Honkai: Star Rail Wiki

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Honkai: Star Rail Wiki
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Honkai: Star Rail Wiki

Museum Management[]

Once the Museum Management section of the event has been unlocked, the player will have access to the Event Adventure Mission Opportunity Makes the Thief (I). Once completed, the player can start managing the museum.

  • If the player has accepted 5 uncompleted missions, museum management will become temporarily unavailable.
    • A message of "Too many missions are in progress. Please handle them promptly. Go to Missions" displays.

There are 5 phases when managing the museum and after accumulating the required amount of RevitaScore, the player can advance to the next phase and claim various Management Phase Rewards.

RevitaScore[]

Players accumulate RevitaScore by upgrading the various exhibition areas of the Museum using Development Fund Development Fund and completing rounds of Management. RevitaScore can also be obtained by unlocking new Exhibits and Guest Assistants.
During Management, the total amount of RevitaScore obtained at the end of each round will depend on the acquired Rank and upgrade level of each Exhibition Area.

Rank[]

The Rank of an exhibition area will depend on whether or not the needs of that area are met.
There are 3 main needs per area:

  • Tour Duration
  • Education Value
  • Visitor Appeal

The player can fill the various needs by recruiting better Staff and by upgrading the "Tour Guidance", "Education Materials" and "Visitor Promotion" parameters of each exhibition area.
There are 4 ranks that can be obtained at the end of Management:

  • C: The area is lacking in every need
  • B: The area is lacking in at least 2 needs
  • A: The area is lacking in at least 1 need
  • S: The area has all needs filled

The lower the rank, the less RevitaScore the player will obtain per round of Management.

Management Phases[]

  • Upon accumulating a certain amount of RevitaScore, the player will progress into the next management phase.
    Each new phase will unlock other halls and further upgrade levels for each section of each hall.
Phase Poorly Managed Dramatic Improvement Flourishing Growth Bustling Activity Prosperous Glory
Mission Required - - Opportunity Makes the Thief (Part 2) Opportunity Makes the Thief (Part 3) Opportunity Makes the Thief (Part 4)
Accumulated RevitaScore
needed to advance
4,000 55,000 400,000 1,600,000 4,000,000
Max Unlock Level per Phase
Phase General Hall - Exterior General Hall - Interior Industrial Hall History-Culture Hall
Poorly Managed Exhibition Area: 7
Other: 11
- - -
Dramatic Improvement Exhibition Area: 11
Other: 17
Exhibition Area: 6
Other: 9
- -
Flourishing Growth Exhibition Area: 14
Other: 22
Exhibition Area: 9
Other: 14
Exhibition Area: 5
Other: 7
-
Bustling Activity Exhibition Area: 15
Other: 25
Exhibition Area: 12
Other: 18
Exhibition Area: 8
Other: 12
Exhibition Area: 4
Other: 6
Prosperous Glory Exhibition Area: 15
Other: 25
Exhibition Area: 12
Other: 20
Exhibition Area: 9
Other: 15
Exhibition Area: 6
Other: 10

Management Phase Rewards[]

Name Requirement Rewards
Poorly Managed Complete the management phase "Poorly Managed"
Stellar Jade 20
Credit 50,000
Traveler's Guide 3
Dramatic Improvement Complete the management phase "Dramatic Improvement"
Stellar Jade 20
Credit 50,000
Traveler's Guide 3
Flourishing Growth Complete the management phase "Flourishing Growth"
Stellar Jade 20
Credit 50,000
Traveler's Guide 3
Bustling Activity Complete the management phase "Bustling Activity"
Stellar Jade 20
Credit 50,000
Traveler's Guide 3
Prosperous Glory Complete the management phase "Prosperous Glory"
Stellar Jade 20
Traveler's Guide 3
Tracks of Destiny 1


Additional Operational Objectives[]

