Fate/Back to the Age of Silence is the second part of the Trailblaze Continuance chapter Sweet Dreams and the Holy Grail. It automatically begins after completing Fate/Night in Dreamland.
Steps[]
- Head to the Clock Studios Theme Park
- Stay away from the shady TV
- Escape Assassin's Noble Phantasm
- Investigate the strange "body"
- Discuss with Aventurine about your next step
- Defeat Chainsaw Skott
- Find a way to leave here
- Breach Grady's Zone
- Follow the notes' guidance
- Defeat the "Invincible" Skott
- Find your lost friends
- Follow Saber's guidance
- Find the lost Robins
- Use Hanu TV to return to your normal form
- Find the lost Robins
- Find Boothill to discuss the situation
- Defeat Old Clockie
- Head to the deepest part of the space station
- Defeat Aventurine
- Find Grady's true body
- Head to the stage for final battle
Gameplay Notes[]
- A portion of this mission is considered a challenge, and pressing Esc offers the option to "Pause and Save" or "Quit Completely" to exit.
- If "Quit Completely" is selected, the section may be restarted through the Mission menu.
Dialogue[]
Head to the Clock Studios Theme Park[]
Mission DescriptionSince (Trailblazer) never texted the Cowboy, what exactly is waiting at the theme park?
- Robin: It's unusually quiet. No sign of Mr. Boothill or the enemy who lured us here.
You shouldn't have said that.
Be on guard for any black luxury speedster.
Saber's a knight who gives her all too.- Saber: I'll protect everyone to the best of my ability. Please don't stray too far from me. But with the enemy in the shadows and us out in the open, even the greatest caution can't guarantee our safety.
- Saber: In a wide-open area like this, if the enemy sends Archer to attack from range, we'll lose the initiative and be at a serious disadvantage.
- Miss Note: From what I know of Old Oti, he's the type to hire the lowest scum as his pawn, summoning the most wicked Servant to eliminate anything in his way.
- Miss Note: Haven't you noticed? Since earlier, our voices vanish when we speak.
- Robin: *Clears throat*
- Robin: That's true... Could it be the enemy's so-called Noble Phantasm?
- Saber: More importantly, everyone, I have a question. In this world's history, is it possible for a non-primate to become a Heroic Spirit? Say, a billboard? Or maybe a TV?
- Robin: If it were an Intellitron... that's at least plausible. But a billboard? A TV...?
- Saber: Then what's that thing up ahead...?
- A TV, appearing out of nowhere, turns its polished rear to the crowd.
- Mysterious TV: Creak, creak, creak.
- Robin: It's obviously a trap...
Let's stay back and observe for now.
Don't go near it.
Scan the surroundings and look for anything unusual.- Saber: If this is a decoy, the real enemy's probably lurking nearby, waiting for us to take the bait. We should steer clear of this trap.
Stay away from the shady TV[]
Step DescriptionWould you step on a rainbow-coated interstellar antimatter mine? Likewise, would you go near a TV that's obviously a trap?
- (Approach the marked location or leave the television area)
- A frigid force drags you violently back to where you started. And then, a voice you know all too well murmurs by your ear.
- Skott: You want to leave after entering Boss Skott's turf? In your dreams!
I knew it was you.
Why does it sound like a dog barking?- Robin: Skott? The IPC Specialist who does those bionic voice impressions?
- (Trailblazer): Unbelievable. Skott's really made a name for himself, even the acclaimed Robin knows who he is.
- (Trailblazer): ...Alright, I'm the one who told her. Can't a (guy/
gal) share a few wild travel stories with (his/ her) friends every now and then? - The brief silence that lingers between you was enough to convey every ounce of fury and exasperation from this old acquaintance.
- See? Always so hasty.
- The battered TV wobbles, buzzing with static noise. But alas, this is a silent film. You can't hear a single crackle of the snowflakes.
You're on TV, bro!- Boothill: Seriously? It's not the time for this!
- Boothill: Watch out for his Servant! That guy turned this whole place into—
- Assassin: Supporting characters with no voice dubbing shouldn't waste the audience's time with your lines.
- Assassin: Ready... ACTION!
Escape Assassin's Noble Phantasm[]
Step DescriptionCome now, come and savor this chilling show, crafted just for you — a silent horror all your own.
- The Silent Stage: Act I
Midnight Chainsaw Rhapsody
Lead Actors
Skott
- Director's Cut OST: You all wake in a sealed chamber, the TV's static crackle singing death's lullaby.
- Director's Cut OST: Separated from your Servants, you run into another pair of familiar enemies. As for your cowboy and songstress companions? Vanished without a trace.
- (Trailblazer): Why are you here?
- Aventurine: Skott sent a scam text to Mr. Boothill in your name, and you know how that goes.
That punk doesn't even bother switching up his tricks.
Don't tell me he's got a crush on me.
Let me think... how will he bark this time?- Aventurine: Forget that third-rate nobody, what I really want to know is: Where did he send our Servants? Splitting up in a horror movie? That's a death flag. Let's figure out what we're dealing with here.
- Aventurine: That monster in the room sure is an eyesore.
Investigate the strange "body"[]
Step DescriptionMidnight Chainsaw Rhapsody
Synopsis: A crew from IPC gets sent to a remote planet for vacation. But the resort land in turns out to be one of the IPC's off-world prisons. Back in the day, countless inmates died here, crushed by cruel guards and brutal labor. Just like this very Penacony.
Now, the vengeful ghosts have sealed off the hotel exits, hell-bent on dragging those IPC dogs to the grave!
Hah, finally! Someone let this director finish his pitch for once.
Investigate the body- Director's Cut OST: A nameless corpse lies before you, don't ask why it's still twitching. More importantly, you find no clues on it, but I've got a little hint for you all.
- Director's Cut OST: "You are employees of the Interastral Peace Corporation. To reward your outstanding performance this year, the IPC has organized a special vacation at a hotel."
- Director's Cut OST: "But when you arrive, the hotel is completely empty. As midnight strikes, its true nature is revealed. This place—"
- Man Outside the Door: This is already the fifth room. Hey! Can you hear me? Tsk. What a bunch of troublesome fools.
- Saber: I can't believe that even you fell for it, Archer.
- Archer: Just so we're clear, I was against this from the start. But those two blockheads insisted on investigating.
- Archer: Now it's three blockheads. Masters of an otherworldly Holy Grail War, and not a hint of caution among them... That's how I end up with frown lines.
- Director's Cut OST: Isn't it a little late for to say all that? Listen carefully, "This place—"
- Saber: This Holy Grail War is strange indeed. It's my fault, I have failed as a Servant. I should've kept my Master away from this trap.
You two, over here!
I'm locked inside this room!
Right on cue.- Saber: Master? I saw your subtitles! I'll find a way to get you out!
- Archer: Hold on. If I were the enemy, I'd disguise myself as a Master and wait just behind that door for the perfect ambush.
- Aventurine: Archer, listen to my voice! It's obviously me, right?
- Archer: Sorry, this is a silent film. All I see is a line of subtitles under the door, with the name "Aventurine" slapped on it. If you want to prove you're really my Master, you'll have to spill ten humiliating secrets that only my real Master would know.
- Aventurine: You really don't know who I am?
- Director's Cut OST: Will this ever end!? This is a horror film, people! Background characters, start acting scared!
- Director's Cut OST: "This place was once an IPC prison, where criminals were banished. Its deadly traps ensured none escaped. Now, the inmates have passed, leaving only bloodthirsty, vengeful spirits."
- Aventurine: I've wanted to ask this since your first line. Why target the IPC Workers?
- Director's Cut OST: Back when this was still a prison, the IPC scoundrels turned it into a living hell. What do audiences love most? Watching those criminals suffer.
- Director's Cut OST: Saw off someone's leg, and the door unlocks automatically. But, if nothing happens after a system hour—
- Director's Cut OST: BOOM! The room explodes. You, the guests, will also go up in flames.
- Aventurine: I know this one! "The room you can't leave unless you do a particular thing!" It's one of the classic tropes from Penacony's vintage horror flicks!
Aren't we a little off-topic?
You watch rather wild films...- Director's Cut OST: By Xipe! I did not expect someone your age to know that much about Penacony's early dream bubble cinema. You have a bright future ahead.
- Director's Cut OST: That's right! I was the one who gave the world my genius vision with my first film in Penacony's early days!
- Archer: So this "Noble Phantasm" is based on that? This guy's really getting carried away and started babbling... Nice work, Master.
- Aventurine: No wonder the scene feels so awkwardly shoved in. Now it all makes sense. Randomly cobbling together old-school horror tropes? Yeah, not exactly groundbreaking.
- Aventurine: Take that "sawing off someone's leg" bit. Originally, the protagonist was restrained by ferrofluid shackles, and had no choice but to cut their own leg off. But here? It's just a lazy copy-paste.
- Director's Cut OST: Kid, I take back every compliment I said about you. Your screams will be played on loop in the most conspicuous spot at Grady Films.
- Director's Cut OST: ...
- Saber: Revealing your True Name on purpose. Let me guess, just part of your dramatic flair, huh?
- Skott's Voice: Y—You fool! How did let your True Name slip like that? Isn't that supposed to be a Heroic Spirit's greatest weakness? Assassin!?
- Grady: Uh... don't panic, Producer. I'm not some legendary hero or anything like that. Just ask them. What does "Grady" even mean in Penacony?
Who are you?
