Destruction is one of the eight playable Paths in Honkai: Star Rail. It corresponds with the Aeon Nanook.
Description[]
To correct this mistake and to clean up this tainted universe, Nanook became the avatar of entropy.
Characters[]
Playable Characters[]
11 Characters match the category selection:
Character | Rarity | Combat Type | Version |
---|---|---|---|
![]() | ![]() | ![]() | 1.0 |
![]() | ![]() | ![]() | 1.2 |
![]() | ![]() | ![]() | 1.0 |
![]() | ![]() | ![]() | 1.3 |
![]() | ![]() | ![]() | 2.3 |
![]() | ![]() | ![]() | 1.0 |
![]() | ![]() | ![]() | 1.4 |
![]() | ![]() | ![]() | 2.0 |
![]() | ![]() | ![]() | 1.0 |
![]() | ![]() | ![]() | 1.6 |
![]() | ![]() | ![]() | 2.4 |
Upcoming Characters[]
1 Character matches the category selection:
Character | Rarity | Combat Type |
---|---|---|
![]() | ![]() | ![]() |
Lore Associated Characters[]
There are 13 characters related to the path of Destruction in the game's lore:
Light Cones[]
Toggle Columns:
18 Light Cones match the category selection:
Icon & Name | Rarity | Stats | Passive |
---|---|---|---|
![]() A Secret Vow |
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HP: 48~1,058 ATK: 21~476 DEF: 12~264 |
Spare No Effort Increases DMG dealt by the wearer by 20~40%. The wearer also deals an extra 20~40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage. |
![]() Brighter Than the Sun |
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HP: 48~1,058 ATK: 28~635 DEF: 18~396 |
Defiant Till Death Increases the wearer's CRIT Rate by 18~30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call, lasting for 2 turns. Each Stack of Dragon's Call increases the wearer's ATK by 18~30% and Energy Regeneration Rate by 6.0~10.0%. Dragon's Call can be stacked up to 2 times. |
![]() Collapsing Sky |
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HP: 38~846 ATK: 16~370 DEF: 9~198 |
Havoc The wearer's Basic ATK and Skill deal 20~40% more DMG. |
![]() Dance at Sunset |
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HP: 48~1,058 ATK: 26~582 DEF: 21~463 |
Deeply Engrossed Greatly increases the wearer's chance of getting attacked and increases CRIT DMG by 36~60%. After the wearer uses Ultimate, receives 1 stack of Firedance, lasting for 2 turns and stacking up to 2 time(s). Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 36~60%. |
![]() Flames Afar |
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HP: 48~1,058 ATK: 21~476 DEF: 12~264 |
Deflagration When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 25~50% for 2 turn(s). This effect can only be triggered once every 3 turn(s). |
![]() I Shall Be My Own Sword |
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HP: 52~1,164 ATK: 26~582 DEF: 18~396 |
With This Evening Jade Increases the wearer's CRIT DMG by 20~32%. When an ally (excluding the wearer) gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14.0~24.0%. When 3 stack(s) are reached, additionally enables that attack to ignore 12~20% of the enemy's DEF. This effect will be removed after the wearer uses an attack. |
![]() Indelible Promise |
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HP: 43~952 ATK: 21~476 DEF: 15~330 |
Inheritance Increases the wearer’s Break Effect by 28~56%. When the wearer uses their Ultimate, increases CRIT Rate by 15~30%, lasting for 2 turn(s). |
![]() Mutual Demise |
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HP: 38~846 ATK: 16~370 DEF: 9~198 |
Legion If the wearer's current HP is lower than 80%, CRIT Rate increases by 12~24%. |
![]() Ninja Record: Sound Hunt |
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HP: 48~1,058 ATK: 21~476 DEF: 12~264 |
Curtains Up! Increases the wearer's Max HP by 12~24%. When losing or restoring this unit's HP, increases CRIT DMG by 18~36%, lasting for 2 turn(s). This effect can only trigger once per turn. |
![]() Nowhere to Run |
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HP: 43~952 ATK: 24~529 DEF: 12~264 |
Desperate Times Increases the wearer's ATK by 24~48%. Whenever the wearer defeats an enemy, they restore HP equal to 12~24% of their ATK. |
