Preservation is one of the eight playable Paths in Honkai: Star Rail. It corresponds with the Aeon Qlipoth.
Description[]
Aware of the imminence of THEIR mortal enemy's devouring, the Amber Lord forged a powerful light-years-long seal that would isolate and protect the living worlds.
Characters[]
Playable Characters[]
5 Characters match the category selection:
Character | Rarity | Combat Type | Version |
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![]() | ![]() | ![]() | 2.1 |
![]() | ![]() | ![]() | 1.3 |
![]() | ![]() | ![]() | 1.0 |
![]() | ![]() | ![]() | 1.0 |
![]() | ![]() | ![]() | 1.0 |
Upcoming Characters[]
Lore Associated Characters[]
There are 46 characters related to the path of Preservation in the game's lore:
- Agate
- Aide
- Alexandra Rand
- Alina Rand
- Alisa Rand
- Amber
- Aventurine
- Barrie
- Barrle (Rivet Town)
- Bronya
- Carmella
- Cocolia
- Cyrille
- Diamond
- Dunn
- Gepard
- Gilbert
- Greyla
- Jade
- Liaison Officer William
- Madam Scarred Eye
- Major
- Mtooyin Raj Zazzad
- Oakley
- Obsidian
- Opal
- Oswaldo Schneider
- Owlbert
- Pearl
- Pela
- Qlipoth
- Sapphire
- Serval
- Skott
- Soldier Kyle
- Sugilite
- Svarog
- Svetlana Rand
- Taravan Keane
- Thea
- Thomas
- Topaz & Numby
- Velite
- Wilder
- Yabuli
- Yan Shiluo
Light Cones[]
Toggle Columns:
14 Light Cones match the category selection:
Icon & Name | Rarity | Path | Stats | Passive |
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![]() Amber |
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Unknown | Stasis Increases the wearer's DEF by 16~32%. If the wearer's current HP is lower than 50%, increases their DEF by a further 16~32%. |
![]() Concert for Two |
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HP: 43~952 ATK: 16~370 DEF: 21~463 |
Inspire Increases the wearer's DEF by 16~32%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 4~8%. |
![]() Day One of My New Life |
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HP: 43~952 ATK: 16~370 DEF: 21~463 |
At This Very Moment Increases the wearer's DEF by 16~24%. After entering battle, increases All-Type RES of all allies by 8~12%. Abilities of the same type cannot stack. |
![]() Defense |
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HP: 43~952 ATK: 12~264 DEF: 12~264 |
Revitalization When the wearer unleashes their Ultimate, they restore HP by 18~30% of their Max HP. |
![]() Destiny's Threads Forewoven |
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HP: 43~952 ATK: 16~370 DEF: 21~463 |
Insight Increases the wearer's Effect RES by 12~20%. For every 100 of DEF the wearer has, increases the wearer's DMG dealt by 0.8~1.2%, up to a maximum DMG increase of 32~48%. |
![]() Inherently Unjust Destiny |
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HP: 48~1,058 ATK: 19~423 DEF: 30~661 |
All-In Increases the wearer's DEF by 40~64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40~64%, lasting for 2 turn(s). When the wearer's follow-up attack hits an enemy target, there is a 100~160% base chance to increase the DMG taken by the attacked enemy target by 10.0~16.0%, lasting for 2 turn(s). |
![]() Landau's Choice |
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HP: 43~952 ATK: 19~423 DEF: 18~396 |
Time Fleets Away The wearer is more likely to be attacked, and DMG taken is reduced by 16~24%. |
![]() Moment of Victory |
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HP: 48~1,058 ATK: 21~476 DEF: 27~595 |
Verdict Increases the wearer's DEF by 24~40% and Effect Hit Rate by 24~40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24~40% until the end of the wearer's turn. |
![]() Pioneering |
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HP: 43~952 ATK: 12~264 DEF: 12~264 |
IPC When the wearer Breaks an enemy's Weakness, the wearer restores HP by 12~20% of their Max HP. |
![]() She Already Shut Her Eyes |
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HP: 57~1,270 ATK: 19~423 DEF: 24~529 |
Visioscape Increases the wearer's Max HP by 24~40% and Energy Regeneration Rate by 12~20%. When the wearer's HP is reduced, all allies' DMG dealt increases by 9.0~15.0%, lasting for 2 turn(s). At the start of every wave, restores HP to all allies by an amount equal to 80~100% of their respective lost HP. |
![]() Texture of Memories |
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HP: 48~1,058 ATK: 19~423 DEF: 24~529 |
Treasure Increases the wearer's Effect RES by 8~16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16~32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12~24%. |
![]() This Is Me! |
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HP: 38~846 ATK: 16~370 DEF: 24~529 |
New Chapter Increases the wearer's DEF by 16~32%. Increases the DMG of the wearer when they use their Ultimate by 60~120% of the wearer's DEF. This effect only applies 1 time per enemy target during each use of the wearer's Ultimate. |
![]() Trend of the Universal Market |
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HP: 48~1,058 ATK: 16~370 DEF: 18~396 |
A New Round of Shuffling Increases the wearer's DEF by 16~32%. When the wearer is attacked, there is a 100~120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40~80% of the wearer's DEF for 2 turn(s). |
![]() We Are Wildfire |
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HP: 33~740 ATK: 21~476 DEF: 21~463 |
Teary-Eyed At the start of the battle, the DMG dealt to all allies decreases by 8~16% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30~50% of the respective HP difference between the characters' Max HP and current HP. |
Simulated Universe[]
Path Buffs[]
- Increases shields received by characters by 10%
- Increases the chance for Blessings of Preservation to appear
Path Resonance[]
Activated when 3 Blessings of The Preservation have been obtained.
