Welcome to the Honkai: Star Rail Wiki!
Come on and join our Discord server to discuss the game or editing!
For mobile users, please use the Desktop version to have the full reading experience.
Please note that the wiki contains unmarked spoilers. Read at your own risk.
Located at the heart of Belobog, the Administrative District projects its political and cultural influence to the rest of the city. The commands of the Guardian are cascaded down from here to every corner of the city of winter.
This is the geographic, political, and cultural hub of Belobog! The unwavering Architects built this city and managed the Towering Citadel under the leadership of the Supreme Guardian Cocolia. It was here that requests and petitions from each district were sent. And it was from here that resources and manpower were distributed to fortify Belobog! Under the protection of Qlipoth the Preservation, Belobog remains forever warm in the face of unrelenting cold.[1]
Ding-Ding Tram[]
If this is your first time at the Administrative District, fret not! The Ding-Ding Tram will shuttle you along Alisa Avenue as you take in the unique views of the district! lf you accidentally got lost, you can always seek help from the patrolling Silvermane Guards, they are loyal protectors of the people! Note: Please be aware that it is illegal to linger near the tram track for an extended period of time.[1]
One of the landmarks of the Overworld is a statue located in the middle of the Plaza. The huge sculpture, a representation of humanity's hard-fought victory against the Everwinter, was erected in tribute to the Architects who saved civilization.
Belobog's signature building and a grand theater with more than a century of history. It supported the cultural life of dozens of generations of Belobog's elites.
The Administrative District is proud of this central plaza. If you encounter any outlaws or suspicious individuals, please let a Silvermane Guard know.
Belobog's residents don't have the option of venturing outside the city. The closest experience to a luxurious trip is to spend a night at the Goethe Hotel.
A vending machine in the northern Administrative District.A vending machine in the central Administrative District.A vending machine in the southern Administrative District.
People are still trying to preserve flowers, despite the cold brought on by the Eternal Freeze. Like a good time, its beauty is fragile and temporary, but its fragrance will help you forget the tough times, even if only for a moment.
One of the few privately-owned workshops in Belobog run by a mechanic. They accept, but are not limited to, the following jobs: machine maintenance and troubleshooting, ancient relic repairs, acquiring Gepard's signature, and band performance events (rock and roll only)...
The Belobog History and Culture Museum, which has a history of more than 600 years, displays many precious exhibits of extraordinary significance to this city.
A fountain in the plaza is shooting out cool, tepid water. You can see through the ripples that the bottom of the fountain has metal coins strewn around. It looks like the locals use this as a kind of wishing pool.
Count how much money there is.
You're so bored that you decide to count the money on the floor of the fountain -- and "bored" is putting it lightly. There are loads of weird stuff floating down there, and there are more coins than can be counted.
You'll need a more scientific method.
Force yourself to count them.
You understand that the simplest solutions are often the most practical. As the waters fall, light refracts into your eyes until three superimposed images form before you...
In the end, you reach the final count: 124 coins. Is this number pertinent? Perhaps. You write it down, but then again the number might change later on.
Count in fives.
You break things down into groups of five. This trick works great at first, but over time your eyes get tired and your memory grows unreliable.
In the end, you reach the final count: 121 coins. Is this number pertinent? Perhaps. You write it down, but then again the number might change later on.
Use scientific notation.
It's not that scientific notation is scientific per se. You understand this but still decide to give yourself a little challenge. Just like that, the numbers tumble through your brain with their limitless, profound meaning...
In the end, you reach the final count: 193 coins. Is this number pertinent? Perhaps. You write it down, but then again the number might change later on.
Try utilizing principles of computer graphics...?
In a flash, you transform the entire fountain into a hi-res image and save it in your memory. Next, you binarize these images in your mind, and use morphology tech to begin your crazy calculation...
In the end, you reach the final count: 123 coins. Is this number pertinent? Perhaps. You write it down, but then again the number might change later on.
Toss in a coin and make a wish.
You pull out a local coin and make a wish as it flips through the air. Afterwards, the coin sinks down into the water, becoming just another unremarkable reflection among all the others.
You patiently wait for your wish to come true. A long time passes but nothing at all happens, and ends up with a fistful of nothingness.
Fish treasure out of the fountain.
...Hang on, are you serious? This is the plaza, in full view of the public... Take on big step back here: even if nobody saw you, it's a public amenity! Wouldn't your conscience prevent you from doing this?
