Forgotten Hall 2.2
Start 13 May, 2024 04:00 (Server Time)
End 22 July, 2024 03:59 (Server Time)
Memory of Chaos [ ]
Memory Turbulence [ ]
Duration Effect Dream Within Dream Start: May 13, 2024 04:00:00 AMEnd: June 19, 2024 03:59:00 AM
After every attack launched by an ally, applies 1 stack of Memory Imprint to all allies. Allies in the Memory Imprint state deal 5% more DMG. This effect stacks up to 6 time(s). When Memory Imprint reaches max stacks, immediately regenerate 25% Energy for all allies. The Energy regenerated by this effect can exceed the target's Max Energy. Remove all Memory Imprints from all allies at the start of every wave or Cycle. A Song's True Theme Start: June 10, 2024 04:00:00 AMEnd: July 22, 2024 03:59:00 AM
Summons a Trotter at the beginning of each wave or Cycle. The Trotter will be defeated immediately after it is Weakness Broken. After the Trotter is defeated, Advance the attacker's action Forward by 100%, then apply Memory Imprint to all allies. Every stack of Memory Imprint increases ATK by 15% and Break Effect by 30%, up to a max of 5 stacks.
Dream Within Dream [ ]
Stage 1 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 68 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 2 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 70 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 3 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 73 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 4 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 75 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 5 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 78 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 6 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 80 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 7 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 82 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 8 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 85 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 9 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 88 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 10 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 90 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 11 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 92 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies[Note 1] Node 1 Node 2
Stage 12 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 95 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies[Note 2] [Note 3] Node 1 Node 2
A Song's True Theme [ ]
Stage 1 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 68 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 2 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 70 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 3 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 73 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies[Note 4] Node 1 Node 2
Stage 4 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 75 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 5 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 78 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 6 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 80 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 7 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 82 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 8 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 85 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies[Note 5] Node 1 Node 2
Stage 9 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 88 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 10 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 90 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Stage 11 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 92 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies[Note 6] [Note 7] Node 1 Node 2
Stage 12 [ ]
General Information Maximum Cycles: 30 Enemy Levels: 95 Recommended Types (Node 1) : Recommended Types (Node 2) : Objectives Win with at least 10 Cycle(s) left Win with at least 20 Cycle(s) left No more than 0 downed character(s) Enemies Node 1 Node 2
Notes [ ]
↑ In Node 1, Svarog's Base HP is increased to 162.5% his normal Base HP.
↑ In Node 1, Gepard's Base HP is increased to 218.1818% his normal Base HP, and his Toughness is increased by 20 .
↑ In Node 2, Kafka's Base HP is increased to 200% her normal Base HP.
↑ In Node 2, Yanqing's Base HP is increased to 166.6666% his normal Base HP.
↑ In Node 2, Yanqing's Base HP is increased to 166.6666% his normal Base HP.
↑ In Node 1, Svarog's Base HP is increased to 162.5% his normal Base HP.
↑ In Node 2, Gepard's Base HP is increased to 218.1818% his normal Base HP, and his Toughness is increased by 20 .
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