Icon | Path Resonance |
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Path Resonance: Preservation Spend 100 points of Energy to use this ability and resonate with the Path of Preservation, dealing Physical DMG to all enemies based on the total Shield between all allies. |
Resonance Formation[]
Activated when 6/10/14 Blessings of The Preservation have been obtained.
Icon | Resonance Formation |
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Resonance Formation: Zero-Dimensional Reinforcement The attacks of Path Resonance: Preservation become CRIT Hits. For every Shielded character on the team, the CRIT DMG increases by 15%. |
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Resonance Formation: Eutectic Reaction When Path Resonance is used, all allies gain a Shield that can absorb DMG equal to 1% of their respective Max HP, for 2 turns, and Amber is applied to all allies at the same time. |
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Resonance Formation: Isomorphous Reaction When entering battle, Path Resonance regenerates 40% Energy. When an ally gains a Shield, Path Resonance additionally regenerates 3% Energy. |
Resonance Interplay[]
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Preservation.
Icon | Resonance Interplay | Expansion Module |
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Resonance Interplay: Spiked Armor There is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for 2 turn(s). Bleeding enemies will take Physical DoT equal to 12% of their Max HP at the start of each turn. This DMG cannot exceed 250% of the total amount of Shield effect currently active on all allies. |
Swarm Disaster |
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Resonance Interplay: Cold Snap When attacking Frozen enemy targets with Path Resonance: Preservation, the DMG dealt increases by 80% and the Freeze status on the enemy targets is removed. Dissociation will not be removed by this effect. |
Swarm Disaster |
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Resonance Interplay: Reverse Quenching When using Path Resonance, extends Shield duration by 2 turn(s) on characters whose HP is below 50.0% of their Max HP. For every character on which this takes effect, this current Path Resonance deals 20.0% more DMG. |
Gold and Gears |
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Resonance Interplay: Displaced Ascent Using the Ultimate increases the next Path Resonance's Physical RES PEN by 8.0%, stacking up to 8 time(s). |
Gold and Gears |
Blessings of Preservation[]
Icon | Name | Effect | Enhanced Effect |
---|---|---|---|
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Divine Construct: Resonance Transfer | After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield to the hit enemies. | After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield effect plus 20% of the total Shield effect of the character's allies to the hit enemies. |
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Divine Construct: Metastatic Field | After a character is hit, deals Quake DMG to the attacker, equal to 340% of the character's current Shield effect. This DMG cannot defeat the enemy. | After a character is attacked, deals Quake DMG to the attacker, equal to 420% of the character's Shield effect just before the attack. This DMG cannot defeat the enemy. |
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Divine Construct: Macrosegregation | At the start of the battle, characters gain a special Shield that can absorb DMG equal to 1% of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen in equal value. For every 2 turn(s), this will be removed, and then this special Shield can be regained. | At the start of the battle, characters gain a special Shield that can absorb DMG equal to 10% of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen by 130%. For every 2 turn(s), this will be removed, and then this special Shield can be regained. |
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Interstellar Construct: Shear Structure | Characters deal 10% increased Quake DMG to their target enemy, and enemies adjacent to it also take Quake DMG equal to 25% of DMG dealt to the target enemy. | Characters deal 15% increased Quake DMG to their target, and other targets also take Quake DMG equal to 30% of DMG dealt to the target enemy. |
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Interstellar Construct: Burst Lattice | When a character deals Quake DMG to an enemy target, there is a 65% base chance to cause the target to Bleed. | When a character deals Quake DMG to an enemy target, there is a 100% base chance to cause the target to Bleed. |
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Interstellar Construct: Solid Solution | Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 80% of the character's current DEF. | Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 120% of the character's current DEF. |
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Interstellar Construct: Safe Load | Shielded characters increase their ATK by 40% of the Shield effect on them, up to a maximum of 120% of their Base ATK. | Shielded characters increase their ATK by 60% of the Shield effect on them, up to a maximum of 160% of their Base ATK. |
