Extra Turns, indicated on the action bar by a star icon, are turns taken outside of a unit's normal turn order. When taking an Extra Turn, status effects will not tick down, and the unit's position on the action bar will not be affected. While using Ultimates is the most common way to obtain Extra Turns, certain other abilities may also grant Extra Turns which allow the usage of Basic ATKs or Skills.
Extra Turns have a higher priority than regular turns, but lower than Follow-Up Actions. If multiple Extra Turns (including Ultimates) are performed, they are queued and performed in the order that they are triggered, with the exception of Blade, Qingque, and Boothill's Skill extra turns which are pushed to behind the queue as if they were regular turns.
Abilities[]
5 abilities produce Extra Turns:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Qingque |
Immediately draws 2 jade tile(s) and increases DMG by 14%–30.8% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used. | Skill | Enhance | |
Blade |
Consumes HP equal to 30% of Blade's Max HP to enter the Hellscape state. When Hellscape is active, his Skill cannot be used, his DMG dealt increases by 12%–40%, and his Basic ATK Shard Sword is enhanced to Forest of Swords for 3 turn(s). If Blade's current HP is insufficient, his HP will be reduced to 1 when he uses his Skill. This Skill does not regenerate Energy. Using this Skill does not end the current turn. |
Skill | Enhance | |
Rappa |
Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 10%—34%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state. |
Ultimate | Enhance | |
Seele |
Enters the buffed state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the buffed state, the DMG of Seele's attacks increases by 40%–88% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence." |
Talent | Enhance | |
Boothill |
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 15%—33%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. |
Skill | Impair |
Eidolons[]
1 Eidolon produces Extra Turns:
Character | Name | Description | Level |
---|---|---|---|
Firefly |
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s). | 2 |
Other Languages[]
Language | Official Name |
---|---|
English | Extra Turn |
Chinese (Simplified) | 额外回合 |
Chinese (Traditional) | 額外回合 |
Japanese | 追加ターン |
Korean | 보너스 턴 |
Spanish | Turno adicional |
French | Tour supplémentaire |
Russian | Дополнительный ход |
Thai | เทิร์นเพิ่มเติม |
Vietnamese | Hiệp Tăng Thêm |
German | Zusätzliche Runde |
Indonesian | Giliran Tambahan |
Portuguese | Rodada Extra |
Change History[]
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