  • Upon completion of various tasks, the player can unlock special Staff, or unlock "Lost Exhibit Clues"
Operational Objective Unlock
Upgrade General Hall - Exterior to Level 5
and complete 1 round of management.
Julian Julian
522036
Complete 3 rounds of Management with S-Rank Adventure Mission:
Exhibit Collection: Oil Painting Part 1
Upgrade General Hall - Interior to Level 4
and complete 1 round of management.
Adventure Mission:
Exhibit Collection: Cannon
Upgrade General Hall - Exterior to Level 8
and complete 1 round of management.
Adventure Mission:
Exhibit Collection: Mechanism Energy Hub
Recruit a total of 10 assistants
and complete 1 round of management.
Adventure Mission:
Exhibit Restoration: Antique Radio
Collect a total of 5 exhibits
and complete 1 round of management.
Perkins Perkins
422265
Upgrade Industrial Hall to Level 4
and complete 1 round of management.
Adventure Mission:
Exhibit Restoration: Automaton Control Terminal
Upgrade General Hall - Interior to Level 7
and complete 1 round of management.
Adventure Mission:
Exhibit Collection: Oil Painting Part 2
Upgrade General Hall - Exterior to Level 11
and complete 1 round of management.
Wallace Wallace
567240
With all exhibition areas in perfect (S) condition,
complete 1 rounds of management.
Adventure Mission:
Exhibit Collection: Oil Painting Part 3
Upgrade General Hall - Interior to Level 9
and complete 1 round of management.
Adventure Mission:
Exhibit Collection: Automaton Spider
Upgrade Industrial Hall to Level 7
and complete 1 round of management.
Adventure Mission:
Exhibit Restoration: Mine Mantel Clock
Upgrade History-Culture Hall to Level 3
and complete 1 round of management.
Adventure Mission:
Exhibit Collection: Automaton Hound
Upgrade General Hall - Exterior to Level 15
and complete 1 round of management.
Adventure Mission:
Exhibit Collection: Information Terminal and Display Monitor Set
Upgrade General Hall - Interior to Level 12
and complete 1 round of management.
Adventure Mission:
Exhibit Replica: Antimatter Legion Part 1
Upgrade Industrial Hall to Level 9
and complete 1 round of management.
Adventure Mission:
Exhibit Replica: Antimatter Legion Part 2
Upgrade History-Culture Hall to Level 6
and complete 1 round of management.
Adventure Mission:
Exhibit Collection: Portrait of the Supreme Guardian

Upgrades[]

  • The player can upgrade the various exhibition areas of the Museum by spending Development Fund Development Fund.
  • Upgrading the Main Exhibition Area will increase the amount of RevitaScore than can be obtained in each round of Management, but will also increase the needs of that area.
  • Upgrading "Tour Guidance", "Education Materials" or "Visitor Promotion" will add points to the various needs, making it easier to achieve a higher rank at the end of the round of Management.

General Hall - Exterior[]

Upgrade: Exhibition Area[]

Level Cost Development Fund Bonus
1 200 Increase Maximum Obtainable RevitaScore by 100
Tour Duration +20 / Educational Value +20 / Visitor Appeal +20
2 300 Increase Maximum Obtainable RevitaScore by 120
Tour Duration +30 / Educational Value +15 / Visitor Appeal +15
3 400 Increase Maximum Obtainable RevitaScore by 100
Tour Duration +25 / Educational Value +20 / Visitor Appeal +15
4 1700 Increase Maximum Obtainable RevitaScore by 100
Tour Duration +30 / Educational Value +15 / Visitor Appeal +35
5 3,000 Increase Maximum Obtainable RevitaScore by 350
Tour Duration +30 / Educational Value +30 / Visitor Appeal +15
6 7,000 Increase Maximum Obtainable RevitaScore by 450
Tour Duration +20 / Educational Value +20 / Visitor Appeal +35
7 12,000 Increase Maximum Obtainable RevitaScore by 600
Tour Duration +25 / Educational Value +10 / Visitor Appeal +40
8 20,000 Increase Maximum Obtainable RevitaScore by 1,200
Tour Duration +30 / Educational Value +25 / Visitor Appeal +20
9 40,000 Increase Maximum Obtainable RevitaScore by 1,600
Tour Duration +15 / Educational Value +30 / Visitor Appeal +30
10 70,000 Increase Maximum Obtainable RevitaScore by 2,200
Tour Duration +20 / Educational Value +10 / Visitor Appeal +40
11 120,000 Increase Maximum Obtainable RevitaScore by 4,000
Tour Duration +15 / Educational Value +10 / Visitor Appeal +45
12 200,000 Increase Maximum Obtainable RevitaScore by 6,000
Tour Duration +20 / Educational Value +15 / Visitor Appeal +30
13 320,000 Increase Maximum Obtainable RevitaScore by 9,000
Tour Duration +30 / Educational Value +5 / Visitor Appeal +30
14 500,000 Increase Maximum Obtainable RevitaScore by 14,000
Tour Duration +25 / Educational Value +5 / Visitor Appeal +30
15 Max Level Max Level Reached

