
Trailblaze[]
At the beginning of each Extrapolation, the player can choose one of three Trailblaze Blessings that grant 4/5/6 random Blessings, of which 3/2/1 will be Blessings required by Equations. These Blessings are not registered in the Gallery of Possibilities.
Icon | Name | Effect |
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Mechanic | Obtain 4 random Blessings, of which at least 3 will be Blessings required by Equations |
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Surveyor | Obtain 5 random Blessings, of which at least 2 will be Blessings required by Equations |
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Adventurer | Obtain 6 random Blessings, of which at least 1 will be Blessings required by Equations |
Preservation[]
Icon | Name | Effect | Enhanced Effect |
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Divine Construct: Resonance Transfer | After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield to the hit enemies. | After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield effect plus 20% of the total Shield effect of the character's allies to the hit enemies. |
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Divine Construct: Metastatic Field | After a character is attacked, deals Quake DMG to the attacker, equal to 280% of the character's Shield effect just before the attack. This DMG cannot defeat the enemy. | After a character is attacked, deals Quake DMG to the attacker, equal to 420% of the character's Shield effect just before the attack. This DMG cannot defeat the enemy. |
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Divine Construct: Macrosegregation | Characters gain a special Shield. When characters obtain other Shields, this special Shield will increase by 100% of the new Shield effect. At the start of the character's turn, lose 90% of the Shield effect that exceeds 30% of the character's Max HP. | Characters gain a special Shield. When characters obtain other Shields, this special Shield will increase by 100% of the new Shield effect. At the start of the character's turn, lose 85% of the Shield effect that exceeds 45% of the character's Max HP. |
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Interstellar Construct: Shear Structure | Characters deal 10% increased Quake DMG to their target enemy, and enemies adjacent to it also take Quake DMG equal to 25% of DMG dealt to the target enemy. | Characters deal 15% increased Quake DMG to their target, and other targets also take Quake DMG equal to 30% of DMG dealt to the target enemy. |
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Interstellar Construct: Solid Solution | Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 80% of the character's current DEF. | Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 120% of the character's current DEF. |
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Interstellar Construct: Safe Load | Shielded characters increase their ATK by 40% of the Shield effect on them, up to a maximum of 120% of their Base ATK. | Shielded characters increase their ATK by 60% of the Shield effect on them, up to a maximum of 160% of their Base ATK. |
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Interstellar Construct: Sanctuary | At the end of the turn, characters gain a Shield that can block DMG equal to 10% of their Max HP, lasting for 1 turn(s). | At the end of the turn, characters gain a Shield that can block DMG equal to 15% of their Max HP, lasting for 1 turn(s). |
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Interstellar Construct: Quadrangular Pyramid | Increase the max DMG that can be absorbed by Shields created by characters by 30%. | When characters' gain a Shield, increases the max DMG that can be absorbed by the Shield by 35%. |
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Interstellar Construct: Hypereutectoid | When a character provides Shields to an ally, both units will increase their DMG dealt by 20%, stacking up to 5 time(s), lasting for 1 turn(s). | When a character provides Shields to an ally, both units will increase their DMG dealt by 30%, stacking up to 5 time(s), lasting for 1 turn(s). |
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Interstellar Construct: Inversion Cube | Increases CRIT Rate of Quake DMG dealt by characters by 20% and CRIT DMG by 50%. | Increases CRIT Rate of Quake DMG dealt by characters by 30% and CRIT DMG by 75%. |
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Construct: Assemble | Increases characters' DEF by 20%. | Increases characters' DEF by 30%. |
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Construct: Sentinel | Upon entering battle, characters gain a Shield equal to 16% of their Max HP, lasting for 2 turn(s). | Upon entering battle, characters gain a Shield equal to 24% of their Max HP, lasting for 2 turn(s). |
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Construct: Patch | After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 1 turn(s). | After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 2 turn(s). |
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Construct: Compensation | After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 14% of their Max HP, lasting for 2 turn(s). | After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 18% of their Max HP, lasting for 3 turn(s). |
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Construct: Firmness | Shielded characters take 16% less DMG. | Shielded characters take 24% less DMG. |
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Construct: Rotation | When a character gains a Shield, there is a 20% fixed chance to dispel 1 debuff that is currently placed on the character. | When a character gains a Shield, there is a 30% fixed chance to dispel 1 debuff that is currently placed on the character. |
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Construct: Burst | Increases the CRIT DMG of Shielded characters by 30%. | Increases the CRIT DMG of Shielded characters by 45%. |
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Construct: Concentration | Increases the CRIT Rate of Shielded characters by 16%. | Increases the CRIT Rate of Shielded characters by 24%. |
Remembrance[]
Icon | Name | Effect | Enhanced Effect |
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Perfect Experience: Fuli | When attacking Frozen enemies, there is a 100% base chance to inflict Dissociation for 1 turn(s). | When attacking Frozen enemies, there is a 100% base chance to apply Dissociation to the enemy for 1 turn(s). Additionally deals 20% more DMG dealt when Dissociation is removed |
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Perfect Experience: Innocence | After a character inflicts Weakness Break on an enemy, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s). | After a character inflicts Weakness Break on an enemy, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s). This effect ignores enemies' chance to resist Frozen. |
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Perfect Experience: Reticence | After an enemy is attacked 6 time(s), they have a 120% base chance to become Frozen for 1 turn(s). | After an enemy is attacked 5 time(s), they have a 150% base chance to become Frozen for 1 turn(s). |
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Ultimate Experience: Dizziness | Increases the DMG taken by enemies with Dissociation by 36%. This effect will remain for 1 turn after Dissociation is removed. | Increases the DMG taken by enemies with Dissociation by 54%. This effect will remain for 1 turn after Dissociation is removed. |
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Ultimate Experience: Insensitivity | After Dissociation is removed from an enemy, there is a 50% base chance to Freeze the enemy for 1 turn(s). | After Dissociation is removed from an enemy, there is a 75% base chance to Freeze the enemy for 1 turn(s). |
