Space Anchors can be used to teleport to different areas and restore HP/revive Characters. Prior to being activated, Space Anchors appear as on the map.
According to March 7th, Space Anchors relate to the Path of the Trailblaze.[1]
Herta Space Station[]
Master Control Zone[]
There are 2 Space Anchors in Master Control Zone:
Name | Image | Description |
---|---|---|
Watcher Zone | Whoever casts their covetous eyes on the space station is under real-time monitoring here. There is never too much intelligence, and even more so, means. | |
Central Passage | Researchers traverse the core of the space station as billions of neutrinos pass through their bodies. |
Base Zone[]
There are 2 Space Anchors in Base Zone:
Name | Image | Description |
---|---|---|
Monitoring Room | The eyes may not always control what we see. This tool of surveillance can also act as a line of defense. | |
Reception Center | Many admirers came but had to stop here, leaving only envious glances at the researchers who strutted in. |
Storage Zone[]
There are 4 Space Anchors in Storage Zone:
Name | Image | Description |
---|---|---|
Courtyard (First Floor) | Gigantic pathways coil around the central lift, sending researchers on their way to countless chambers. | |
Gallery of Shadow (First Floor) | "As interesting as Herta herself" is the only condition to be met for something to be put in Herta's private collection. | |
Outside the Control Center (First Floor) | Quite the endless stream of researchers passing through here, a nice position to monitor the status of all sections of the storage zone. | |
Special Purpose Lab (Second Floor) | The Curios being sent to the space station are inspected, examined, and assessed here by the researchers. Then, they will go to their final destination. |
Supply Zone[]
There are 3 Space Anchors in Supply Zone:
Name | Image | Description |
---|---|---|
Electrical Room | Power supply should be guaranteed at all times. An empty room indicates that everything is working properly. No noise is welcome here. | |
Railway Platform | Though it is usually just a temporary stop, there are people who embark on their journey to the embrace of the universe from here. | |
Spare Parts Warehouse | Spare parts pile up messily here, but no mistakes have ever been made about them, which speaks for the charisma and skill of the person in charge. |
Seclusion Zone[]
There are 4 Space Anchors in Seclusion Zone:
Name | Image | Description |
---|---|---|
Breeding Ground | Care guide: Adjust the temperature, humidity, and wind flow to the appropriate levels, and give it enough love. | |
Distribution Center | The broad circular platform connects the laboratory and the access passage, where life converges and the future with infinite possibilities is nurtured. | |
Incubator | Invisible, unspeakable, untouchable. | |
Pharmaceutical Room | Optional remedies added to the jar: Snakeberries, spices, herbs, frosting, a few grams of dessert lifeform inspiration, and lots of charm. |
Jarilo-VI[]
Overworld[]
Administrative District[]
There are 3 Space Anchors in Administrative District:
Name | Image | Description |
---|---|---|
Golden Theater | Belobog's signature building and a grand theater with more than a century of history. It supported the cultural life of dozens of generations of Belobog's elites. | |
Central Plaza | The Administrative District is proud of this central plaza. If you encounter any outlaws or suspicious individuals, please let a Silvermane Guard know. | |
Goethe Hotel | Belobog's residents don't have the option of venturing outside the city. The closest experience to a luxurious trip is to spend a night at the Goethe Hotel. |
Outlying Snow Plains[]
There are 2 Space Anchors in Outlying Snow Plains:
Name | Image | Description |
---|---|---|
Landing Point | The prosperity of the past has been buried under the snow. Before the unbearable extreme cold, one still has a chance to turn around and go back. | |
Long Slope | After the Eternal Freeze befell, snow had formed a long slope here. The skeletal remains from the ancient wartime soundlessly tell tales of the past under the ice. |
Backwater Pass[]
There are 3 Space Anchors in Backwater Pass:
Name | Image | Description |
---|---|---|
Goethe Mansion | The Fragmentum copies a moment of time from hundreds of years ago. It is unknown what stories this ancient residence with seals had at that time. | |
Leisure Plaza | The unfinished Leisure Plaza was designed to be an important part of the daily life in Belobog, which became impossible as the Fragmentum spread here. | |
Transport Hub | Previously one of Belobog's important transport hubs. From here, one can reach any corner of the city. |
Silvermane Guard Restricted Zone[]
There are 3 Space Anchors in Silvermane Guard Restricted Zone:
Name | Image | Description |
---|---|---|
Outpost | A large number of Silvermane Guards are stationed in the restricted zone. Not even a snow mouse can escape their sight. | |
Frontline | Caltrops and chevaux de frise define the frontlines of the battlefield. The Silvermane Guards have sworn to hold this line and never let the monsters take a single step closer. | |
Energy Hub | The hub is the heart of the camp in the restricted zone. The energy it produces is used to protect the rear. If it stops working, the consequences will be disastrous. |
Corridor of Fading Echoes[]
There are 4 Space Anchors in Corridor of Fading Echoes:
Name | Image | Description |
---|---|---|
Ancient Battlefield: Frontline | While advancing, they quickly form an intercepting formation; when retreating, they can lure the enemy into a trap for annihilation — the Silvermane Guards hold this enceinte and fight the enemy strategically, ensuring their ultimate victory. | |
Command Center | The old bailey's citadel was said to be the Supreme Guardian's command center. It was also where weapons that determined the outcome of battle were created. | |
Contaminated Plaza | The brave Silvermane Guards have been here countless times before. From this point onward lies the devastating war front. | |
Fortified Zone | Should the front line fall, the steel gate can still buy time for the city's evacuation. |
Everwinter Hill[]
There are 2 Space Anchors in Everwinter Hill:
Name | Image | Description |
---|---|---|
Ancient Battlefield: Snow Plains | Affected by the Stellaron, the northern Snow Plains and Fragmentum have merged, and the howling bitter wind carries an incessant cry. | |
Deck of Creation | The Finality, where all of Belobog's secrets are held. Cocolia, the Stellaron, the Colossus... The ice encases all memories. |
Pillars of Creation[]
There are 2 Space Anchors in Pillars of Creation:
Name | Image | Description |
---|---|---|
Pillars of Creation: Construction Site | The most brilliant minds and the strongest bodies in Belobog gather here, tirelessly working for the future of this planet beneath their feet. | |
Pillars of Creation: Entrance | A pathway connecting the Snow Plains with the Engine of Creation construction site. Anyone entering the construction site should wear a safety helmet. |
Underworld[]
Old Weapon Testing Ground[]
There is 1 Space Anchor in Old Weapon Testing Ground:
Name | Image | Description |
---|---|---|
Victory Celebration Center | The Stellaron crisis has ended, and Topaz from the Interastral Peace Corporation has revived the Old Weapon Testing Ground and transformed it into a card game battle festival center. |
Boulder Town[]
There are 3 Space Anchors in Boulder Town:
Name | Image | Description |
---|---|---|
Fight Club | A gathering place for a mix of people. Most of them are expecting a thrilling boxing match to feast their eyes. | |
Goethe Grand Hotel | Despite being in urgent need of refurbishment, the century-old Goethe Grand Hotel is the pride of its owner Gertie. | |
Natasha's Clinic | Those who pretend to be sick will be kicked out of the clinic. Natasha's time is too precious for that. |
Great Mine[]
There are 4 Space Anchors in Great Mine:
Name | Image | Description |
---|---|---|
Vagrant Shelter | Vagrants occupied this abandoned mine tunnel. These peace-longing dwellers seek refuge from the squabbles of the outside world. | |
Entrance | The entrance to the Great Mine is always crowded. Most of the Underworld's residents depend on this mine, laboring away every day to survive. | |
