Honkai: Star Rail Wiki

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Honkai: Star Rail Wiki
Honkai: Star Rail Wiki

Dominated Evils[]

General Information
  • Enemy Levels (Stage 1/2/3/4): 60/70/80/90
  • Recommended Types (Node 1): PhysicalFireWindImaginary
  • Recommended Types (Node 2): PhysicalFireIce
Objectives
  • Gain 4000 points
  • Gain 5200 points
  • Gain 6600 points
Ruinous Embers
When an enemy unit with Steadfast Safeguard is Weakness Broken, all allies' actions are Advanced Forward by 100%, and their Ultimates are activated.
Follow-up attack DMG received by all enemies increases by 15%, increases and Counter DMG by 25%.
Finality's Axiom
Node 1
Terminus Paradise
Follow-up attacks/Counters will also reduce the Toughness of targets that do not have the corresponding Weakness, with the effect being equivalent to 50%/100% of the original Toughness Reduction from abilities.
Reverse Domination
The DMG dealt by all allies' Basic ATK increases by 25%, with an additional increase of 25% against targets that are Weakness Broken.
Hunter's Stride
When an ally breaks an enemy target's Weakness, Advances Action Forward by 25%.
Node 2
Terminus Paradise
Follow-up attacks/Counters will also reduce the Toughness of targets that do not have the corresponding Weakness, with the effect being equivalent to 50%/100% of the original Toughness Reduction from abilities.
Inexorable Charge
Increases Break DMG taken by all enemies by 20%.
Last Stand
Increases CRIT DMG dealt by all allies' Skill by 40%, with an additional increase of 40% against targets who are Weakness Broken.
Enemies
Node 1
Node 2
Boss Trait
Node 1
Steadfast Safeguard (Stage 1+)
Boss Mirage takes 50% less DMG. After Weakness is broken and action gets additionally delayed, additionally increases DMG taken by 100%.
Battlefield Transfer (Stage 1+)
Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will transmit its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced.
Stellar Protector (Stage 3+)
For every unit on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG.
Turn Back the Tide (Stage 4)
When the Boss Mirage uses Puppet Understudy in its second phase, it will apply Enhancement effects to all summons.
Node 2
Steadfast Safeguard (Stage 1+)
The Boss Mirage cannot be attacked directly. When all three parts of the Boss Mirage are in Feigned Death simultaneously, the Boss Mirage enters Weakness Break state and can be attacked. During this state, its actions are additionally delayed, and the DMG it receives increases by 100%.
Battlefield Transfer (Stage 1+)
The Antimatter Engine transfers its own weakness type to Disaster's Right Hand and Dawn's Left Hand. However, when Disaster's Right Hand or Dawn's Left Hand is defeated, the Antimatter Engine's Toughness is additionally reduced.
Battle Hardened (Stage 3+)
After using a single-target ability, enemy units gain increased SPD for 1 turn. After using an AoE ATK ability, their ATK increases for 1 turn. Using a Support ability recovers HP to the target of the ability.
Tenacious Resolve (Stage 4)
Reduces DMG received by all enemies, but every Weakness-Type they have increases DMG received.

Other Languages[]

LanguageOfficial Name
EnglishDominated Evils
Chinese
(Simplified)
支配恶兽
Chinese
(Traditional)
支配惡獸
Japanese悪獣の支配
Korean괴수 지배
SpanishDominación de demonios
FrenchDomination du mal
RussianПодчинённое зло
Thaiปีศาจร้ายครอบงำ
VietnameseÁc Thú Chi Phối
GermanDominierte Bestien
IndonesianDominasi Kejahatan
PortugueseMales Dominados

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