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Ultimate Experience: Hesitance | When Freeze is dispelled, enemy targets deal 20% less DMG, lasting for 1 turn(s). | When Freeze is dispelled, enemy targets deal 24% less DMG, lasting for 2 turn(s). |
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Ultimate Experience: Insight | When a character Freezes an enemy, their Effect Hit Rate increases by 30%. After Freezing an enemy, the DMG dealt by the character increases by 40%, lasting for 2 turn(s). | When a character Freezes an enemy, their Effect Hit Rate increases by 45%. After Freezing an enemy, the DMG dealt by the character increases by 60%, lasting for 2 turn(s). |
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Ultimate Experience: Shudder | After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy for 2 turn(s). | After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy who has no Ice Weakness for 2 turn(s). |
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Ultimate Experience: Maverick | Upon entering battle, there is a 150% base chance for all enemies to become Frozen for 1 turn(s). | Upon entering battle, there is a 150% base chance for all enemies to become Frozen and have their SPD reduced by 30%, lasting for 1 turn(s). |
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Ultimate Experience: Cynicism | After allies use an attack, there is a 40% base chance to inflict the Dissociation state to the attacked target(s). This effect can trigger a maximum of 1 time(s) per enemy target per battle. | After allies use an attack, there is a 60% base chance to inflict the Dissociation state to the attacked target(s). This effect can trigger a maximum of 1 time(s) per enemy target per battle. |
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Experience: Chronic Ruin | Reduces enemy targets' chance to resist Frozen by 30%. | Reduces enemy targets' chance to resist Frozen by 45%. |
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Experience: The Torment of Alienation | Characters' Effect Hit Rate increases by 16%. | Characters' Effect Hit Rate increases by 24%. |
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Experience: Lost Memory | When attacks reduce an enemy's HP percentage to a point that is lower than 50% for the first time in this battle, there's a 70% base chance to Freeze the enemy for 1 turn(s). | When attacks reduce an enemy's HP percentage to a point that is lower than 50% for the first time in this battle, there's a 100% base chance to Freeze the enemy for 1 turn(s). |
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Experience: Stone Cold Hatred | When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 36%. | When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 54%. |
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Experience: Pain & Suffering | After characters attack a Frozen enemy target, deals Additional DMG equal to 40% of the attacker's ATK. | After characters attack a Frozen enemy target, deals Additional DMG equal to 60% of the attacker's ATK. |
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Experience: Primordial Hardship | Increases the DMG taken by Frozen enemies by 16%. | Increases the DMG taken by Frozen enemies by 24%. |
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Experience: Thrill of Escalation | When a character Freezes an enemy, regenerates 8 Energy. This effect may only trigger once per action. | When a character Freezes an enemy, regenerates 12 Energy. This effect may only trigger once per action. |
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Experience: Responsive Excitement | When the Freeze on an enemy target is dispelled, the character with the lowest Shield strength gains a Shield that can block DMG equal to 30% of their Max HP, lasting for 2 turn(s). | When the Freeze on an enemy target is dispelled, the character with the lowest Shield strength gains a Shield that can block DMG equal to 45% of their Max HP, lasting for 2 turn(s). |
Nihility[]
Icon | Name | Effect | Enhanced Effect |
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Funeral of Sensory Pursuivant | Every time an enemy takes DMG from a DoT, applies 2 stack(s) of Suspicion. | Every time an enemy takes DMG from a DoT, apply 2 stack(s) of Suspicion on them. After Suspicion reaches 99 stacks for the first time, the provided DoT Vulnerability is no longer affected by the number of stacks and is set at 120%. |
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An Extra Person's Diary | When a character Breaks an enemy's Weakness or attacks a Weakness Broken enemy, inflicts either 15 or 3 stack(s) of Suspicion. | When a character Breaks an enemy's Weakness or attacks a Weakness Broken enemy, inflicts either 24 or 4 stack(s) of Suspicion. |
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Why Hasn't Everything Already Disappeared? | At the beginning of an enemy target's turn, additionally triggers extra DoT DMG calculations 1 time(s), and each DoT status currently on the target immediately deals DMG equal to 90% of the original DMG. | At the beginning of an enemy target's turn, additionally trigger extra DoT DMG calculations 1 time(s), and each DoT status currently on the target will immediately deal DMG equal to 135% of the original DMG. |
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Beginning and End | When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on 1 random enemy target(s). | When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on 2 random enemy target(s). |
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Café Self-Deceit | When an enemy has Suspicion on them, inflicts 1 extra stack(s) of Suspicion. | When an enemy is inflicted with Suspicion, the stacks it gains are doubled. |
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Fatal Ailment | After an enemy receives DoT, they deal 5% reduced DMG, stacking up to 4 time(s) and lasting until the end of the turn. | After an enemy receives DoT, they deal 7% reduced DMG, stacking up to 4 time(s) and lasting until the end of the turn. |
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Night Beyond Pyre | Increases characters' Weakness Break Efficiency by 30%. | Increases characters' Weakness Break Efficiency by 45%. |
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Hell is Other People | When a character Breaks an enemy's Weakness, deals Break DMG equal to 140% of the Weakness Break DMG 1 time to enemies adjacent to it. | When a character Breaks an enemy's Weakness, deals Break DMG equal to 210% of the Weakness Break DMG 1 time to all other enemy targets. |
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All Things are Possible | If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to 100% of the DoT. | If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to 150% of the DoT. |
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Path Through the Woods | When enemy targets enter battle, they gain 30 stack(s) of Suspicion. | When enemy targets enter battle, they gain 45 stack(s) of Suspicion. |
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Ignosticism | DoT effects applied by characters deal 24% more DMG. | DoT effects applied by characters deal 36% more DMG. |
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Simulacrum Disintegration | Increases characters' ATK by 18%. | Increases characters' ATK by 27%. |
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Blind Vision | Reduces enemies' Effect RES by 12%. | Reduces enemies' Effect RES by 18%. |
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Tragic Lecture | Increases DoT taken by enemies by 10%. | Increases DoT taken by enemies by 15%. |