Main Mine Shaft | The nearby mine's resources have almost been depleted. However, the mine tunnel has not been abandoned and still remains as one of the mine's lifelines. | |
Overlook | Perhaps the place with the best view in the mine. Disputes and desire, unity and order, a myriad of thoughts and attempts can be found here. |
Rivet Town[]
There are 3 Space Anchors in Rivet Town:
Name | Image | Description |
---|---|---|
Orphanage | Descendants of some rich family donated this mansion to be used as an orphanage. The abandoned swings in its courtyard carry the happy memories of children. | |
Abandoned Market | Purchase orders for mining equipment used to flood the small town's market. Their now yellow pages are a testament to its past prosperity. | |
Entrance | The town entrance's bridge, once a popular attraction with a great view of the town. Interest in it has long faded. |
Robot Settlement[]
There are 3 Space Anchors in Robot Settlement:
Name | Image | Description |
---|---|---|
Svarog's Base | This path's iron gate is Svarog's final warning. While the gate itself is not that strong, no one dares to challenge the authority of the underground guardian. | |
Vagrant Camp | The Furnace Core's surroundings have become the home of many displaced people. Svarog and his loyal machines keep it safe. | |
Energy Conversion Station | The facility itself is as puzzling as Svarog's origins. It both transforms energy and acts as a mysterious information hub. |
The Xianzhou Luofu[]
Central Starskiff Haven[]
There are 3 Space Anchors in Central Starskiff Haven:
Name | Image | Description |
---|---|---|
Earthrise Agora | Plaza where the Palace of Astrum is located. As "The Earth shoulders all things," it contrasts with the Sky-Faring Commission that governs the starskiffs. | |
Starskiff Jetty | The port where starskiffs land and take off, the official entrance of Xianzhou Luofu. Crowds with various goals throng about here. | |
Starwatcher Avenue | A bustling street in Central Starskiff Haven. Shops line the road for as far as the eye can see, and their lights are lit for perpetuity. |
Palace of Astrum[]
There is 1 Space Anchor in Palace of Astrum:
Name | Image | Description |
---|---|---|
Palace of Astrum (Space Anchor) | The heart of the Luofu Sky-Faring Commission. Pilots and Navigators work lively here in this majestic palace with bowlike eaves. |
Cloudford[]
There are 4 Space Anchors in Cloudford:
Name | Image | Description |
---|---|---|
Cloudford: Cargo Lane | A cargo port where countless items from all corners of the cosmos pass through. Every day, Cloudford unceasingly handles huge amounts of port traffic from various worlds. | |
Cloudford: Skiff Boarding Area | The Starskiff docks in Cloudford. Boarding a skiff here would transport one to Central Starskiff Haven. | |
Trove of Verdure | A platform used to store goods in Cloudford. The crates are stacked high towards the roof, almost forming a maze-like structure. | |
Trove of Verdure: South Wing | A platform used to store goods in Cloudford. The crates are stacked high toward the roof, almost forming a maze-like structure. |
[]
There are 4 Space Anchors in Stargazer Navalia:
Name | Image | Description |
---|---|---|
Astral Cottage | A small building next to the entrance of Stargazer Navalia, made for Artisanship Commission craftsmen to relax in between their shifts. | |
Ship Nursery - The Budding | One of the work platforms of the Ship Nursery pipeline in Stargazer Navalia. This is where the "seed" of the ships are inserted into the Fallow Earth growth medium to allow for germination and budding. | |
Ship Nursery - The Burgeoning | A section of the starskiff growth assembly line. The seeds of vehicles grow their boughs here and form into a nascent shape. | |
The Mooring | The mooring platform in Stargazer Navalia. After the starskiffs become fully grown, they will temporarily be moored here. |
Exalting Sanctum[]
There are 2 Space Anchors in Exalting Sanctum:
Name | Image | Description |
---|---|---|
Court of Tranquility | A delightful garden enclosure at the edge of Exalting Sanctum. One can still glimpse the remains of the ancient Ambrosial Arbor from here. | |