Forget it, seeing as this is such a creative idea — just go ahead and do it! But do so... at your own risk.
It begs to say that this fountain really does have everything in it, just like the ancient treasure tombs of emperors gone by! Look! You somehow find amidst those ripples — solid water!? Makes sense to find it inside a wishing well, I suppose!
It begs to say that this fountain really does have everything in it, just like the ancient treasure tombs of emperors in the past! Look! You somehow find amidst those ripples — Jim Roger bread soda!? What a waste!
It begs to say that this fountain really does have everything in it, just like the ancient treasure tombs of emperors in the past! Look! You somehow find amidst those ripples — Extinguished Core!? Has the Antimatter Legion ever made a wish here!?
You jump into the fountain, only to find that there's nothing interesting there today. But you can't go back empty-handed and bedraggled like this, so you pick up three pieces of trash on your way out
It begs saying that this fountain really does have everything in it, including coins of course. That's what you're here for — one filthy coin, your most precious of treasures!
It's a red mailbox. Seems like the mailman just finished with it. It stands on the street all alone.
(Investigate the Mailbox near the Entrance to Backwater Pass)
The mailbox opens its black mouth to you, like a baby waiting to be fed.
(Investigate the Mailbox next to Lavonne)
This mailbox looks like it's seen better days. You think you saw someone post a sausage between two bits of bread here... Come to think of it, maybe they were using it as a trash can.
(Investigate the Mailbox outside Goethe Hotel)
The opening of the post box reveals two envelopes that are being kept in a delicate balance. Touching either one will condemn the other to be swallowed by the pitch-black maw. Such a dilemma falls in front of you.
You reach you hand out and gently touch them. You aren't sure where your hand skimmed, but the balance of the two envelopes is instantly broken. It's incredible how good it feels to do something good.
You shrug your shoulders and walk away from it. Every minute, new people are born into this world, suffering from sickness or passing away. There are billions of undelivered pieces of mail in the universe, so what makes these two so special? Someone else will come along and take care of them - in fact, you're pretty sure certain you won't see them the next time you come by this mailbox.
(Investigate the Mailbox near the Administrative District Shop)
There's nothing special about the mailbox, but you feel like something's wrong. You look at it carefully again, and see a white letter hidden in its shadow.
Put it in the mailbox.
You pick up the letter and put it in the mailbox. From deep in your heart, you feel a noble existence smile, wink, and give you a thumbs up - like a soldier trying to gauge an explosion radius.
The envelope reads: To Carl Eyre, Room B03, Building 35, 6th Street, Administrative District.
You open the letter, which reads: Dear Mr. Carl Eyre, you work documents for this month are with me. Don't worry, they are quite safe.
If you want them returned to you in the same condition, hide 100 shield within the shaft of the fishing rod inside the chest locked by your wife on top of your wardrobe. At 3:00 PM this Saturday, leave your home with the fishing rod and I will contact you again.
Feel free to tell your wife about this, but refrain from raising the alarm... unless you want your achievements for the month to become confetti? I'm not sure your boss or your wife would like that to happen.
You shrug and leave. Every passing moment, people are being born into this world, getting sick in this world, dying in this world. There are countless letters that don't make it to their recipients. What's so special about this one?
Someone will come and deal with it. In fact, you're certain you won't see that letter again the next time you come to this mailbox.
(Investigate the Mailbox near the Golden Theater)
A red mailbox with the corner of a white letter sticking out. This letter is unfortunately stuck.
Take it out.
You carefully nip the letter out with your fingers.
The envelope includes the following: Dear kindhearted soul, can you please buy me a stamp and post this for me? A thousand thanks!
You open the letter. There's a short message on the edge of some newspaper: "Sister, please send me 50 shield ASAP! Love from your dear brother."
You touch the letter lightly. It tips over immediately and disappears into the dark of the mailbox. You feel like your karma (if that even exists in this world) just improved.
You shrug and leave. Every passing moment, people are being born into this world, getting sick in this world, dying in this world. There are countless letters that don't make it to their recipients. What's so special about this one?
Someone will come and deal with it. In fact, you're certain you won't see that letter again the next time you come to this mailbox.
(Standard dialogue)
Mailbox
The big red mailboxes are like burning torches in the frosts of Belobog.
Mail sent to the border wall will be delivered last. It will take around two days.
Just a normal mailbox.
The small mailboxes connect the districts of Belobog.