![]() On the Fall of an Aeon |
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HP: 48~1,058 ATK: 24~529 DEF: 18~396 |
Moth To Flames When the wearer attacks, increases their ATK by 8~16% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 12~24%, lasting for 2 turn(s). |
![]() Shattered Home |
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HP: 38~846 ATK: 16~370 DEF: 9~198 |
Eradication The wearer deals 20~40% more DMG to enemy targets whose HP percentage is greater than 50%. |
![]() Something Irreplaceable |
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HP: 52~1,164 ATK: 26~582 DEF: 18~396 |
Kinship Increases the wearer's ATK by 24~40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8~12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24~40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn. |
![]() The Moles Welcome You |
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HP: 48~1,058 ATK: 21~476 DEF: 12~264 |
Fantastic Adventure When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12~24%. |
![]() The Unreachable Side |
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HP: 57~1,270 ATK: 26~582 DEF: 15~330 |
Unfulfilled Yearning Increases the wearer's CRIT rate by 18~30% and increases their Max HP by 18~30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24~40%. This effect is removed after the wearer uses an attack. |
![]() Under the Blue Sky |
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HP: 43~952 ATK: 21~476 DEF: 15~330 |
Rye Under the Sun Increases the wearer's ATK by 16~32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12~24% for 3 turn(s). |
![]() Whereabouts Should Dreams Rest |
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HP: 52~1,164 ATK: 21~476 DEF: 24~529 |
Metamorphosis Increases the wearer's Break Effect by 60~100%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24.0~40.0% increased Break DMG from the wearer, and their SPD is lowered by 20%. Effects of the same type cannot be stacked. |
![]() Woof! Walk Time! |
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HP: 43~952 ATK: 21~476 DEF: 15~330 |
Run! Increases the wearer's ATK by 10~20%, and increases their DMG to enemies afflicted with Burn or Bleed by 16~32%. This also applies to DoT. |
Simulated Universe[]
Path Buffs[]
- Reduces DMG taken by the characters by 6%
- Increases the chance for Blessings of Destruction to appear
Path Resonance[]
Activated when 3 Blessings of The Destruction have been obtained.
Icon | Path Resonance |
---|---|
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Path Resonance: Destruction Spend 100 points of Energy to use this ability and resonate with the Path of Destruction, dealing Fire DMG to all enemies based on the current HP difference between Max HP and current HP for all allies combined. |
Resonance Formation[]
Activated when 6/10/14 Blessings of The Destruction have been obtained.
Icon | Resonance Formation |
---|---|
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Resonance Formation: Cataclysmic Variable Using a Path Resonance will consume HP from all allies up to 40% of their respective Max HP, increasing the DMG of Path Resonance: Destruction by 20%. The amount of HP consumed will be converted into a Shield lasting for 2 turn(s), with the same Shield value as the HP lost. |
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Resonance Formation: Extreme Helium Flash The attacks of Path Resonance: Destruction have a 150% base chance to inflict Entropic Retribution on the enemy target for 2 turn(s). |
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Resonance Formation: Event Horizon When an ally whose current HP is below 35% gets attacked, automatically releases 1 Path Resonance without consuming Energy. This effect can be triggered up to a max of 2 time(s) in a single battle and cannot be triggered multiple times by the same attack. |
Resonance Interplay[]
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Destruction.
