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The path presided over by the Aeon Nanook. Reckless, wrathful, and destructive actions are manifestations of the path of Destruction.

Loading Screen: Destruction
Deals outstanding amounts of damage and possesses great survivability. Suitable for various combat scenarios.

Destruction is one of the eight playable Paths in Honkai: Star Rail. It corresponds with the Aeon Nanook.

Description[]

"If the increase of entropy is a fundamental law of the universe, then the heat death would be the inescapable destiny of the material world. So, why is it that we bother to struggle to survive? Expansion, fusion, and then annihilation. If we wish to welcome the new, then we must first embrace the end."
— From a scientist just before pressing the button for nuclear detonation, 2152 AE
The birth of the universe is a mistake. If civilization is a cancer emerging quietly from the boundless stars, then war is the only common language known to all intelligent life.
To correct this mistake and to clean up this tainted universe, Nanook became the avatar of entropy.

Characters[]

Playable Characters[]

11 Characters match the category selection:

CharacterRarityCombat TypeVersion
Character Arlan Icon Arlan4 StarType Lightning Small Lightning1.0
Character Blade Icon Blade5 StarType Wind Small Wind1.2
Character Clara Icon Clara5 StarType Physical Small Physical1.0
Character Dan Heng • Imbibitor Lunae Icon Dan Heng • Imbibitor Lunae5 StarType Imaginary Small Imaginary1.3
Character Firefly Icon Firefly5 StarType Fire Small Fire2.3
Character Hook Icon Hook4 StarType Fire Small Fire1.0
Character Jingliu Icon Jingliu5 StarType Ice Small Ice1.4
Character Misha Icon Misha4 StarType Ice Small Ice2.0
Character Trailblazer Icon Trailblazer5 StarType Physical Small Physical1.0
Character Xueyi Icon Xueyi4 StarType Quantum Small Quantum1.6
Character Yunli Icon Yunli5 StarType Physical Small Physical2.4

Upcoming Characters[]

1 Character matches the category selection:

CharacterRarityCombat Type
Character Mydei Icon Mydei5 StarType Imaginary Small Imaginary

Lore Associated Characters[]

There are 13 characters related to the path of Destruction in the game's lore:

Light Cones[]

Toggle Columns:
RarityStatsPassives
18 Light Cones match the category selection:

