Honkai: Star Rail Wiki

Welcome to the Honkai: Star Rail Wiki!
Come on and join our Discord server to discuss the game or editing!
For mobile users, please use the Desktop version to have the full reading experience.

Please note that the wiki contains unmarked spoilers. Read at your own risk.

READ MORE

Honkai: Star Rail Wiki
Honkai: Star Rail Wiki

This page contains Path-related effects in Simulated Universe, including Blessings, Path Buffs, Path Resonances, Resonance Formations, and Resonance Interplays.

Overview[]

Paths[]

After entering the Simulated Universe, the player can choose one of nine Paths (Preservation, Remembrance, Nihility, Abundance, The Hunt, Destruction, Elation, Propagation, Erudition) to embark on before the exploration begins. Depending on the number of blessings obtained for that Path during exploration, the player can activate the corresponding Path Resonance and Path Formation.

If the player can access at least nine Paths, the player can ban two Paths to prevent appearances of their Blessings. This does not prevent their corresponding Sealing Waxes, however.

Path Buffs[]

Once a Path is chosen, the basic buff for that Path takes effect for all characters in the team.

Path Resonance[]

When the number of blessings of the chosen Path reaches 3, the corresponding Path Resonance will be activated. After activating Path Resonance, Path Resonance will accumulate 5 Energy every time a character or enemy takes action (excluding Follow-Up Attacks). When Path Resonance Energy is full (100), the player can then activate its effects. Certain Curios and Resonance Formations can increase this energy regeneration rate and/or energy cap.

Path Resonance has its exclusive DMG Boost Multiplier, its sources including:

  • Ability Tree in the main mode
  • Communing Trail in Swarm Disaster
  • Neural Network in Gold and Gears
  • Certain Resonance Formations/Interplays
  • Certain Curios

Resonance Formation[]

After activating a Resonance Formation ability in the ability tree, when the number of blessings of the chosen Path reaches 6/10/14, the player will be able to choose a Resonance Formation which provide additional effects to Path Resonance.

Resonance Interplay[]

In the Expansion Module, Resonance Interplay can be activated when 3 Blessings of a compatible path have been obtained alongside 3 Blessings of the selected Path. Each main Path only has 2 predetermined compatible Paths which it can trigger Resonance Interplay with.

Blessings[]

Blessings are buffs that can be obtained after defeating enemies, through special Curios, or from random events in the domain type "Occurrence" in the Simulated Universe. There are a total of 232 Blessings belonging to one of 9 different paths: Each path has 18 blessings that range in rarity from 1 to 3, in addition to Path Resonance, Resonance Formations, and Resonance Interplays which count as 3-star Blessings in the Index, up to a total of 26. Each blessing can be Enhanced via certain Occurrences, Curios, and spending Cosmic Fragments in the final Respite domain, with some Occurrences and Curios providing Blessings that have already been enhanced.

Players can obtain 80 Stellar Jades after unlocking 5, 12, 18, and 22 blessings of each path, and 30 Stellar Jades after unlocking 24 and 26.

Blessings of Trailblaze[]

After completing at least one domain in the Simulated Universe in the last round, you can select one Blessing of Trailblaze to enhance your own team upon re-entry into the Simulated Universe. These blessings provide a starting bonus and aren't registered in your index. They can be enhanced by acquiring a Blessings of Trailblaze boost from the Ability Tree.

Icon Name Effect Enhanced Effect
Trailblaze
Fragmented Universe Obtain 100 Cosmic Fragments Obtain 150 Cosmic Fragments
Trailblaze
Blessing Universe Obtain a 1-star Blessing Obtain a 1-2 star Blessing
Trailblaze
Miracle Universe Consume 50 Cosmic Fragments and obtain 1 Curio Obtain 1 Curio

Swarm Disaster[]

The following Blessings of Trailblaze are exclusive to Swarm Disaster.

Icon Name Effect
Trailblaze
Orderly Universe Consume 100 Cosmic Fragments to obtain 1 Error Code Curio
Trailblaze
Hungry Universe Randomly obtain 2 Curios and 1 Negative Curio
Trailblaze
Bloodthirsty Universe Deduct 2 points in the countdown and obtain 3 random 1-2 star Blessings

Gold and Gears[]

The following Blessings of Trailblaze are exclusive to Gold and Gears.

Icon Name Effect
Trailblaze
Equilibrium Universe Gain 1 Negative Curio(s) and 1 Error Code Curio(s)
Trailblaze
Inorganic Universe Gain 1 cheat attempt(s)

Preservation[]

Path Buffs[]

  1. Increases shields received by characters by 10%
  2. Increases the chance for Blessings of Preservation to appear

Path Resonance[]

Activated when 3 Blessings of The Preservation have been obtained.

Icon Path Resonance
Preservation ✦ ✦ ✦
Path Resonance: Preservation
Spend 100 points of Energy to use this ability and resonate with the Path of Preservation, dealing Physical DMG to all enemies based on the total Shield between all allies.

Resonance Formation[]

Activated when 6/10/14 Blessings of The Preservation have been obtained.

Icon Resonance Formation
Preservation ✦ ✦ ✦
Resonance Formation: Zero-Dimensional Reinforcement
The attacks of Path Resonance: Preservation become CRIT Hits. For every Shielded character on the team, the CRIT DMG increases by 15%.
Preservation ✦ ✦ ✦
Resonance Formation: Eutectic Reaction
When Path Resonance is used, all allies gain a Shield that can absorb DMG equal to 1% of their respective Max HP, for 2 turns, and Amber is applied to all allies at the same time.
Preservation ✦ ✦ ✦
Resonance Formation: Isomorphous Reaction
When entering battle, Path Resonance regenerates 40% Energy. When an ally gains a Shield, Path Resonance additionally regenerates 3% Energy.

Resonance Interplay[]

Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Preservation.

Icon Resonance Interplay Expansion Module
Preservation ✦ ✦ ✦
Resonance Interplay: Spiked Armor
There is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for 2 turn(s). Bleeding enemies will take Physical DoT equal to 12% of their Max HP at the start of each turn. This DMG cannot exceed 250% of the total amount of Shield effect currently active on all allies.
Swarm Disaster
Preservation ✦ ✦ ✦
Resonance Interplay: Cold Snap
When attacking Frozen enemy targets with Path Resonance: Preservation, the DMG dealt increases by 80% and the Freeze status on the enemy targets is removed. Dissociation will not be removed by this effect.
Swarm Disaster
Preservation ✦ ✦ ✦
Resonance Interplay: Reverse Quenching
When using Path Resonance, extends Shield duration by 2 turn(s) on characters whose HP is below 50.0% of their Max HP. For every character on which this takes effect, this current Path Resonance deals 20.0% more DMG.
Gold and Gears
Preservation ✦ ✦ ✦
Resonance Interplay: Displaced Ascent
Using the Ultimate increases the next Path Resonance's Physical RES PEN by 8.0%, stacking up to 8 time(s).
Gold and Gears

Blessings of Preservation[]

Icon Name Effect Enhanced Effect
Preservation ✦ ✦ ✦
Divine Construct: Resonance Transfer After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield to the hit enemies. After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield effect plus 20% of the total Shield effect of the character's allies to the hit enemies.
Preservation ✦ ✦ ✦
Divine Construct: Metastatic Field After a character is hit, deals Quake DMG to the attacker, equal to 340% of the character's current Shield effect. This DMG cannot defeat the enemy. After a character is attacked, deals Quake DMG to the attacker, equal to 420% of the character's Shield effect just before the attack. This DMG cannot defeat the enemy.
Preservation ✦ ✦ ✦
Divine Construct: Macrosegregation At the start of the battle, characters gain a special Shield that can absorb DMG equal to 1% of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen in equal value. For every 2 turn(s), this will be removed, and then this special Shield can be regained. At the start of the battle, characters gain a special Shield that can absorb DMG equal to 10% of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen by 130%. For every 2 turn(s), this will be removed, and then this special Shield can be regained.
Preservation ✦ ✦
Interstellar Construct: Shear Structure Characters deal 10% increased Quake DMG to their target enemy, and enemies adjacent to it also take Quake DMG equal to 25% of DMG dealt to the target enemy. Characters deal 15% increased Quake DMG to their target, and other targets also take Quake DMG equal to 30% of DMG dealt to the target enemy.
Preservation ✦ ✦
Interstellar Construct: Burst Lattice When a character deals Quake DMG to an enemy target, there is a 65% base chance to cause the target to Bleed. When a character deals Quake DMG to an enemy target, there is a 100% base chance to cause the target to Bleed.
Preservation ✦ ✦
Interstellar Construct: Solid Solution Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 80% of the character's current DEF. Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 120% of the character's current DEF.
Preservation ✦ ✦
Interstellar Construct: Safe Load Shielded characters increase their ATK by 40% of the Shield effect on them, up to a maximum of 120% of their Base ATK. Shielded characters increase their ATK by 60% of the Shield effect on them, up to a maximum of 160% of their Base ATK.
Preservation ✦ ✦
Interstellar Construct: Sanctuary At the end of the turn, there is 80% fixed chance for characters to gain a Shield equal to 12% of their Max HP, lasting for 1 turn(s). At the end of the turn, characters gain a special Shield that can absorb DMG equal to 15% of their Max HP, lasting for 1 turn(s).
Preservation ✦ ✦
Interstellar Construct: Quadrangular Pyramid Increase the max DMG that can be absorbed by Shields created by characters by 30%. When characters' gain a Shield, increases the max DMG that can be absorbed by the Shield by 35%.
Preservation ✦ ✦
Interstellar Construct: Hypoeutectoid When a character provides Shields to allies, this character gains a Shield that can absorb DMG equal to 24% of the provided Shield for 2 turn(s). When a character provides Shields to allies, this character gains a Shield that can absorb DMG equal to 36% of the provided Shield for 2 turn(s).
Preservation
Construct: Assemble Characters gain a 6% DEF increase for each Preservation Blessing, stacking up to a max of 6 time(s). Characters gain a 8% DEF increase for each Preservation Blessing, stacking up to a max of 9 time(s).
Preservation
Construct: Sentinel Upon entering battle, characters gain a Shield equal to 16% of their Max HP, lasting for 2 turn(s). Upon entering battle, characters gain a Shield equal to 24% of their Max HP, lasting for 2 turn(s).
Preservation
Construct: Patch After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 1 turn(s). After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 2 turn(s).
Preservation
Construct: Compensation After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 14% of their Max HP, lasting for 2 turn(s). After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 18% of their Max HP, lasting for 3 turn(s).
Preservation
Construct: Firmness Shielded characters take 16% less DMG. Shielded characters take 24% less DMG.
Preservation
Construct: Rotation When a character gains a Shield, there is a 20% fixed chance to dispel 1 debuff that is currently placed on the character. When a character gains a Shield, there is a 30% fixed chance to dispel 1 debuff that is currently placed on the character.
Preservation
Construct: Burst Increases the CRIT DMG of Shielded characters by 30%. Increases the CRIT DMG of Shielded characters by 45%.
Preservation
Construct: Concentration Increases the CRIT Rate of Shielded characters by 16%. Increases the CRIT Rate of Shielded characters by 24%.