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Self-Manifestation | Reduces DEF of Enemies with their Weakness Broken by 15%. | Reduces DEF of Enemies with their Weakness Broken by 20%. |
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Emotional Decluttering | Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by 3%. This effect can stack up to 4 time(s). | Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by 4%. This effect can stack up to 5 time(s). |
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Offerings of Deception | Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1% of their respective Max HP. | Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1.5% of their respective Max HP. |
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Before Sunrise | Every time an enemy receives a DoT, regenerates 2 Energy for a random ally. Enemies can trigger this effect for a max of 20 time(s) in one turn. | Every time an enemy receives a DoT, regenerates 3 Energy for a random ally. Enemies can trigger this effect for a max of 20 time(s) in one turn. |
Abundance[]
Icon | Name | Effect | Enhanced Effect |
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Perennial Prosperity, Lush Longevity | Charges Dewdrop when a character's HP is restored. The Charge value is equal to 100% of the amount of healing received. | Charges Dewdrop when a character's HP is restored. The Charge value is equal to 100% of the amount of healing received, and increases Dewdrop's DMG multiplier by 40% of the original multiplier. |
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Mudra of Blessing | Charges Dewdrop at the beginning of a character's turn. The Charge value is equal to 60% of their current HP. | Charges Dewdrop at the beginning of a character's turn. The Charge value is equal to 70% of their Max HP. |
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All Abundance in One Mind | When a character provides healing, allies other than the healed target will also gain HP equal to 30% of the Outgoing Healing. | Characters' Max HP increases by 20%. When a character provides healing, allies other than the healed target will also gain HP equal to 35% of the Outgoing Healing. |
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Sin Dead, Grace Born | Restores HP to the character equal to 20% of the Charge value when Dewdrop ruptures, up to 18% of the character's Max HP. | Restores HP equal to 20% of the Charge value when Dewdrop ruptures, up to 24% of the character's Max HP and no less than 12% of their Max HP. |
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The Blessed Many | When a character's HP is full, increases the Charging Efficiency for Dewdrop by 80%. | When a character's HP is full, increases the Charging Efficiency for Dewdrop by 120%. |
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Candlelight Radiance | When a character provides healing to allies, increases the ATK of both units by 50% for 1 turn(s). | When a character provides healing to allies, increases the ATK of all allies by 50% for 1 turn(s). |
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Bitter Is the Bane | After launching attacks, characters deal Additional DMG equal to 36% of their current HP. | Whenever a character attacks, deals Additional DMG to the enemy equal to 42% of the character's Max HP. |
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Corporeal Pellucidity | When a character's HP is fully restored, reduces their DMG received by 25% and increases Effect RES by 15% until after they are attacked. | When a character's HP is fully restored, reduces their DMG received by 30% and increases Effect RES by 30% until after they are attacked. |
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Prajna Voyage | When being healed by an ally, characters restore extra HP equal to 30% of the amount of HP healed. | When being healed by an ally, characters restore extra HP equal to 45% of the amount of HP healed. |
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Offering of Incinerated Flesh | Dewdrop DMG caused by characters increase its CRIT Rate by 20% and CRIT DMG by 50%. | Dewdrop DMG caused by characters increase its CRIT Rate by 30% and CRIT DMG by 75%. |
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Dharma Rain | When a character's restored HP exceeds their Max HP, increases their Max HP by 24%, lasting for 1 turn(s). | When a character's restored HP exceeds their Max HP, increases their Max HP by 36%, lasting for 1 turn(s). |
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Dew Delight | Increases Incoming Healing by 12%. | Increases Incoming Healing by 18%. |
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Extended Life | When a character has their HP percentage lowered to below 50% for the first time in battle, they restore HP equal to 30% of their Max HP. | When a character has their HP percentage lowered to below 50% for the first time in battle, they restore HP equal to 45% of their Max HP. |
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Mudra | After a character inflicts Weakness Break on an enemy, restores HP to the character equal to 16% of their Max HP. | After a character inflicts Weakness Break on an enemy, restores HP to the character equal to 24% of their Max HP. |
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Peril Parry | After a character is healed, increases their DEF by 24% for 1 turn(s). | After a character is healed, increases their DEF by 36% for 1 turn(s). |
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Back to Life | After a character provides healing, they restore HP equal to 12% of their Max HP. This effect can only trigger once per action. | After a character provides healing, they restore HP equal to 18% of their Max HP. This effect can only trigger once per action. |
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Force Victoire | After a character is healed, increases their SPD by 10% for 1 turn(s). | After a character is healed, increases their SPD by 15% for 1 turn(s). |
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Anointment | When a character's restored HP exceeds their Max HP, there's a 25% fixed chance to dispel 1 debuff on the character. This effect can be triggered up to 1 time(s) per turn. | When a character's restored HP exceeds their Max HP, there's a 25% fixed chance to dispel 1 debuff on the character. This effect can be triggered up to 2 time(s) per turn. |
The Hunt[]
Icon | Name | Effect | Enhanced Effect |
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Empyrean Imperium | When a character's turn begins, they gain 1 stack(s) of Critical Boost. | When a character's turn begins, they gain 1 stack(s) of Critical Boost and sets the stack limit of Critical Boost to 12. |
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Radiant Supreme | After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 4 stack(s) of Critical Boost. | After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 7 stack(s) of Critical Boost. |
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Sovereign Skybreaker | After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 50%. | After a character Breaks enemy targets' Weakness, their action Advances Forward by 100% and the DMG they deal increases by 75%. The DMG Boost effect stacks up to 2 time(s) and lasts until the character is attacked. |
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Skyward Vendetta | If a character has higher than 100% CRIT Rate and has the Critical Boost status, for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. CRIT DMG can be increased this way by up to 150%. | If a character has higher than 100% CRIT Rate and has the Critical Boost status, for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. CRIT DMG can be increased this way by up to 240%. |