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Interstellar Construct: Sanctuary | At the end of the turn, there is 80% fixed chance for characters to gain a Shield equal to 12% of their Max HP, lasting for 1 turn(s). | At the end of the turn, characters gain a special Shield that can absorb DMG equal to 15% of their Max HP, lasting for 1 turn(s). |
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Interstellar Construct: Quadrangular Pyramid | Increase the max DMG that can be absorbed by Shields created by characters by 30%. | When characters' gain a Shield, increases the max DMG that can be absorbed by the Shield by 35%. |
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Interstellar Construct: Hypoeutectoid | When a character provides Shields to allies, this character gains a Shield that can absorb DMG equal to 24% of the provided Shield for 2 turn(s). | When a character provides Shields to allies, this character gains a Shield that can absorb DMG equal to 36% of the provided Shield for 2 turn(s). |
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Construct: Assemble | Characters gain a 6% DEF increase for each Preservation Blessing, stacking up to a max of 6 time(s). | Characters gain a 8% DEF increase for each Preservation Blessing, stacking up to a max of 9 time(s). |
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Construct: Sentinel | Upon entering battle, characters gain a Shield equal to 16% of their Max HP, lasting for 2 turn(s). | Upon entering battle, characters gain a Shield equal to 24% of their Max HP, lasting for 2 turn(s). |
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Construct: Patch | After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 1 turn(s). | After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 2 turn(s). |
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Construct: Compensation | After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 14% of their Max HP, lasting for 2 turn(s). | After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 18% of their Max HP, lasting for 3 turn(s). |
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Construct: Firmness | Shielded characters take 16% less DMG. | Shielded characters take 24% less DMG. |
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Construct: Rotation | When a character gains a Shield, there is a 20% fixed chance to dispel 1 debuff that is currently placed on the character. | When a character gains a Shield, there is a 30% fixed chance to dispel 1 debuff that is currently placed on the character. |
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Construct: Burst | Increases the CRIT DMG of Shielded characters by 30%. | Increases the CRIT DMG of Shielded characters by 45%. |
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Construct: Concentration | Increases the CRIT Rate of Shielded characters by 16%. | Increases the CRIT Rate of Shielded characters by 24%. |
(*) Note: Interstellar Construct: Burst Lattice, Interstellar Construct: Shear Structure, and Interstellar Construct: Solid Solution are only obtainable after acquiring either Divine Construct: Resonance Transfer or Divine Construct: Metastatic Field, due to the need of the Quake effect.
Preservation Effects[]
Name | Description |
---|---|
Quake | Additional DMG dealt by specific Blessings of Preservation |
Amber | When a character with a Shield receives DMG that exceeds the max DMG that can be absorbed by the Shield, the excess DMG becomes invalid. This effect is removed after 1 activation. |
Achievements[]
There are 6 Achievements related to Preservation:
Name | Category | Description | Hidden | Version | ![]() |
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The Art of Loving | Universe in a Nutshell | Allies receive Shields 50 times in Simulated Universe | No | 1.0 | 5 |
For the Amber Lord | Moment of Joy | Win 10 battle(s) with a team that has 4 characters following the Path of Preservation | Yes | 1.3 | 5 |
Existence Precedes Essence | Universe in a Nutshell | Unlock 12 Blessing(s) of Preservation in Simulated Universe | No | 1.0 | 5 |
Millennium Bug in Amber | Universe in a Nutshell | Have 10 or more Blessing(s) of Preservation when clearing Simulated Universe | No | 1.0 | 5 |
Simulated Universe Wasn't Built in a Day | Universe in a Nutshell | When clearing Simulated Universe: Swarm Disaster with the Path of Preservation, apply Cornerstone to 8 domains of different types | Yes | 1.3 | 5 |
Homogeneous Nucleation | Universe in a Nutshell | In Simulated Universe: Swarm Disaster, roll the Audience Die: Preservation for a total of 100 times | No | 1.3 | 5 |
Other Languages[]
Language | Official Name |
---|---|
English | Preservation |
Chinese (Simplified) | 存护 |
Chinese (Traditional) | 存護 |
Japanese | 存護 |
Korean | 보존 |
Spanish | Conservación |
French | La Préservation |
Russian | Сохранение |
Thai | อนุรักษ์ |
Vietnamese | Bảo Hộ |
German | Die Bewahrung |
Indonesian | Preservation |
Portuguese | A Preservação |
Change History[]
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