I've only heard of Clock Studios...
...And Himemia Films.- Grady: As expected. Soon, you'll see who Penacony's greatest director is. For now, I'll slip behind the scenes.
- Director's Cut OST: So, what will it be? Self-sacrifice? Or will you turn your blades at each other right before my eyes? Take what little time you have left and talk it over. But keep stalling, and well — tick, tock... BOOM.
Discuss with Aventurine about your next step[]
Step DescriptionTo chop the left leg, or to chop the right — that is the question.
- (Talk to Aventurine)
- Aventurine: Oh, you finally meet a kindred spirit, and I don't get any fan benefits?
- Archer: Master, you heard him. Pick a leg, left or right? Honestly, if I could get a bonus, I'd rather go for the arm with the Command Spells.
- Aventurine: Hey! You're my Servant, remember? At least consider cutting off (Trailblazer)'s leg instead!
- Aventurine: Wait, old pal. Don't give me that look! I was kidding.
- Saber: Everyone, don't dance to his tune. Don't let him pull us along. The more chaos he sows, the calmer we have to be.
- Director's Cut OST: Still not turning on each other yet? Room's about to blow!
I'll have to saw off my leg.
Saw off Aventurine's leg.
What class are you? Bomber?- Archer: Let's vote. I vote for my flamboyant Master.
- Saber: Hey, no need to egg things on. You already figured out the real answer, didn't you?
- Saber: A sealed room. A bomb about to go off. It sounds dramatic, but...
- Saber: Rationally speaking, as a Servant, wouldn't it be easier to just cut the door down? Master, please take two steps back.
- The sword-wielding girl unleashes a fierce shout. Crack! The lock splits, and the door creaks open.
- Saber: Master, stay close to me. I don't know what that Assassin plans to do next... But it's still dangerous here.
- Director's Cut OST: Using brute force in a horror film? Heroic Spirits from another world clearly have no sense of art!
- Director's Cut OST: A blonde beauty like you. Shouldn't you be screaming for help and waiting for the hero to save the day?
- Saber: Skulking Assassin, once I reach you, scream all you want, call for anyone to save you.
- Director's Cut OST: Then you'd better reach me first! Thanks to your recklessness, "the hotel's chainsaw spirit has been awakened by the noise." Protagonist, take the stage!
- Chainsaw Skott: Kekekeke... Trying to run? Did I, the protagonist, ever gave you permission to run!?
What are you? A piece of gum stuck to my shoe?- Chainsaw Skott: As the star of this film, I'll be the one to personally tear you all apart, limb by limb!
Defeat Chainsaw Skott[]
Step DescriptionOriginally, I wanted special effects that seemed like they crawled right out of the TV screen, but the filming conditions in the prison didn't quite allow for that. What a shame... Don't worry, I got this in the remake!
- (Begin battle against

Chainsaw Skott ×1) -
- Chainsaw Skott: You see these chainsaws in my hands? With Assassin's power, these two poisoned saws can cut three times in the blink of an eye! That's six cuts in one go!
- Chainsaw Skott: With my "Concealed Sword: Chainsaw Reversal," you won't escape me even if you turn into a swallow!
- (Near the end of the battle)
-
- Chainsaw Skott: I'm not...
- (After the battle)
- Grady: This... What kind of evil spirit gets beaten to pulp by its victims? ...Ugh, forget it. Producer, take five. We'll be needing you again later.
- Chainsaw Skott: Wait—!
- Director's Cut OST: So this is the power of Heroic Spirits from another world? ...Hmph. Figures. Penacony's just a backwater speck with ten Amber Eras. With no real legend or history, of course we pale in comparison to true heroes.
- Director's Cut OST: But that's also why you're going to lose. I'll take each of you runaways, one by one, and turn you into obedient extras for my film.
- Aventurine: Pray tell, does anyone look like they're running from you?
- Director's Cut OST: Don't get ahead of yourselves. Act Two is about to begin.
- After a brief pause, you exchange the information you've gathered with one another.
- Boothill, Robin, and Miss Note are all still missing. Skott and his Servant could strike again at any time.
- Saber: So they're giving us time to breathe, huh? Guess they're pretty confident about their trump card.
- Saber: Archer's Master, you seem very familiar with films. What do you know about this Grady?
- Aventurine: I've only heard the name before. The guy was some terrible director back in Penacony's early days. He cranked out a ton of cheap horror silent films and was a master of interesting commercial gimmicks.
- Aventurine: But people in Penacony forgot about his name ages ago. I only found the film he used to trap us through sheer luck — picked it up at an interstellar junk market.
- Saber: So... we're dealing with a total nobody? That's not good.
- Aventurine: What makes you say that?
- Saber: As Heroic Spirits who left a mark in history, our legends usually hint at our greatest weaknesses — like that one warrior who bathed in the river of the underworld and became invincible except for his heel.
- Saber: I was hoping you'd know something about that person's past. But turns out he's just some washed-up no-name that even you folks have not heard about.
- Aventurine: Fits right in with Mr. Skott, doesn't it? A pair of nobodies with shady tricks up their sleeves.
- Saber: Still, I've got this feeling... even if they've got the upper hand now, they've got no real way to finish us.
We're all just fine for the time being.
Tricksters never pack much of a punch anyway.- Saber: Right. He was a film director in life. That means he's not gonna suddenly become a powerhouse after turning into a Heroic Spirit.
- Saber: His Noble Phantasm proves it. He built it off one of his old horror flicks — basically a Reality Marble. Though it's a rare ability, it feels more like a trap, one that only ensnares its victims.
- Aventurine: ...But if the trap can't hurt the prey, then it's the hunter who'll be in trouble.
- Saber: Now he's got three Servants in his stomach, while the strongest fortresses always fall from the inside.
- Archer: ...You really do have the mind of a leader, always so sharp on reading the situation.
- Archer: I'd better pull my weight too. He might not have an obvious weak spot, but if we can find Assassin's true body and let my arrows give him a proper haircut, that Reality Marble of his would no longer exist.
- Aventurine: *clap hands* Sounds like everyone's got their sights set.
- Aventurine: (Trailblazer), I know I've butted heads with the Express Crew before, but that was just a difference in perspective. As for this time, I've got no interest in the Holy Grail. My boss is more concerned about what Old Oti has up his sleeve.
- Aventurine: If you're willing... maybe we can actually work together this time?
Deal.
It all comes down to how you perform.- Saber: You see that, Master? Looks like Miss Robin's alliance is starting to come together. This army has a goal, and now it's time to move.
- Saber: We saw the exit on the way in. Let's head that way while we still can.
Find a way to leave here[]
Step DescriptionYes, that's cool, I like actors who actively explore the scene.
- (Approach the marked location)
- Archer: Hmph... An endless corridor. A layout completely different from before. What an annoying Bounded Field.
- Archer: If we can't bring this space to calm, we might never find a way out.
Breach Grady's Zone[]
- (Investigate the note in the corridor, optional)
Investigate
- (Quick Read)
Prison Gazette: Issue 13 - Screams, Blood, and Entertainment — An Exclusive Interview with the Creator of Midnight Chainsaw Rhapsody
Written, directed, and starring Grady himself, Midnight Chainsaw Rhapsody makes history as Asdana Prison's first film, now boasting over a million viewers. On this occasion, we tracked down director Grady to discover how he achieved such remarkable success.
Reporter: The creation of dream bubble movies is a revolutionary technology. Developing such an innovation in prison seems especially challenging. How did you create this entirely new technology from scratch?
Grady: It all started when I was washing my face. I spotted dreamscape memoria residue on the mirror and had a revelation — dreams might be hard to grasp, but the memoria that hold them can be controlled.
If I could build a machine to stabilize memoria while they held dream imagery and then capture them, I'd essentially have a dream camera! Luckily, I knew a little about machine repair from before my imprisonment. I collected discarded parts from around the prison and spent about a year or two experimenting until I finally created this little contraption.
Reporter: What inspired you to make movies in prison? And why horror films specifically?
Grady: Initially, I just recorded dream scenes with my device, but that got old pretty fast. Then █████ suggested, "Why don't you make a movie? You've got nothing but time." Entertaining yourself gets dull eventually, but bringing some thrill to our dreary prison life though...
Filming in the Synesthesia Dreamscape proved tricky at first. I thought dreams would let me create anything I wanted, but memoria typically behaved in one of two extremes. They're either too stable, just like reality, forcing us to manually create props and sets, or, too chaotic, like jelly, where an actor's face could transform nine times within one second. Dreams were so unpredictable that we ended up shooting many scenes on physical sets in the actual prison.
As for why horror films: First, they're relatively cheap to make with fewer technical demands. Second, after toggling between prison life and nightmares for so long, I figured people needed something more thrilling. And honestly, the very last thing I did before imprisonment was watching a horror movie in a theater. I only got halfway through before IPC Dogs dragged me onto their ship. Perhaps making horror films is my way of finishing that interrupted movie.
...
(A roughly produced newspaper, widely distributed during the prison era, secured publishing rights after Ozaka bribed prison officials)
- (Approach the marked location)
- Saber: Feels like we've just looped back to where we started...
- Archer: If we don't find some kind of countermeasure, we could be stuck running in circles forever. Master, why not leave some of your chips and dice behind as markers?
- Aventurine: You don't need to remind me of that. I've already tried it... But didn't expect Grady to be such a greedy money-grubber.