(*) Note: Interstellar Construct: Burst Lattice, Interstellar Construct: Shear Structure, and Interstellar Construct: Solid Solution are only obtainable after acquiring either Divine Construct: Resonance Transfer or Divine Construct: Metastatic Field, due to the need of the Quake effect.

Preservation Effects[]

Name Description
Quake Additional DMG dealt by specific Blessings of Preservation
Amber When a character with a Shield receives DMG that exceeds the max DMG that can be absorbed by the Shield, the excess DMG becomes invalid. This effect is removed after 1 activation.

Remembrance[]

Path Buffs[]

  1. Reduces target enemy's Effect RES by 10%
  2. Increases the chance for Blessings of Remembrance to appear

Path Resonance[]

Activated when 3 Blessings of The Remembrance have been obtained.

Icon Path Resonance
Remembrance ✦ ✦ ✦
Path Resonance: Remembrance
Spend 100 points of Energy to use this ability and resonate with the Path of Remembrance, dealing Ice DMG to all enemies with 120% base chance to Freeze all enemies for 1 turn(s).

Resonance Formation[]

Activated when 6/10/14 Blessings of The Remembrance have been obtained.

Icon Resonance Formation
Remembrance ✦ ✦ ✦
Resonance Formation: Total Recall
When Path Resonance is used, there is a 150% base chance to decrease enemies' chance to resist Frozen by 100% for 1 turn(s).[Note 1]
Remembrance ✦ ✦ ✦
Resonance Formation: Rich Experience
When using Path Resonance, there is a 150% base chance to apply Eonian River to all enemies for 1 turn.
Remembrance ✦ ✦ ✦
Resonance Formation: First Love Once More
Upon Battle entrance, Path Resonance regenerates 40% Energy. When an enemy becomes Frozen, Path Resonance additionally regenerates 5% Energy.

Resonance Interplay[]

Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Remembrance.

Icon Resonance Interplay Expansion Module
Remembrance ✦ ✦ ✦
Resonance Interplay: Faces Places
When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of lowering the target's All-Type RES by 15% for 2 turn(s). For every 1% HP that each ally has lost, the target's All-Type RES is additionally lowered by 0.06%.
Swarm Disaster
Remembrance ✦ ✦ ✦
Resonance Interplay: Landscape in the Mist
When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of decreasing the target's SPD by 15% for 2 turn(s).
Swarm Disaster
Remembrance ✦ ✦ ✦
Resonance Interplay: Roar and Rustle
When the Freeze effect from the Path Resonance is dispelled or resisted, characters gain a Shield equal in strength to 40.0% of their Max HP for 2 turn(s). This effect can only be triggered once by each use of the Path Resonance.
Gold and Gears
Remembrance ✦ ✦ ✦
Resonance Interplay: Seemingly Mirrored
Basic ATKs against enemies Frozen by the Path Resonance have a 100% base chance to inflict Dissociation on them for 1 turn(s).
Gold and Gears

Blessings of Remembrance[]

Icon Name Effect Enhanced Effect
Remembrance ✦ ✦ ✦
Perfect Experience: Fuli When attacking Frozen enemies, there is a 100% base chance to inflict Dissociation for 1 turn(s). When attacking Frozen enemies, there is a 100% base chance to apply Dissociation to the enemy for 1 turn(s). DMG dealt when Dissociation is removed +20%.
Remembrance ✦ ✦ ✦
Perfect Experience: Innocence After a character inflicts Weakness Break on an enemy, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s).[Note 1] After a character inflicts Weakness Break on an enemy, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s). This effect ignores enemies' chance to resist Frozen.[Note 1]
Remembrance ✦ ✦ ✦
Perfect Experience: Reticence After an enemy is attacked 6 time(s), they have a 120% base chance to become Frozen for 1 turn(s). After an enemy is attacked 5 time(s), they have a 150% base chance to become Frozen for 1 turn(s).
Remembrance ✦ ✦
Ultimate Experience: Melancholia Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to 150% of the Dissociation removal DMG. Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to 200% of the Dissociation removal DMG.
Remembrance ✦ ✦
Ultimate Experience: Dizziness Increases the DMG taken by enemies with Dissociation by 36%. This effect will remain for 1 turn after Dissociation is removed. Increases the DMG taken by enemies with Dissociation by 54%. This effect will remain for 1 turn after Dissociation is removed.
Remembrance ✦ ✦
Ultimate Experience: Insensitivity After Dissociation is removed from an enemy, there is a 50% base chance to Freeze the enemy for 1 turn(s). After Dissociation is removed from an enemy, there is a 75% base chance to Freeze the enemy for 1 turn(s).
Remembrance ✦ ✦
Ultimate Experience: Sentimentality After an enemy receives Ice DMG, enemies adjacent to it also receive DMG equal to 20% of the DMG taken by the target enemy. After an enemy receives Ice DMG, all other enemies also receive DMG equal to 24% of the DMG taken by the target enemy.
Remembrance ✦ ✦
Ultimate Experience: Indelibility When a character deals DMG to an enemy, there's a 2.0% base chance to Freeze the hit enemy for 1 turn(s). Enemies' chance to resist Frozen decreases by 20%. When a character deals DMG to an enemy, there is a 2.5% base chance to Freeze the hit enemy for 1 turn(s).
Remembrance ✦ ✦
Ultimate Experience: Shudder After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy for 2 turn(s). After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy who has no Ice Weakness for 2 turn(s).
Remembrance ✦ ✦
Ultimate Experience: Maverick Upon entering battle, there is a 150% base chance for all enemies to become Frozen for 1 turn(s). Upon entering battle, there is a 150% base chance for all enemies to become Frozen and have their SPD reduced by 30%, lasting for 1 turn(s).
Remembrance
Experience: Unspeakable Shame For every Blessing of Remembrance the team has, enemies' chance to resist Frozen decreases by 6%, stacking up to 6 time(s).[Note 1] For every Blessing of Remembrance the team has, enemies' chance to resist Frozen decreases by 8%, stacking up to 9 time(s).[Note 1]
Remembrance
Experience: The Torment of Alienation Characters' Effect Hit Rate increases by 16%. Characters' Effect Hit Rate increases by 24%.
Remembrance
Experience: Lost Memory When attacks reduce an enemy's HP to a point that is lower than 50% for the first time in this battle, there's a 70% base chance to Freeze the enemy for 1 turn(s). When attacks reduce an enemy's HP to a point that is lower than 50% for the first time in this battle, there's a 100% base chance to Freeze the enemy for 1 turn(s).
Remembrance
Experience: Stone Cold Hatred When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 36%. When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 54%.
Remembrance
Experience: Pain & Suffering Right after an enemy is Frozen, the next 1 attack(s) launched against the said enemy will have 100% increased CRIT Rate. This effect is dispelled when the Frozen state is removed. Right after an enemy is Frozen, the next 2 attack(s) launched against the said enemy will have 100% increased CRIT Rate. This effect is dispelled when the Frozen state is removed.
Remembrance
Experience: Primordial Hardship Increases the DMG taken by Frozen enemies by 16%. Increases the DMG taken by Frozen enemies by 24%.
Remembrance
Experience: Thrill of Escalation When a character Freezes an enemy, regenerates 8 Energy. This effect may only trigger once per action. When a character Freezes an enemy, regenerates 12 Energy. This effect may only trigger once per action.
Remembrance
Experience: Responsive Excitement When a character applies Freeze to an enemy, the character gains a Shield that can absorb DMG equal to 16% of their Max HP for 3 turn(s). When a character applies Freeze to an enemy, the character gains a Shield that can absorb DMG equal to 24% of their Max HP for 3 turn(s).

(*) Note: Ultimate Experience: Dizziness, Ultimate Experience: Insensitivity, and Ultimate Experience: Melancholia are only obtainable after acquiring either Perfect Experience: Innocence or Perfect Experience: Fuli, due to the need of the Dissociation effect.

Remembrance Effects[]

Name Description
Dissociation Debuff caused by specific Blessings of Remembrance. The enemy is considered Frozen and will be unable to act for a designated number of turns. After Freeze is removed, deals Additional Ice DMG equal to 30% of the enemy's Max HP.
Eonian River When debuffed, the duration of this debuff doubles.