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Adept's Bow | When any ally uses their Ultimate, they can inherit Critical Boost, and the number of Critical Boost stacks increases by 1. | When any ally uses their Ultimate or performs a follow-up attack, they can inherit Critical Boost, and the number of Critical Boost stacks increases by 1. |
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Mistwraith Pursuit | When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 time(s). | When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 times and gives a 50% fixed chance to recover 1 Skill Point. This effect cannot be triggered repeatedly. |
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Starward Demonhunt | After a character launches an attack, reduces their DMG taken by 12%. This effect stacks up to 2 time(s) and lasts until character is attacked. | After a character launches an attack, reduces their DMG taken by 12%. This effect stacks up to 3 time(s) and lasts until character is attacked. |
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Borisin Chase | After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character. | After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character. Upon entering battle, 5 turn(s) are considered to have already passed. |
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Rainbow Fang | When a character defeats an enemy, restores all allies' HP equal to 30% of their respective Max HP and increases their ATK by 25%, lasting for 2 turn(s). | When a character defeats an enemy, restores all allies' HP equal to 45% of their respective Max HP and increases their ATK by 45%, lasting for 2 turn(s). |
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Plague-Purging Warfare | If a character has 4 stack(s) or higher of Critical Boost at the start of their turn, their SPD increases by 24%, lasting for 2 turn(s). | If a character has 4 stack(s) or higher of Critical Boost at the start of their turn, their SPD increases by 36%, lasting for 2 turn(s). |
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Vermeil Bow and White Arrow | Increases characters' SPD by 8%. | Increases characters' SPD by 12%. |
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Sit Life, Hit Death | Increases CRIT Rate by 11%. | Increases CRIT Rate by 16%. |
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Stay High, Strike Low | Increases CRIT DMG by 20%. | Increases CRIT DMG by 30%. |
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Thundering Chariot | After a character inflicts Weakness Break on an enemy, delays the enemy's action by 20%. | After a character inflicts Weakness Break on an enemy, delays the enemy's action by 30%. |
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Constellation Surge | After characters Break an enemy's Weakness, increases their SPD by 30%, lasting until the character is attacked. | After characters Break an enemy's Weakness, increases their SPD by 45%, lasting until the character is attacked. |
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Astral Menace | At the end of a character's turn, their next action is Advanced Forward by 8%. | At the end of a character's turn, their next action is Advanced Forward by 12%. |
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Arboreal Volley | At the beginning of a character's turn, they regenerate 4 Energy. | At the beginning of a character's turn, they regenerate 6 Energy. |
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Arrow Shades Bow | At the beginning of a character's turn, receives an ATK boost equal to 10% of the last-acting ally's ATK. This will last until the next turn starts. | At the beginning of a character's turn, receives an ATK boost equal to 15% of the last-acting ally's ATK. This will last until the next turn starts. |
Destruction[]
Icon | Name | Effect | Enhanced Effect |
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Quasar Meltdown Constant | Every time a character loses or heals 20% of their HP, obtain 1 stack(s) of the Grit effect, with up to 8 stacks can be obtained each turn. When the total HP lost or restored equals to 100% of HP, increases the character's Break Effect by 30%. | Every time a character loses or heals 16% of their HP, obtain 1 stack(s) of the Grit effect, with up to 12 stacks can be obtained each turn. When the total HP lost or restored equals to 100% of HP, increases the character's Break Effect by 45%. |
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Boundary Density Expansion Group | Every time a character loses or heals HP, they gain 2 stack(s) of the Grit effect. This effect can be triggered up to 1 time for each attack taken. | Every time a character loses or has HP restored, they gain 2 stack(s) of the Grit effect and randomly grants 1 of their other teammates 1 stack(s) of the Grit effect. This effect can be triggered up to 1 time for each attack taken. |
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Regression Inequality of Annihilation | When player characters are hit, DMG taken by the characters is distributed among all allies. | Receives 15% less DMG. When player characters are hit, DMG taken by the characters is distributed among all allies. |
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Catastrophic Resonance | When characters with Grit use their Basic ATK/Skill/Ultimate to deal DMG, increases DMG taken by enemies by 10%. When Grit reaches more than 10 stacks, additionally increases Break DMG taken by enemies by 30%. | When characters with Grit use their Basic ATK/Skill/Ultimate to deal DMG, increases DMG taken by enemies by 15%. When Grit reaches more than 10 stacks, additionally increases Break DMG taken by enemies by 45%. |
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Indicative Depth of Field | Characters with Grit will receive 16% less DMG. When their HP percentage is lower than 50%, additionally reduces DMG by 8%. | Characters with Grit will receive 20% less DMG. When their HP percentage is lower than 50%, additionally reduces DMG by 12%. |
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Tide of Devastation | After a character loses or heals themselves for 40% accumulated HP, the next time they attack a Weakness Broken enemy, converts the Toughness Reduction of the attack into 1 instance of 70% Super Break DMG. | After a character loses or heals themselves for 40% accumulated HP, the next time they attack a Weakness Broken enemy, converts the Toughness Reduction of the attack into 1 instance of 105% Super Break DMG. |
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Decaying Implosion | After a character loses HP or heals themselves for 40% in total, increase their All-Type RES PEN by 10%, which additionally increases Super Break DMG dealt by 20%. | After a character loses HP or heals themselves for 40% in total, increase their All-Type RES PEN by 15%, which additionally increases Super Break DMG dealt by 30%. |
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Disciplinary Flicker | If a character's HP percentage is lower than 35% after being attacked or losing HP, restores their HP by 12% of their Max HP. | If a character's HP percentage is lower than 35% after being attacked or losing HP, restores their HP by 12% of their Max HP. The lower the current HP is, the more HP will be restored this way, but no more than 20%. |
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Disruptive Pulse | When a character's HP percentage falls lower than 50%, restores a set amount of Energy equal to 50% of the character's Max Energy. This effect can only trigger again after 4 turn(s). | When a character's HP percentage falls lower than 60%, restores a set amount of Energy equal to 50% of the character's Max Energy and 1 Skill Point(s). This effect can only trigger again after 4 turn(s). |