Icon & Name Rarity Stats Passive
Light Cone A Secret Vow
A Secret Vow
4 Stars HP: 48~1,058
ATK: 21~476
DEF: 12~264
Spare No Effort
Increases DMG dealt by the wearer by 20~40%. The wearer also deals an extra 20~40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Light Cone Brighter Than the Sun
Brighter Than the Sun
5 Stars HP: 48~1,058
ATK: 28~635
DEF: 18~396
Defiant Till Death
Increases the wearer's CRIT Rate by 18~30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call, lasting for 2 turns. Each Stack of Dragon's Call increases the wearer's ATK by 18~30% and Energy Regeneration Rate by 6.0~10.0%. Dragon's Call can be stacked up to 2 times.
Light Cone Collapsing Sky
Collapsing Sky
3 Stars HP: 38~846
ATK: 16~370
DEF: 9~198
Havoc
The wearer's Basic ATK and Skill deal 20~40% more DMG.
Light Cone Dance at Sunset
Dance at Sunset
5 Stars HP: 48~1,058
ATK: 26~582
DEF: 21~463
Deeply Engrossed
Greatly increases the wearer's chance of getting attacked and increases CRIT DMG by 36~60%. After the wearer uses Ultimate, receives 1 stack of Firedance, lasting for 2 turns and stacking up to 2 time(s). Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 36~60%.
Light Cone Flames Afar
Flames Afar
4 Stars HP: 48~1,058
ATK: 21~476
DEF: 12~264
Deflagration
When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 25~50% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
Light Cone I Shall Be My Own Sword
I Shall Be My Own Sword
5 Stars HP: 52~1,164
ATK: 26~582
DEF: 18~396
With This Evening Jade
Increases the wearer's CRIT DMG by 20~32%. When an ally (excluding the wearer) gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14.0~24.0%. When 3 stack(s) are reached, additionally enables that attack to ignore 12~20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.
Light Cone Indelible Promise
Indelible Promise
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Inheritance
Increases the wearer’s Break Effect by 28~56%. When the wearer uses their Ultimate, increases CRIT Rate by 15~30%, lasting for 2 turn(s).
Light Cone Mutual Demise
Mutual Demise
3 Stars HP: 38~846
ATK: 16~370
DEF: 9~198
Legion
If the wearer's current HP is lower than 80%, CRIT Rate increases by 12~24%.
Light Cone Ninja Record: Sound Hunt
Ninja Record: Sound Hunt
4 Stars HP: 48~1,058
ATK: 21~476
DEF: 12~264
Curtains Up!
Increases the wearer's Max HP by 12~24%. When losing or restoring this unit's HP, increases CRIT DMG by 18~36%, lasting for 2 turn(s). This effect can only trigger once per turn.
Light Cone Nowhere to Run
Nowhere to Run
4 Stars HP: 43~952
ATK: 24~529
DEF: 12~264
Desperate Times
Increases the wearer's ATK by 24~48%. Whenever the wearer defeats an enemy, they restore HP equal to 12~24% of their ATK.
Light Cone On the Fall of an Aeon
On the Fall of an Aeon
5 Stars HP: 48~1,058
ATK: 24~529
DEF: 18~396
Moth To Flames
When the wearer attacks, increases their ATK by 8~16% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 12~24%, lasting for 2 turn(s).
Light Cone Shattered Home
Shattered Home
3 Stars HP: 38~846
ATK: 16~370
DEF: 9~198
Eradication
The wearer deals 20~40% more DMG to enemy targets whose HP percentage is greater than 50%.
Light Cone Something Irreplaceable
Something Irreplaceable
5 Stars HP: 52~1,164
ATK: 26~582
DEF: 18~396
Kinship
Increases the wearer's ATK by 24~40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8~12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24~40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Light Cone The Moles Welcome You
The Moles Welcome You
4 Stars HP: 48~1,058
ATK: 21~476
DEF: 12~264
Fantastic Adventure
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12~24%.
Light Cone The Unreachable Side
The Unreachable Side
5 Stars HP: 57~1,270
ATK: 26~582
DEF: 15~330
Unfulfilled Yearning
Increases the wearer's CRIT rate by 18~30% and increases their Max HP by 18~30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24~40%. This effect is removed after the wearer uses an attack.
Light Cone Under the Blue Sky
Under the Blue Sky
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Rye Under the Sun
Increases the wearer's ATK by 16~32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12~24% for 3 turn(s).
Light Cone Whereabouts Should Dreams Rest
Whereabouts Should Dreams Rest
5 Stars HP: 52~1,164
ATK: 21~476
DEF: 24~529
Metamorphosis
Increases the wearer's Break Effect by 60~100%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24.0~40.0% increased Break DMG from the wearer, and their SPD is lowered by 20%. Effects of the same type cannot be stacked.
Light Cone Woof! Walk Time!
Woof! Walk Time!
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Run!
Increases the wearer's ATK by 10~20%, and increases their DMG to enemies afflicted with Burn or Bleed by 16~32%. This also applies to DoT.

Simulated Universe[]

Path Buffs[]

  1. Reduces DMG taken by the characters by 6%
  2. Increases the chance for Blessings of Destruction to appear

Path Resonance[]

Activated when 3 Blessings of The Destruction have been obtained.

Icon Path Resonance
Destruction ✦ ✦ ✦
Path Resonance: Destruction
Spend 100 points of Energy to use this ability and resonate with the Path of Destruction, dealing Fire DMG to all enemies based on the current HP difference between Max HP and current HP for all allies combined.

Resonance Formation[]

Activated when 6/10/14 Blessings of The Destruction have been obtained.

Icon Resonance Formation
Destruction ✦ ✦ ✦
Resonance Formation: Cataclysmic Variable
Using a Path Resonance will consume HP from all allies up to 40% of their respective Max HP, increasing the DMG of Path Resonance: Destruction by 20%. The amount of HP consumed will be converted into a Shield lasting for 2 turn(s), with the same Shield value as the HP lost.
Destruction ✦ ✦ ✦
Resonance Formation: Extreme Helium Flash
The attacks of Path Resonance: Destruction have a 150% base chance to inflict Entropic Retribution on the enemy target for 2 turn(s).
Destruction ✦ ✦ ✦
Resonance Formation: Event Horizon
When an ally whose current HP is below 35% gets attacked, automatically releases 1 Path Resonance without consuming Energy. This effect can be triggered up to a max of 2 time(s) in a single battle and cannot be triggered multiple times by the same attack.