Synwood Pavilion | A small building overlooking the ancient miracles of the Xianzhou. The objects of observation seem to be within grasp, but are far beyond reach. |
Seat of Divine Foresight[]
There is 1 Space Anchor in Seat of Divine Foresight:
Name | Image | Description |
---|---|---|
Seat of Divine Foresight (Space Anchor) | Cloud Knight General Jing Yuan of the Luofu's office, but most of the time, the general is absent. |
Aurum Alley[]
There are 2 Space Anchors in Aurum Alley:
Name | Image | Description |
---|---|---|
Aurum Alley Night Market | Exalting Sanctum's signature food street offers everything from traditional dishes to roadside snacks. | |
Cosmos Street | There are all kinds of time-honored shops hidden in Cosmos Street, which sell goods, provide services, and reveal secrets that are hard to distinguish between true and false. |
Divination Commission[]
There are 4 Space Anchors in Divination Commission:
Name | Image | Description |
---|---|---|
Spatial Terminal | One of the Matrix of Prescience Ultima's three base terminals, responsible for calculating the divination target's spatial information. | |
Matrix of Prescience Ultima | The massive matrix structure upon which the Xianzhou Luofu relies to predict the future. Diviners connect and combine countless jade abaci to foresee and retrodict events of the past, present, and future with the utmost accuracy. | |
Fortuna Augurstead | The mooring platform at the entrance of the Divination Commission. Diviners believe the name "Fortuna" will bless them with good fortunes so they often prefer to use this entrance for the delve. | |
Conclave Hall | The official location in the Divination Commission delve where issues are discussed publicly. As the master diviner abhors useless meetings, few people can be found gathered here. |
Artisanship Commission[]
There are 4 Space Anchors in Artisanship Commission:
Name | Image | Description |
---|---|---|
Arcane Moorage | The mooring platform at the entrance of the Artisanship Commission. It is built with more grandeur than other docks due to the large amounts of resources and the size of equipment that are transported and stored here. | |
Creation Furnace | An energy furnace entangled and taken over by the roots of the Ambrosial Arbor when the Stellaron wreaked havoc. Legend says an ancient entity is sealed within. | |
Passage to the Finery Foundry | The passage to the Finery Foundry in the Artisanship Commission. After giving up on the miracle of the Ambrosial Arbor, the Xianzhou Luofu returned its technological focus to engineering and machinery of Ingenium Creations. | |
Passage to the Sapientia Academe | Passage to the Sapientia Academe in the Artisanship Commission. The bridges and roads here were damaged and torn apart after the Ambrosial Arbor's roots rampaged through, with no plans for repair in the near future. |
Fyxestroll Garden[]
There are 4 Space Anchors in Fyxestroll Garden:
Name | Image | Description |
---|---|---|
Locufox Forest Backdoor | A place located between the thresholds of Locufox Forest and Foxsomn Tomb. Within the courtyard walls lies a forest of bamboo sprouting from bewildering stones. Upon these rocks exists a place of condolence for those in grief to expel their pain. | |
Pavilion of Cessation Corridor | The outside of the Pavilion of Cessation forms a corridor decked with sittable sills between the pillars. This offers people a place to rest for a moment and enjoy the coolness or hide from the rain. Additionally, they may also direct their attention toward the Pavilion of Fragrance and appreciate ongoing operatic performances. | |
Swallowsong Pavilion Entrance | A pavilion for banquets and composing poetry in Fyxestroll Garden. In ancient times, those of literary virtue enjoyed coming to Swallowsong Pavilion to exchange cups of libations and engage in poetic construction, naming this place to be a "sanctum of wine and lyricality." | |
Verdantia Terrace Entrance | The water-facing terrace entrance of Fyxestroll Garden. Craftsmen seized the opportunity to circulate the running waters through the confines of the park and let nature flourish in sprouts of bamboo and thickets of flora elegance, instilling the richness of rustic woodland upon the area. |