Nihility[]

Path Buffs[]

  1. Increases characters' DoT by 15%
  2. Increases the chance for Blessings of Nihility to appear

Path Resonance[]

Activated when 3 Blessings of The Nihility have been obtained.

Icon Path Resonance
Nihility ✦ ✦ ✦
Path Resonance: Nihility
Spend 100 points of Energy to use this ability and resonate with the Path of Nihility, with a 80% base chance to apply Burn, Shock, Bleed, and 2 stacks of Wind Shear on all enemies for 2 turn(s).

Resonance Formation[]

Activated when 6/10/14 Blessings of The Nihility have been obtained.

Icon Resonance Formation
Nihility ✦ ✦ ✦
Resonance Formation: The Doubtful Fourfold Root
When using Path Resonance, increases the base chance of applying statuses by 100% and the duration of statuses by 1 turn, and adds 1 stack to all stackable statuses.
Nihility ✦ ✦ ✦
Resonance Formation: Suffering and Sunshine
The attacks of Path Resonance: Nihility have a 100% base chance to inflict 2 stacks of Confusion and 2 stacks of Devoid on all enemies for 2 turn(s).
Nihility ✦ ✦ ✦
Resonance Formation: Outsider
When entering battle, Path Resonance regenerates 40% Energy. When an enemy receives DoT, Path Resonance additionally regenerates 2% Energy.

Resonance Interplay[]

Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Nihility.

Icon Resonance Interplay Expansion Module
Nihility ✦ ✦ ✦
Resonance Interplay: Off the Beaten Track
After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions by 4%.
Swarm Disaster
Nihility ✦ ✦ ✦
Resonance Interplay: White Nights
A character's Basic ATK can cause all DoTs currently applied on the target via Path Resonance: Nihility to immediately deal DMG equivalent to 40% of these statuses' original DMG.
Swarm Disaster
Nihility ✦ ✦ ✦
Resonance Interplay: Reign of Keys
Path Resonance deals 30.0% more DMG to Frozen enemies. When enemy targets become Frozen, DoTs applied by the Path Resonance extend their duration by 1 turn(s).
Gold and Gears
Nihility ✦ ✦ ✦
Resonance Interplay: Terror and Tremble
For each unique Type of non-DoT DMG the enemy target has taken, Path Resonance deals 6.0% more DMG to it, lasting until the end of the turn.
Gold and Gears

Blessings of Nihility[]

Icon Name Effect Enhanced Effect
Nihility ✦ ✦ ✦
Funeral of Sensory Pursuivant Every time an enemy takes DMG from a DoT, applies 1 stack(s) of Suspicion. Every time an enemy receives DoT, apply 1 stack(s) of Suspicion. Suspicion stacks will not be reduced.
Nihility ✦ ✦ ✦
The Man in the Cover Every time an enemy is afflicted with a DoT, apply 3 stack(s) of Suspicion. Every time an enemy is afflicted with a DoT, apply 3 stack(s) of Suspicion. Every time the DoT refreshes, apply 1 stack(s) of Suspicion.
Nihility ✦ ✦ ✦
Why Hasn't Everything Already Disappeared? At the beginning of an enemy's turn, trigger extra DoT 1 times, dealing DMG equal to 90% of the original DoT. At the beginning of an enemy's turn, trigger extra DoT 1 times, dealing DMG equal to 135% of the original DoT.
Nihility ✦ ✦
Beginning and End When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on 1 random enemy target(s). When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on 2 random enemy target(s).
Nihility ✦ ✦
Café Self-Deceit When an enemy has Suspicion on them, inflicts 1 extra stack(s) of Suspicion. When an enemy is inflicted with Suspicion, the stacks it gains are doubled.
Nihility ✦ ✦
Call of the Wilderness For every stack of Suspicion the enemies have, reduces their ATK by 0.3%, up to a max of 30%. For every stack of Suspicion the enemies have, reduces their ATK by 0.4%, up to a max of 30%, and reduces their Effect RES by 0.4%, up to a max of 30%.
Nihility ✦ ✦
Night Beyond Pyre Increases Weakness Break efficiency by 30%. Increases Weakness Break efficiency by 45%.
Nihility ✦ ✦
Hell is Other People When a character inflicts Weakness Break on an enemy, the same type of Weakness Break effect is applied to enemies adjacent to it. When a character inflicts Weakness Break on an enemy, the same type of Weakness Break effect is applied to all enemies.
Nihility ✦ ✦
Twilight of Existence When hitting a Weakness Broken enemy, there is a 75% base chance to apply Burn, Shock, Bleed, or Wind Shear on the enemy for 2 turn(s). When hitting a Weakness Broken enemy, there is a 75% base chance to inflict Burn, Shock, Bleed, or Wind Shear on the enemy for 2 turn(s), and dispels 1 debuff currently on the attacker.
Nihility ✦ ✦
All Things are Possible If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to 100% of the DoT. If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to 150% of the DoT.
Nihility
Ignosticism Gains a 6% DoT increase for each Nihility Blessing. This effect can stack up to a max of 6 time(s). Gains a 8% DoT increase for each Nihility Blessing. This effect can stack up to a max of 9 time(s).
Nihility
Questioning of Purpose Increases characters' Break Effect by 50%. Increases characters' Break Effect by 75%.
Nihility
Blind Vision Reduces enemies' Effect RES by 12%. Reduces enemies' Effect RES by 18%.
Nihility
Tragic Lecture Increases DoT taken by enemies by 10%. Increases DoT taken by enemies by 15%.
Nihility
Sensory Labyrinth Extends the duration of Wind Shear, Bleed, Shock, and Burn on enemies by 1 turn(s). Extends the duration of Wind Shear, Bleed, Shock, and Burn on enemies by 2 turn(s).
Nihility
Emotional Decluttering Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by 3%. This effect can stack up to 4 time(s). Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by 4%. This effect can stack up to 5 time(s).
Nihility
Offerings of Deception Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1.0% of their respective Max HP. Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1.5% of their respective Max HP.
Nihility
Before Sunrise Every time an enemy receives a DoT, 2.0 Energy is regenerated for a random ally. Every time an enemy receives a DoT, 3.0 Energy is regenerated for a random ally.

(*) Note: Beginning and End, Call of the Wilderness, and Café Self-Deceit are only obtainable after acquiring either The Man in the Cover or Funeral of Sensory Pursuivant, due to the need of the Suspicion effect.

Nihility Effects[]

Name Description
Suspicion Debuff brought by certain Nihility Blessings. Increases DoT taken by 1%. Stacks up to 99 times, but loses 2 stacks at the end of the turn.
Confusion When enemies are Weakness Broken, every stack of Confusion will cause all DoTs currently on the enemy to immediately deal DMG equal to 30% of their original DoT. Consumes 1 stack of Confusion. Confusion can stack up to 5 times.
Devoid Each stack reduces Toughness regeneration by 10% stacking up to 5 times.

Abundance[]

Path Buffs[]

  1. Increases the characters' HP recovery by 10%
  2. Increases the chance for Blessings of Abundance to appear

Path Resonance[]

Activated when 3 Blessings of The Abundance have been obtained.

Icon Path Resonance
Abundance ✦ ✦ ✦
Path Resonance: Abundance
Spend 100 points of Energy to use this ability and resonate with the Path of Abundance, restore HP for all allies by 50% of their respective Max HP, and increases their respective Max HP by 15% for 2 turn(s).

Resonance Formation[]

Activated when 6/10/14 Blessings of The Abundance have been obtained.

Icon Resonance Formation
Abundance ✦ ✦ ✦
Resonance Formation: Terminal Nirvana
When any ally receives lethal DMG, the Resonance of Path of Abundance prevents them from being knocked down and automatically consumes all Energy to release Path Resonance. This effect can trigger up to 1 time(s) per battle.
Abundance ✦ ✦ ✦
Resonance Formation: Anicca
After releasing a Path Resonance, removes all characters' debuffs and applies 1 stack(s) of Subduing Evils for 1 turn(s).
Abundance ✦ ✦ ✦
Resonance Formation: Anatta
After Path Resonance Energy is consumed for the first time in battle for the use of Path Resonance, the Path Resonance for Abundance will appear on the action order. The Outgoing Healing provided by this Resonance decreases by 30%. When this Resonance takes action, it will automatically release Path Resonance to heal allies.

Resonance Interplay[]

Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Abundance.