You walk around the mailbox inspecting it but don't find any more letters.
Luggage
(Investigate suitcase in the underground station)
Investigate
This leather suitcase has a vintage design, with layer upon layer of dust piling up on top of it. Typically, seeing such luggage at a transportation station is nothing unusual. So it can be said that this suitcase's lonely presence still falls within the realm of what is considered normal, even though it is still somewhat out of the ordinary.
After all, no traveler would ever throw away their prized luggage on the roadside like that, at least, not for that long. And if this were somehow the case, then the person who left their stuff behind must be habitually forgetful or unbelievably rich.
Moreover, this forgetful or rich traveler apparently left something quite extraordinary inside this suitcase. If you press your ears against it and have a listen. you can hear a sound that goes like this...
Tick tock, tick tock.
Tick tock, tick tock.
It appears to be some kind of mechanized device knocking a sound with each passing second, calm, soothing. But, wait... Having this thing here is probably problematic. This suspicious suitcase making ticking sounds in a transportation station this busy...
Gosh, that's terrible. Stop right there. Uh, you know what that means. right? I'm sure you know.
I know... Call someone, please! There's a bomb here!
Shh! Just hold on for a sec! It's not just bombs that could be ticking. What about precious gold watches? You'd better not start a mass panic before a conclusion is reached.
Fortunately, your reckless yelling didn't cause anyone to notice us. And unfortunately, we still don't know if it's a bomb or just some kind of timepiece.
I know... Maybe it's a valuable old watch.
Wait, wait, just hold on for a sec! It's not just watches that could be ticking. What about bombs and explosive devices? We'd better be sure of it lest it kills us all.
Fortunately, you are calmer than what your words suggest, and you haven't reached into that alluring suitcase. And unfortunately, we still don't have a single clue about whether it's a bomb or just some kind of timepiece.
I don't know.
Well. to be honest, your answer was quite unexpected.
What I'm trying to say is it could be a bomb in the suitcase... or a precious gold watch. But the possibility for the latter is rather slim... I think.
Either way, we've got to open the suitcase to know what is inside. But that sounds a little... dishonest.
In other words, to do something that goes against societal ethics would cost you a "Praise of High Morals," not to mention the guilt you'd have to endure, the look you'd get from others, the warrant for your arrest by the Silvermane Guards, and so on.
Or, you could just turn a blind eye to all this. turn around, and leave this place, pretending everything you just witnessed has never even happened in the first place. But, of course, you will still have to pray that this potential bomb is not going to risk public safety.
I have to open this suitcase!
No problem! So, were you ever blessed with "Praise of High Morals"?
If High Morals were a real person, it'd probably be frowning so hard at you right now.
But one thing at a time, you will have nothing to worry about when you consume a "Praise of High Morals" to open this suspicious suitcase. So, go ahead!
We don't have time for this!
Heh, you know them as well as I do that these are the rules.
Without that proud-looking, gold-plated, thumb-sized bodybuilder figurine, you can't do anything bad! Got it?
Whoa whoa whoa, take it easy! Let's just sit down and have a chat. No need to get all riled up.
Fine, you go ahead and open it. No one knows whose suitcase this is anyway.
You open this suitcase...
You finally locate the source of that ticking sound in the rather empty suitcase. It turns out to be a precious gold watch!
The moniker "Wallace" is engraved on the watch, along with the line, "Should this item come into your possession, kindly contact Wallace Cambridge Limestein. Your act of kindness shall be handsomely recompensed."
This watch seems destined to be here at this very moment, as its wealthy owner has already made preparations for all the foreseeable fates of this watch, with the possible exception that it might be mistaken for a bomb.
Then that will be the end of this farce at Belobog's cable car station.
If it were a bomb, then why hasn't it ever exploded? All this time, it was just collecting dust.
(Standard dialogue)
Luggage Pile
The luggage was piled up randomly on the side.
Unattended precious luggage — the city has the exemplary virtue of not picking up things off the road.
Apparently, in some of the worlds and some planets, you can freely take other people's property with no penalty — but certainly not here.
As a member of Astral Express, you are well-mannered and respectful. You know that other people's luggage is their sacred and inviolable property.
You inch in closer and quietly listen. The luggage doesn't make a faint ticking sound. You breathe a sigh of relief.
The luggage is waiting for its owner. Maybe shortly after, a detective will open it to discover essential clues and save the entire city — well, that's a whole new story.