- Director's Cut OST: Hey, hey! Don't go throwing shade, extra boy! I was just cleaning up the set as usual. Gotta make sure random props don't ruin the scene.
- Director's Cut OST: The next scene is all about IPC employees trapped in a haunted hallway and cursed to suffer forever.
- Director's Cut OST: Nowhere to escape, and no one will ever come to help. In here, any struggle is just wasted effort.
- Aventurine: Is that... Miss Robin's singing?
- Saber: Grady, looks like you forgot that you didn't only trap US in your Noble Phantasm.
- Aventurine: That's what you get for cutting the budget, Grady. While you're busy writing, directing, and starring as yourself, Miss Robin already found the way out on the other side of the set.
- Saber: Everyone, follow the music!
Follow the notes' guidance[]
Step Description*sigh* Shame we had to meet in a place like this. Otherwise, a little music wouldn't hurt.
- Director's Cut OST: Producer! You useless piece of junk! I sent you to ambush two mere low-threat characters, how did you still mess that up?
- Director's Cut OST: And this music... Why can't my Noble Phantasm suppress it?
- Aventurine: Looks like you've been dead for too long. Forgot your own trade, huh? Even in the silent film era, movies had soundtracks.
- (Investigate the note in the corridor, optional)
Investigate
- (Quick Read)
Grady Films Anniversary Special - Now dominating 45% of Penacony's local film market, Grady's entertainment company stands as the city's most successful. As times change, we sit down with Mr. Grady once more, will he deliver another unexpected perspective?
Reporter: You established the Grady company while still in prison. How did you convince the company inspector to allow an inmate to form a business behind bars?
Grady: For most IPC Dogs, it comes down to one thing — profit. When prisoners were awake, IPC's Nickodeum Cinemas successfully drained what little money inmates had. But dreams? Well, before they realized what was happening, my lawyer friends had already put my name on the dream bubble movie technology patent.
They wanted to squeeze every last coin from prisoners' savings into their own pockets. So they set up a company under my name and made me chairman. Of course, the actual person in charge was our "dear" inspector, McCoy Tyner.
Reporter: You faced plenty of criticism as an IPC puppet back then. But today's Grady Films is practically a brand-new company, wouldn't you say?
Grady: Yes, all thanks to Mr. McCoy's excessive confidence. He actually gave me, the so-called honorary chairman, a dividend share, treating it like spare change. So prisoners' savings, which should have flowed 100% back to the IPC, now had a tiny stream diverted to me. Though barely significant, that money successfully helped fund the initial stages of Penacony's "War of Independence."
McCoy died while trying to crush the rebellion, and the original Grady company became history. But the Nickodeum Cinemas and assets he left behind formed the foundation for rebuilding our film industry later. In that sense, I should be grateful to him, especially for dying when he did.
Reporter: Beyond importing excellent films, Grady Films has fostered many local talents. As competition intensifies, what wisdom would you share with the next generation?
Grady: Make films with passion, not opportunism. I hope future Penacony creates its own universally famous masterpieces that belong truly to us.
I also extend a warm invitation to dreamweaving technology specialists to join Grady Films. Help us improve our still-evolving dream bubble movie technology and create better experiences for audiences everywhere.
- Now dominating 45% of Penacony's local film market, Grady's entertainment company stands as the city's most successful. As times change, we sit down with Mr. Grady once more, will he deliver another unexpected perspective?
- (Approach the marked location)
- Director's Cut OST: A gentle force of Harmony floats through the tight space. At its heart, two singers light the way for the lost.
- Director's Cut OST: But at the same time, evil spirits approach them, determined to shred and consume these visitors from beyond the sky!
Miss Robin! Watch out!
You coward, pick on someone your own size!
By my Command Spell —- Director's Cut OST: Whatever you have in mind, it's already too late.
- In a blur too fast to track, Miss Note grabs the attacking monsters and viciously smashes their head into the floor.
- "Oh no! My cathode ray tubes! Ahh! Don't hit my screen with your microphone! Ow!" Clunk clunk clunk, bang bang bang.
- Honestly, that might be the first R-rated scene in this whole movie. You start to wonder if Robin actually summoned a Berserker.
- Miss Note: That's it? The guards back in Asdana Prison were tougher than these things.
- Director's Cut OST: Bravo! Truly Penacony's brightest bloom — brilliant in both drama and action.
- Miss Note: This terrible wardrobe, the nonsense plot... No one else could've cooked this up but you, Grady.
- Miss Note: I spent so much effort clawing my way out of the grave, so quit burning my eyes with your bargain-bin flicks!
- Director's Cut OST: Of course... real directors know when to leave the stage to the actors.
You're all okay... thank goodness.
I watched a free concert.
Miss Note... is so cool
You and Grady seem to have a bit of history...
- Miss Note: Let's just say... it was unpleasant.
- Saber: We meet again. As a Caster, your combat style... was quite a surprise.
- Saber: Can't say that counted as a fight between mages... Guess people in Penacony really have a broad definition of Caster.
- Archer: Really? I thought it was pretty normal.
- Saber: An Archer dual-wielding swords isn't qualified to talk about this.
- Robin: I managed to feel out the right path using the power of Harmony, all thanks to Miss Note's protection.
- Robin: ██████, I saw you covering me in that fight. Even if you can't say your name... I know you must be someone great. I believe in that wholeheartedly.
- Miss Note: Master, this cannot change the present situation. Without a True Name, I'm just a weak Iris Family artist.
- Saber: No. The way you shielded your Master just now proves you're an exceptional Servant.
- Miss Note: You'll never understand the despair when even your name is taken away, and you've been wrung dry of all worth.
- Director's Cut OST: Exactly. Powerless. Barely able to protect her Master, let alone win this Holy Grail War.
- Director's Cut OST: Then why not work with me again... like before? ███, Mr. Oti can grant you all your wishes.
- Miss Note: Shut up! You're a fool with less artistic taste than an automatic instrument! Your work doesn't even have the artistic value of a ruined roll of film!
- Miss Note: *heavy sigh* ...Sorry, Grady. That was a bit harsh. But why are you serving that opportunistic fat old fart?
- Hiding somewhere off-screen, Grady sighs too, his voice full of melancholy...
- Director's Cut OST: Because he summoned me, of course. Even in death, forgotten by the world... Penacony clutches our souls like a miser. But hey, sweetheart — at least we have a chance to rewrite our past failures this time.
- Director's Cut OST: This gloom won't do! Let's kick off the final act of Midnight Chainsaw Rhapsody! The true evil awaits at the end of this haunted hotel!
Defeat the "Invincible" Skott[]
Step DescriptionWith these abilities, if I had a slightly more decent Master, I'd have already won.
- Aventurine: Whoa, the director really went all-in this time.
- Thousand-Faced Skott: Grady... is this what you meant by "giving me more power"?
- Grady: The surviving protagonist finally reaches the heart of the hotel. The evil spirit appears through the screen. Then, I gather all the lights and effects on you, "shaping" you into an invincible monster.
- Grady: Lyndon Skott, you'll become a legion of evil spirits, a horror icon etched in movie history!
- Thousand-Faced Skott: I'm all FIRED UP! (Trailblazer)! Now... I will take back everything you took from me. You shall pay tenfold... No. A thousand fold!
- Saber: Honestly, the way this guy keeps coming for you? Even the wildest British hounds would call it obsessive. Master, what did you do to him?
Just some private disagreements...
- Thousand-Faced Skott: Private disagreements? You ruined my life! You made me bark and oink and face a demotion, moving from one puny post to another in the cosmos in despair and misery... And this is what you call it? "Private disagreements"!?
Look, I was young and didn't know what I was doing...
- Thousand-Faced Skott: Young and didn't know what you were doing? You ruined my life! You made me bark and oink and face a demotion, moving from one puny post to another in the cosmos in despair and misery... And this is what you call it? "Young and didn't know what you were doing"!?
Is it still possible... To make it up to you now?
- Thousand-Faced Skott: Make it up to me? You ruined my life! You made me bark and oink and face a demotion, moving from one puny post to another in the cosmos in despair and misery... And this is all you have to say? "Make it up to me"!?
- Thousand-Faced Skott: (Trailblazer)... and your little entourage of extras... you won't get to be cocky for much longer...
- Thousand-Faced Skott: The power inside me is breaking out, trying to be free! One Skott, two Skotts, three Skotts... Omph, my scalp is scratchy. Two got stuck in there.
- Grady: Master, your line! Say your entrance line!
- Thousand-Faced Skott: Fear me, mortals! For I am everywhere! In your dreams, in your shadows, right behind your back! Now I, the lord of the wolfpack, the Thousand-Faced Skott, will devour all!
- (Begin battle against

Thousand-Faced Skott ×1) -
- Wrathful Skott: I've got seven ways to end your lives. Seven!
- Envious Skott: Let me show you the overwhelming strength in numbers!
- (After Thousand-Faced Skott's HP is reduced to 50%)
-
- Greedy Skott: Skott, don't you think you've messed this one up?
- Arrogant Skott: Shut it. Weren't you just getting your butt kicked a moment ago?
- (After the battle)
- Serious Skott: We are gathered here today to commemorate the many Skotts, who have sacrificed their lives again and again...
- Stubborn Skott: If those dead weights weren't dragging me down, I'd have won ages ago!
- Aloof Skott: The true lone wolf walks alone. Only weak rabble sticks together.
- Stubborn Skott: Coward! You've been hiding at the back all this time. Even my eyelashes did more work than you.