Icon | Resonance Interplay | Expansion Module |
---|---|---|
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Resonance Interplay: Substellar Belt Using Path Resonance will cause any character with current HP percentage lower than 50% to gain a Shield equal to 40% of their Max HP, lasting for 2 turn(s). |
Swarm Disaster |
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Resonance Interplay: Zero Age Main Sequence When a character launches a follow-up attack, regenerates 5% Energy for Path Resonance. If the character's current HP percentage is lower than 50%, additionally regenerates 5% Energy for Path Resonance. |
Swarm Disaster |
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Resonance Interplay: Nuclear Implosion When using Path Resonance to attack, additionally deals a set amount of DMG to all enemy targets whose HP is below 20.0% of their Max HP, reducing these targets' HP to 1. |
Gold and Gears |
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Resonance Interplay: Protostar After losing HP due to allies or Path Resonance effects, the characters gain Healing Over Time that lasts 2 turn(s). At the start of every turn, restore HP equal to 30.0% of the consumed HP. |
Gold and Gears |
Blessings of Destruction[]
Icon | Name | Effect | Enhanced Effect |
---|---|---|---|
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Non-Inverse Antimatter Equation | If a character's current HP is below 50%, they are considered to have 16 extra stacks of Grit. | If a character's current HP is below 50%, they are considered to have 20 extra stacks of Grit. For every 10% further HP lost, gains 2 extra stack(s) of Grit. |
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Universal Heat Death Characteristic | When characters are hit or losing HP, they gain 4 stack(s) of Grit. When the turn ends, the character loses 4 stack(s) of Grit. | When characters are hit or losing HP, the character gains 4 stacks of Grit, and adjacent allies gain 1 stacks of Grit. When the turn ends, the character loses 4 stacks of Grit. |
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Regression Inequality of Annihilation | When player characters are hit, DMG taken by the characters is equally distributed among all allies.[Note 1] | Receives 15% less DMG. When player characters are hit, DMG taken by the characters is equally distributed among all allies.[Note 1] |
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Incremental Doomsday | After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to 4% of their ATK to the attacker. This DMG will not be able to defeat the enemy. | After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to 4% of their ATK plus 2% of the current HP loss to the attacker. This DMG will not be able to defeat the enemy. |
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Catastrophic Resonance | If a character attacks while having Grit, consumes HP equal to 10% of current HP and deals Additional DMG equal to 60% of the HP lost. | If a character attacks while having Grit, consumes HP equal to 10% of current HP and deals Additional DMG equal to 60% of the HP lost. For each stack of Grit, deals Additional DMG equal to 1% of the HP lost. |
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Indicative Depth of Field | For each stack of Grit, reduces the DMG taken by the character by 0.8%. | For each stack of Grit, reduces the DMG taken by characters by 0.8%. Grit can stack up to 45 time(s). |
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Devastating Accretion | For every 1% of the difference between a character's Max HP and current HP, their ATK increases by 0.8%. | For every 1% of a character's Max HP that is lost, their ATK increases by 0.8% and DEF by 0.5%. |
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Destructive Flare | When a character's HP is lower than 50%, deals 40% increased DMG. | When a character's HP is lower than 50%, deals 50% increased DMG. When HP's lower than 35%, DMG dealt further increases by 20%. |
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Disciplinary Flicker | If a character's HP is lower than 35% when being attacked or losing HP, restores their HP by 12% of their Max HP. | If a character's HP is lower than 35% when being attacked or losing HP, restores their HP by 12% of their Max HP. The lower the current HP is, the more HP will be restored this way, but no more than 20%. |
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Hazardous Lucent Residue | After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to 25% of the HP difference between their Max HP and current HP, lasting for 2 turn(s). | After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to 25% of the HP difference between their Max HP and current HP, plus 7% of their Max HP, lasting for 2 turn(s). |