(Standard dialogue)
Luggage signboard
You can store your carry-on luggage here. The luggage is unguarded, so everything is up to the self-discipline of the people.
You rarely deal with such old and bulky communication devices, though it's obvious you'll get a chance to find out how phone booths work now.
Nobody in the phone booth... No Belobogians dying to use it, either. A good time to hog it all to yourself.
All right, I got to check it out.
Heh, I knew you'd say that. Let's explore this small place a bit.
You spot a small card next to the rotary dial telephone with peeling paint. It reads "The Rightful Rights Society" followed by what you think is a phone number.
6...8...7...7...You start dialing the number. Oops, now you got to figure out what to say if it does connect.
...
You realize the call is picked up on the other end, and that person is prepared to engage in a heated exchange of words with you. Time for improv!
The Rightful Rights Society: The Rightful Rights Society! How may we help you?
Ah, yes!
What can we do for you?
I'd like to know more about this... Society of yours.
The Rightful Rights Society: Why, of course! We are a volunteer group consisting of Belobogians that help all members temporarily escape the bond of families and responsibilities!
The Rightful Rights Society: We are essentially a nonprofit organization with no fees to join. You just have to help fellow members in your spare time.
The Rightful Rights Society: We also offer a one-time trial service for free. Just call us and let us know what you need, and we'll arrange it for you!
I got something you can help with!
Let's get the show started with your own legendary life story...
You are the 23rd generation and rightful heir of a certain famous Belobog family. You are beautiful — your hair spreads as rosy clouds and even the tears you cry seem like pearls. You are wealthy — you're waited on hand and foot and given the best in life...
The Rightful Rights Society: Oh my! How impressive!
Yet, not only did a rich (fop/girl) like you avoid becoming spoiled, you even dedicated yourself to self-improvement...
More still, you fought crimes, helped the poor, and even met the Supreme Guardian. However, that's not your true aspiration...
The Rightful Rights Society: The Supreme Guardian?
Your greatest wish is just to get rid of the chores in life and go see your idol Serval at the workshop again! You just need a little help from the Rightful Rights Society to do that.
You've explained your needs in detail. It's clear your awesome story touched whoever took the call, as indicated by the faint sobbing.
In the end, they yielded to each of your unreasonable requests, even encouraging you not to let the impossible dreams keep you down. Their response is as follows...
The Rightful Rights Society: Don't worry. The Rightful Rights Society always comes through!
You say your goodbye and the other end quickly hangs up. Undoubtedly, you've won this round.
The Rightful Rights Society: All right. Have a nice day.
You lose interest in the competition after a few rounds of banter. The spiel you get isn't scintillating enough to waste your time on.
Okay, I'll think about it.
The Rightful Rights Society: All right. Have a nice day.
You have no idea what more to say, so you ended the call. Try not to dwell on this brief yet awkward conversation.
Excuse me, I got the wrong number.
The Rightful Rights Society: All right. Have a nice day.
You give up quickly. Embarrassing, yes, but at least you don't have to worry about talking to a stranger.
Maybe next time.
Sure. The phone booth isn't going anywhere,
(Standard dialogue)
Phone Booth
This is a phone booth. People use it to contact friends from afar.
This is a phone booth. You find it novel because you were born in the mobile era.
You stand next to the booth and start thinking about the fantasy shows you used to watch. You can't help wondering how ripping your shirt off in a phone booth would feel.
Looking at this phone booth, you feel like you could transform into a superhero.
You've only visited the Administrative District so far, so you start to wonder how big Belobog really is? How many people rely on phones to contact each other?
Car
(Investigate car near the stairs leading to Golden Theater)
???: Um, no matter who you are, can you please just get out of the way? You've been stepping on the door to our base for far too long.
Angry curses are heard coming from the sewers below.
What's that noise?
???: Wh—What noise? It's me, Michel, speaking to you right now! Yes, right below you!
The manhole cover can talk now!?
???: What manhole cover!? How rude! I'm Michel, get it?
Hi, Michel.
Michel: Hah, so you do have manners. I like that.
The manhole cover has a name!?
Michel: Do you even understand the words coming out of my mouth?
Michel: You should thank the stars our base's entrance door is now being blocked by you. Otherwise, I would be beating your rear with my nunchucks right about now.
Michel: So, (bruh/girl), can you please move your feet away from our door? As long as you're stepping on our door, the alarm in our base won't stop ringing, get it?