- The Skotts start bickering and tossing blame around. What a scene.
- Saber: Ugh, fighting someone like this? There's no honor in it.
- Multiple Skott: Grady! Do you still even want the Holy Grail? Go change the script on the fly! Move the stage props! Give me more power... let me crush them all! Crush them in the palm of my hands like a true villain!
- Grady: Sorry, Mr. Skott. I was wrong about you.
- Grady: You're a natural comedian who's only good at playing comical characters. Dropping you into a horror flick? That's not just a miscast, but an insult to the lens.
Great minds think alike.
Actually, I think that was being generous.
Hey! Don't insult my little ray of sunshine!- Multiple Skott: Grady! Are you trying to betray me? Don't forget, I am your Master. With my Command Spell, you'll have to — ribbit? Ribbit, ribbit? Ribbit? ribbit!
- Grady: Trying to dominate me in my set with just three Command Spells? Mr. Skott, consider yourself fired.
- Director's Cut OST: Apologies, cast and crew — you had to witness that little meltdown between director and actor. Underestimating the power of Harmony was on me. I also shouldn't have brought you all together.
- Director's Cut OST: So, I'll be more thoughtful with your stage entrances next time. I look forward to hearing your piercing screams all over again in our next film.
Find your lost friends[]
Step DescriptionA Haunting of Clocks
One, two — notes trap your dreamscape.
Three, four — wolves hunger for the tears' taste;
Five, six — the revolver clicks between your brows.
Seven, eight — the ticking clock won't wait;
Nine, ten — the spirits are coming to your face.
- The Silent Stage: Act II
A Haunting of Clocks
Lead Actors
???
- Archer: Did we just... leave his Reality Marble?
Something's off.- Director's Cut OST: "Each night, the Clockland will reveal its unknown side."
- Director's Cut OST: "As the protagonist, you open your eyes and find yourself trapped in a nightmare with no exit. And now... a terrifying enemy is standing right beside you."
- Archer: Knowing we're allies, you still go out of your way to stir up trouble and sow discord?
- Director's Cut OST: Mr. Archer, you don't strike me as someone married to a contract. Wouldn't it be smart to take this "split-up operation" and eliminate a rival for your Master?
- Archer: I might give it a thought.
Don't let him get in your head!
*ribbit* Saber, help me!
Bring it on, I'm not scared.- Archer: "Should I kill (him/
her)?" I turned that question over twelve times before you woke up. If I had decided to act, you wouldn't even get the chance to open your eyes. - Director's Cut OST: Too bad. I thought you were smarter than this. Guess you'll have to suffer for it.
- Director's Cut OST: "The wicked Watchmaker brought from hell evil spirits that wield different curses, disguised as harmless amusement park mascots. They drag victims into sleep and torture their souls for eternity."
- (Trailblazer): Excuse me! I'm the director at Clock Studios — do you own the rights to our Clockie?
- Director's Cut OST: Don't worry. Mr. Oti's PR team will handle it. I used to dream of turning Clock Studios Theme Park into my own nightmare park. Who knew I'd get my wish this way?
- Director's Cut OST: It's even more satisfying than biting into a triple-stuffed Stargazer's Pie. Soak it in, dear character, until...
- Director's Cut OST: YOU BECOME TOYS FOR THE EVIL SPIRITS!
- Archer: If you're just gonna stand there, I might take Assassin's advice and write you out early.
- Archer: Come on. According to that great director, it's time for us to be tortured by the evil spirits.
- (Go to mission target)
- (Trailblazer): (That person up ahead... is that Miss Note?)
- (Approach the marked location)
- Miss Note: ▄▀▄▄▄█▀▄!
- Granny Note: Oh, my bad, sweetheart. Almost forgot — your voice is already my personal property.
- Granny Note: First it was the copyright of your songs, then your image, and finally... your name.
- Granny Note: They found a younger, prettier girl, slapped the name "███" on her, and put her on stage. And you? You'll die in despair in the desert of Dreamscape.
- Granny Note: I'll devour your body piece by piece, and even that fake name Miss Note will be mine.
That's not copyright. That's monopolization!
Let go of Miss Note!
Monster! Surrender, or face justice!- Granny Note: Finally. And right on cue. Let your friends get a good look at how far you've fallen.
- Granny Note: Don't be so quick to charge in, red handsome. I might look frail, but I could still drag Miss Note down with me before you land a hit.
- Archer: And why would I spare an enemy Servant? Two birds with one stone sounds perfect to me.
- Archer: You seem like just another hollow loudmouth, like Grady.
- Granny Note: Figures. You foolish outworlders don't realize just how powerful this nameless Servant can be in like Penacony.
- Granny Note: Call it a charitable performance. Let me give you a taste of what Caster can really do.
- Granny Note: The voice of Harmony will compel all life to dance to my tune and become my familiars. And you? You'll drown in syrupy oblivion.
- Saber: We'll see about that.
- Saber: Anyone who fights with a stolen weapon is bound to get hurt by it. If I were you, I'd think twice before swinging something you ripped off from Miss Note.
- Saber: Master, are you all right?
I was just about to do some stretches.
- Saber: No need to trouble yourself with small fry like this, Master.
Archer's threatening me!
- Saber: Archer, what nonsense are you feeding (Trailblazer) this time?
- Archer: I didn't — wait, is this really the time to tattle to the grown-ups?
Let's fight side by side.
- Saber: No need to trouble yourself with small fry like this, Master.
- Granny Note: Trying to steal the spotlight from the star!? Get them! Whoever takes them down gets a lifetime supply of SoulGlad from our investors!
- Extra Who Loves Soda: For SoulGlad!
- Extras: For free meals!
- Saber: Seriously? SoulGlad and two bottles of syrup, and you're all in for the devil? What happened to your pride as monsters?
- Extra Who Loves Soda: I'm a background extra. Who has time for pride?
- Saber: Human or monster, beast or demon — if you've got a mind of your own, then you've got the right to chase hope with your own two hands. Your soul's worth is far more than the pittance your employer is offering.
- Saber: I can't promise you paradise. But I swear I'll always fight on the front lines, not hide behind you while you die.
- Saber: So what'll it be? Spend your life as a dancing puppet for him, or live one moment as a knight? It's not too late to turn back now.
- Extras: There's only one answer to that.
- Extras: Wheresoever my king's sword points, our hearts shall follow!

- Granny Note: I was here first! How are you controlling my familiars!?
That's what the "Riding Skill" is for!
Call it leader charisma, my friend.
Our abilities prioritize over yours.- Granny Note: You traitors! One pep talk and you're switching sides? You're just extras! Don't you want your paycheck?
- Extra Who Loves Soda: Look at you, acting all high and mighty! What else can you even do besides throwing money around to strong-arm us? I'm the King of Knights' mount now, not some familiar you can boss around like a dog!
- Saber: I bestow upon you the name of my beloved steed, Llamrei III.[Note 1] Now, come with me — let us vanquish the evil before us!
- Extras: In the name of the king!
- Granny Note: Wait! If you kill me, you all vanish too! You're still my familiars!
- Granny Note: Ahhh!
- Miss Note: I failed to protect my Master, was forced to separate from her... and now, to make matters worse, it's the enemy who came to save me. I—I am...
- Archer: Ma'am, this is where you say "thank you" instead of "sorry."
- Miss Note: But no excuse can cover up my incompetence and negligence. A powerless Servant is nothing but a worthless doll.
- Saber: About Ms. Robin, there's something... never mind. Just come with me.
- (Unlock Achievement Riding B)
Follow Saber's guidance[]
- (Approach the marked location)
- Saber: I'm not sure what the enemy did, but she's been split into pieces... Took me a while to find even these few.
- Miss Note: I figured I've managed to do nothing in this war. I don't deserve to be called a Heroic Spirit.
You have done extremely well.
It's Grady who plays dirty.
This kinda reminds me of the try-not-to-laugh challenge.- Director's Cut OST: Love using your little Harmony tricks on me, huh? Then I'll scatter your singer across my nightmare park and see who's helping you to get out of here.
- Singing Robin: ♪ Please don't~ be sad because of us~ ♪
- Singing Robin: ♪ You've already~ done your~ best~~ Just like an iris by the riverside! ♪
- Director's Cut OST: Call it what you want — she's still too weak. No need to sugarcoat it.
- Polite Robin: That old fool. Once I find that darn Oti, I'm gonna tear his puffball and stomp it right down to the ground!
- Scholar Robin: Judging from what I can tell, splitting us up like this was probably an act of revenge. But our minds naturally try to reconnect. Theoretically, if we can reunite all the "me"s...
We summon the Aeon of Harmony?
- Archer: Give me a break! Are there no functioning adults around here?
You combine into a giant robot!
- Archer: Give me a break! Are there no functioning adults around here?
You'll go back to normal.- Director's Cut OST: The correct answer is: She'll merge back into her original form. That is... if you survive the curses from the devils.
- (Trailblazer): Then let's get going.
- Scholar Robin: Wait, you're really planning to drag all these deadweights with you while you fight? Heads up: I don't have the "Action" part of Robin with me. I only think. I don't do.
- Miss Note: Wait, please, someone must stay behind with me to protect Miss Robin. I know this is asking too much, but I'll even offer my life—
- Saber: Victory gained through coercion is a disgrace to any warrior. Since Miss Robin is our ally, protecting her is only right.
I'll stay.