Alchemy Commission[]
There are 4 Space Anchors in Alchemy Commission:
Name | Image | Description |
---|---|---|
Aureate Elixir Furnace | The alchemists forged cauldrons and compounded divine elixirs. Once worth their weight in gold, these concoctions are now nothing more than bygone legends. | |
Elixir Research Terrace | A building where the Alchemy Commission's medicinal texts are kept. Looking out over the sea, rumor has it that all robots are forbidden to approach this building. | |
Healer's Market | A market in the Alchemy Commission where medicine traders flock. In the past, only Elixir Seekers with permits could enter here to buy divine medicines. | |
Medicine Bureau | A building in the Alchemy Commission where healers gather to conduct medical research. The tree in its garden is one of the Ambrosial Arbor's roots. |
Scalegorge Waterscape[]
There are 3 Space Anchors in Scalegorge Waterscape:
Name | Image | Description |
---|---|---|
Ancient Sea Palace Ruins | The enormous dragon palace of the Vidyadhara is buried in the seafloor valley, like how the past is buried by time. | |
Dragonvista Rain Hall | A Vidyadhara High Elder from millennia ago commanded the waters of the ancient sea to engulf the Arbor's roots. The Luofu's Vidyadhara had been shouldering the duty of keeping watch over the Ambrosial Arbor ever since. | |
Palace Ruin Depths | The dragon's roar echoes, and the whirling clouds twirl. The sea opens its maws, as the dead Arbor sprouts. Hindered by the seal, the Ambrosial Arbor's roots curl into a dragon-shaped wood gall at this place, and no longer grows. |
The Shackling Prison[]
There are 6 Space Anchors in The Shackling Prison:
Name | Image | Description |
---|---|---|
Vileguard Maw | The gate of the Shackling Prison, emblazoned with a fearsome visage. Primeval Imperium myths name this spiritus "Fang Xiang," believed to devour evil and often depicted on objects associated with the Ten-Lords Commission. | |
Scriptorium: Plankway Front | The control center that administrates and regulates the entire Shackling Prison," believed to devour evil and often depicted on objects associated with the Ten-Lords Commission. | |
Grimfrost Hold (I) | The chilling wind sweeps through this prison level, designed to incarcerate and punish abominations that fear the cold. | |
Grimfrost Hold (II) | The chilling wind sweeps through this prison level, designed to incarcerate and punish abominations that fear the cold. | |
Nether Key | The massive "Key" pillar running through the center of The Shackling Prison. It unlocks the path to the bottom of the prison, where those guilty of the most heinous crimes are incarcerated. | |
Pyroscape Hold | The scorching swelter dwells in this prison level, designed to incarcerate and punish abominations that fear the heat. |
Skysplitter[]
There are 7 Space Anchors in Skysplitter:
Name | Image | Description |
---|---|---|
Mooring Zone | The area where the starskiffs dock at the Skysplitter. This is also where guests arriving to watch the Wardance ceremony first set foot on the Skysplitter. | |
Logistics Line | A conveyor belt for transporting goods and luggage. | |
Reception Hall | The reception area set up to help visitors attend the Wardance ceremony. | |
Deck Wardance Stage | The Wardance arena set on the Skysplitter's deck, where contestants from different worlds will ultimately compete and pursue victory. | |
Red Team Audience Seats | The audience seats near the red team offer a broad view, providing a clear sight of the Wardance ceremony's battles. | |
Blue Team Audience Seats | The audience seats near the blue team offer a broad view, providing a clear sight of the Wardance ceremony's battles. | |
Wardance Arena Sub-Floor | The preparation area located below the Wardance stage. Competitors make their final preparations and spar with each other, waiting for the moment to step into the ring for an intense battle. |
Penacony[]
Reality[]
The Reverie (Reality)[]
There are 2 Space Anchors in The Reverie (Reality):
Name | Image | Description |
---|---|---|
