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Honkai: Star Rail Wiki

Memory of Chaos[]

Memory Turbulence[]

DurationEffect
Dream Within Dream
Start: May 13, 2024 04:00:00 AM
End: June 19, 2024 03:59:00 AM
After every attack launched by an ally, applies 1 stack of Memory Imprint to all allies. Allies in the Memory Imprint state deal 5% more DMG. This effect stacks up to 6 time(s). When Memory Imprint reaches max stacks, immediately regenerate 25% Energy for all allies. The Energy regenerated by this effect can exceed the target's Max Energy.
Remove all Memory Imprints from all allies at the start of every wave or Cycle.
A Song's True Theme
Start: June 10, 2024 04:00:00 AM
End: July 22, 2024 03:59:00 AM
Summons a Trotter at the beginning of each wave or Cycle. The Trotter will be defeated immediately after it is Weakness Broken.
After the Trotter is defeated, Advance the attacker's action Forward by 100%, then apply Memory Imprint to all allies. Every stack of Memory Imprint increases ATK by 15% and Break Effect by 30%, up to a max of 5 stacks.

Dream Within Dream[]

Stage 1[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 68
  • Recommended Types (Node 1): WindImaginary
  • Recommended Types (Node 2): Physical
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 2[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 70
  • Recommended Types (Node 1): FireLightning
  • Recommended Types (Node 2): PhysicalImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 3[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 73
  • Recommended Types (Node 1): IceLightning
  • Recommended Types (Node 2): FireWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 4[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 75
  • Recommended Types (Node 1): LightningQuantum
  • Recommended Types (Node 2): Wind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 5[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 78
  • Recommended Types (Node 1): PhysicalFire
  • Recommended Types (Node 2): IceImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 6[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 80
  • Recommended Types (Node 1): WindImaginary
  • Recommended Types (Node 2): Physical
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 7[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 82
  • Recommended Types (Node 1): FireLightning
  • Recommended Types (Node 2): PhysicalImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 8[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 85
  • Recommended Types (Node 1): IceLightning
  • Recommended Types (Node 2): FireWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 9[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 88
  • Recommended Types (Node 1): LightningQuantum
  • Recommended Types (Node 2): Wind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 10[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 90
  • Recommended Types (Node 1): PhysicalFire
  • Recommended Types (Node 2): IceImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 11[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 92
  • Recommended Types (Node 1): FireLightningWind
  • Recommended Types (Node 2): FireQuantum
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies[Note 1]
Node 1

Weak to FireWeak to LightningWeak to WindSvarogBoss Enemy Svarog

Node 2

Stage 12[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 95
  • Recommended Types (Node 1): Lightning
  • Recommended Types (Node 2): PhysicalImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies[Note 2][Note 3]
Node 1

Weak to PhysicalWeak to LightningWeak to ImaginaryGepardBoss Enemy Gepard

Node 2

A Song's True Theme[]

Stage 1[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 68
  • Recommended Types (Node 1): PhysicalImaginary
  • Recommended Types (Node 2): IceWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 2[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 70
  • Recommended Types (Node 1): PhysicalQuantum
  • Recommended Types (Node 2): LightningImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 3[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 73
  • Recommended Types (Node 1): PhysicalFire
  • Recommended Types (Node 2): LightningWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies[Note 4]
Node 1


Node 2

Stage 4[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 75
  • Recommended Types (Node 1): IceWind
  • Recommended Types (Node 2): PhysicalFire
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 5[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 78
  • Recommended Types (Node 1): FireIce
  • Recommended Types (Node 2): LightningImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 6[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 80
  • Recommended Types (Node 1): PhysicalImaginary
  • Recommended Types (Node 2): IceWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 7[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 82
  • Recommended Types (Node 1): PhysicalQuantum
  • Recommended Types (Node 2): LightningImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 8[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 85
  • Recommended Types (Node 1): PhysicalFire
  • Recommended Types (Node 2): LightningWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies[Note 5]
Node 1


Node 2

Stage 9[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 88
  • Recommended Types (Node 1): IceWind
  • Recommended Types (Node 2): PhysicalFire
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 10[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 90
  • Recommended Types (Node 1): FireIce
  • Recommended Types (Node 2): LightningImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 11[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 92
  • Recommended Types (Node 1): FireWind
  • Recommended Types (Node 2): PhysicalImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies[Note 6][Note 7]
Node 1

Weak to FireWeak to LightningWeak to WindSvarogBoss Enemy Svarog

Node 2

Weak to PhysicalWeak to LightningWeak to ImaginaryGepardBoss Enemy Gepard

Stage 12[]

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 95
  • Recommended Types (Node 1): PhysicalLightning
  • Recommended Types (Node 2): FireLightning
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1

Weak to PhysicalWeak to FireWeak to IceArgentiBoss Enemy Argenti

Node 2


Notes[]

  1. In Node 1, Svarog's Base HP is increased to 162.5% his normal Base HP.
  2. In Node 1, Gepard's Base HP is increased to 218.1818% his normal Base HP, and his Toughness is increased by 20.
  3. In Node 2, Kafka's Base HP is increased to 200% her normal Base HP.
  4. In Node 2, Yanqing's Base HP is increased to 166.6666% his normal Base HP.
  5. In Node 2, Yanqing's Base HP is increased to 166.6666% his normal Base HP.
  6. In Node 1, Svarog's Base HP is increased to 162.5% his normal Base HP.
  7. In Node 2, Gepard's Base HP is increased to 218.1818% his normal Base HP, and his Toughness is increased by 20.

Navigation[]

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