Museum Management[]
Once the Museum Management section of the event has been unlocked, the player will have access to the Event Adventure Mission Opportunity Makes the Thief (I). Once completed, the player can start managing the museum.
- If the player has accepted 5 uncompleted missions, museum management will become temporarily unavailable.
- A message of "Too many missions are in progress. Please handle them promptly. Go to Missions" displays.
- A message of "Too many missions are in progress. Please handle them promptly. Go to Missions" displays.
There are 5 phases when managing the museum and after accumulating the required amount of RevitaScore, the player can advance to the next phase and claim various Management Phase Rewards.
RevitaScore[]
Players accumulate RevitaScore by upgrading the various exhibition areas of the Museum using Development Fund and completing rounds of Management. RevitaScore can also be obtained by unlocking new Exhibits and Guest Assistants.
During Management, the total amount of RevitaScore obtained at the end of each round will depend on the acquired Rank and upgrade level of each Exhibition Area.
Rank[]
The Rank of an exhibition area will depend on whether or not the needs of that area are met.
There are 3 main needs per area:
- Tour Duration
- Education Value
- Visitor Appeal
The player can fill the various needs by recruiting better Staff and by upgrading the "Tour Guidance", "Education Materials" and "Visitor Promotion" parameters of each exhibition area.
There are 4 ranks that can be obtained at the end of Management:
- C: The area is lacking in every need
- B: The area is lacking in at least 2 needs
- A: The area is lacking in at least 1 need
- S: The area has all needs filled
The lower the rank, the less RevitaScore the player will obtain per round of Management.
Management Phases[]
- Upon accumulating a certain amount of RevitaScore, the player will progress into the next management phase.
Each new phase will unlock other halls and further upgrade levels for each section of each hall.
Phase | Poorly Managed | Dramatic Improvement | Flourishing Growth | Bustling Activity | Prosperous Glory |
---|---|---|---|---|---|
Mission Required | - | - | Opportunity Makes the Thief (Part 2) | Opportunity Makes the Thief (Part 3) | Opportunity Makes the Thief (Part 4) |
Accumulated RevitaScore needed to advance |
4,000 | 55,000 | 400,000 | 1,600,000 | 4,000,000 |
Phase | General Hall - Exterior | General Hall - Interior | Industrial Hall | History-Culture Hall |
---|---|---|---|---|
Poorly Managed | Exhibition Area: 7 Other: 11 |
- | - | - |
Dramatic Improvement | Exhibition Area: 11 Other: 17 |
Exhibition Area: 6 Other: 9 |
- | - |
Flourishing Growth | Exhibition Area: 14 Other: 22 |
Exhibition Area: 9 Other: 14 |
Exhibition Area: 5 Other: 7 |
- |
Bustling Activity | Exhibition Area: 15 Other: 25 |
Exhibition Area: 12 Other: 18 |
Exhibition Area: 8 Other: 12 |
Exhibition Area: 4 Other: 6 |
Prosperous Glory | Exhibition Area: 15 Other: 25 |
Exhibition Area: 12 Other: 20 |
Exhibition Area: 9 Other: 15 |
Exhibition Area: 6 Other: 10 |
Management Phase Rewards[]
Name | Requirement | Rewards |
---|---|---|
Poorly Managed | Complete the management phase "Poorly Managed" | |
Dramatic Improvement | Complete the management phase "Dramatic Improvement" | |
Flourishing Growth | Complete the management phase "Flourishing Growth" | |
Bustling Activity | Complete the management phase "Bustling Activity" | |
Prosperous Glory | Complete the management phase "Prosperous Glory" |
Additional Operational Objectives[]
- Upon completion of various tasks, the player can unlock special Staff, or unlock "Lost Exhibit Clues"
Operational Objective | Unlock |
---|---|
Upgrade General Hall - Exterior to Level 5 and complete 1 round of management. |
|
Complete 3 rounds of Management with S-Rank | Adventure Mission: Exhibit Collection: Oil Painting Part 1 |