- Saber: As a Master, your resistance to magecraft is far weaker than ours. If Grady knocks you out, I disappear with you, and that's exactly what the enemy wants.
Let Archer stay.
- Archer: Sorry, (mister/
miss), I don't take orders from you. My Master is still missing, so I've got no reason to babysit this shattered kid for you.
- Archer: Sorry, (mister/
Then let Saber stay.- Saber: This is indeed the best solution at the moment. Archer, please protect (Trailblazer). This is all I ask as an opponent.
- Archer: Hmph. Don't place too much faith in me.
- Saber: I always have faith in every friend of mine — Master, good luck.
- Archer: Alright, let the knight stay here with the princess, and we'll go reap some enemy lives.
Find the lost Robins[]
Step DescriptionAs all wise souls know — the best way to vanquish Harmony is to split them apart.
- (Talk to Saber, optional)
- Saber: Archer may have a sharp tongue, but when it comes down to it, he's a solid ally. Master, best of luck to you.
- (Talk to Miss Note, optional)
- Miss Note: My Master... I'm counting on all of you.
- (Talk to The Robins, optional)
- Robins cast their blessing-filled gaze your way — not that you can actually see their eyes.
- (Approach the marked location)
- ???: *ribbit* Evil spirit! Why do you despise humans so? Is there not a single ounce of love or compassion in your heart? *ribbit*
- Lonewolf Brothers: Heh heh heh heh heh... traitors don't get to boss us around.
- Lonewolf Brothers: Before I lose my patience, here's your chance to switch sides. Kill the one next to you and return to us.
- Despite its rough design, the dog-shaped monster's name suggests it's modeled after a classic figure from the Clockie cartoon, likely a derivative of the werewolf Brother Hanu.
- Origami Robin: Stop pushing yourself, Mr. Skott! Its target is me. You don't have to throw your life away for nothing!
- Skott of Justice: If I back down now, I'd be the same as all the other Skotts. So... If you want to hurt Miss Robin... You'll have to walk over my dead body! *ribbit*
Are my eyes playing tricks on me?
What do you even have to do with justice?
This nightmare is terrifying.- Skott of Justice: Old foe, you've arrived just in time! Help me! Together we can crush this blasted evil spirit.
- Skott of Justice: Doesn't matter if you wanna punish me later or demand an explanation... as long as Miss Robin is safe, you can do whatever you want with me. *ribbit*
- Lonewolf Brothers: One or two... it makes no difference. You'll get stuck in an endless cycle of suffering and play Hanu's Adventure for the next billion years!
- The Lonewolf Brothers let out a very satisfied *hmph*.
- Lonewolf Brothers: Enough chit-chat. Time for the most terrifying torment in all of Penacony!
- With a blinding flash, your body shrinks, and you're forced into the outline of Brother Hanu.
- Lonewolf Brothers: Now you'll know the horror of being trapped in Hanu's Adventure... for life.
- Archer: Ho! They turned people into cartoon animals? Is this some magecraft from the age of the Ancient Greek gods? No... the mechanics feel entirely different.
Help!
Don't tell me all I can say is *hmph* again?
Where's my rocket launcher?- I know you have a lot to say, but to preserve the integrity of Hanu's Adventure, all you can do is let out a very urgent *hmph*.
- Archer: ...They even lost the ability to speak rationally? Maybe I should just leave (him/
her) — it's not like (he/ she) was all that helpful anyway.
???- You let out a terrified *hmph*.
- Archer: So you can understand that. Tch, guess I can't just leave (him/
her)... Can you make sense of what (he/ she)'s saying? - Origami Robin: Of course! Brother Hanu says he's gonna punch that evil spirit right in the face!
- Skott of Justice: Ribbit?
- Archer: How did it come to this... is this a nursery or a zoo?
- Surrounded by animal echoing cries, a vein throbbed faintly on Archer's temple. It was the worst mental trauma he'd suffered since the Holy Grail War began.
- You really want to tell Archer you need a Hanu TV to return to normal. Maybe you should look around for clues?
Use Hanu TV to return to your normal form[]
Step DescriptionHanunue... I thought I'd be able to meet him in the Holy Grail War...
- (Talk to Origami Robin, optional)
- Origami Robin: All the best, ultra-cool Hanu Trailblazer, I believe you can defeat that baddie, tweet.
- (Talk to Skott of Justice, optional)
- Skott of Justice: *ribbit* Old friend, I'll be rooting for you.
- (Talk to Archer, optional)
- Archer: Enough messing around. Let me think how we can lift this curse.
- (Approach the marked location)
Investigate the Hanu TV- Think you can turn back using a TV? The Lonewolf Brothers already smashed every Hanu TV in the theme park ahead of time.
- Archer: What, is there something weird about this TV? Or is it part of the solution to the curse?
Let out a confirming *hmph*.
Let out a dejected *hmph*.
Let out a confused *hmph*.- Clinging to the smallest of hopes, you glance at Skott. But as a righteous TV, all he can offer is anything but help.
- Maybe it's just your imagination, but his expression seems... 30% smug, 70% mocking. You lash out, kicking Skott in frustration.
- Skott of Justice: Ribbit?
- Archer: Alright, let's do this: Every time I ask you a question, and if the answer's yes, kick him once. If it's no, kick twice.
- Archer: This TV is the key to lifting the curse, isn't it?
Yes. Kick once.- Skott of Justice: Ribbit?
- Archer: By usual magecraft logic, destroying the core should nullify the effect. Should I smash the TV?
No. Kick twice.
- Skott of Justice: *ribbit ribbit*
No. Give him a few more kicks.
- Skott of Justice: *ribbit ribbit*
- Archer: Then let's think in reverse. You want me to repair this machine or restore it to its original state, right?
Yes! Kick like crazy.- Skott of Justice: *ribbit ribbit* *ribbit ribbit* *ribbit ribbit*
- Archer: Time to end this — Trace on.
Back to normal!- Lonewolf Brothers: Impossible! You actually found a way to break the curse!? That's cheating! Doesn't count! I demand a rematch!
- Archer: You think you'll get a second chance with the same trick...?
- Archer: Hmph, looks like I won't have to step in after all.
- Ranger Robin: Thanks, pal! We'll be taking this thing's head now.
- Boothill: Any time! Any place!
- Ranger Robin: Galaxy Ranger! Serving justice!
- Boothill: Die, you son of a fork!
- Boothill: Long time no see... Though it's only been a little while. Ever since that shirthead sucked me into the TV, I've been lost in the hotel, sending my greetings to all the other lil' fudgepies along the way.
- Boothill: Just a moment ago, the whole space cracked and collapsed. When I regained my footing, bam, there was Miss Robin right next to me!
- Boothill: Didn't expect it, but the girl's got a bit of that ranger vibe in her. By the way, what's that fudgin' thing raised by the Nosewalker next to you? A prisoner?
- Skott of Justice: *ribbit* Here comes a hero of justice. *ribbit*
- Boothill: Huh?
Alright, let's get down to business.
About Skott of Justice...
Depending on how this goes, I'll decide how hard to beat you up.- Skott of Justice: Grady split my consciousness into countless fragments in the previous battle, just like what happened to Miss Robin.
- Skott of Justice: I'm honestly as shocked as you are. Who'd have thought there's "justice" in that man called Skott? And yet, my chest burns with righteous fire.
- Origami Robin: Skott of Justice's not like those evil ones. He threw himself in to protect me, tweet!
- Boothill: You trust this son of a Nosewalker? Might as well believe I'm a general of the Xianzhou. No offense, but making someone like him turn over a new leaf is like asking the Antimatter Legion to plant trees in the Kingdom of Banditry.
- Archer: I completely agree. We can't afford the risk. If the enemy cursed him or turned him into some kind of special familiar, then...
- Skott of Justice: Then I thought... what if this is all part of Skott's plan? What if the evil side of him is lying in wait within me, ready to spring to action at any moment...
- Skott of Justice: I want to go with you to save the other Miss Robins, and I also need someone to kill me if Skott ever takes over my body.
Keep up your act. Let's see if I fall for it.
I'll keep my eyes on you at all times.- Ranger Robin: Let's not be too hard on him. We don't have time to waste. As the old saying goes, "Every Trotter deserves a second cookie."
- Ranger Robin: How about we take him in for now? If he turns good, great. If not, we can always chuck him at his Servant as a projectile.
- Archer: Well, since the victim herself said so...
- Skott of Justice: To honor the trust placed in me, I will never bend to evil. *ribbit*
- Archer: Miss Ranger, we'll count on you to escort this... little bird back to Saber and the others. We'll wrap this up fast, find the rest of Miss Robin, and track down my unreliable Master.
- Skott of Justice: *ribbit* I'll prove my justice with my actions. *ribbit*
Find the lost Robins[]
Step DescriptionGather companions along the way and face off against the Demon King — isn't that a textbook setting for a heroic journey? Wait... wasn't this supposed to be a horror film?
- (Investigate the note on the ground, optional)
Investigate
- (Quick Read)
The ██████ Report - Following the multiple scandals involving famous actress ███████, all major associated companies have terminated her endorsement contracts and canceled her dreamscape tours. However, several Dreamchaser organizations that received her sponsorship maintain that their charity performances in the wilderness area will proceed as scheduled.
Mr. Alfalfa, head of the Alfalfa Family, noted that ███████ had starred in numerous classics at their invitation. Her songs became household staples, and almost every Penacony home contains products she endorsed. Mr. Alfalfa expressed deep regret over her downfall. Reports indicate they've already found a replacement to inherit ███████'s stage name, with the second ███████ promising to present a better image while continuing the legendary story of ███████.