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Regressive Bull Market | When characters enter battle, gain 12 stack(s) of Grit. | When characters enter battle, gain 18 stack(s) of Grit. |
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Cleft Singularity | Increases characters' Break Effect by 50%. | Increases characters' Break Effect by 75%. |
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Reflection | When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 1% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle. | When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 30% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle. |
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Orbital Redshift | Increases Max HP by 16%. | Increases Max HP by 24%. |
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Quasar Jet | Increases Break DMG taken by enemies by 24%. | Increases Break DMG taken by enemies by 36%. |
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Metric Reservation | Upon entering battle, characters consume their HP by an amount equal to 50% of their Max HP, and gain a Shield that can absorb DMG equal to 100% the HP difference between the character's Max HP and current HP, lasting for 3 turn(s). | Upon entering battle, characters consume their HP by an amount equal to 50% of their Max HP, and gain a Shield that can absorb DMG equal to 150% the HP difference between the character's Max HP and current HP, lasting for 3 turn(s). |
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Sentinel Satellite | When a character's HP percentage is lower than 50%, they gain a Shield that can absorb DMG equal to 20% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle. | When a character's HP percentage is lower than 50%, they gain a Shield that can absorb DMG equal to 30% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle. |
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Polarization Receptor | After a character loses HP or heals themselves, increases their DEF by 30% until the start of the next turn. | After a character loses HP or heals themselves, increases their DEF by 45% until the start of the next turn. |
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Eternally Collapsing Object | After a character loses HP or heals themselves, increases their Effect RES by 16% until the start of the next turn. | After a character loses HP or heals themselves, increases their Effect RES by 24% until the start of the next turn. |
Elation[]
Icon | Name | Effect | Enhanced Effect |
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Vineyard: Against the Night | Every time a character uses a Basic ATK / Skill / Ultimate, they will additionally deal Aftertaste DMG 1 time equal to 80% of their ATK after the next time a follow-up attack is launched. This status can deal DMG up to 5 time(s). | Every time a character uses a Basic ATK / Skill / Ultimate, they will additionally deal Aftertaste DMG 1 time equal to 120% of their ATK after the next time a follow-up attack is launched. This status can deal DMG up to 5 time(s). |
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Slaughterhouse No. 4: Rest in Peace | When characters launch follow-up attacks to an enemy, deals Aftertaste DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 1 extra time(s). | When characters launch follow-up attacks to an enemy, deals Aftertaste DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 2 extra time(s). |
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Invitation to a Beheading: Weeping Blackbox | When a character launches a follow-up attack on an enemy, the enemy's action is delayed by 25%. This can trigger a max of 2 time(s) per enemy target's turn. | When a character launches a follow-up attack on an enemy, the enemy's action is delayed by 25%. This can trigger a max of 3 time(s) per enemy target's turn. |
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Portrait of A Man On Fire | When causing Aftertaste DMG to an enemy, characters deal additional Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 60% of the original DMG. | When causing Aftertaste DMG to an enemy, characters deal additional Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 90% of the original DMG. |
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The Hourglass Kindergarten | For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 4% until the end of their next action. | For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 6% until the end of their next action. |
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The Painted Albatross | For each enemy hit by a character's follow-up attack, the character deals Additional DMG equal to 24% of their ATK to all enemies hit. | For each enemy hit by a character's follow-up attack, the character deals Additional DMG equal to 36% of their ATK to all enemies hit. |
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12 Monkeys and Angry Men | When a character deals follow-up attack DMG to an enemy, increase follow-up attack DMG by 4% for a max of 24 stack(s) and lasts until the start of the next turn. | When a character deals follow-up attack DMG to an enemy, increase follow-up attack DMG by 5% for a max of 30 stack(s) and lasts until the start of the next turn. |
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As Good As Fleming | When a character uses a follow-up attack on an enemy target, increases DMG received by the target by 8% for a max of 3 time(s), lasting for 1 turn(s). | When a character uses a follow-up attack on an enemy target, increases DMG received by the target by 12% for a max of 3 time(s), lasting for 1 turn(s). |
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A Fish Discovered Fire | Characters' follow-up attack DMG ignores 20% of the target's DEF. | Characters' follow-up attack DMG ignores 27% of the target's DEF. |
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Last of the Taraka | Aftertaste DMG dealt by characters increases by 70%. | Aftertaste DMG dealt by characters increases by 105%. |
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Behold Those Fools | Increases the CRIT DMG of follow-up attacks by 44%. | Increases the CRIT DMG of follow-up attacks by 66%. |
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Mostly Harmful | The Weakness Break Efficiency increases by 35% when characters deal follow-up attack DMG. | The Weakness Break Efficiency increases by 50% when characters deal follow-up attack DMG. |
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Suspiria | Increases the DMG of follow-up attacks by 26%. | Increases the DMG of follow-up attacks by 39%. |
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Pale Fire | Increases the CRIT Rate of follow-up attacks by 26%. | Increases the CRIT Rate of follow-up attacks by 39%. |
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Back to the Lighthouse | When characters use a follow-up attack, restore 6 of Energy. This effect can be triggered up to 1 time(s) per turn. | When characters use a follow-up attack, restore 8 of Energy. This effect can be triggered up to 1 time(s) per turn. |
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Doctor of Love | After a character launches a follow-up attack, restores their HP by 10% of their Max HP. | After a character launches a follow-up attack, restores their HP by 15% of their Max HP. |
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Platinum Age | After characters launch follow-up attacks, increase their DEF by 40% for 1 turn(s). | After characters launch follow-up attacks, increase their DEF by 40% for 2 turn(s). |