VIP Lounge | A luxurious salon designed specially for VIPs. The most important guests from across the universe gather the tables, indulging in the most meticulous services available in reality. | |
Hotel Lobby | The lobby where hotel check-ins are handled and the first stop to arriving in the Dreamscape. People of all fashions and kinds congregate here, waiting to experience the most vivid dreams possible. |
Dreamscape[]
Golden Hour[]
There are 6 Space Anchors in Golden Hour:
Name | Image | Description |
---|---|---|
Aideen Park | An amusement park built with sponsorship from the soft drink brand "SoulGlad." Recreational facilities can be seen everywhere here, and guests can indulge in honeyed nectar and release their minds from thoughts outside the dream. | |
Clockie Plaza | An expansive central plaza. This area seems more leisurely than the crowded streets. A statue of the famous cartoon character "Clockie" towers in place here. | |
Oti Mall | The most bustling Commercial District in the Golden Hour, established by Old Oti, head of the Alfalfa Family. Pedestrians flow through here like a never-ending stream, and splendid lights imbue this place with a radiance comparable to that of day. | |
Dreammerse Shopping Street | Peppy Pepeshi's Salon is located in the area beneath the shopping center, where they serve their small and adorable kin with delectable nectar. | |
The Reverie Hotel Entrance | The plaza before the entrance to The Reverie. The magnificent dial stays halted and unmoving, while fountains erupt with golden syrup, reminding guests they dwell within the Dreamscape. | |
Sweet Corner | The path leading to the exit of Aideen Park. When you grow tired of the indulgent revelry in the center of the park, you can come to this corner of the streets for a moment of peace or a wondrous encounter. |
Dream's Edge[]
There are 4 Space Anchors in Dream's Edge:
Name | Image | Description |
---|---|---|
Front Observation Deck | An observation deck where one has a sweeping view of the magnificence of the Golden Hour, and will be the generator of romantic memories for countless lovers in the foreseeable future. | |
The Family's Construction Authority | Members of The Family monitor and oversee the construction of a new city in the Dreamscape. It can be understood as the stakeholder's office. | |
Dreamweaver Plaza | A place where Dreamweavers can show off their capabilities — in physical terms. This is a place where artists and engineers can set off group brawls at any time when they disagree with each other. | |
Rooftop Garden | A rooftop garden with a nice view. It's obvious that Penacony's Dreamweavers have extreme obsessions when it comes to the heights of buildings. |
A Child's Dream[]
There are 3 Space Anchors in A Child's Dream:
Name | Image | Description |
---|---|---|
Clock Factory | A thin slice cut from someone's memories. Now the stream no longer has a direction to flow, and the clock hands have long ceased to turn. | |
Eddying Dreamscape | Every fish in the schools that swim upstream along the river of memories represents an entirely unique past — until they are swallowed by the sea of oblivion and lose their shape. | |
Corridor of Memories | Very few people would have experienced the fantastical event of becoming entangled in another's memory. Even fewer are those who have found a way out of it. |
The Reverie (Dreamscape)[]
There are 5 Space Anchors in The Reverie (Dreamscape):
Name | Image | Description |
---|---|---|
Dreamjolt Hostelry | An exquisitely decorated bar. The lightly relaxed atmosphere seems almost cheerless. It appears that the people being serviced here are no ordinary guests. | |
Dreamscape Lobby | A projection of the hotel lobby in the Dreamscape, already tainted by chaotic and disordered memoria. The Family established the single safe zone here. | |
Monitoring Room | A monitoring room in charge of tracking the conditions of guest rooms. Countless screens exist as if a wall of eyes. At present, their perceptions have all been obfuscated. | |
VIP Lounge Corridor | A corridor twisted by the Dreamscape, as winding and chaotic as a footpath leading to a secluded forest. | |
Platinum Guest Room | Hotel guest rooms in the Dreamscape. This is a necessary path to travel if one seeks to enter reality or other Moments. |