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Primordial Black Hole | Characters gain a 5% ATK increase for each Destruction Blessing. This effect can stack up to a max of 6 time(s). | Characters gain a 7% ATK increase for each Destruction Blessing. This effect can stack up to a max of 9 time(s). |
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Reflection | When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 1% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle. | When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 30% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle. |
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Orbital Redshift | Increases Max HP by 16%. | Increases Max HP by 24%. |
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Instability Strip | When characters are hit or losing HP, regenerates 4 Energy. | When characters are hit or losing HP, regenerates 6 Energy. |
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Metric Reservation | Upon entering battle, characters gain a Shield that can absorb DMG equal to 36% the HP difference between the character's Max HP and current HP, lasting for 2 turn(s). | Upon entering battle, characters gain a Shield that can absorb DMG equal to 54% the HP difference between the character's Max HP and current HP, lasting for 2 turn(s). |
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Sentinel Satellite | When the character's HP is lower than 50%, they gain a Shield that can absorb DMG equal to 20% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle. | When the character's HP is lower than 50%, they gain a Shield that can absorb DMG equal to 30% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle. |
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Polarization Receptor | For every 1% of HP lost by a character, their DEF increases by 0.40%. | For every 1% of HP lost by a character, their DEF increases by 0.60%. |
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Eternally Collapsing Object | For every 1% of HP lost by a character, their Effect RES increases by 0.30%. | For every 1% of HP lost by a character, their Effect RES increases by 0.45%. |
(*) Note: Catastrophic Resonance, Indicative Depth of Field, and Incremental Doomsday are only obtainable after acquiring either Universal Heat Death Characteristic or Non-Inverse Antimatter Equation, due to the need of the Grit effect.
Destruction Effects[]
Name | Description |
---|---|
Entropic Retribution | DEF decreases by 20%. At the beginning of each turn, the unit receives Additional Fire DMG equal to 125% of the HP difference between all allied characters' Max HP and their current HP. |
Grit | Buff brought by certain Destruction Blessings. For each stack, increases ATK by 3% and DEF by 3%. Stacks up to 35 times. |
Achievements[]
There are 5 Achievements related to Destruction:
Name | Category | Description | Hidden | Version | ![]() |
---|---|---|---|---|---|
Ablution Dictum | Moment of Joy | Win 10 battle(s) with a team that has 4 characters following the Path of Destruction | Yes | 1.0 | 5 |
Wreck-It Self | Universe in a Nutshell | Unlock 12 Blessing(s) of Destruction in Simulated Universe | No | 1.0 | 5 |
Cool Guys Don't Look At Explosions | Universe in a Nutshell | Have 10 or more Blessing(s) of Destruction when clearing Simulated Universe | No | 1.0 | 5 |
The Predator | Universe in a Nutshell | When clearing Simulated Universe: Swarm Disaster with the Path of Destruction, achieve 40 victories in battle | Yes | 1.3 | 5 |
Scorched Earth | Universe in a Nutshell | In Simulated Universe: Swarm Disaster, roll the Audience Die: Destruction for a total of 100 times | No | 1.3 | 5 |
Trivia[]
- The symbol for the Destruction is likely a reference to the The Tower (XVI), the sixteenth Major Arcana card in tarot decks. This card often represents danger, crisis, sudden change, destruction, higher learning, and liberation.
- Additionally, the Tower is possibly referenced in the Collapsing Sky Light Cone, which depicts a tower being destroyed.
Notes[]
- ↑ 1.0 1.1 This blessing has priority over Fu Xuan's Matrix of Prescience and does not distribute DoT.
Other Languages[]
Language | Official Name |
---|---|
English | Destruction |
Chinese (Simplified) | 毁灭 |
Chinese (Traditional) | 毀滅 |
Japanese | 壊滅 |
Korean | 파멸 |
Spanish | Destrucción |
French | La Destruction |
Russian | Разрушение |
Thai | ทำลายล้าง |
Vietnamese | Hủy Diệt |
German | Die Zerstörung |
Indonesian | Destruction |
Portuguese | A Destruição |
Change History[]
- Destruction was released.
- The Destroyer was renamed to The Destruction.
- The Destroyer was added.
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