Icon Resonance Interplay Expansion Module
Abundance ✦ ✦ ✦
Resonance Interplay: First Illuminate the Mountains
After a character has their HP restored via Path Resonance and if the healing amount exceeds the maximum HP, recover 1 Skill Point. This effect can only trigger 1 time per Path Resonance use. After triggering this effect, all DMG dealt by all allies is increased by 30% for 2 turns. This effect can stack up to 2 time(s).
Swarm Disaster
Abundance ✦ ✦ ✦
Resonance Interplay: Nullifying Ardor
After using Path Resonance, all allies' Weakness Break Efficiency increases by 15% and Break Effect increases by 50%. This effect lasts for 2 turn(s) and stacks up to 2 time(s).
Swarm Disaster
Abundance ✦ ✦ ✦
Resonance Interplay: Fleeting Samadhi
For every 1% of healing from Path Resonance that exceeds a character's Max HP, the character's Ultimate deals 1.0% more DMG. This effect is stackable, up to a maximum of 100%, lasting for 2 turn(s).
Gold and Gears
Abundance ✦ ✦ ✦
Resonance Interplay: Destined Death
Healing from Path Resonance that exceeds a character's Max HP is stored and will be released as automatic healing when the character's HP falls below 35.0% of their Max HP. Up to 50.0% of the character's Max HP (when the Path Resonance is used) can be stored.
Gold and Gears

Blessings of Abundance[]

Icon Name Effect Enhanced Effect
Abundance ✦ ✦ ✦
Perennial Prosperity, Lush Longevity Charges Dewdrop when a character's HP is restored. The Charge value is equal to 100% of the amount of healing received. Charges Dewdrop when a character's HP is restored. The Charge value is equal to 100% of the amount of healing received, and increases the DMG of Dewdrop by 40%.
Abundance ✦ ✦ ✦
Mudra of Blessing Charges Dewdrop at the beginning of a character's turn. The Charge value is equal to 60% of their current HP. Charges Dewdrop at the beginning of a character's turn. The Charge value is equal to 70% of their Max HP.
Abundance ✦ ✦ ✦
All Abundance in One Mind When the character provides healing, allies other than the healed target will also gain HP equal to 30% of the Outgoing Healing. When a character provides healing, allies other than the healed target will also restore HP equal to 30% of the amount healed. Increases the ATK of all allies by 15% of the amount healed, stacking up to no more than 80% of each ally's respective Base ATK and lasts until the end of the next turn.
Abundance ✦ ✦
Sin Dead, Grace Born Restores HP to the character equal to 20% of the Charge value when Dewdrop ruptures, up to 18% of the character's Max HP. Restores HP equal to 20% of the Charge value when Dewdrop ruptures, up to 24% of the character's Max HP and no less than 12% of their Max HP.
Abundance ✦ ✦
Mortals of the Buddha-Field When the character's HP is full, increases the Charging Efficiency for Dewdrop by 80%. When the character's HP is full, increases the Charging Efficiency for Dewdrop by 120%.
Abundance ✦ ✦
Salvation From Damnation When a Dewdrop breaks, there is a 65% fixed chance to remove 1 debuff on the character. When a Dewdrop breaks, there is a 100% fixed chance to remove 1 debuff on the character.
Abundance ✦ ✦
Candlelight Radiance When a character provides healing to allies, increases the ATK of both units by 50% for 1 turn(s). When the character provides healing to allies, increases the ATK of all allies by 50% for 1 turn(s).
Abundance ✦ ✦
Bitter Is the Bane After launching attacks, characters deal Additional DMG equal to 36% of their current HP. Whenever a character attacks, deals Additional DMG to the enemy equal to 42% of the character's Max HP.
Abundance ✦ ✦
Corporeal Pellucidity When a character's HP is full, reduces their DMG taken by 36%. When a character's HP is full, reduces their DMG taken by 36%, and increases their Effect RES by 27%.
Abundance ✦ ✦
Prajna Boat When being healed by an ally, characters restore extra HP equal to 30% of the amount of HP healed. When being healed by an ally, characters restore extra HP equal to 45% of the amount of HP healed.
Abundance
Dharma Rain For each Abundance Blessing, increase allies' respective Max HP by 5%. This effect can stack up to a max of 6 time(s). For each Abundance Blessing, increase allies' respective Max HP by 7%. This effect can stack up to a max of 9 time(s).
Abundance
Dew Delight Increases Incoming Healing by 12%. Increases Incoming Healing by 18%.
Abundance
Extended Life Upon entering battle, characters restore HP equal to 24% of their Max HP. Upon entering battle, characters restore HP equal to 36% of their Max HP.
Abundance
Mudra After a character inflicts Weakness Break on an enemy, restores HP to the character equal to 16% of their Max HP. After a character inflicts Weakness Break on an enemy, restores HP to the character equal to 24% of their Max HP.
Abundance
Dispel Disaster After a character is healed, increases their DEF by 24% for 1 turn(s). After a character is healed, increases their DEF by 36% for 1 turn(s).
Abundance
Rebirth After a character provides healing, they restore HP equal to 12% of their Max HP. This effect can only trigger once per action. After a character provides healing, they restore HP equal to 18% of their Max HP. This effect can only trigger once per action.
Abundance
Victorious Force After a character is healed, increases their SPD by 10% for 1 turn(s). After a character is healed, increases their SPD by 15% for 1 turn(s).
Abundance
Blessing After a character provides healing, there is a 30% fixed chance to recover 1 Skill Point. This effect can only trigger once per action. After a character provides healing, there is a 45% fixed chance to recover 1 Skill Point. This effect can only trigger once per action.

(*) Note: Good Deeds Come After Old Sins, Salvation From Damnation, and Mortals of the Buddha-Field are only obtainable after acquiring either Prosperity, Longevity or Mudra of Blessing, due to the need of the Dewdrop effect.

Abundance Effects[]

Name Description
Subduing Evils Can consume 1 stack of this state to resist a debuff once, and then restore HP equal to 10% of the character's Max HP. This state can stack up to 5 time(s).
Dewdrop An effect that can be charged up, formed by specific Blessings of Abundance. The Charge cannot exceed 500% of the character's Max HP. Dewdrop ruptures after the character attacks, dealing Additional DMG to the attacked enemy based on Charge value.

The Hunt[]

Path Buffs[]

  1. Increases characters' SPD by 6%
  2. Increases the chance for Blessings of The Hunt to appear

Path Resonance[]

Activated when 3 Blessings of The Hunt have been obtained.

Icon Path Resonance
The Hunt ✦ ✦ ✦
Path Resonance: The Hunt
Spend 100 points of Energy to use this ability and resonate with the Path of The Hunt, dealing Wind DMG to all enemies based on current ATK of the character currently with the highest ATK.

Resonance Formation[]

Activated when 6/10/14 Blessings of The Hunt have been obtained.

Icon Resonance Formation
The Hunt ✦ ✦ ✦
Resonance Formation: Star Hunter
When using Path Resonance, the ally with the highest ATK will be given a turn instantly and be granted Light-Hunting Celestial Arrow, lasting until this ally uses any ability.
The Hunt ✦ ✦ ✦
Resonance Formation: Bow and Arrow
When Path Resonance: The Hunt deals damage, enemies whose HP is lower than 50% are guaranteed to receive CRIT Hits, with the CRIT DMG at 50%. When the enemy is defeated, regenerates 50% Energy.
The Hunt ✦ ✦ ✦
Resonance Formation: Perfect Aim
Increase the Energy limit of Path Resonance from 100 to 200 points. When an ally's turn starts, additionally regenerates 3% Energy for Path Resonance.

Resonance Interplay[]

Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of The Hunt.

Icon Resonance Interplay Expansion Module
The Hunt ✦ ✦ ✦
Resonance Interplay: Startling Breeze
After using Path Resonance, all allies' SPD increases by 25 for 2 turn(s). This effect also applies to units summoned by allies.
Swarm Disaster
The Hunt ✦ ✦ ✦
Resonance Interplay: Shooting Starfire
After enemy target(s) are defeated by a Path Resonance, restores all allies' HP equal to 50% of their respective Max HP.
Swarm Disaster
The Hunt ✦ ✦ ✦
Resonance Interplay: Solemn Snare
For every Skill Point recovered by allies, the next Path Resonance deals 20.0% more DMG, stacking up to 8 time(s).
Gold and Gears
The Hunt ✦ ✦ ✦
Resonance Interplay: Waiting with Drawn Bow
When using Path Resonance, allies' Shield duration extends by 5 turn(s).
Gold and Gears

Blessings of The Hunt[]

Icon Name Effect Enhanced Effect
The Hunt ✦ ✦ ✦
Empyrean Imperium When a character's turn begins, they gain 1 stack(s) of Critical Boost. When a character's turn begins, they gain 1 stack(s) of Critical Boost and increases the stack limit of Critical Boost to 12.
The Hunt ✦ ✦ ✦
Radiant Supreme After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 4 stack(s) of Critical Boost. After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 7 stack(s) of Critical Boost.
The Hunt ✦ ✦ ✦
Sovereign Skybreaker After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 50%. After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 75%. If the Weakness Broken enemy is an Elite Enemy, then Action Advances for all allies.
The Hunt ✦ ✦
Skyward Vendetta If a character has higher than 100% CRIT Rate and currently has Critical Boost, for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. CRIT DMG can be increased this way by up to 150%. If a character has higher than 100% CRIT Rate and currently has Critical Boost, for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. For every stack of Critical Boost, CRIT DMG increases by an extra 0.2%. CRIT DMG can be increased this way by up to 200%.
The Hunt ✦ ✦
Archery Duel When a character's turn begins, every stack of Critical Boost restores the character's HP equal to 5% of their Max HP. When a character's turn begins, or after they used their Ultimate, restores the character's HP equal to 5% of their Max HP for every stack of Critical Boost.
The Hunt ✦ ✦
Adept's Bow When any ally uses their Ultimate, they can inherit Critical Boost, and the number of Critical Boost stacks increases by 1. When any ally uses their Ultimate or performs a follow-up attack, they can inherit Critical Boost, and the number of Critical Boost stacks increases by 1.
The Hunt ✦ ✦
Mistwraith Pursuit When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 time(s). When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 times and gives a 50% fixed chance to recover 1 Skill Point. This effect cannot be triggered repeatedly.
The Hunt ✦ ✦
Starlit Hunt When a character defeats an enemy, regenerates Energy equal to 60% of the character's Max Energy. When a character defeats an enemy, regenerates Energy equal to 100% of the character's Max Energy.
The Hunt ✦ ✦
Borisin Chase After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character. After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character. Upon entering battle, 5 turn(s) are considered to have already passed.
The Hunt ✦ ✦
Monster-Expelling Rainbow When a character defeats an enemy, restores their HP equal to 48% of their Max HP. When a character Breaks an enemy's Weakness, restores HP equal to 18% of their Max HP. When a character defeats an enemy, restores HP equal to 48% of their Max HP.
The Hunt
Vermeil Bow and White Arrow For every Blessing from The Hunt, increases SPD by 3%. This effect can stack up to a max of 6 time(s). For every Blessing from The Hunt, increases SPD by 4%. This effect can stack up to a max of 9 time(s).
The Hunt
Sit Life, Hit Death Increases CRIT Rate by 11%. Increases CRIT Rate by 16%.
The Hunt
Stay High, Strike Low Increases CRIT DMG by 20%. Increases CRIT DMG by 30%.
The Hunt
Thundering Chariot After a character inflicts Weakness Break on an enemy, delays the enemy's action by 20%. After a character inflicts Weakness Break on an enemy, delays the enemy's action by 30%.
The Hunt
Constellation Surge Upon entering battle, characters' SPD increases by 30% until they are attacked. Upon entering battle, characters' SPD increases by 45% until they are attacked.
The Hunt
Astral Menace At the end of a character's turn, their next action is Advanced Forward by 8%. At the end of a character's turn, their next action is Advanced Forward by 12%.
The Hunt
Arboreal Volley At the beginning of a character's turn, they regenerate 4 Energy. At the beginning of a character's turn, they regenerate 6 Energy.
The Hunt
Arrow Shades Bow At the beginning of a character's turn, receives an ATK boost equal to 10% of the last-acting ally's ATK. This will last until the next turn starts. At the beginning of a character's turn, receives an ATK boost equal to 15% of the last-acting ally's ATK. This will last until the next turn starts.