Dewlight Pavilion[]
There are 2 Space Anchors in Dewlight Pavilion:
Name | Image | Description |
---|---|---|
Reception Counter | Dewlight Pavilion's reception hall. The receptionists are frequently loafing about due to the scarce visitors. | |
Dreammaster Hall | The spacious main hall of the residence. The leaders of the five major lineages regularly gather to discuss the situation and plan for the Dreamscape. A finely crafted city sandpit is placed at the center of the hall. |
City Sandpit[]
There is 1 Space Anchor in City Sandpit:
Name | Image | Description |
---|---|---|
City Sandpit | A cityscape sandpit made in the image of Penacony with a 1:100 ratio to the real deal. It's easy to imagine a scene of the family heads using it to plan and make comments. |
Clock Studios Theme Park[]
There are 4 Space Anchors in Clock Studios Theme Park:
Name | Image | Description |
---|---|---|
Hanu Gang Base | The park area with a Hanu Gang theme. "Hmph?" | |
Hamster Ball Park | The park area with a Hamster Ball Knight theme. "I am Hamster Ball Knight — the fastest rodent in the universe!" | |
Screening Area Entrance | The corridor leading to the film and television theme park's screening area is flanked by rest areas. To inquire about the current popular films and screening schedules, please consult members of The Family. | |
Theme Park Entrance | The entrance to the theme park. The cool Hamster Ball Knight and *the coolest* Hanu is just one chin-up away. |
Dreamflux Reef[]
There are 5 Space Anchors in Dreamflux Reef:
Name | Image | Description |
---|---|---|
Narrow Alley | The first stop after getting off at the abandoned station. The Penacony Grand Theater symbolizing Harmony is the only source of light here. | |
Timesplit Square | This is where the Watchmaker set the foundations for the sweet dreams and where the monuments to the Nameless are erected. The towering buildings and the passing of time protect this secret site where dreams were born. | |
Slumbertown | A residential area in the realm of fleeting dreams. Dreamers who refuse to mingle with The Family hold firm to their homes here. | |
Bygoneville | The most deserted metropolis in Asdana. Only water-corroded skeletons remain of the bygone dreams' whalefall. | |
A Child's Moonlight | A tranquil garden. The full moon reflected in its waters seems almost within reach. |
SoulGlad™ Scorchsand Audition Venue[]
There are 2 Space Anchors in SoulGlad™ Scorchsand Audition Venue:
Name | Image | Description |
---|---|---|
Audition Plaza | The plaza where the auditions begin and contestants gather. Ambitious individuals interact and share their experiences here while many journalists pace the grounds. | |
Path of the Superstar | The glittering path to superstardom that leads straight to the Grand Theater. When a victor arises among the participants, the giant SoulGlad bottle will erupt and celebrate the birth of the Festive Superstar. |
Dreamplay Fantasia: Acting Challenge[]
There is 1 Space Anchor in Dreamplay Fantasia: Acting Challenge:
Name | Image | Description |
---|---|---|
Dreamplay Fantasia: Acting Challenge | A stage to test a performer's acting skills and performances. Sponsored by SoulGlad™. |
Dreamplay Fantasia: Action Challenge[]
There is 1 Space Anchor in Dreamplay Fantasia: Action Challenge:
Name | Image | Description |
---|---|---|
Dreamplay Fantasia: Action Challenge | A duel area to test a performer's action prowess and action sequences. Sponsored by SoulGlad™. |
Gunfire Time: Gunfire Trial[]
There is 1 Space Anchor in Gunfire Time: Gunfire Trial:
Name | Image | Description |
---|---|---|
Gunfire Time: Gunfire Trial | A highly-difficult stage themed after Brother Hanu. The stage's scenery faithfully recreates classical scenes from a certain Penaconian crime flick trilogy. |
Gunfire Time: Time Trial[]
There are 2 Space Anchors in Gunfire Time: Time Trial:
Name | Image | Description |
---|---|---|
Gunfire Time: Time Trial (Posterior) | A highly-difficult stage themed after Clockie. Apparently, the organizers never fully obtained the right to use Clockie's image, so they had to replace him with a Dreamscape Ticker instead. | |