Resonance Interplay[]

Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Destruction.

Icon Resonance Interplay Expansion Module
Destruction ✦ ✦ ✦
Resonance Interplay: Substellar Belt
Using Path Resonance will cause any character with current HP percentage lower than 50% to gain a Shield equal to 40% of their Max HP, lasting for 2 turn(s).
Swarm Disaster
Destruction ✦ ✦ ✦
Resonance Interplay: Zero Age Main Sequence
When a character launches a follow-up attack, regenerates 5% Energy for Path Resonance. If the character's current HP percentage is lower than 50%, additionally regenerates 5% Energy for Path Resonance.
Swarm Disaster
Destruction ✦ ✦ ✦
Resonance Interplay: Nuclear Implosion
When using Path Resonance to attack, additionally deals a set amount of DMG to all enemy targets whose HP is below 20.0% of their Max HP, reducing these targets' HP to 1.
Gold and Gears
Destruction ✦ ✦ ✦
Resonance Interplay: Protostar
After losing HP due to allies or Path Resonance effects, the characters gain Healing Over Time that lasts 2 turn(s). At the start of every turn, restore HP equal to 30.0% of the consumed HP.
Gold and Gears

Blessings of Destruction[]

Icon Name Effect Enhanced Effect
Destruction ✦ ✦ ✦
Non-Inverse Antimatter Equation If a character's current HP is below 50%, they are considered to have 16 extra stacks of Grit. If a character's current HP is below 50%, they are considered to have 20 extra stacks of Grit. For every 10% further HP lost, gains 2 extra stack(s) of Grit.
Destruction ✦ ✦ ✦
Universal Heat Death Characteristic When characters are hit or losing HP, they gain 4 stack(s) of Grit. When the turn ends, the character loses 4 stack(s) of Grit. When characters are hit or losing HP, the character gains 4 stacks of Grit, and adjacent allies gain 1 stacks of Grit. When the turn ends, the character loses 4 stacks of Grit.
Destruction ✦ ✦ ✦
Regression Inequality of Annihilation When player characters are hit, DMG taken by the characters is equally distributed among all allies.[Note 1] Receives 15% less DMG. When player characters are hit, DMG taken by the characters is equally distributed among all allies.[Note 1]
Destruction ✦ ✦
Incremental Doomsday After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to 4% of their ATK to the attacker. This DMG will not be able to defeat the enemy. After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to 4% of their ATK plus 2% of the current HP loss to the attacker. This DMG will not be able to defeat the enemy.
Destruction ✦ ✦
Catastrophic Resonance If a character attacks while having Grit, consumes HP equal to 10% of current HP and deals Additional DMG equal to 60% of the HP lost. If a character attacks while having Grit, consumes HP equal to 10% of current HP and deals Additional DMG equal to 60% of the HP lost. For each stack of Grit, deals Additional DMG equal to 1% of the HP lost.
Destruction ✦ ✦
Indicative Depth of Field For each stack of Grit, reduces the DMG taken by the character by 0.8%. For each stack of Grit, reduces the DMG taken by characters by 0.8%. Grit can stack up to 45 time(s).
Destruction ✦ ✦
Devastating Accretion For every 1% of the difference between a character's Max HP and current HP, their ATK increases by 0.8%. For every 1% of a character's Max HP that is lost, their ATK increases by 0.8% and DEF by 0.5%.
Destruction ✦ ✦
Destructive Flare When a character's HP is lower than 50%, deals 40% increased DMG. When a character's HP is lower than 50%, deals 50% increased DMG. When HP's lower than 35%, DMG dealt further increases by 20%.
Destruction ✦ ✦
Disciplinary Flicker If a character's HP is lower than 35% when being attacked or losing HP, restores their HP by 12% of their Max HP. If a character's HP is lower than 35% when being attacked or losing HP, restores their HP by 12% of their Max HP. The lower the current HP is, the more HP will be restored this way, but no more than 20%.
Destruction ✦ ✦
Hazardous Lucent Residue After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to 25% of the HP difference between their Max HP and current HP, lasting for 2 turn(s). After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to 25% of the HP difference between their Max HP and current HP, plus 7% of their Max HP, lasting for 2 turn(s).
Destruction
Primordial Black Hole Characters gain a 5% ATK increase for each Destruction Blessing. This effect can stack up to a max of 6 time(s). Characters gain a 7% ATK increase for each Destruction Blessing. This effect can stack up to a max of 9 time(s).
Destruction
Reflection When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 1% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle. When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 30% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle.
Destruction
Orbital Redshift Increases Max HP by 16%. Increases Max HP by 24%.
Destruction
Instability Strip When characters are hit or losing HP, regenerates 4 Energy. When characters are hit or losing HP, regenerates 6 Energy.
Destruction
Metric Reservation Upon entering battle, characters gain a Shield that can absorb DMG equal to 36% the HP difference between the character's Max HP and current HP, lasting for 2 turn(s). Upon entering battle, characters gain a Shield that can absorb DMG equal to 54% the HP difference between the character's Max HP and current HP, lasting for 2 turn(s).
Destruction
Sentinel Satellite When the character's HP is lower than 50%, they gain a Shield that can absorb DMG equal to 20% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle. When the character's HP is lower than 50%, they gain a Shield that can absorb DMG equal to 30% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle.
Destruction
Polarization Receptor For every 1% of HP lost by a character, their DEF increases by 0.40%. For every 1% of HP lost by a character, their DEF increases by 0.60%.
Destruction
Eternally Collapsing Object For every 1% of HP lost by a character, their Effect RES increases by 0.30%. For every 1% of HP lost by a character, their Effect RES increases by 0.45%.