(*) Note: Adept's Bow, Archery Duel, and Battle Against the Old Foe are only obtainable after acquiring either Imperishable Victory or Imperial Reign, due to the need of the Critical Boost effect.

The Hunt Effects[]

Name Description
Light-Hunting Celestial Arrow CRIT DMG increases by an amount equal to 50% of CRIT Rate. Gains one extra turn after defeating the enemy. This effect cannot trigger repeatedly.
Critical Boost Buff brought by certain Hunt Blessings. For each stack, increases CRIT Rate by 6% and CRIT DMG by 12%. Stacks up to 8 times. This buff can be transferred to allies when the next turn starts. Stacks reset when any ally is attacked.

Destruction[]

Path Buffs[]

  1. Reduces DMG taken by the characters by 6%
  2. Increases the chance for Blessings of Destruction to appear

Path Resonance[]

Activated when 3 Blessings of The Destruction have been obtained.

Icon Path Resonance
Destruction ✦ ✦ ✦
Path Resonance: Destruction
Spend 100 points of Energy to use this ability and resonate with the Path of Destruction, dealing Fire DMG to all enemies based on the current HP difference between Max HP and current HP for all allies combined.

Resonance Formation[]

Activated when 6/10/14 Blessings of The Destruction have been obtained.

Icon Resonance Formation
Destruction ✦ ✦ ✦
Resonance Formation: Cataclysmic Variable
Using a Path Resonance will consume HP from all allies up to 40% of their respective Max HP, increasing the DMG of Path Resonance: Destruction by 20%. The amount of HP consumed will be converted into a Shield lasting for 2 turn(s), with the same Shield value as the HP lost.
Destruction ✦ ✦ ✦
Resonance Formation: Extreme Helium Flash
The attacks of Path Resonance: Destruction have a 150% base chance to inflict Entropic Retribution on the enemy target for 2 turn(s).
Destruction ✦ ✦ ✦
Resonance Formation: Event Horizon
When an ally whose current HP is below 35% gets attacked, automatically releases 1 Path Resonance without consuming Energy. This effect can be triggered up to a max of 2 time(s) in a single battle and cannot be triggered multiple times by the same attack.

Resonance Interplay[]

Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Destruction.

Icon Resonance Interplay Expansion Module
Destruction ✦ ✦ ✦
Resonance Interplay: Substellar Belt
Using Path Resonance will cause any character with current HP percentage lower than 50% to gain a Shield equal to 40% of their Max HP, lasting for 2 turn(s).
Swarm Disaster
Destruction ✦ ✦ ✦
Resonance Interplay: Zero Age Main Sequence
When a character launches a follow-up attack, regenerates 5% Energy for Path Resonance. If the character's current HP percentage is lower than 50%, additionally regenerates 5% Energy for Path Resonance.
Swarm Disaster
Destruction ✦ ✦ ✦
Resonance Interplay: Nuclear Implosion
When using Path Resonance to attack, additionally deals a set amount of DMG to all enemy targets whose HP is below 20.0% of their Max HP, reducing these targets' HP to 1.
Gold and Gears
Destruction ✦ ✦ ✦
Resonance Interplay: Protostar
After losing HP due to allies or Path Resonance effects, the characters gain Healing Over Time that lasts 2 turn(s). At the start of every turn, restore HP equal to 30.0% of the consumed HP.
Gold and Gears

Blessings of Destruction[]

Icon Name Effect Enhanced Effect
Destruction ✦ ✦ ✦
Non-Inverse Antimatter Equation If a character's current HP is below 50%, they are considered to have 16 extra stacks of Grit. If a character's current HP is below 50%, they are considered to have 20 extra stacks of Grit. For every 10% further HP lost, gains 2 extra stack(s) of Grit.
Destruction ✦ ✦ ✦
Universal Heat Death Characteristic When characters are hit or losing HP, they gain 4 stack(s) of Grit. When the turn ends, the character loses 4 stack(s) of Grit. When characters are hit or losing HP, the character gains 4 stacks of Grit, and adjacent allies gain 1 stacks of Grit. When the turn ends, the character loses 4 stacks of Grit.
Destruction ✦ ✦ ✦
Regression Inequality of Annihilation When player characters are hit, DMG taken by the characters is equally distributed among all allies.[Note 2] Receives 15% less DMG. When player characters are hit, DMG taken by the characters is equally distributed among all allies.[Note 2]
Destruction ✦ ✦
Incremental Doomsday After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to 4% of their ATK to the attacker. This DMG will not be able to defeat the enemy. After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to 4% of their ATK plus 2% of the current HP loss to the attacker. This DMG will not be able to defeat the enemy.
Destruction ✦ ✦
Catastrophic Resonance If a character attacks while having Grit, consumes HP equal to 10% of current HP and deals Additional DMG equal to 60% of the HP lost. If a character attacks while having Grit, consumes HP equal to 10% of current HP and deals Additional DMG equal to 60% of the HP lost. For each stack of Grit, deals Additional DMG equal to 1% of the HP lost.
Destruction ✦ ✦
Indicative Depth of Field For each stack of Grit, reduces the DMG taken by the character by 0.8%. For each stack of Grit, reduces the DMG taken by characters by 0.8%. Grit can stack up to 45 time(s).
Destruction ✦ ✦
Devastating Accretion For every 1% of the difference between a character's Max HP and current HP, their ATK increases by 0.8%. For every 1% of a character's Max HP that is lost, their ATK increases by 0.8% and DEF by 0.5%.
Destruction ✦ ✦
Destructive Flare When a character's HP is lower than 50%, deals 40% increased DMG. When a character's HP is lower than 50%, deals 50% increased DMG. When HP's lower than 35%, DMG dealt further increases by 20%.
Destruction ✦ ✦
Disciplinary Flicker If a character's HP is lower than 35% when being attacked or losing HP, restores their HP by 12% of their Max HP. If a character's HP is lower than 35% when being attacked or losing HP, restores their HP by 12% of their Max HP. The lower the current HP is, the more HP will be restored this way, but no more than 20%.
Destruction ✦ ✦
Hazardous Lucent Residue After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to 25% of the HP difference between their Max HP and current HP, lasting for 2 turn(s). After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to 25% of the HP difference between their Max HP and current HP, plus 7% of their Max HP, lasting for 2 turn(s).
Destruction
Primordial Black Hole Characters gain a 5% ATK increase for each Destruction Blessing. This effect can stack up to a max of 6 time(s). Characters gain a 7% ATK increase for each Destruction Blessing. This effect can stack up to a max of 9 time(s).
Destruction
Reflection When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 1% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle. When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 30% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle.
Destruction
Orbital Redshift Increases Max HP by 16%. Increases Max HP by 24%.
Destruction
Instability Strip When characters are hit or losing HP, regenerates 4 Energy. When characters are hit or losing HP, regenerates 6 Energy.
Destruction
Metric Reservation Upon entering battle, characters gain a Shield that can absorb DMG equal to 36% the HP difference between the character's Max HP and current HP, lasting for 2 turn(s). Upon entering battle, characters gain a Shield that can absorb DMG equal to 54% the HP difference between the character's Max HP and current HP, lasting for 2 turn(s).
Destruction
Sentinel Satellite When the character's HP is lower than 50%, they gain a Shield that can absorb DMG equal to 20% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle. When the character's HP is lower than 50%, they gain a Shield that can absorb DMG equal to 30% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle.
Destruction
Polarization Receptor For every 1% of HP lost by a character, their DEF increases by 0.40%. For every 1% of HP lost by a character, their DEF increases by 0.60%.
Destruction
Eternally Collapsing Object For every 1% of HP lost by a character, their Effect RES increases by 0.30%. For every 1% of HP lost by a character, their Effect RES increases by 0.45%.

(*) Note: Catastrophic Resonance, Indicative Depth of Field, and Incremental Doomsday are only obtainable after acquiring either Universal Heat Death Characteristic or Non-Inverse Antimatter Equation, due to the need of the Grit effect.

