fuyuan launches follow-up attack, dealing Fire DMG equal to 37.5%—82.5% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 37.5%—82.5% of Lingsha's ATK to a single random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 8%—12.8% of Lingsha's ATK plus 90—400.5. Fuyuan's action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, Fuyuan disappears. While Fuyuan is on the field, using Skill can increase Fuyuan's action count by 3. |
AoE | |
Rappa |
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 30%—66% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 25%—55% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect. |
Enhance | |
Yanqing |
When Soulsteel Sync is active, Yanqing is less likely to be attacked by enemies. Yanqing's CRIT Rate increases by 15%–21% and his CRIT DMG increases by 15%–33%. After Yanqing attacks an enemy, there is a 50%–62% fixed chance to perform a follow-up attack, dealing Ice DMG equal to 25%–55% of Yanqing's ATK to the enemy, which has a 65% base chance to Freeze the enemy for 1 turn. The Frozen target cannot take action and receives Additional Ice DMG equal to 25%–55% of Yanqing's ATK at the beginning of each turn. When Yanqing receives DMG, the Soulsteel Sync effect will disappear. |
Single Target | |
Lynx |
When using Lynx's Skill or Ultimate, applies continuous healing to the target ally for 2 turn(s), restoring the target ally's HP by an amount equal to 2.4%—3.84% of Lynx's Max HP plus 24—106.8 at the start of each their turn. If the target has "Survival Response", the continuous healing effect additionally restores HP by an amount equal to 3%—4.8% of Lynx's Max HP plus 30—133.5. | Restore | |
Arlan |
Increases Arlan's DMG for every percent of HP below his Max HP, up to a max of 36%–79.2% more DMG. | Enhance | |
Guinaifen |
When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 4%–7.6% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s). | Impair | |
Trailblazer (Destruction) |
Each time after this character inflicts Weakness Break on an enemy, ATK increases by 10%–22%. This effect stacks up to 2 time(s). | Enhance | |
Huohuo |
After using her Skill, Huohuo gains Divine Provision, lasting for 2 turn(s). This duration decreases by 1 turn at the start of each Huohuo's turn. If Huohuo has Divine Provision when an ally's turn starts or when an ally uses their Ultimate, restores HP for that ally by an amount equal to 3%—4.8% of Huohuo's Max HP plus 30—133.5. At the same time, every ally with 50% HP or lower receives healing once. When Divine Provision is triggered to heal an ally, dispel 1 debuff(s) from that ally. This effect can be triggered up to 6 time(s). Using the skill again resets the effect's trigger count. |
Restore | |
Jing Yuan |
Summons Lightning-Lord at the start of the battle. Lightning-Lord has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as follow-up attacks, with each hit dealing Lightning DMG equal to 33%–72.6% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time Lightning-Lord's Hits Per Action increases by 1, its SPD increases by 10. After the Lightning-Lord's action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the Lightning-Lord will disappear. When Jing Yuan is affected by Crowd Control debuff, the Lightning-Lord is unable to take action. |
Bounce | |
Jiaoqiu |
When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 7.5%—16.5%. Then, each subsequent stack increases this by 2.5%—5.5%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 90%—198% of Jiaoqiu's ATK at the start of each turn. |
Impair | |
Sparkle |
While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG increases by 3%—6.6%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). | Support | |
Seele |
Enters the buffed state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the buffed state, the DMG of Seele's attacks increases by 40%–88% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence." |
Enhance | |
Dan Heng • Imbibitor Lunae |
After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 5%–11%. This effect can stack up to 6 time(s), lasting until the end of his turn. | Enhance | |
Hanya |
When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 15%—33% for 2 turn(s). | Support | |
Yukong |
Basic ATK additionally deals Imaginary DMG equal to 40%–88% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). | Enhance | |
Aventurine |
For any single ally with Fortified Wager, their Effect RES increases by 25%—55%, and when they get attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary DMG equal to 12.5%—27.5% of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points. | Bounce | |
Blade |
When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained every time he is attacked. When Charge stack reaches maximum, immediately launches a follow-up attack on all enemies, dealing Wind DMG equal to 22%–48.4% of Blade's ATK plus 55%–121% of his Max HP. At the same time, restores Blade's HP by 25% of his Max HP. After the follow-up attack, all Charges are consumed. |
AoE | |
Ruan Mei |
Increases SPD by 8%—10.4% for the team (excluding this character). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 60%—132% of her Ice Break DMG. | Support | |
Argenti |
For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 1%—2.8%. This effect can stack up to 10 time(s). | Enhance | |
Dan Heng |
When Dan Heng is the target of an ally's Ability, his next attack's Wind RES PEN increases by 18%–39.6%. This effect can be triggered again after 2 turn(s). | Enhance | |
Sunday |
When using Skill, increases the target's CRIT Rate by 10%—22%, lasting for 3 turn(s). | Support | |
Feixiao |
Can activate Ultimate when "Flying Aureus" reaches 6 points, accumulating up to 12 points. Feixiao gains 1 point of "Flying Aureus" for every 2 attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number. After Feixiao's teammates attack an enemy target, Feixiao immediately launches follow-up attack against the primary target, dealing Wind DMG equal to 55%—121% of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by 30%—66%, lasting for 2 turn(s). |
Single Target | |
Welt |
When hitting an enemy that is already Slowed, Welt deals Additional Imaginary DMG equal to 30%–66% of his ATK to the enemy. | Enhance | |
Gallagher |
The Besotted state makes targets receive 6%—13.2% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 80—707.2. | Restore | |
Robin |
Increase all allies' CRIT DMG by 5%—23%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself. | Support | |
Trailblazer (Preservation) |
Each time the Trailblazer is hit, they gain 1 stack of Magma Will for a max of 8 stack(s). When Magma Will has no fewer than 4 stacks, the Trailblazer's Basic ATK becomes enhanced, dealing DMG to a single enemy and enemies adjacent to it. When the Trailblazer uses Basic ATK, Skill, or Ultimate, apply a Shield to all allies that absorbs DMG equal to 4%–6.4% of the Trailblazer's DEF plus 20–89. The Shield lasts for 2 turn(s). |
Enhance | |
Topaz and Numby |
Summons Numby at the start of battle. Numby has 80 SPD by default. When taking action, Numby launches follow-up attacks on a single enemy target afflicted with Proof of Debt, dealing Fire DMG equal to 75%–165% of Topaz's ATK. When enemies afflicted with Proof of Debt receive an ally's follow-up attacks, Numby's action is Advanced Forward by 50%. The action Advance Forward effect cannot be triggered during Numby's own turn. When Topaz is downed, Numby disappears. |
Single Target | |
Gepard |
When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 25%–55% of his Max HP. This effect can only trigger once per battle. | Restore | |
Himeko |
When an enemy is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally performs an attack, Himeko immediately performs 1 follow-up attack and deals Fire DMG equal to 70%–154% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge. |
AoE | |
Tingyun |
When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Additional Lightning DMG equal to 30%–66% of that ally's ATK to the same enemy. | Enhance | |
Sampo |
Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 20%–57.2% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s). |
Enhance |
Other Languages[]
Language | Official Name |
---|---|
English | Talent |
Chinese (Simplified) | 天赋 |
Chinese (Traditional) | 天賦 |
Japanese | 天賦 |
Korean | 특성 |
Spanish | Talento |
French | Talent |
Russian | Талант |
Thai | พรสวรรค์ |
Vietnamese | Thiên Phú |
German | Talent |
Indonesian | Talent |
Portuguese | Talento |
Change History[]
Released in Version 1.0
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