Other Upgrades[]

  • "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Cost Development Fund 100 200 300 400 550 650 850 1,200 2,000 3,000 4,500 6,500 10,000 15,000 20,000 25,000 30,000 40,000 50,000 60,000 70,000 80,000 90,000 100,000 Max Level

General Hall - Interior[]

Upgrade: Exhibition Area[]

Level Cost Development Fund Bonus
1 1,500 Increase Maximum Obtainable RevitaScore by 200
Tour Duration +25 / Educational Value +40 / Visitor Appeal +10
2 3,000 Increase Maximum Obtainable RevitaScore by 350
Tour Duration +15 / Educational Value +30 / Visitor Appeal +30
3 7,000 Increase Maximum Obtainable RevitaScore by 450
Tour Duration +35 / Educational Value +25 / Visitor Appeal +15
4 12,000 Increase Maximum Obtainable RevitaScore by 600
Tour Duration +40 / Educational Value +10 / Visitor Appeal +25
5 20,000 Increase Maximum Obtainable RevitaScore by 1,200
Tour Duration +40 / Educational Value +20 / Visitor Appeal +15
6 40,000 Increase Maximum Obtainable RevitaScore by 1,600
Tour Duration +25 / Educational Value +25 / Visitor Appeal +25
7 70,000 Increase Maximum Obtainable RevitaScore by 2,200
Tour Duration +35 / Educational Value +25 / Visitor Appeal +10
8 120,000 Increase Maximum Obtainable RevitaScore by 4,000
Tour Duration +40 / Educational Value +20 / Visitor Appeal +10
9 200,000 Increase Maximum Obtainable RevitaScore by 6,000
Tour Duration +20 / Educational Value +20 / Visitor Appeal +25
10 320,000 Increase Maximum Obtainable RevitaScore by 9,000
Tour Duration +25 / Educational Value +10 / Visitor Appeal +30
11 500,000 Increase Maximum Obtainable RevitaScore by 14,000
Tour Duration +30 / Educational Value +25 / Visitor Appeal +5
12 Max Level Max Level Reached

Other Upgrades[]

  • "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cost Development Fund 650 850 1,200 2,000 3,000 4,500 6,500 10,000 15,000 20,000 25,000 30,000 40,000 50,000 60,000 70,000 80,000 90,000 100,000 Max Level

Industrial Hall[]

Upgrade: Exhibition Area[]

Level Cost Development Fund Bonus
1 12,000 Increase Maximum Obtainable RevitaScore by 600
Tour Duration +10 / Educational Value +25 / Visitor Appeal +40
2 20,000 Increase Maximum Obtainable RevitaScore by 1,200
Tour Duration +25 / Educational Value +30 / Visitor Appeal +20
3 40,000 Increase Maximum Obtainable RevitaScore by 1,600
Tour Duration +20 / Educational Value +30 / Visitor Appeal +25
4 70,000 Increase Maximum Obtainable RevitaScore by 2,200
Tour Duration +10 / Educational Value +50 / Visitor Appeal +10
5 120,000 Increase Maximum Obtainable RevitaScore by 4,000
Tour Duration +20 / Educational Value +30 / Visitor Appeal +20
6 200,000 Increase Maximum Obtainable RevitaScore by 6,000
Tour Duration +30 / Educational Value +30 / Visitor Appeal +5
7 320,000 Increase Maximum Obtainable RevitaScore by 9,000
Tour Duration +5 / Educational Value +30 / Visitor Appeal +30
8 500,000 Increase Maximum Obtainable RevitaScore by 14,000
Tour Duration +5 / Educational Value +40 / Visitor Appeal +15
9 Max Level Max Level Reached