Destruction Effects[]

Name Description
Entropic Retribution DEF decreases by 20%. At the beginning of each turn, the unit receives Additional Fire DMG equal to 125% of the HP difference between all allied characters' Max HP and their current HP.
Grit Buff brought by certain Destruction Blessings. For each stack, increases ATK by 3% and DEF by 3%. Stacks up to 35 times.

Elation[]

Path Buffs[]

  1. Increases DMG dealt in character's follow-up attacks by 24%
  2. Increases the chance for Blessings of Elation to appear

Path Resonance[]

Activated when 3 Blessings of The Elation have been obtained.

Icon Path Resonance
Elation ✦ ✦ ✦
Path Resonance: Elation
Spend 100 points of Energy to use this ability and resonate with the Path of Elation, dealing follow-up attacks of a random Type to all enemies for 3 - 5 time(s).

Resonance Formation[]

Activated when 6/10/14 Blessings of The Elation have been obtained.

Icon Resonance Formation
Elation ✦ ✦ ✦
Resonance Formation: Doomsday Carnival
When Path Resonance: Elation deals DMG, there is a 150% base chance to apply Sensory Pursuit to enemies for 1 turn.
Elation ✦ ✦ ✦
Resonance Formation: Dance of Growth
Increase the Energy limit of Path Resonance from 100 to 200 points. Using abilities to resonate with a Path will consume all Energy. For every 20% Energy consumed that exceeds the original limit, attacks will deal DMG for 1 extra time.
Elation ✦ ✦ ✦
Resonance Formation: Instant Win
When entering battle, Path Resonance regenerates 40% Energy. When a character launches a follow-up attack, Path Resonance additionally regenerates 5% Energy.

Resonance Interplay[]

Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Elation.

Icon Resonance Interplay Expansion Module
Elation ✦ ✦ ✦
Resonance Interplay: The Taste of Anglerfish
When Path Resonance: Elation deals DMG, randomly dispels 1 debuff on 1 ally.
Swarm Disaster
Elation ✦ ✦ ✦
Resonance Interplay: Guinea Pig in Ice Coffin
When Path Resonance: Elation deals Ice DMG, there is a 150% base chance to Freeze the enemy target for 1 turn(s).
Swarm Disaster
Elation ✦ ✦ ✦
Resonance Interplay: Unending Night
When Path Resonance deals Fire/Wind/Physical/Lightning DMG, there is a 50.0% base chance to apply a DoT of the same Type, lasting for 1 turns.
Gold and Gears
Elation ✦ ✦ ✦
Resonance Interplay: Pit and Pendulum
When using the Path Resonance, for every 20 Energy consumed, the ally with the highest ATK and all units summoned by allies will have their action Advanced Forward by 10.0%.
Gold and Gears

Blessings of Elation[]

Icon Name Effect Enhanced Effect
Elation ✦ ✦ ✦
Auto-Harmonica: Whitest Night After a character launches a follow-up attack, they deal Aftertaste DMG equal to 55% of their ATK for 1 to 3 time(s). After a character launches a follow-up attack, they deal Aftertaste DMG equal to 60% of their ATK for 13 time(s). And increases Aftertaste DMG by 35%.
Elation ✦ ✦ ✦
Slaughterhouse No. 4: Rest in Peace When characters launch follow-up attacks to an enemy, deals Aftertaste DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 1 extra time(s). When characters launch follow-up attacks to an enemy, deals Aftertaste DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 2 extra time(s).
Elation ✦ ✦ ✦
Champion's Dinner: Cat's Cradle When characters deal DMG to an enemy with their Ultimate, this attack is considered a follow-up attack. Increases the DMG of follow-up attacks by 15%. When characters deal DMG to an enemy with their Ultimate, this attack is considered a follow-up attack. Increases the DMG of follow-up attacks by 55%.
Elation ✦ ✦
Portrait of A Man On Fire When causing Aftertaste DMG to an enemy, characters deal additional Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 60% of the original DMG. When causing Aftertaste DMG to an enemy, characters deal extra Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 90% of the original DMG.
Elation ✦ ✦
Just Keep on Crying! For every 1 Type of Aftertaste DMG the enemy received, increases the DMG taken by them by 8% until the end of their next action. For every 1 Type of Aftertaste DMG the enemy received, increases the DMG taken by them by 12% until the end of their next action.
Elation ✦ ✦
The Hourglass Kindergarten For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 4% until the end of their next action. For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 6% until the end of their next action.
Elation ✦ ✦
The Painted Albatross For each enemy hit by a character's follow-up attack, the character deals Additional DMG equal to 24% of their ATK to all enemies hit. For each enemy hit by a character's follow-up attack, the character deals Additional DMG equal to 36% of their ATK to all enemies hit.
Elation ✦ ✦
12 Monkeys and Angry Men When a character deals DMG to an enemy with a follow-up attack, DMG for this follow-up attack increases by 4%.[Note 3] When a character deals DMG to an enemy with a follow-up attack, DMG for this follow-up attack increases by 6%.[Note 3]
Elation ✦ ✦
Aiden Gravitational Rainbow When a character launches follow-up attacks on enemies, the enemies' action is delayed by 12%. When characters launch follow-up attacks on enemies, the attacked enemies' actions are delayed by 12%, and there is a 10% base chance to cause Imprisonment on the enemies, lasting for 1 turn(s).
Elation ✦ ✦
Twenty-First Military Rule After a character launches follow-up attacks, there is a 65% fixed chance to recover 1 Skill Point. After a character launches follow-up attacks, there is a 100% fixed chance to recover 1 Skill Point.
Elation
Exemplary Conduct Increases the DMG of follow-up attacks by 9% for each Elation Blessing. This effect can stack up to a max of 6 time(s). Increases the DMG of follow-up attacks by 12% for each Elation Blessing. This effect can stack up to a max of 9 time(s).
Elation
Mostly Harmful Increases the Weakness Break efficiency of follow-up attacks by 35%. Increases the Weakness Break efficiency of follow-up attacks by 50%.
Elation
Suspiria Increases the DMG of follow-up attacks by 26%. Increases the DMG of follow-up attacks by 39%.
Elation
Pale Fire Increases the CRIT Rate of follow-up attacks by 26%. Increases the CRIT Rate of follow-up attacks by 39%.
Elation
Back to the Lighthouse When a character deals DMG to an enemy with a follow-up attack, increases their Energy Regeneration Rate by 24%. When a character deals DMG to an enemy with a follow-up attack, increases their Energy Regeneration Rate by 36%.
Elation
Doctor of Love After a character launches a follow-up attack, restores their HP by 10% of their Max HP. After a character launches a follow-up attack, restores their HP by 15% of their Max HP.
Elation
Platinum Age After characters launch follow-up attacks, increase their DEF by 40% for 1 turn(s). After characters launch follow-up attacks, increase their DEF by 40% for 2 turn(s).
Elation
Clockwork Apple After characters launch follow-up attacks, increases SPD by 16% for 1 turn(s). After characters launch follow-up attacks, increases SPD by 16% for 2 turn(s).

(*) Note: Just Keep on Crying!, Portrait of a Man On Fire, and The Hourglass Kindergarten are only obtainable after acquiring either Slaughterhouse No. 4: Rest in Peace or Auto Harmonica: Whitest Night, due to the need of the Aftertaste effect.

Elation Effects[]

Name Description
Sensory Pursuit Each stack increases the received follow-up attack DMG by 8%.
Aftertaste Follow-up attack of random DMG Types dealt by specific Blessings of Elation.

Propagation[]

Path Buffs[]

  1. Increases characters' Basic ATK DMG by 24%
  2. Increases the chance for Blessings of Propagation to appear

Path Resonance[]

Activated when 3 Blessings of The Propagation have been obtained.

Icon Path Resonance
Propagation ✦ ✦ ✦
Path Resonance: "Propagation"
Consumes 100 Energy to resonate with the Path of Propagation and allows a target ally to immediately take action, recover 2 Skill Point(s) and become affected by Metamorphosis. Metamorphosis lasts for 1 turn and only takes effect on the latest target.

Resonance Formation[]

Activated when 6/10/14 Blessings of The Propagation have been obtained.

Icon Resonance Formation
Propagation ✦ ✦ ✦
Resonance Formation: Proboscis
Extends the duration of Metamorphosis for 1 turn. After a character with Metamorphosis defeats an enemy, Path Resonance regenerates 20% Energy.
Propagation ✦ ✦ ✦
Resonance Formation: Phenol Compounds
Increase the Energy limit of Path Resonance from 100 to 200 points. After a character consumes or recovers Skill Points, additionally regenerates 1.0% Energy for Path Resonance.
Propagation ✦ ✦ ✦
Resonance Formation: Crystal Pincers
Metamorphosis additionally increases DMG dealt by a character by 40%. Only when a character is under the Metamorphosis effect can they cause Spores to burst. Every time a character causes a Spore to burst, additionally deal Basic ATK DMG equal to 80% of the character's ATK. This effect can trigger up to 3 time(s) on the same target.

Resonance Interplay[]

Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Propagation.