Gunfire Time: Time Trial | A highly-difficult stage themed after Clockie. Apparently, the organizers never fully obtained the right to use Clockie's image, so they had to replace him with a Dreamscape Ticker instead. |
Superstar Showdown: Arena I[]
There is 1 Space Anchor in Superstar Showdown: Arena I:
Name | Image | Description |
---|---|---|
Superstar Showdown: Arena I | A stage that tests whether the participant possesses combat prowess worthy of the title of "Festive Superstar." For unknown reasons, the arenas were split into two. This is Arena I. |
Superstar Showdown: Arena II[]
There is 1 Space Anchor in Superstar Showdown: Arena II:
Name | Image | Description |
---|---|---|
Superstar Showdown: Arena II | A stage that tests whether the participant possesses combat prowess worthy of the title of "Festive Superstar." For unknown reasons, the arenas were split into two. This is Arena II. |
Penacony Grand Theater[]
There are 4 Space Anchors in Penacony Grand Theater:
Name | Image | Description |
---|---|---|
Ascension Hallway | The passage to the Penacony Grand Theater. The designers of the theater believe that members of The Family who pass through the hallway must receive an ascension of musical notes. | |
Hall of Chords | The main hall of the Penacony Grand Theater. The Chordmaster, representative of Harmony's hive mind, will descend here, hence its name. | |
Saloon of Gospels | A lounge for relaxation located just outside the VIP box on the second floor of the theater. Celebrities who long for Harmony's gospels exchange well-wishes in this place before heading to their boxes and receiving their graces. | |
Communing Hall | A multi-functional room and also a place for ladies and gentlemen to socialize. Every celebrity striving to emulate elegance is the sole protagonist of this farce. |
The Radiant Feldspar[]
There are 4 Space Anchors in The Radiant Feldspar:
Name | Image | Description |
---|---|---|
Cockpit | The luxury airships within the Dreamscape have auto-navigation and autopilot capabilities. The cockpit is just for show. | |
Midship Lounge | Many deals were closed here by Old Oti. It is one of the few places to conduct proper business on board this airship. | |
Main Banquet Hall | The main banquet hall of the airship has hosted many moguls, aristocrats, and political dignitaries from various planets across the cosmos. | |
Aft Pool | A strange floral scent emanates from the swimming pool on the airship. The Alfalfa Family must have added something to the water. What's unexpected is that the fragrance seems to have attracted many Trotters that have lost their way in the Memory Zone. |
Penacony Paperfold University College[]
There are 4 Space Anchors in Penacony Paperfold University College:
Name | Image | Description |
---|---|---|
Chromasweven Avenue | The main thoroughfare of Paperfold University and the perfect place for students to exchange ideas, share hobbies, and gossip. During celebrations, the street is lined with booths, with music mingling with the sound of cheerful conversations. | |
Cultural Corridor | The corridor connecting Fortune and Dreamweaver Academies. A place where students often stop to gaze at the framed artworks on the walls, which showcase the school's long history and rich heritage. | |
Glaux Sculpture | The sculpture of Professor Glaux, founder and forever-dean of Paperfold University, stands here, watching over the dreams of the fledglings. | |
Creator's Market | The activity area in front of Charmony Academy. Not only can one enjoy the dazzling array of student booths, they can also take in the beautiful sight of the SoulGlad fountain. |
Other Languages[]
Language | Official Name |
---|---|
English | Space Anchor |
Chinese (Simplified) | 界域定锚 |
Chinese (Traditional) | 界域定錨 |
Japanese | 界域アンカー |
Korean | 경계의 닻 |
Spanish | Ancla del espacio |
French | Ancre spatiale |
Russian | Пространственный якорь |
Thai | Space Anchor |
Vietnamese | Mỏ Neo Không Gian |
German | Sternenanker |
Indonesian | Space Anchor |
Portuguese | Âncora Espacial |
Change History[]
References[]
- ↑ Trailblaze Mission, Windswept Wanderlust: Humming Antlers, Entwined Horns