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Clockwork Apple | After characters launch follow-up attacks, increases SPD by 16% for 1 turn(s). | After characters launch follow-up attacks, increases SPD by 16% for 2 turn(s). |
Propagation[]
Icon | Name | Effect | Enhanced Effect |
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Spore Discharge | For each Skill Point a character consumes, all enemies will gain 1 Spore(s). | For each Skill Point a character consumes, all enemies will gain 1 Spores. When all Skill Points are consumed, the SPD of the character who consumed the last Skill Point increases by 20% for 2 turn(s). |
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Fungal Pustule | For each Skill Point recovered, apply 1 Spore to 2 random enemy target(s). | For each Skill Point recovered, apply 1 Spore to 2 random enemy target(s). The max number of Spores increases by 3. |
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Scythe Limbs | After a character uses their Ultimate, the next time they consume Skill Points, it will be considered as 1 additional Skill Point being consumed. For each Skill Point consumed, the character's CRIT DMG increases by 40%. This effect can stack up to 2 time(s), lasting until the character uses an attack. | After a character uses their Ultimate, the next time they consume or recover Skill Points, it will be considered as 1 additional Skill Point being consumed or recovered. For each Skill Point consumed or recovered, the character's CRIT DMG increases by 45%. This effect can stack up to 2 time(s), lasting until after the character uses an attack. |
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Putrefaction Ulcer | Changes the number of times Spores can spread after bursting to 2 times. Can also spread to the original bearer of Spores. | Changes the number of times Spores can spread after bursting to 3 times. Can also spread to the original bearer of Spores. |
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Lytic Enzyme | Increases the DMG caused by Spores bursting. The DMG increased is equal to 35% of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to targets adjacent to them. | Increases the DMG caused by Spores bursting. The DMG increased is equal to 50% of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to other enemy targets. |
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Excitatory Gland | Increases the Basic ATK DMG dealt by characters by 30%. After consuming Skill Points, there is a 15% fixed chance to recover 1 Skill Point. | Increases the Basic ATK DMG dealt by characters by 50%. After consuming Skill Points, there is a 20% fixed chance to recover 1 Skill Point. |
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Exposed Brain Matter | DMG dealt by characters' Basic ATK also deals DMG equal to 30% of the original DMG to a random adjacent target. | DMG dealt by characters' Basic ATK also deals DMG equal to 35% of the original DMG to adjacent targets. |
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Intersegmental Membrane | For each Skill Point a character consumes, the DMG received by them reduces by 8% for 1 turn(s). This effect can be stacked up to 2 time(s). | For each Skill Point a character consumes, the DMG received by them reduces by 8% for 1 turn(s). This effect can be stacked up to 3 time(s). |
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Catalyst | After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by 20% for 1 turn(s). This effect can be stacked up to 3 time(s). | After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by 30% for 1 turn(s). This effect can be stacked up to 3 time(s). |
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Blocker Amine | After enemy targets receive DMG from Spores, their DEF decreases by 1%. This effect can stack up to 15 stack(s). | After enemy targets receive DMG from Spores, their DEF decreases by 1%. This effect can stack up to 20 stack(s). |
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Osseus Blade | Characters' Basic ATK is boosted by 24%. | Characters' Basic ATK is boosted by 36%. |
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Spinal Spur | Characters' Basic ATK CRIT Rate increases by 24%. | Characters' Basic ATK CRIT Rate increases by 36%. |
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Channeled Needle | Characters' Basic ATK CRIT DMG increases by 40%. | Characters' Basic ATK CRIT DMG increases by 60%. |
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Conjunctiva | After characters use Basic ATKs, their DEF increases by 40% for 1 turn(s). | After characters use Basic ATKs, their DEF increases by 40% for 2 turn(s). |
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Scaled Wing | After characters use Basic ATKs, their SPD increases by 16% for 1 turn(s). | After characters use Basic ATKs, their SPD increases by 16% for 2 turn(s). |
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Compound Eye | After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to 3 time(s) across all allies. | After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to 5 time(s) across all allies. |
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Sporangium | For each Skill Point a character consumes, the character regenerates 3 extra Energy. | For each Skill Point a character consumes, the character regenerates 4 extra Energy. |
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Vesicle | For each Skill Point a character consumes, the character restores HP equal to 10% of their Max HP. | For each Skill Point a character consumes, the character restores HP equal to 15% of their Max HP. |
Erudition[]
Icon | Name | Effect | Enhanced Effect |
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BCI-34 Gray Matter | When entering battle, charges the Brain in a Vat by 65%. Breaking an enemy's Weakness charges the Brain in a Vat by 35%. | When entering battle, charges Brain in a Vat by 100%. Breaking an enemy's Weakness or attacking Weakness Broken enemies will charge Brain in a Vat by 40% or 5% respectively. This effect can only be triggered once by each enemy during each attack. |
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SMR-2 Amygdala | Dealing fatal DMG to enemies will charge the Brain in a Vat by 50%. | Dealing fatal DMG to enemies charges the Brain in a Vat by 50%. When the Brain in a Vat is fully charged, characters' SPD increases by 20% for 2 turn(s). |
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VEP-18 Occipital Lobe | The All-Type RES PEN for characters' Ultimate DMG increases by 20%. After an Ultimate is used, for every enemy target that is hit by this Ultimate, the All-Type RES PEN for the Ultimate DMG dealt will additionally increase by 3%. This effect lasts until the next time an Ultimate is used. | The All-Type RES PEN for characters' Ultimate DMG increases by 25%. For each enemy target hit by the Ultimate that achieves the highest number of enemy hits in a single attack in this battle, the All-Type RES PEN for Ultimate DMG dealt additionally increases by 3%. |
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Attachment: Vestibular System | When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by 80%, lasting until this ability ends. | When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by 90%. This CRIT DMG increase lasts until the next attack ends. |
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Implant: Explicit Memory | After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to 36% of their Max HP, lasting for 2 turns. | After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to 45% of their Max HP, lasting for 3 turns. |