Icon Resonance Interplay Expansion Module
Propagation ✦ ✦ ✦
Resonance Interplay: Superposition Eye
After using Path Resonance, nullifies all DMG received by a single target ally except DoT. This status is dispelled after being attacked. If the target ally's current HP percentage is lower than 50% when Path Resonance is used, it will additionally recover 1 Skill Point(s).
Swarm Disaster
Propagation ✦ ✦ ✦
Resonance Interplay: Adherent Microbial Mat
When using Path Resonance, a single target ally gain a Shield equal to 60% of Max HP, lasting for 3 turn(s).
Swarm Disaster
Propagation ✦ ✦ ✦
Resonance Interplay: Compounded Macrospore
When using Path Resonance, heals the target ally for 50.0% of their Max HP. 200% of the healing that exceeds Max HP will be evenly distributed among other characters.
Gold and Gears
Propagation ✦ ✦ ✦
Resonance Interplay: Condensation Cavity
Characters in the Metamorphosis status deal 20.0% more DMG to Frozen enemies. In addition, their attacks have a 10.0% base chance to Freeze hit targets for 1 turns.
Gold and Gears

Blessings of Propagation[]

Icon Name Effect Enhanced Effect
Propagation ✦ ✦ ✦
Spore Discharge For each Skill Point a character consumes, all enemies will gain 1 Spore(s). For each Skill Point a character consumes, all enemies will gain 1 Spores. When all Skill Points are consumed, the SPD of the character who consumed the last Skill Point increases by 20% for 2 turn(s).
Propagation ✦ ✦ ✦
Fungal Pustule For each Skill Point recovered, apply 1 Spore to 2 random enemy target(s). For each Skill Point recovered, apply 1 Spore to 2 random enemy target(s). The max number of Spores that can be possessed increases to 9.
Propagation ✦ ✦ ✦
Scythe Limbs After a character uses their Ultimate, the next time they consume Skill Points, it will be considered as 1 additional Skill Point being consumed. For each Skill Point consumed, the character's CRIT DMG increases by 40%. This effect can stack up to 2 time(s), lasting until the character uses an attack. After a character uses their Ultimate, the next time they consume or recover Skill Points, it will be considered as 1 additional Skill Point being consumed or recovered. For each Skill Point consumed, the character's CRIT DMG increases by 45%. This effect can stack up to 2 time(s), lasting until the character uses an attack.
Propagation ✦ ✦
Putrefaction Ulcer Changes the number of times Spores can spread after bursting to 2 times. Can also spread to the original bearer of Spores. Changes the number of times Spores can spread after bursting to 3 times. Can also spread to the original bearer of Spores.
Propagation ✦ ✦
Lytic Enzyme Increases the DMG caused by Spores bursting. The DMG increased is equal to 35% of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to targets adjacent to them. Increases the DMG caused by Spores bursting. The DMG increased is equal to 50% of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to other enemy targets.
Propagation ✦ ✦
Metabolic Cavity For each Spore that bursts, heals the character with the lowest HP by 10% of their Max HP. For each Spore possessed by all enemies, reduces the DMG received by all allies by 0.8%, After the Spores burst, heals the ally with the lowest HP by 12% of their Max HP.
Propagation ✦ ✦
Excitatory Gland If the team has 0 Skill Point when an ally uses their Basic ATK, additionally recovers 1 Skill Point. If the Skill Point is 0 when using Basic ATK, additionally recovers 1 Skill Point and has a 50% fixed chance of further recovering 1 Skill Point.
Propagation ✦ ✦
Exposed Brain Matter The DMG dealt by Basic ATK will deal DMG equal to 30% of the original DMG to a random adjacent target. The DMG dealt by Basic ATK will deal DMG equal to 35% of the original DMG to adjacent target.
Propagation ✦ ✦
Intersegmental Membrane For each Skill Point a character consumes, the DMG received by them reduces by 8% for 1 turn(s). This effect can be stacked up to 2 time(s). For each Skill Point a character consumes, the DMG received by them reduces by 8% for 1 turn(s). This effect can be stacked up to 3 time(s).
Propagation ✦ ✦
Catalyst After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by 20% for 1 turn(s). This effect can be stacked up to 3 time(s). After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by 30% for 1 turn(s). This effect can be stacked up to 3 time(s).
Propagation
Osseus Blade For each Blessing of Propagation in possession, increases all characters' Basic ATK DMG by 9%. This effect can stacked up to 6 time(s). For each Blessing of Propagation in possession, increases all characters' Basic ATK DMG by 12%. This effect can stacked up to 9 time(s).
Propagation
Spinal Spur Characters' Basic ATK CRIT Rate increases by 24%. Characters' Basic ATK CRIT Rate increases by 36%.
Propagation
Channeled Needle Characters' Basic ATK CRIT DMG increases by 40%. Characters' Basic ATK CRIT DMG increases by 60%.
Propagation
Conjunctiva After characters use Basic ATKs, their DEF increases by 40% for 1 turn(s). After characters use Basic ATKs, their DEF increases by 40% for 2 turn(s).
Propagation
Scaled Wing After characters use Basic ATKs, their SPD increases by 16% for 1 turn(s). After characters use Basic ATKs, their SPD increases by 16% for 2 turn(s).
Propagation
Compound Eye After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to 3 time(s) across all allies. After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to 5 time(s) across all allies.
Propagation
Sporangium For each Skill Point a character consumes, the character regenerates 3 extra Energy. For each Skill Point a character consumes, the character regenerates 4 extra Energy.
Propagation
Vesicle For each Skill Point a character consumes, the character restores HP equal to 10% of their Max HP. For each Skill Point a character consumes, the character restores HP equal to 15% of their Max HP.

(*) Note: Putrefaction Ulcer, Lytic Enzyme, and Metabolic Cavity are only obtainable after acquiring either Spore Discharge or Fungal Pustule, due to the need of the Spores effect.

Propagation Effects[]

Name Description
Metamorphosis During an attack, for every skill point consumed or recovered, the attack can ignore 10% of the target enemy's all-Type RES. This effect can stack up to 2 times.
Spores When the spore count is equal to or greater than 3, it will burst upon being attacked by a character, causing Additional Wind DMG (unaffected by bonuses) to the target with the Spores. After the explosion, it will spread to a random adjacent target and cannot spread again. Each enemy target can hold a maximum of 6 spores.

Erudition[]

Path Buffs[]

  1. Increases characters' Ultimate DMG by 24%
  2. Increases the chance for Blessings of Erudition to appear

Path Resonance[]

Activated when 3 Blessings of Erudition have been obtained.

Icon Path Resonance
Erudition ✦ ✦ ✦
Path Resonance: "Erudition"
Consume 100 Energy to resonate with the Path of Erudition. Path Resonance links the enemy with the highest Max HP with other enemies, inflicting Synapse Resonance on all enemies and dealing Imaginary DMG to them.

Resonance Formation[]

Activated when 6/10/14 Blessings of Erudition have been obtained.

Icon Resonance Formation
Erudition ✦ ✦ ✦
Resonance Formation: Melt Core
When an enemy target with Synapse Resonance is attacked by Ultimate, the enemy target with the highest Max HP takes increased DMG equal to 50.0% of the attacking character's ATK.
Erudition ✦ ✦ ✦
Resonance Formation: Chain Contagion
When characters defeat an enemy with Synapse Resonance, the effect is additionally triggered for 2 time(s).
Erudition ✦ ✦ ✦
Resonance Formation: Memetic Inversion
When an enemy target appears, regenerates Path Resonance Energy equal to 5.0% of the combined Max Energy of all characters.

Resonance Interplay[]

Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Erudition.

Icon Resonance Interplay Expansion Module
Erudition ✦ ✦ ✦
Resonance Interplay: Full Scan
When enemies with Synapse Resonance are attacked by follow-up attacks, the effect is additionally triggered 1 time and the available Synapse Resonance count is not reduced.
Gold and Gears
Erudition ✦ ✦ ✦
Resonance Interplay: Data Reinforcement
Attacks against Weakness Broken enemies do not reduce the available Synapse Resonance count.
Gold and Gears

Blessings of Erudition[]