Other Upgrades[]

  • "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Cost Development Fund 4,500 6,500 10,000 15,000 20,000 25,000 30,000 40,000 50,000 60,000 70,000 80,000 90,000 100,000 Max Level

History-Culture Hall[]

Upgrade: Exhibition Area[]

Level Cost Development Fund Bonus
1 70,000 Increase Maximum Obtainable RevitaScore by 2,200
Tour Duration +25 / Educational Value +25 / Visitor Appeal +15
2 120,000 Increase Maximum Obtainable RevitaScore by 4,000
Tour Duration +5 / Educational Value +15 / Visitor Appeal +45
3 200,000 Increase Maximum Obtainable RevitaScore by 6,000
Tour Duration +15 / Educational Value +45 / Visitor Appeal +5
4 320,000 Increase Maximum Obtainable RevitaScore by 9,000
Tour Duration +45 / Educational Value +5 / Visitor Appeal +15
5 500,000 Increase Maximum Obtainable RevitaScore by 14,000
Tour Duration +20 / Educational Value +20 / Visitor Appeal +20
6 Max Level Max Level Reached

Other Upgrades[]

  • "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level 1 2 3 4 5 6 7 8 9 10
Cost Development Fund 25,000 30,000 40,000 50,000 60,000 70,000 80,000 90,000 100,000 Max Level

Staff Recruitment[]

  • The player can recruit various members of Staff to volunteer at the Museum, with a maximum of 3 per Exhibition Area.
  • For playable characters, please refer to: Guest Assistants
Name Cost Development Fund Tour Duration Education Value Visitor Appeal
Amo Amo
50 40 8 30
Elaine Elaine
50 26 26 26
Serval's Fanatic Fan Serval's Fanatic Fan
50 20 44 14
Lila Lila
400 52 14 30
Gilbert Gilbert
400 36 40 20
Julian Julian
Upgrade General Hall - Exterior to Level 5
and complete 1 round of management.
52 20 36
Fersman Fersman
400 50 29 17
Peak Peak
2,000 44 54 10
Cunning Child Cunning Child
2,000 8 58 42
Rossy Rossy
2,000 54 54 0
Perkins Perkins
Collect a total of 5 exhibits
and complete 1 round of management.
42 22 65
Gertie Gertie
8,000 10 66 50
Fidora Fidora
8,000 63 0 63
Eric Eric
8,000 78 9 39
Manya Manya
20,000 66 60 15
Wallace Wallace
Upgrade General Hall - Exterior to Level 11
and complete 1 round of management.
56 72 40
Alina Alina
20,000 54 16 71
Findie Findie
20,000 10 58 73
Nika Nika
60,000 64 80 18
Dunn Dunn
60,000 64 20 78
Old Goethe Old Goethe
60,000 12 62 88
Eunice Eunice
150,000 94 86 0
Svarog Svarog
150,000 60 32 88
Oleg Oleg
150,000 18 80 82

Random Events[]

During gameplay, the player might encounter a random event. Some random events will unlock special Adventure Missions for various Guest Assistants or Exhibits, while others require the player to pay Development Fund, to get special bonuses.

Name Requirement Bonus
Paid Promotion Pay Development Fund ×10,000/×35,000/×60,000 Development Fund obtained during the next 3 business days will increase by 15%.
Potential assistant(s) found... - Unlocks various Guest Assistant Adventure Missions
Lost Exhibit Clue Obtained - Unlocks various Exhibit Index Adventure Missions

Change History[]

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