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Mimesis: Tactile Pathway | After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by 15% of the character's ATK. | After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by 20% of the character's ATK. Up to 5 enemies that have been defeated in the current battle will also be regarded as having been attacked. |
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Analysis: Subliminal Sensation | Characters' Ultimate DMG increases by 50%, lasting until the end of the first Ultimate they use in battle. Upon entering battle, characters regenerate energy equal to 60% of their respective Max Energy. | Characters' Ultimate DMG increases by 50%. Upon entering battle, regenerates energy equal to 100% of the character's Max Energy. |
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Load: Striated Cortex | If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to 40% of the original DMG to the attacked enemy target. | If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to 60% of the original DMG to the attacked enemy target. |
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Stimulation: Saltatory Conduction | When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by 16%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 times. | When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by 24%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 times. |
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Coordination: Resonance Nucleus | After characters use Brain in a Vat to use their Ultimate, their ATK increases by 60%, lasting for 2 turn(s). | After characters use Brain in a Vat to use their Ultimate, their ATK increases by 90%, lasting for 2 turn(s). |
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Throne of Engaged Gears | Increases characters' Ultimate DMG dealt by 18%. | Increases characters' Ultimate DMG dealt by 27%. |
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Ring of Bent Wires | Characters' Ultimate CRIT Rate increases by 18%. | Characters' Ultimate CRIT Rate increases by 27%. |
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Scepter of Energy Torque | Characters' Ultimate CRIT DMG increases by 30%. | Characters' Ultimate CRIT DMG increases by 45%. |
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Torch of Anti-Lag Ignition | After characters use their Ultimate, their next attack will deal 50% more DMG. | After characters use their Ultimate, their next attack will deal 75% more DMG. |
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Ion-Thruster Sword | When characters use their Ultimate, their ATK increases by 24%, lasting for 2 turn(s). | When characters use their Ultimate, their ATK increases by 36%, lasting for 2 turn(s). |
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Steel Forged Ribbon | After a character launches an attack, increase Max HP by 5% for every enemy target attacked to a maximum of 5 time(s). This effect lasts until the start of the next turn. | After a character launches an attack, increase Max HP by 7.5% for every enemy target attacked to a maximum of 5 time(s). This effect lasts until the start of the next turn. |
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Garment of Coiled Wires | After characters use their Ultimate, they restore HP equal to 16% of their Max HP. | After characters use their Ultimate, they restore HP equal to 24% of their Max HP. |
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Wreath of Interlaced Pipes | When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 50% of the consumed Energy. This effect can only be triggered once per battle for the whole team. | When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 100% of the consumed Energy. This effect can only be triggered once per battle for the whole team. |
Traits[]
Obtain any Blessings or Equations that have the "keyword" to activate the corresponding Trait.
Quake — Trait[]
After a character is attacked, deals Quake DMG to the attacker, equal to 180% of the character's Shield effect immediately after the attack. This DMG cannot defeat the enemy. Every Blessing of Preservation in possession additionally increases Quake DMG by 35% of the character's Shield effect after being attacked. A max of 8 Blessings of Preservation can be take into account.
Dissociation — Trait[]
After characters Freeze enemy targets that are not currently Frozen, there is a 30% base chance to inflict the "Dissociation" state on it, lasting for 1 turn(s). Every Blessing of Remembrance in possession additionally increases the base chance by 6%. A max of 8 Blessings of Remembrance can be taken into account.
Suspicion — Trait[]
Every time an enemy gets inflicted with a DoT, they are inflicted with 3 stack(s) of the Suspicion state. Every Blessing of Nihility in possession increase the DoT dealt by characters by 8%. A max of 8 Blessings of Nihility can be taken into account.
Dewdrop — Trait[]
When a character's HP is restored, Charges Dewdrop. The Charge value is equal to for 60% of the amount of excess healing received. Every Blessing of Abundance in possession additionally increases the Charge amount by 12% of the excess healing. A max of 8 Blessings of Abundance can be taken into account.
Critical Boost — Trait[]
After characters use their abilities, there is a 20% fixed chance to gain 1 stack of Critical Boost. Every Blessing of The Hunt in possession increases this fixed chance by 10%. A max of 8 Blessings of The Hunt can be taken into account.
Grit — Trait[]
Every time a character loses 30% of HP in total, they gain 1 stack of Grit. Every Blessing of Destruction in possession reduces the required total HP loss by 2.5%. A max of 8 Blessings of Destruction can be taken into account.
Aftertaste — Trait[]
After a character launches a follow-up attack, deals 1 stack of Aftertaste DMG equal to 50% of the character's ATK to the attacked enemy target. Every Blessing of Elation in possession additionally increases this Aftertaste DMG by 10% of the character's ATK. A max of 8 Blessings of Elation can be taken into account.
Spores — Trait[]
For each Skill Point consumed by characters, inflict 1 Spore to 1 random enemy target(s). Every Blessing of Propagation in possession additionally provides a 10% chance to inflict 1 Spore to 2 additional random enemy target(s). A max of 8 Blessings of Propagation can be taken into account.
Brain in a Vat — Trait[]
Every time characters unleash an Ultimate in a method other than via Brain in a Vat, charge Brain in a Vat by 20%. Every Blessing of Erudition in possession increases Ultimate DMG dealt by 10%. A max of 8 Blessings of Erudition can be taken into account.
Glossary[]
Quake[]
Additional DMG dealt by specific Blessings of Preservation.
Dissociation[]
Debuff caused by specific Blessings of Remembrance.
The enemy is considered Frozen and will be unable to act for a designated number of turns. After Freeze is removed, deals Additional Ice DMG equal to 30% of the enemy's Max HP.
Suspicion[]
Debuff brought by certain Nihility Blessings.
Increases DoT taken by 1%. Stacks up to 99 times, but loses 2 stacks at the end of the turn.
Dewdrop[]
An effect that can be charged up, formed by specific Blessings of Abundance.
The Charge cannot exceed 500% of the character's Max HP. Dewdrop ruptures after the character attacks, dealing Additional DMG to the attacked enemy based on Charge value.
Critical Boost[]
Buff brought by certain Hunt Blessings.
For each stack, increases CRIT Rate by 6% and CRIT DMG by 12%. Stacks up to 8 times. This buff can be transferred to allies when the next turn starts. Stacks reset when any ally is attacked.
Grit[]
Buff brought by certain Destruction Blessings.
For each stack, increases ATK by 3% and DEF by 3%. Stacks up to 35 times.