Mr. Alfalfa maintains that ███████ is an accomplished actress, singer, and artist whose past works shouldn't be diminished by current scandals. However, per contract terms, the Alfalfa Family retains the rights to reclaim all related copyrights, including musical products, film and television rights, and the registered ███████ trademark. If ███████ uses any of these commercially without the Alfalfa Family's approval, they will pursue legal action.
Additionally, at a recent press conference, a Grady Films spokesperson announced they will terminate their partnership with Ms. ███████ in 10 system days due to her recent negative impact. Their upcoming film Spheroid Station, scheduled to begin shooting at year-end, will now star the second ███████ (selected by Alfalfa's agency) instead of the original ███████.
- Following the multiple scandals involving famous actress ███████, all major associated companies have terminated her endorsement contracts and canceled her dreamscape tours. However, several Dreamchaser organizations that received her sponsorship maintain that their charity performances in the wilderness area will proceed as scheduled.
- (Go to mission target)
- Director's Cut OST: Quiet, so quiet, you can hear the ticking of clockwork gears, the breath of an evil spirit, trembling with glee.
- Old Clockie: Tick-tock. So you've come, after all. Here to steal the last Robin, are you? You'll never succeed. Every Robin belongs to me.
- Old Clockie: And once I've gathered them all, I'll summon the God of Robins, swallow all of Penacony whole, and become the King of Nightmares.
- (Trailblazer): Too many new plot twists. I don't even know where to start complaining...
- (Investigate the note on the ground, optional)
Investigate
- (Quick Read)
Dream Bubble Cinema: A History (Excerpt) - If historical turning points are like knots in a record-keeping rope, Grady undoubtedly created two significant ones. First came his invention of dream bubble filming technology. Second was his shocking decision to tear up the patent copyright. Why abandon rights to such astronomically profitable technology? Grady never offered an explanation.
Contemporary audiences praised Grady's selflessness, but these accolades gradually morphed into criticism as his terrible films flooded the market. Here's an interview from that period:
Reporter: It's truly remarkable. What thought process led you to abandon such a valuable patent?
Grady: The dream bubble patent has long restricted Penacony's film industry, forcing talented creators to abandon their dreams. While copyright awareness grew, so did copyright trolls, corrupting our creative environment. As a horror director, I'd rather hear audiences laughing about being scared than witness endless copyright tragedies.
Reporter: Many believe ███████'s death directly influenced your decision to tear up the patent, serving both as a memorial to her and a gift to the newly formed Himemia Films. What's your comment on this?
Grady: ███████'s death was a complete tragedy. When almost everyone turned their backs on her, she still sang for those most vulnerable, ultimately losing her life during a charity performance. We all bear responsibility for what happened.
Reporter: Are you suggesting that the Alfalfa Family and Mr. Alfalfa played a role in this?
Grady: No, absolutely not. The Alfalfa Family has always been an angel investor in entertainment, helping countless Iris Family artists rise to fame. Mr. Alfalfa remains an invaluable Grady Films partner. I'm certain we'll collaborate even more closely in the future.
- If historical turning points are like knots in a record-keeping rope, Grady undoubtedly created two significant ones. First came his invention of dream bubble filming technology. Second was his shocking decision to tear up the patent copyright. Why abandon rights to such astronomically profitable technology? Grady never offered an explanation.
- (Approach the marked location)
- Old Clockie: Before I judge you all, I must first deal with a disobedient pawn — Skott, how utterly despicable that you'd side with them.
- Old Clockie: So desperate to play the hero, aren't you?
- Archer: Tch, just felt an ominous chill run down my spine.
- Boothill: Why waste your breath on it? One bullet to fudge them up, and we're done here!
- Old Clockie: Tick-tock, thought I'd just play along in your little hero fantasy? Mr. Grady gave me a special bullet that never misses. One pull of this trigger, and the Master with the most dialogue will drop dead on the spot.
- Old Clockie: DIE, (Trailblazer)!
- Skott took the fatal hit meant for you.
- Skott of Justice: I... can't keep going with all of you... But I'll die happy... knowing that I gave my life for justice... to keep others safe...
Skott, are you serious?
Yay! Time to crack open the champagne!
Don't you dare die on me!- Skott of Justice: Tell Rakshmi... the night we broke up... I lied to her... There's...
- Skott of Justice: There's...
- Skott of Justice: There's no such thing as a Skott of Justice!
- Skott of Justice: That "justice" is a part of the name. It doesn't mean anything! What do you think? How would you rate this shocking reveal. *ribbit*
- Skott of Justice: Director! Heal me up! I worked so hard to lead them into the trap, and now you're shooting me in the butt!?
- Grady: *Penacony profanity*, if your worthless scene-stealing self hadn't blocked that bullet, Old Clockie would've eliminated (Trailblazer) already. Who are you to have the audacity to act proud?
- Grady: I sent you undercover to deliver a crushing blow at the story's climax. Instead? You couldn't even manage basic narrative structure. Even a child could tell you were putting on an act!
- Grady: Since you're so desperate for attention, congratulations, Mr. Skott — you're hereby demoted from actor to stage decoration!
- Skott of Justice: Hey, what about my butt!?
You don't even have a behind!
Just hang it up, and the pain will be gone.
Just one more bullet and no more pain.- Director's Cut OST: Old Clockie, quit playing dead. No completed scene, no paycheck for you.
- Old Clockie: Tick-tock, what gave you the impression I was faking? My Clockwork has been ticking away this whole time.
Find Boothill to discuss the situation[]
- Director's Cut OST: Did you know? For a demon, manipulating human emotions is like playing an instrument. Just a light touch, and you get something like this—
- (Talk to Old Clockie or Confused Robin, optional)
- Instead of running around aimlessly, maybe lend a hand to your old friend Boothill first.
- (Talk to Boothill)
- Boothill: Hahaha, that was so fudgin' satisfying! Time to break out the Heldorin's smoked malt juice to celebrate!
- Director's Cut OST: Uncontainable joy surges through the man's heart, sending him into euphoria. And yet, this is nothing more than a common mental attack.
- Director's Cut OST: Watchmaker, witness this! Your most prized trick now belongs to me!
- Boothill: Darn it, for some bizarre reason, I have this sudden urge to dance with this jerk.
- Old Clockie: Tick-tock, behold the Clockwork — invented by the Watchmaker, the Devil who once ruled Penacony. In its presence, even the strongest minds become nothing but blank pages, easily rewritten at will.
- Archer: ...
How is your power's range so ridiculously broad?
- Old Clockie: Knockoff characters don't need to worry about power balancing in the story.
You dare use my own powers against me, Grady?
What are you so proud of, you cheap imitation?- Messing with your bro Boothill? Big mistake! Come on, (Trailblazer), let's show this knockoff what actual Clockwork can do.
- Please reset Boothill's emotional state back to normal.
- (Attempt to tune Boothill from Satisfied, random)
-
- If you're reading this, it means you chose the wrong opponent.
- Tick-tock, I am the chief physician of your soul.
- Old Clockie: Well, who do we have here? A poor little thing. Trying to save your friend from a curse when you can't even protect yourself.
- Old Clockie: Surprised your Clockwork is useless? Shocked? Confused? Well, of course you are.
- Old Clockie: The power of your Clockwork comes from Clockie, but I am Old Clockie. When the junior meets the senior, it's only natural for you to fail.
- Old Clockie: Now, it's time for the old man to teach the kid a lesson.
- A feeling beyond words clutches at your mind — not one of Clockwork's four different emotions. This is darker, heavier, like a silent quagmire.
- Departed loved ones, betrayal by those you trusted most, the shadow of approaching death... These manufactured emotions burst in your heart, leaving just a black void that watches you with the empty eyes of a corpse—
- Archer: You finished with your little show yet? I don't have time to play pretend with you.
- Old Clockie: Impossible! I used Clockwork to turn everyone's emotions to pure despair!
- Archer: Ugh, how trite. Your dialogue is straight from Villains 101. These pathetic attempts at manipulation are less effective than vultures squawking over a corpse.
- Boothill: What took you so long? Was that whole silent-badass act really necessary?
Slacking off will cost you on your performance review.
- Archer: Whatever, just put it on my Master's tab.
Have you figured out the enemy's weak spot yet?
- Archer: Yep. Besides his emotion-manipulating powers, this guy's nothing but walking weak points.
Was it your Magic Resistance that blocked the mental attack?
- Archer: If only it were that simple. Unfortunately, my Magic Resistance isn't nearly as overpowered as Saber's.
- Archer: I wanted to see how deep this monster's hell could go in this strange universe of yours. But it seems your world still has hope and a future after all.
- Archer: Despair? Please. I've witnessed enough scenes of despair to submerge this entire playground of nightmare.
- Archer: I've seen corpses hanging from gallows that stretch like endless forests. I've witnessed the charred remains after doomsday battles where people became nothing more than ravenous beasts devouring each other...
- Old Clockie: Just who... who in the world ARE you!?
- Archer: A hardworking guardian, though admittedly somewhat of a workaholic. I've seen far too many forms of despair... but to break me? Your fake illusions don't even come close!
- Old Clockie: Tick-tock, cranking power to maximum! I refuse to accept that anyone could resist my Clockwork now!
