Aggro (unofficial name) is a character-only stat in Honkai: Star Rail. It determines a character's probability of being targeted by enemies.
Note that some enemies have Bounce attacks — such attacks are unaffected by Aggro and all characters have an equal chance to get hit.
Base Aggro[]
Characters' Base Aggro is determined by their path:
Path | Base Aggro |
---|---|
The Hunt | 3 |
Erudition | 3 |
Harmony | 4 |
Nihility | 4 |
Abundance | 4 |
Destruction | 5 |
Preservation | 6 |
Aggro Modifiers[]
Source | Modifier | Target | |
---|---|---|---|
Clara | +500% | Self | |
+500% | Self | ||
Dan Heng | −50% | Self | |
Gepard | +300% | Self | |
Lynx | +500% | Targeted Destruction/Preservation Ally | |
March 7th | +500% | Targeted Single Ally | |
Seele | −50% | Self | |
Sushang | −50% | Self | |
Dance at Sunset | +500% | Self | |
Landau's Choice | +200% | Self | |
Moment of Victory | +200% | Self | |
Black Forest Cuckoo Clock | +500% | Random Single Ally | |
Duelist's Plume | +500% | Random Single Ally | |
Broken String's Roar | +500% | Ally w/ Highest ATK |
Special Aggro Modification Effects[]
Source | Effect | Target | |
---|---|---|---|
Yanqing | −60% Base Aggro | Self |
Lock On[]
Lock On is an enemy-exclusive mechanic. When an enemy Locks Onto a character, the enemy will always cast the next action on the Lock On Target, ignoring Aggro.
Enemies[]
30 Enemies can lock onto characters:
Taunt[]
Taunt is a debuff that can be cast by characters and enemies. When a Taunted character/enemy takes action, they will always target the assigned unit, ignoring Aggro and Lock On.
- Debuff
Name | Description |
---|---|
Taunt | Can only select — as the target to attack. |
Abilities[]
3 abilities can Taunt enemies:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Yunli |
Consumes 120 Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally's or enemy's turn. Increases the CRIT DMG dealt by Yunli's next Counter by 60%—108%. When triggering the Counter effect from Talent, launches the Counter "Intuit: Cull" instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter "Intuit: Slash" on a random enemy target. "Intuit: Slash": Deals Physical DMG equal to 132%—237.6% of Yunli's ATK to the target, and deals Physical DMG equal to 66%—118.8% of Yunli's ATK to adjacent targets. "Intuit: Cull": Deals Physical DMG equal to 132%—237.6% of Yunli's ATK to the target, and deals Physical DMG equal to 66%—118.8% of Yunli's ATK to adjacent targets. Then, additionally deals 6 instances of DMG, each dealing Physical DMG equal to 43.2%—77.76% of Yunli's ATK to a random single enemy. When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG. |
Ultimate | Enhance | |
Trailblazer (Preservation) |
Increases the Trailblazer's DMG Reduction by 40%–52% and gains 1 stack of Magma Will, with a 100% base chance to Taunt all enemies for 1 turn(s). | Skill | Defense | |
Boothill |
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 15%—33%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. |
Skill | Impair |
Enemies[]
3 Enemies can Taunt characters:
Enemy | Tier | Damage | Weakness |
---|---|---|---|
Automaton Grizzly | Elite | ||
Automaton Grizzly (Bug) | Elite | ||
Automaton Grizzly (Complete) | Elite |
Departed[]
In addition, Departed units disappear from the battlefield and thus not vulnerable to multi-target attacks.
Abilities[]
1 ability can allow characters to enter the Departed state:
Character | Name | Description | Type | Tag |
---|---|---|---|---|
Moze |
When "Prey" exists on the field, Moze will enter the Departed state. After allies attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 15%—33% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 follow-up attack to "Prey," dealing Lightning DMG equal to 80%—176% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch follow-up attack. Talent's follow-up attack does not consume Charge. |
Talent | Single Target |
Change History[]
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