Extra Turns, indicated on the action bar by a star icon, are turns taken outside of a unit's normal turn order. When taking an Extra Turn, status effects will not tick down, and the unit's position on the action bar will not be affected. While using Ultimates is the most common way to obtain Extra Turns, certain other abilities may also grant Extra Turns which allow the usage of Basic ATKs or Skills.
In general, Extra Turns have a higher priority than regular turns, but lower than Follow-Up Actions. If multiple Extra Turns (including Ultimates) are performed, they are queued and performed in the order that they are triggered. Extra Turns from Skills that state "does not end the current turn" instead of "user gains an Extra Turn" are an exception to these, being pushed to behind the Extra Turn/Ultimate queue as if they were regular turns.
Abilities[]
18 abilities produce Extra Turns:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Qingque |
Immediately draws 2 jade tile(s) and increases DMG by 14%—30.8% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used. | Skill | Enhance | |
| Mydei |
For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 15%—27% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP. |
Talent | Enhance | |
| Archer |
Enters the "Circuit Connection" state. Deals Quantum DMG equal to 180.0%—396.0% of Archer's ATK to one designated enemy. When using his Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 60.0%—108.0%. This effect can be stacked up to 2 times, lasting until he exits the "Circuit Connection" state. After actively using his Skill 5 time(s) or when there are insufficient Skill Points, using his Skill again causes him to exit the "Circuit Connection" state. Exits the "Circuit Connection" state after all enemy targets have been defeated in each wave. | Skill | Single Target | |
| Phainon |
Transforms into Khaslana. During the transformation, deploys the Territory "Ruinous Irontomb." Within the Territory, other teammates depart and cannot take action, and all enemies have Physical Weakness. Khaslana does not enter his own turn, but has 8 Khaslana's extra turn(s) with a SPD set at 60.0% of Khaslana's base SPD. When the last of Khaslana's extra turns starts, immediately launches a final hit and deals Physical Ultimate DMG equal to 480.0%—1056.0% of Khaslana's ATK that is distributed evenly across all enemies. |
Ultimate | AoE | |
| Blade |
Consumes HP equal to 30% of Blade's Max HP to enter the Hellscape state. When Hellscape is active, his Skill cannot be used, his DMG dealt increases by 12%—45.6%, and his Basic ATK Shard Sword is enhanced to Forest of Swords for 3 turn(s). If Blade's current HP is insufficient, his HP will be reduced to 1 when he uses his Skill. This Skill does not regenerate Energy. Using this Skill does not end the current turn. |
Skill | Enhance | |
| Blade |
Consumes HP equal to 30% of Blade's Max HP to enter the "Hellscape" state. While under the "Hellscape" state, his Skill cannot be used, his DMG dealt increases by 12%—45.6%, the chance of receiving attacks from enemy targets greatly increases, and his Basic ATK "Shard Sword" is enhanced to "Forest of Swords" for 3 turn(s). If Blade's current HP is insufficient, his HP will be reduced to 1 when he uses his Skill. This Skill does not regenerate Energy. Using this Skill does not end the current turn. |
Skill | Enhance | |
| Rappa |
Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 10%—34%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state. |
Ultimate | Enhance | |
| Cyrene |
For every 1 different teammate (i.e., excluding Demiurge) from whom Cyrene has gained "Recollection," additionally deals 1 instance of Ice DMG equal to 30.0%—66.0% of Demiurge's Max HP to one random enemy when Demiurge uses "Minuet of Blooms and Plumes." After Cyrene uses Ultimate or when Demiurge is summoned, Demiurge immediately gains 1 "Story." When "Story" reaches 3, Demiurge consumes all "Story" points to immediately gain 1 extra turn and automatically use "Minuet of Blooms and Plumes." | Memosprite Skill | Support | |
| Cyrene |
Effective for the entire battle. When used on Trailblazer (Remembrance), increases Trailblazer (Remembrance)'s ATK by an amount equal to 8.0%—17.6% of Demiurge's Max HP, and increases Trailblazer (Remembrance)'s CRIT Rate by an amount equal to 36.0%—79.2% of Demiurge's CRIT Rate. This effect also applies to Mem. After Trailblazer (Remembrance) uses Enhanced Basic ATK in this battle, Demiurge immediately gains 1 extra turn and automatically uses "Minuet of Blooms and Plumes." If the target was defeated before this ability is used, it will be used on newly appeared enemy targets instead. | Memosprite Skill | Support | |
| Cyrene |