- Archer: Ever seen bodies mangled under war chariots? Trace on!
Defeat Old Clockie[]
Step DescriptionYou think you're tough? So what? Penacony isn't about fists and firepower. It's about people and connections.
- (Begin battle against

Old Clockie ×1, 
Extra No.1 ×1, and 
Extra No.2 ×1)
- (After the battle)
- Old Clockie: Don't get smug, the director will avenge me. I, I—
- Director's Cut OST: Extra lines won't earn you extra pay.
- Old Clockie: O, in that case, I'm dead.
- Archer: Good, now let's regroup with the others.
- Aventurine: Oh, looks like you just crawled out of a tough fight.
- Boothill: Forkin' void song whale, now you decide to appear after we did all the work?
- Aventurine: Well, I did do something, alright? Some evil spirit called the Revolver Governor got all clingy with me, insisted we play a game — and ended up losing ten years' worth of savings to me. Look, I even brought an old friend back with me.
- Sleepy Robin: Zzz... Zzz...
- After a short break, the scattered allies finally reconvened from across the set.
- Saber: I had no idea so much was happening... Thank you for keeping my Master safe.
- Archer: Hmph, I just didn't want to give Grady the satisfaction.
- Archer: Let's save the thanks for later. Didn't that girl say if we brought all her split selves together, she could return to normal?
- Scholar Robin: I proposed this theory assuming none of the Robins would be in a defect status.
- Miss Note: There's a dissonance in the melody — Despair. You Old Clockie — dang it, Grady, what foul language are you having me use!?
- Miss Note: Anyway, the emotion affecting the last Master hasn't disappeared despite the enemy's demise.
Are you saying Robin can't change back?
Sunday will absolutely kill me dead.
Wouldn't seven of her be more powerful anyway?- Miss Note: My resonance isn't nearly as powerful as Miss Robin's, but it's enough to clear this minor dissonance. Master, please stay quiet and don't disturb my melody.
- Miss Note: Ignore whatever you see — these are just my internal doubts and won't hurt anyone else.
- Miss Note: Now, rebuild a melody that's truly your own.
- Robin: Thank you everyone for your help. Without you, I would definitely have been fudgin'— sorry, seems the consciousness-splitting effects haven't completely worn off.
- Robin: Everyone, please come closer. I've decoded this film's melody. With a few adjustments, we should break free from Grady's Noble Phantasm.
- Miss Note: Master, you gave me the chance to join the Holy Grail War, and I saved you once in return. We're now square.
- Director's Cut OST: What a pleasant surprise — old friend, have you finally understood that who it is that can truly grant your wish?
- Robin: The evil spirit must still be affecting you. Let me tune you properly—
- Miss Note: Master, you're far too kind-hearted, with no interest in the Holy Grail. That's why I must pursue this path myself.
- Robin: Mr. Oti is a businessman through and through. His price will be astronomically high.
- Miss Note: And? Would you really betray your friends just to let me win the Holy Grail War?
- Miss Note: Here's some advice: While I'm still here, use a Command Spell to kill me — just like all those others who toyed with my fate.
- Saber: Is this a declaration of war? Since you're no longer Miss Robin's Servant, I have no reason to let a potential enemy walk away.
- Saber: I can tell you're still hesitating. Before I draw my blade, there's still time to change your mind.
- Director's Cut OST: Everyone, aren't you forgetting something? I'm still here!
- Director's Cut OST: My old friend has finally found her path to fulfilling her wish, and I won't let anyone block her way. You wanna escape my Noble Phantasm? Then I'll just have to add some more excitement!
- Director's Cut OST: The second screening has ended. See you in the final nightmare!
- Miss Note: Goodbye, Master. May your kindness never meet betrayal.
- Robin: ...
- Skott of Justice: Director! What about my butt? My butt! My—!
- (Unlock Achievement For Whom the Bell Tolls)
Head to the deepest part of the space station[]
Step DescriptionPlan 6 from Outer Space
Synopsis: While trailblazing the silver rail in Penacony, the Lampmoth Family intercepted a distress signal and stumbled upon an abandoned space station. But the moment they stepped inside to investigate, they unknowingly unsealed hell's gates. Lurking monsters moved like phantoms, striking without warning — leaving behind only grisly slaughter, over and over. And yet the Lampmoth warriors, who dare face this terror, answer their howls with gore and gunfire.
- The Silent Stage: Act III
Plan 6 from Outer Space
Lead Actors
Self-deceiving Heart
- Director's Cut OST: Hero's blood, monster's blood... In this third act, the story details how explorers cause bloodshed in strange worlds — this is exactly what Dreamchasers of the pioneering age live for.
- Boothill: Dadgum Wubbaboo, when will this ever end!? Aren't these movies all the same?
- Archer: Oh. Oh my. Even a proper pioneer like the cowboy can't bear to watch any longer. Director, though I don't know your life story... but surely a box office disaster and a miserable end seem all but fated.
- Saber: And you... Mr. Skott, did you change your tune because you are planning to abandon the darkness and embrace the light? Looks like not even Assassin's Master can tolerate his trashy films anymore.
- Skott: Director! Did you place me in the wrong spot? I'm still among the bad guys!
- Director's Cut OST: No no no, given your "stellar" performance earlier, our partnership ends here. As for Old Oti, I'll file a claim for accidental casualty compensation on your behalf. It'll be issued to your family.
- Director's Cut OST: Because... the ending of this Plan 6 from Outer Space is — no survivors.
- Skott: Hmph, hm ahem— *cough* Grady! Since you've shown no mercy, don't blame me for returning the favor — Di~rec~tor~Aven~tu~rine~!
- Skott: My earlier hostility was just an act to fool our enemies. I infiltrated Oti's group specifically for this moment — to help you win the Holy Grail, the only one who truly deserves it!
I may vomit.
This doesn't even faze me no more.
There it is. Skott's special begging technique!- Aventurine: Ah, Mr. Skott, I know things haven't been going smoothly for you in your department, but if you can show enough commitment, the Strategic Investment Department might have a better spot for you —
- Archer: How do you accept such things so easily...
- Skott: Grady, you don't think I was truly going to let you play me like a fool, right?
- Skott: As an actor, I am part of your Noble Phantasm, too! As such, being the former protagonist, I can naturally use your second Noble Phantasm's power!
- Director's Cut OST: How dare you...
- Skott: Director Aventurine, this is my show of commitment to you! Deploying — "Staff Access: One-Click Noble Phantasm Skip!"
- Apologies. The broadcast is having technical difficulties
Progress bar is progressing rapidly
Lead Actors
Everyone, please stop acting
- Director's Cut OST: Lyndon Skott! Well, *obscene language from the prison world era* me. How can there be an audience so uncultured!
- Director's Cut OST: You skipped all the best parts of the movie! This is the result of my entire life's work—
- Aventurine: —And it was trash.
- Director's Cut OST: You know nothing! I—I am the creator of the dream bubble movie genre. It was I who established the first film company in Penacony! If I hadn't given up on my monopoly on film-making technology, the Watchmaker and Maeven would never have achieved what they did!
- Aventurine: So? Would that make the films you made... not bad?
- Aventurine: I'm even feeling a little bad for you now, Director Grady. You were thoroughly outclassed by true auteurs.
- Aventurine: As a master of marketing or an inventor, you're undoubtedly a success. But the audience doesn't care what you gave in your efforts, they just know that your movie is terrible.
- Aventurine: *sigh* You can't feel the limits of the audience's patience... It's just an endless, cliché-ridden, silent series of utterly unexciting gore. What a waste of everyone's time.
- Archer: It's no surprise that the audience eventually abandoned you.
- Director's Cut OST: ...
- Director's Cut OST: Heh... Hahahahaha...
- Archer: Well, it's hopeless. This guy's probably gone mad.
- Aventurine: Archer...
- Archer: What? I simply offered him a final shot. You're the one who drove him insane.
- Director's Cut OST: What a sharp-tongued, amusing, and flamboyant actor you are! It's rare for anyone to make me go completely speechless during a debate...
- Director's Cut OST: Didn't see that coming, did you?
- Director's Cut OST: Strangling you all in this nightmare pantomime feels a bit dull now. Tell me, would you be interested in siding with Old Oti?
- Boothill: What are you yapping about this time? Tryin' to drive a wedge?
- Director's Cut OST: If we join forces, we could sweep the rest of these opponents off the board in an instant. Surely, a senior executive of the Strategic Investment Department who understands investments better than anyone would make the right choice. Wouldn't you agree, Mr. Aventurine?
- Aventurine: You seem particularly obsessed with me, Director. Is it because I, as an amateur film critic, repeatedly tore apart your masterpiece?
- Director's Cut OST: Of course it's because you're the cleverest one here, most aware of the fact that despite your apparent power, none of you have actually escaped my Bounded Field.
- Director's Cut OST: For someone like you, betrayal is always an option to consider, not a moral absolute.
- Aventurine: ...
- Aventurine: Someone like me? ...Hmph, you may be a terrible filmmaker, but you're not bad at reading people.
- Boothill: Fork me, you're not seriously—
- Aventurine: A good businessman always evaluates the situation and adjusts their stance for better investment. I'm tired of this endless farce. Eliminating this many competitors at once is quite profitable.
Aventurine, you're double-crossing me?
I thought you didn't care about the Holy Grail?- Aventurine: Apologies, (Trailblazer), I wasn't being honest.