(*) Note: Catastrophic Resonance, Indicative Depth of Field, and Incremental Doomsday are only obtainable after acquiring either Universal Heat Death Characteristic or Non-Inverse Antimatter Equation, due to the need of the Grit effect.

Destruction Effects[]

Name Description
Entropic Retribution DEF decreases by 20%. At the beginning of each turn, the unit receives Additional Fire DMG equal to 125% of the HP difference between all allied characters' Max HP and their current HP.
Grit Buff brought by certain Destruction Blessings. For each stack, increases ATK by 3% and DEF by 3%. Stacks up to 35 times.

Achievements[]

There are 5 Achievements related to Destruction:

Name Category Description Hidden Version Item Stellar Jade
Ablution Dictum Moment of Joy Win 10 battle(s) with a team that has 4 characters following the Path of Destruction Yes 1.0 5
Wreck-It Self Universe in a Nutshell Unlock 12 Blessing(s) of Destruction in Simulated Universe No 1.0 5
Cool Guys Don't Look At Explosions Universe in a Nutshell Have 10 or more Blessing(s) of Destruction when clearing Simulated Universe No 1.0 5
The Predator Universe in a Nutshell When clearing Simulated Universe: Swarm Disaster with the Path of Destruction, achieve 40 victories in battle Yes 1.3 5
Scorched Earth Universe in a Nutshell In Simulated Universe: Swarm Disaster, roll the Audience Die: Destruction for a total of 100 times No 1.3 5

Trivia[]

  • The symbol for the Destruction is likely a reference to the The Tower (XVI), the sixteenth Major Arcana card in tarot decks. This card often represents danger, crisis, sudden change, destruction, higher learning, and liberation.
    • Additionally, the Tower is possibly referenced in the Collapsing Sky Light Cone, which depicts a tower being destroyed.

Notes[]

  1. 1.0 1.1 This blessing has priority over Fu Xuan's Matrix of Prescience and does not distribute DoT.

Other Languages[]

LanguageOfficial Name
EnglishDestruction
Chinese
(Simplified)
毁灭
Chinese
(Traditional)
毀滅
Japaneseかいめつ
Korean파멸
SpanishDestrucción
FrenchLa Destruction
RussianРазрушение
Thaiทำลายล้าง
VietnameseHủy Diệt
GermanDie Zerstörung
IndonesianDestruction
PortugueseA Destruição

Change History[]

Version 1.0

  • Destruction was released.

Version 0.70

  • The Destroyer was renamed to The Destruction.

Version 0.60

  • The Destroyer was added.

Navigation[]

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