One-time effect. When used on Mydei, removes all Crowd Control debuffs inflicted on him. And if Mydei is in the "Vendetta" state, he automatically uses 1 instance of "Godslayer Be God" without consuming Charge. Mydei's CRIT DMG increases by 100%—220.0% during this attack. If the target gets defeated before the use, then it will target the newly arriving enemy targets instead. If Mydei is not in the "Vendetta" state, then advances Mydei's action by 100%. | Memosprite Skill | Support | |
| Cyrene |
Effective for the entire battle. After it is used on Phainon, Phainon gains 6 "Coreflame" as well as "Eternal Ignition" when Transforming. When Transforming, if "Coreflame" exceeds 12, for each point in excess, Khaslana's CRIT DMG increases by 6.0%—13.2%, up to a max increase of 36.0%—79.2%. While "Eternal Ignition" persists, increases Khaslana's CRIT Rate by 8.0%—17.6%. After the extra turns are depleted, the Transformation does not end, and all of Khaslana's extra turns get refreshed and 4 "Scourge" is granted. At the start of extra turns, Khaslana consumes HP equal to 15.0% of his current HP. After using an attack, deals 5 instances of Additional DMG, with each instance dealing Fire Additional DMG equal to 5.0%—11.0% of Khaslana's ATK to one random enemy. | Memosprite Skill | Support | |
| Cerydra |
Grants "Military Merit" to one designated ally character and gives Cerydra 1 points of Charge. Charge is capped at 8 points. When Charge reaches 6 points, automatically upgrades the character's "Military Merit" to "Peerage" and dispels their Crowd Control debuffs. The character with "Peerage" is considered to have "Military Merit" simultaneously. The character with "Peerage" increases the CRIT DMG for their dealt Skill DMG by 36%—79.2%, increases their All-Type RES PEN by 8%—10.4%, and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes 6 points of Charge to revert "Peerage" to "Military Merit." | Skill | Support | |
| Seele |
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, the DMG of Seele's attacks increases by 40%—88% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence." |
Talent | Enhance | |
| Cyrene |
Enables Demiurge to immediately gain 1 extra turn. | Ultimate | Enhance | |
| Boothill |
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 15%—33%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. |
Skill | Impair | |
| Hyacine |
Little Ica's SPD remains at 0, is immune to debuffs, and they will not appear on the Action Order. If ally targets (except Little Ica) have their HP reduced, then Little Ica will consume HP equal to 4% of their own Max HP and restore HP equal to 1%—2.2% of Hyacine's Max HP plus 10—22 for the ally target with reduced HP at the start of any target's turn or after any target takes action. While Hyacine is in the "After Rain" state, Little Ica immediately obtains 1 extra turn and automatically uses "Rainclouds, Time to Go!" after Hyacine uses an ability. Moreover, when Little Ica triggers their Talent's healing effect, additionally restores HP for all ally targets by an amount equal to 1%—2.2% of Hyacine's Max HP plus 10—22. After Little Ica uses an ability, all Continuous Effects' duration decreases by 1 turn. |
Memosprite Talent | Restore | |
| Anaxa |
Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 18%—32.4% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead. |
Talent | Impair | |
| Cyrene |
Summons memosprite Demiurge, causes it to immediately gain 1 extra turn, and activates all teammates' Ultimate. Then, enters the "Ripples of Past Reverie" state. Enhances Basic ATK to "To Love and Tomorrow ♪" and can only use this Basic ATK. Increases Cyrene's and Demiurge's CRIT Rate by 25%—55%, and deploys the Zone effect from Skill with no duration limit. Can only be used once per battle. Demiurge's initial Max HP equals to 100% of Cyrene's Max HP. |
Ultimate | Summon |
Eidolons[]
2 Eidolons produce Extra Turns:
| Character | Name | Description | Level |
|---|---|---|---|
| Firefly |
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s). | 2 | |
| Phainon |
Khaslana's Physical RES PEN increases by 20%. When one use of "Foundation: Stardeath Verdict" consumes 4 "Scourge" point(s), gains 1 extra turn. | 2 |
Other Languages[]
| Language | Official Name |
|---|---|
| English | Extra Turn |
| Chinese (Simplified) | 额外回合 |
| Chinese (Traditional) | 額外回合 |
| Japanese | 追加ターン |
| Korean | 보너스 턴 |
| Spanish | Turno adicional |
| French | Tour supplémentaire |
| Russian | Дополнительный ход |
| Thai | เทิร์นเพิ่มเติม |
| Vietnamese | Hiệp Tăng Thêm |
| German | Zusätzliche Runde |
| Indonesian | Giliran Tambahan |
| Portuguese | Rodada Extra |
Change History[]
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