- Director's Cut OST: Great! I love flexible actors like you. Now let me show my goodwill — let's move to the next scene. Your caliber deserves a much bigger stage.
- The Silent Stage: Special Feature
The Golden Gatekeeper
Lead Actors
Aventurine
- Aventurine: Archer. As my Servant, you'll come with me, right?
- Archer: Taking orders from a hack like Grady? Seriously?
- Archer: Makes sense — compared to this lot, you and Grady are clearly cut from the same money-grubbing cloth.
- Aventurine: What's wrong with being a little underhanded if we can win?
You're actually pledging yourself to Grady?
Aventurine, did you really turn on us?
This is going to be way tougher than Skott was.- Boothill: Tch, totally misjudged you. Guess I'll need to use a few extra fudgin' bullets on this guy.
- Saber: No, it should be my sword that delivers the final blow to the enemy commander.
- Archer: Master, if you're just joking, I can still cover for you if you apologize now. But if you're serious, this won't end without blood being spilled.
- Archer: I'll ask one more time. Shall I remove your legs first? Or should I start by cutting off that irritating hand of yours, Mis-ter-A-ven-tur-ine?
- Aventurine: So you still refuse... I should use my Command Spells to force you into submission, but I hate brands on the flesh that bend someone to another's will.
- Aventurine: If staying with them is your wish, then so be it. But sometimes... a change in perspective will make you see the gamble in its entirety.
- Archer: *sighs* That's right, killing you would erase my existence.
- Archer: Well then, sorry everyone — I surrender, I give up.
- Saber: ARCHER!?
You gave up WAY too quickly!
Now we're evenly matched, three against three.
Perhaps we should all surrender as well.
- Saber: Master, even as a joke, please don't say things that dishonor the knight's code.
- Archer: What did I expect with my awful summoning luck? I told you — a guy covered in gold is never good news.
- Archer: But as your Servant, I'll follow your commands.
- Skott: Wait! Director, I can be a traitor too! I want more scenes too! Dir—
- Director's Cut OST: Fantastic! Two more exceptional leads at once! I'll give you bigger roles! Turn you into unstoppable monsters who tear everyone apart!
- Director's Cut OST: Step into the spotlight, Mr. Aventurine, and enjoy this special featurette I've crafted just for you!
Defeat Aventurine[]
Step DescriptionOf course, a masterpiece doesn't come from a genius director like me alone... It also needs a brilliant actor to light up the screen.
- (Begin battle against

The Golden Gatekeeper ×1) -
- Director's Cut OST: Immortal body, teleportation, mind control.
- Director's Cut OST: In my film, you'll be gods.
- (After the battle)
- (Cutscene begins)
-
- Aventurine: Are you seeing the enemy's position now, Archer?
- Aventurine: Now! It's time to put an end to this!
- (Cutscene ends)
Find Grady's true body[]
Step DescriptionI'm not some third-grade director! I'm the greatest artist in Penacony's cinematic history! Got it? Artist!
- Aventurine: Why do actors in horror films never see where the monsters come from? Why do monsters keep popping into the frame as long as the film is rolling?
- Aventurine: It's because the true monster is born beyond the set. The director's lens... is the real cradle of terrors.
- Aventurine: Your Presence Concealment skill is simply a manifestation of the theatrical rule that characters in the story cannot see the cinematographer filming behind the lens.
- Aventurine: But monsters are different. They are the soul of horror films, the focus of the lens. Their line of sight is always fixed on the camera's position. That's why only Skott, the man playing the monster... can see you.
- Grady: You win... I concede.
- Grady: Having the devil lurking behind the lens and getting real monsters to step into the theater, that was my finest offline marketing campaign ever. Who'd have thought that someone could still see through my tricks hundreds of years in the future?
- Grady: How did you do it, friend?
- Aventurine: Did I never mention it to you? I'm your fan, Mr. Grady.
I reserve judgment on your film taste.
No wonder you know his films so well.
Wait, weren't you the one who roasted him so hard before?- Grady: A director of flops from centuries ago catching the eye of a big shot from the Strategic Investment Department? Thanks for the compliment, but that was a pretty bad lie from you.
- Aventurine: Have more confidence in yourself, Mr. Grady. After I stumbled upon your first movie, curiosity led me to dig through the archives of Grady Films.
- Aventurine: Now, you had each moviegoer sign a death and liability release waiver before entering the theater... And you released Memory Zone Memes into the theater at intermission... These interactive marketing tactics were way ahead of their time.
- Aventurine: You could smell out exact market demands and deliver maximum impact with minimal resources. Had we met back then, I would've made sure to secure a spot for you in the marketing department.
- Grady: Heh. I'd rather not be recognized for THOSE achievements.
- Robin: You could've been rolling in riches, but you poured everything into filmmaking to create something you loved. You're a director worthy of respect for that alone.
- Robin: But what you've done is unforgivable.
- Grady: The Watchmaker said almost the same thing to me back then. But like I said, I concede. I have no talent and can't create true art.
- Grady: I've come to terms with that after dying.
- Aventurine: Then, could you tell us Old Oti's plan?
- Aventurine: If he truly wanted to achieve his wish, he could've easily hired a few Masters to stage a variety show with a rigged outcome.
- Aventurine: But he deliberately gathered a group of uncontrollable individuals to participate in a Holy Grail War that might never even happen.
- Grady: Mr. Oti gave me a backup plan before I came here. When I lose, I'm to humbly admit defeat and invite everyone to the Grand Theater.
- Grady: Mr. Oti and the Holy Grail will be waiting for you there. You'll hear all the answers from him.
- Grady: And you, my fan... this little behind-the-scenes is just for you. I believe the reason Mr. Oti reached out to you all is simple — You'll bring in higher ratings for this show.
- Saber: Do you trust what Grady said?
- Aventurine: There's nowhere in Penacony more fitting for a grand finale than the Grand Theater... Mr. Boothill, why are you looking at me like that?
- Boothill: Didn't expect someone like you to be that fudger's fan.
- Archer: You could say my Master's taste is as tacky as his outfit.
- Aventurine: Instead of calling me "Master," a word that brings back dead class structures, I prefer you address me as Mister Aventurine.
- Boothill: See, red guy? Those business crooks are all the same. They take everything you throw at them. Insulting them is like punching a cotton fluff ball, ain't no fun at all.
- Archer: Then I'll graciously comply, Mr. Aventurine.
- Saber: As for the final showdown at the theater, I'm sure that Mr. Oti has already prepared the battleground for us. With the Holy Grail in his possession, he'll be a far more difficult opponent than Grady.
- Saber: A siege and warriors assembled to storm the walls. Now, this is starting to feel like a real war.
- Robin: I'm going with you. It doesn't matter whether Miss Note is now friend or foe. I will bring her back.
The princess rescue mission is on!
Time to gang up on the old man.
Make Oti pay for our emotional damage.- Come to think of it, wasn't there someone else? Not far away, he is slowly slipping away with hushed steps.
- Aventurine: Oh, by the way, I think I forgot to ask — Mr. Boothill, do you know which department Skott's from?
- Aventurine flashed a grin more sinister than the devil's own, his lips barely moving as he silently mouthed the name of that department. The space cowboy let out a hearty laugh, cracking his knuckles with a sharp snap, a wicked smirk spreading across his face as he strode toward Skott.
- You hear a cry straight out of a cartoon: over-the-top, full of flair, and surprisingly heartfelt. And you just know for a fact that Skott won't be getting out of that hospital bed anytime soon.
- But have faith in the medical advances of the cosmic age — No Skott was irreversibly harmed in the Holy Grail War. Especially not in a dream.
- Boothill: Now that's more like it. Let's move out!
Let's move out!
Give me a moment.
- (Unlock Achievement The Great Grady)
Head to the stage for final battle[]
Step DescriptionAn obvious villain like Old Oti, and Miss Note switching sides? Something tells you this fight won't be a cakewalk.
- (Listen to Saber and Archer, optional)
- The two acquaintances seem to be talking about the past. Let's not interrupt them for now.
- (Listen to Robin and Aventurine, optional)
- Aventurine is asking for an autograph on behalf of a colleague, who could it be? How curious.
- (Talk to Boothill again)
- Boothill: Now that's more like it. Let's move out!
Let's move out!
Give me a moment.
Notes[]
- ↑ In the Arthurian legend, Llamrei was a horse of King Arthur. In Fate/Grand Order, Llamrei is a horse of Artoria Pendragon Alter (Lancer), and Llamrei II is a Christmas present sleigh of Artoria Pendragon Alter (Saber) .
Other Languages[]
| Language | Official Name |
|---|---|
| English | Fate/Back to the Age of Silence |
| Chinese (Simplified) | 命运/重返静默时代 |
| Chinese (Traditional) | 命運/重返靜默時代 |
| Japanese | Fate / 沈黙の時代への回帰 |
| Korean | Fate/침묵의 시대로의 귀환 |
| Spanish | Fate/Retorno a la era del silencio |
| French | Fate/Retour à l'ère du silence |
| Russian | Судьба: Возвращение в эпоху молчания |
| Thai | Fate/ หวนสู่ยุคแห่งความเงียบงัน |
| Vietnamese | Fate/Trở Lại Thời Đại Tĩnh Lặng |
| German | Fate/Zurück zur Ära der Stille |
| Indonesian | Fate/Kembali ke Era yang Sunyi |
| Portuguese | Fate/Retorno à Era do Silêncio |
Change History[]
Released in Version 3.4
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