Aftertaste[]
Follow-up attack of random DMG Types dealt by specific Blessings of Elation.
Spores[]
When the spore count is equal to or greater than 3, it will burst upon being attacked by a character, causing Additional Wind DMG (unaffected by bonuses) to the target with the Spores. After the explosion, it will spread to a random adjacent target and cannot spread again. Each enemy target can hold a maximum of 6 spores.
Brain in a Vat[]
If the Enlightenment Charge of "Brain in a Vat" reaches 100%, when a character uses their Ultimate through a method other than "Brain in a Vat," the Ultimate will be activated again, consuming 100% of the Enlightenment Charge.
AoE ATK[]
A kind of ability tag. Ability effects that are primarily AoE attacks will have this tag.
Super Break DMG[]
Super Break DMG increases with higher Break Effect, higher Toughness Reduction of the attack, and higher character levels.
Super Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.
Super Break DMG is also considered Break DMG.
Change History[]
- Added Blessings:
- Adjusted Blessing Effects:
- Tide of Devastation
- Old: After a character loses HP or heals themselves, the next time they attack a Weakness Broken enemy, converts the Toughness Reduction of the attack into 1 instance of 70%/105% Super Break DMG.
- New: After a character loses or heals themselves for 40% accumulated HP, the next time they attack a Weakness Broken enemy, converts the Toughness Reduction of the attack into 1 instance of 70%/105% Super Break DMG.
- Decaying Implosion
- Old: After a character loses HP or heals themselves, increases their All-Type RES PEN by 10%/15% and additionally increases Break DMG dealt by 20%/30% until the start of the next turn.
- New: After a character loses HP or heals themselves for 40% in total, increase their All-Type RES PEN by 10%/15%, which additionally increases Super Break DMG dealt by 20%/30%.
- Tide of Devastation
- Adjusted Trailblaze Blessing Effects:
- Old: Obtain 5 random Blessings, among which might include 1 to 3 Path-designated Blessings.
- New: Obtain 4/5/6 random Blessings, of which at least 3/2/1 with be a Blessing required by Equations.
- Adjusted Path Trait Effects:
- Dewdrop
- Old: Charges Dewdrop when a character's HP is restored. The Charge value is equal to 50% of the amount of excess healing received.
- New: When a character's HP is restored, Charges Dewdrop. The Charge value is equal to 60% of the amount of excess healing received. Every Blessing of Abundance in possession additionally increases the Charge amount by 12% of the excess healing. A max of 8 Blessings of Abundance can be taken into account.
- Quake
- Old: After a character is attacked, deals Quake DMG to the attacker, equal to 100% of the character's Shield effect immediately after the attack. This DMG cannot defeat the enemy.
- New: After a character is attacked, deals Quake DMG to the attacker, equal to 180% of the character's Shield effect immediately after the attack. This DMG cannot defeat the enemy. Every Blessing of Preservation in possession additionally increases Quake DMG by 35% of the character's Shield effect after being attacked. A max of 8 Blessings of Preservation can be take into account.
- Dissociation
- Old: After characters Freeze enemy targets that are not currently Frozen, there is a 30% base chance to inflict Dissociation to it, lasting for 1 turn(s).
- New: After characters Freeze enemy targets that are not currently Frozen, there is a 30% base chance to inflict the "Dissociation" state on it, lasting for 1 turn(s). Every Blessing of Remembrance in possession additionally increases the base chance by 6%. A max of 8 Blessings of Remembrance can be taken into account.
- Suspicion
- Old: Every time an enemy is afflicted with a DoT, apply 3 stack(s) of Suspicion. Every time the DoT refreshes, apply 1 stack(s) of Suspicion.
- New: Every time an enemy gets inflicted with a DoT, they are inflicted with 3 stack(s) of the Suspicion state. Every Blessing of Nihility in possession increase the DoT dealt by characters by 8%. A max of 8 Blessings of Nihility can be taken into account.
- Critical Boost
- Old: When a character inflicts Weakness Break on a target, the character gains 1 stack(s) of Critical Boost..
- New: After characters use their abilities, there is a 20% fixed chance to gain 1 stack of Critical Boost. Every Blessing of The Hunt in possession increases this fixed chance by 10%. A max of 8 Blessings of The Hunt can be taken into account.
- Grit
- Old: Every time a character loses 30% of HP in total, they gain 1 stack(s) of Grit.
- New: Every time a character loses 30% of HP in total, they gain 1 stack of Grit. Every Blessing of Destruction in possession reduces the required total HP loss by 2.5%. A max of 8 Blessings of Destruction can be taken into account.
- Aftertaste
- Old: When a character launches a follow-up attack, they deal Aftertaste DMG equal to 25% of their ATK to the attacked enemy target for 1 time.
- New: After a character launches a follow-up attack, deals 1 stack of Aftertaste DMG equal to 50% of the character's ATK to the attacked enemy target. Every Blessing of Elation in possession additionally increases this Aftertaste DMG by 10% of the character's ATK. A max of 8 Blessings of Elation can be taken into account.
- Spores
- Old: For each Skill Point consumed by characters, apply 1 Spore(s) to 1 random enemy target(s).
- New: For each Skill Point consumed by characters, inflict 1 Spore to 1 random enemy target(s). Every Blessing of Propagation in possession additionally provides a 10% chance to inflict 1 Spore to 2 additional random enemy target(s). A max of 8 Blessings of Propagation can be taken into account.
- Brain in a Vat
- Old: Every time characters unleash an Ultimate in a method other than via Brain in a Vat, charge Brain in a Vat by 20%.
- New: Every time characters unleash an Ultimate in a method other than via Brain in a Vat, charge Brain in a Vat by 20%. Every Blessing of Erudition in possession increases Ultimate DMG dealt by 10%. A max of 8 Blessings of Erudition can be taken into account.
- Dewdrop
- Renamed Blessing:
- Black Box Crying → Invitation to a Beheading: Weeping Blackbox Invitation to a Beheading:
- Divergent Universe Blessings were released.