Icon Name Effect Enhanced Effect
Erudition ✦ ✦ ✦
BCI-34 Gray Matter When entering battle, charges the Brain in a Vat by 65.0%. Breaking an enemy's Weakness charges the Brain in a Vat by 35.0%. When entering battle, charges Brain in a Vat by 100%. Breaking an enemy's Weakness or attacking Weakness Broken enemies will charge Brain in a Vat by 40.0% or 5.0% respectively. This effect can only be triggered once by each enemy during each attack.
Erudition ✦ ✦ ✦
SMR-2 Amygdala Dealing fatal DMG to enemies will charge the Brain in a Vat by 50.0%. Dealing fatal DMG to enemies charges the Brain in a Vat by 50.0%. When the Brain in a Vat is fully charged, characters' SPD increases by 20.0% for 2 turn(s).
Erudition ✦ ✦ ✦
VEP-18 Occipital Lobe The All-Type RES PEN for characters' Ultimate DMG increases by 20.0%. When Ultimate is used, for every hit enemy target, the All-Type RES PEN for the next Ultimate's DMG will additionally increase by 3.0%. The All-Type RES PEN for characters' Ultimate DMG increases by 25.0%. For each enemy target hit by the Ultimate that achieves the highest number of enemy hits in a single attack in this battle, the All-Type RES PEN for the Ultimate DMG additionally increases by 3.0%.
Erudition ✦ ✦
Attachment: Vestibular System When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by 80.0%, lasting until this ability ends. When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by 90.0%. This CRIT DMG increase lasts until the next attack ends.
Erudition ✦ ✦
Imitation: Transmitter Synthesis For every 1 Energy that exceeds the characters' Max Energy, charges Brain in a Vat by 0.8%. For every 1 Energy that exceeds the characters' Max Energy, charges Brain in a Vat by 1.2%.
Erudition ✦ ✦
Implant: Explicit Memory After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to 36.0% of their Max HP, lasting for 2 turns. After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to 45.0% of their Max HP, lasting for 3 turns.
Erudition ✦ ✦
Mimesis: Tactile Pathway After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by 15.0% of the character's ATK. After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by 20.0% of the character's ATK. Up to 5 enemies that have been defeated in the current battle will also be regarded as having been attacked.
Erudition ✦ ✦
Analysis: Subliminal Sensation Characters' Ultimate DMG increases by 50.0%, lasting until the end of the first Ultimate they use in battle. After entering battle, characters regenerate energy equal to 60.0% of their respective Max Energy. Characters' Ultimate DMG increases by 50.0%. After entering battle, regenerates energy equal to 100% of the character's Max Energy.
Erudition ✦ ✦
Load: Striated Cortex If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to 40.0% of the original DMG to the attacked enemy target. If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to 60.0% of the original DMG to the attacked enemy target.
Erudition ✦ ✦
Stimulation: Saltatory Conduction When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by 16.0%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 times. When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by 24.0%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 times.
Erudition
Throne of Engaged Gears For every Blessing of Erudition currently in possession, characters' Ultimate DMG increases by 7.0%, stacking up to 6 times. For every Blessing of Erudition currently in possession, characters' Ultimate DMG increases by 10.0%, stacking up to 9 times.
Erudition
Ring of Bent Wires Characters' Ultimate CRIT Rate increases by 18.0%. Characters' Ultimate CRIT Rate increases by 27.0%.
Erudition
Scepter of Energy Torque Characters' Ultimate CRIT DMG increases by 30.0%. Characters' Ultimate CRIT DMG increases by 45.0%.
Erudition
Torch of Anti-Lag Ignition After characters use their Ultimate, their next attack will deal 50.0% more DMG. After characters use their Ultimate, their next attack will deal 75.0% more DMG.
Erudition
Candle of Delayed Diffraction After characters use an AoE ATK ability, their ATK increases by 30.0%, lasting for 2 turn(s). After characters use an AoE ATK ability, their ATK increases by 40.0%, lasting for 3 turn(s).
Erudition
Canopy of Mottled Metal After characters use an AoE ATK ability, their DEF increases by 30.0%, lasting for 2 turn(s). After characters use an AoE ATK ability, their DEF increases by 40.0%, lasting for 3 turn(s).
Erudition
Garment of Coiled Wires After characters use their Ultimate, they restore HP equal to 16.0% of their Max HP. After characters use their Ultimate, they restore HP equal to 24.0% of their Max HP.
Erudition
Wreath of Interlaced Pipes When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 50.0% of the consumed Energy.[Note 4] This effect can only be triggered once per battle for the whole team. When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 100% of the consumed Energy.[Note 4] This effect can only be triggered once per battle for the whole team.

(*) Note: Attachment: Vestibular System, Imitation: Transmitter Synthesis, and Implant: Explicit Memory are only obtainable after acquiring either BCI-34 Gray Matter or SMR-2 Amygdala, due to the need of the Brain in a Vat effect.

Erudition Effects[]

Name Description
Synapse Resonance After receiving an attack from a character, this unit and the enemy target with the highest Max HP take Ultimate DMG equal to 70% of the attacker's ATK one time. Then, 1 trigger count is consumed. This effect expires after being triggered 15 time(s) in total.
Brain in a Vat If the Enlightenment Charge of "Brain in a Vat" reaches 100%, when a character uses their Ultimate through a method other than "Brain in a Vat," the Ultimate will be activated again, consuming 100% of the Enlightenment Charge.
AoE ATK A kind of ability tag. Ability effects that are primarily AoE attacks will have this tag.

Notes[]

  1. 1.0 1.1 1.2 1.3 1.4 This effect will not apply to enemies with an innate Freeze RES or Control Effects RES of 100%.
  2. 2.0 2.1 This blessing has priority over Fu Xuan's Matrix of Prescience and does not distribute DoT.
  3. 3.0 3.1 The actual effect is: For every hit of a follow-up attack, DMG for all subsequent hits of the same follow-up attack will increase. The DMG boost will reset when the follow-up attack ends. It does not carry over to the next follow-up attack like the wording may suggest.
  4. 4.0 4.1 HP restored is proportional to the percentage of consumed Energy rather than its numerical value. For example, 30% Energy will revive to 15%/30% of Max HP.

Trivia[]

The names of the Elation Blessings are based on the names of films and works of literature.

Blessing Work(s) Author / Director
Auto-Harmonica: Whitest Night Player Piano
White Nights
Kurt Vonnegut
Fyodor Dostoevsky
Resonance Interplay: Pit and Pendulum The Pit and the Pendulum Edgar Allen Poe
Slaughterhouse No. 4: Rest in Peace Slaughterhouse-Five Kurt Vonnegut
Champion's Dinner: Cat's Cradle Breakfast of Champions
Cat's Cradle
Kurt Vonnegut
Portrait of a Man on Fire Portrait of a Lady on Fire Céline Sciamma
The Hourglass Kindergarten The Hourglass Sanatorium Wojciech Jerzy Has
The Painted Albatross The Painted Bird Jerzy Kosiński
12 Monkeys and Angry Men 12 Monkeys
12 Angry Men
Terry Gilliam
Sidney Lumet
Aiden Gravitational Rainbow Gravity's Rainbow Thomas Pynchon
Twenty-First Military Rule Catch-22 Joseph Heller
Mostly Harmful Mostly Harmless Douglas Adams
Suspiria Suspiria Dario Argento
Pale Fire Pale Fire Vladimir Nabokov
Back to the Lighthouse To the Lighthouse Virginia Woolf
Doctor of Love Dr. Strangelove Stanley Kubrick
Platinum Age The Diamond Age Neal Stephenson
Clockwork Apple A Clockwork Orange Anthony Burgess

Change History[]

Version 2.3

  • Blessing names were updated
    • Abundance
      • Prosperity, Longevity → Perennial Prosperity, Lush Longevity
      • Being of Abundance, Becoming One Mind → All Abundance in One Mind
      • Good Deeds Come After Old Sins → Sin Dead, Grace Born
      • Precious Moon-Like Candlelight → Candlelight Radiance
      • Aversion to Suffering → Bitter Is the Bane
      • Clear Lucite Body → Corporeal Pellucidity
      • Prajna Boat → Prajna Voyage
      • Rain of Truth → Dharma Rain
      • Sweet Dew → Dew Delight
      • Seal → Mudra
      • Dispel Disaster → Peril Parry
      • Rebirth → Back to Life
      • Victorious Force → Force Victoire
    • The Hunt
      • Imperial Reign → Empyrean Imperium
      • Imperishable Victory → Radiant Supreme
      • Celestial Annihilation → Sovereign Skybreaker
      • Battle Against the Old Foe → Skyward Vendetta
      • Flowing Mist → Mistwraith Pursuit
      • Auspicious Star → Starlit Hunt
      • Ejecting the Borisin → Borisin Chase
      • Monster-Expelling Rainbow → Rainbow Fang
      • Skirting Life and Death → Sit Life, Hit Death
      • Shrewd Arrangement → Stay High, Strike Low
      • Catastrophic Constellation → Astral Menace
      • Vaulting Ambition → Arboreal Volley
      • Blessed Bow and Arrow → Arrow Shades Bow
  • The name of the stacking buff in the Destruction path was changed from Fighting Spirit to Grit.

Version 2.1

  • Erudition: "Brain in a Vat" effect was updated.
    • Old: When characters use Ultimates via ways other than Brain in a Vat, and if Brain in a Vat's Enlightenment Charge ratio is at 100%, temporary Energy can be granted to allow using the Ultimate for an extra time. The temporary Energy lasts until the beginning of the next turn. If the Ultimate is successfully used an extra time, consume all Enlightenment Charges.
    • New: If the Enlightenment Charge of "Brain in a Vat" reaches 100%, when a character uses their Ultimate through a method other than "Brain in a Vat," the Ultimate will be activated again, consuming 100% of the Enlightenment Charge.

Version 1.6

  • Added the Banned Path function in the main worlds and the Expansion Module (excluding Swarm Disaster).
  • Added the Path of Erudition.
  • Added Resonance Interplays in Gold and Gears:
    • Preservation
      • Reverse Quenching
      • Displaced Ascent
    • Remembrance
      • Roar and Rustle
      • Seemingly Mirrored
    • Nihility
      • Reign of Keys
      • Terror and Tremble
    • Abundance
      • Fleeting Samadhi
      • Destined Death
    • The Hunt
      • Solemn Snare
      • Waiting with Drawn Bow
    • Destruction
      • Nuclear Implosion
      • Protostar
    • Elation
      • Unending Night
      • Pit and Pendulum
    • Propagation
      • Compounded Macrospore
      • Condensation Cavity
    • Erudition
      • Full Scan
      • Data Reinforcement
  • Added Blessings of Trailblaze in Gold and Gears:
    • Equilibrium Universe
    • Inorganic Universe

Version 1.3

  • Added the Path of Propagation.
  • Added Resonance Interplays in Swarm Disaster:
    • Preservation
      • Spiked Armor
      • Cold Snap
    • Remembrance
      • Faces Places
      • Landscape in the Mist
    • Nihility
      • Off the Beaten Track
      • White Nights
    • Abundance
      • First Illuminate the Mountains
      • Nullifying Ardor
    • The Hunt
      • Startling Breeze
      • Shooting Starfire
    • Destruction
      • Substellar Belt
      • Zero Age Main Sequence
    • Elation
      • The Taste of Anglerfish
      • Guinea Pig in Ice Coffin
    • Propagation
      • Superposition Eye
      • Adherent Microbial Mat
  • Added Blessings of Trailblaze in Swarm Disaster:
    • Orderly Universe
    • Hungry Universe
    • Bloodthirsty Universe

Version 1.0

  • Simulated Universe was released with the following Paths:
    • Preservation
    • Remembrance
    • Nihility
    • Abundance
    • The Hunt
    • Destruction
    • Elation