Upgrade General Hall - Interior to Level 4 and complete 1 round of management. |
Adventure Mission: Exhibit Collection: Cannon |
Upgrade General Hall - Exterior to Level 8 and complete 1 round of management. |
Adventure Mission: Exhibit Collection: Mechanism Energy Hub |
Recruit a total of 10 assistants and complete 1 round of management. |
Adventure Mission: Exhibit Restoration: Antique Radio |
Collect a total of 5 exhibits and complete 1 round of management. |
|
Upgrade Industrial Hall to Level 4 and complete 1 round of management. |
Adventure Mission: Exhibit Restoration: Automaton Control Terminal |
Upgrade General Hall - Interior to Level 7 and complete 1 round of management. |
Adventure Mission: Exhibit Collection: Oil Painting Part 2 |
Upgrade General Hall - Exterior to Level 11 and complete 1 round of management. |
|
With all exhibition areas in perfect (S) condition, complete 1 rounds of management. |
Adventure Mission: Exhibit Collection: Oil Painting Part 3 |
Upgrade General Hall - Interior to Level 9 and complete 1 round of management. |
Adventure Mission: Exhibit Collection: Automaton Spider |
Upgrade Industrial Hall to Level 7 and complete 1 round of management. |
Adventure Mission: Exhibit Restoration: Mine Mantel Clock |
Upgrade History-Culture Hall to Level 3 and complete 1 round of management. |
Adventure Mission: Exhibit Collection: Automaton Hound |
Upgrade General Hall - Exterior to Level 15 and complete 1 round of management. |
Adventure Mission: Exhibit Collection: Information Terminal and Display Monitor Set |
Upgrade General Hall - Interior to Level 12 and complete 1 round of management. |
Adventure Mission: Exhibit Replica: Antimatter Legion Part 1 |
Upgrade Industrial Hall to Level 9 and complete 1 round of management. |
Adventure Mission: Exhibit Replica: Antimatter Legion Part 2 |
Upgrade History-Culture Hall to Level 6 and complete 1 round of management. |
Adventure Mission: Exhibit Collection: Portrait of the Supreme Guardian |
Upgrades[]
- The player can upgrade the various exhibition areas of the Museum by spending
Development Fund.
- Upgrading the Main Exhibition Area will increase the amount of RevitaScore than can be obtained in each round of Management, but will also increase the needs of that area.
- Upgrading "Tour Guidance", "Education Materials" or "Visitor Promotion" will add points to the various needs, making it easier to achieve a higher rank at the end of the round of Management.
General Hall - Exterior[]
Upgrade: Exhibition Area[]
Other Upgrades[]
- "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
General Hall - Interior[]
Upgrade: Exhibition Area[]
Other Upgrades[]
- "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cost ![]() ![]() |
650 | 850 | 1,200 | 2,000 | 3,000 | 4,500 | 6,500 | 10,000 | 15,000 | 20,000 | 25,000 | 30,000 | 40,000 | 50,000 | 60,000 | 70,000 | 80,000 | 90,000 | 100,000 | Max Level |
Industrial Hall[]
Upgrade: Exhibition Area[]
Other Upgrades[]
- "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cost ![]() ![]() |
4,500 | 6,500 | 10,000 | 15,000 | 20,000 | 25,000 | 30,000 | 40,000 | 50,000 | 60,000 | 70,000 | 80,000 | 90,000 | 100,000 | Max Level |
History-Culture Hall[]
Upgrade: Exhibition Area[]
Other Upgrades[]
- "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Cost ![]() ![]() |
25,000 | 30,000 | 40,000 | 50,000 | 60,000 | 70,000 | 80,000 | 90,000 | 100,000 | Max Level |
Staff Recruitment[]
- The player can recruit various members of Staff to volunteer at the Museum, with a maximum of 3 per Exhibition Area.
- For playable characters, please refer to: Guest Assistants
Random Events[]
During gameplay, the player might encounter a random event. Some random events will unlock special Adventure Missions for various Guest Assistants or Exhibits, while others require the player to pay Development Fund, to get special bonuses.