Fine, I'll do that.
Michel: Ha! So, this (dude/gal) does get it after all. I'll be treating you with a nice suncake, you know, the good kind with cheese and all.
Michel: But not today, though. Master needs me right now. So, catch you later!
Hurried footsteps continue to go further down the sewer until they are completely gone.
What if I just stay put? What can you do about it?
Michel: Hah! Fine, it's not like I can force you to do anything. But you'd better be prepared to stay put for a long time until I thoroughly run out of patience.
Michel: Thankfully, I already bought a stack of suncakes... Let's just see who is gonna outlast the other... Mmm, extra cheese, yummy!
All that can be heard down the sewer is just munching sounds.
You approach this small device, and feel a slight warmth emanating.
The heater emits warmth. It's inconspicuous, but the people of the Union can't live without it.
Here, Geomarrow ore excavated from underground is converted into heat necessary for survival.
As you approach, you feel the warmth gently around your legs, as if an affectionate pet were rubbing up against them.
Extending this heating network across the Towering Citadel must have been a huge effort for the designer.
The little heater stands alone, resisting nature's biting winds with its faint power.
Street Lamp
(Standard dialogue)
Street Lamp
This is a street lamp.
The street lamps haven't been turned on yet.
You remember a punishment from an ancient world, where those judged to have lost their virtue would be put up on street lamps draped in black cloaks.
In other worlds, street lamps make wonderful roosts for birds, but in Belobog, they stand all alone.
When night draws near, street lamps light up the way home.
You're curious to know whether street lamps also rely on Geomarrow and give off warmth.
The metal pole of this lamp has already begun to crack.
The marks on this lamp are clues to its history.
Clock
(Standard dialogue)
Locked Gate
The clock is stuck at 10:10. You wonder if there's any hidden meaning behind this.
Maybe 10:10 is the most critical moment in the history of Belobog? Perhaps it was during this moment when the Antimatter Legion raided the planet. Maybe the Stellaron exploded at this moment. Or could it be...
Let's look at things from another perspective, 10:10 might be more symbolic in meaning. The number ten, well it's a large one for sure, and it's the endpoint for decimal numbers. So 10:10 could also mean the end of an Old Era and the beginning of a new one.
Hold your horses! This isn't Shakespeare! Is there a possibility, and by that, I mean the remotest possibility, that these clocks aren't actually running and are just decorations?
Ultimately, you will never know the answer. The clock is still stuck at 10:10.
Bench
(Standard dialogue)
Bench
There is a layer of ice on the bench. No wonder nobody wants to sit there.
The empty benches look lonely on the busy street.
The benches are ergonomic in design, but their placement doesn't take the environment into consideration.
"Your heart must be as cold as the benches in Belobog." — Poet (Trailblazer), written in Belobog during winter.
Locked Gate
(Standard dialogue)
Locked Gate
This iron gate is ice cold. You have no idea what's behind it.
This iron gate looks like it's concealing the biggest secret in the universe.
This is a poster for the fantasy play Roadside Picnic.
After finding out the main characters in Roadside Picnic are a bunch of gophers, you can't help but doubt the playwright's taste ever so slightly. But after reading further into the story's synopsis, you soon realize that this is the stroke of genius behind the play.
The Anton family went to the suburbs for a casual picnic but, in doing so, brought a treacherous and strange treasure to the kingdom of gophers. However, after the Anton family left, the gopher kingdom that once fought over the ownership of the treasure returned to its previous peace.
You can't help but see yourself as a member of the gopher kingdom. The humans are haphazardly leaving all kinds of picnic trash in your territory. You give your lives to these incomprehensible technical products, but humans never seem to notice you.
For the humans, it was nothing more than a roadside picnic somewhere in the Belobog's suburbia. However, the gophers are stuck wondering if Anton will ever return.
A poster for the fairy-tale play Leisha and Mrs. Trude.
You notice Mrs. Trude is missing from the poster. Perhaps her skeletal appearance, frightful hair, long nails, and tattered clothes aren't the best recipe for a box office hit.
On the way to the old witch's house, Leisha meets three knights. The witch calls them "my dawn," "my sun," and "my night.." It's as if Mrs. Trude is able to control everything in the vast universe.
You notice curious children tend to end up encountering misfortune in these stories, but Leisha is different. She knows how to control her curiosity and therefore lives to see another day at the end of the play.
Even though you have never seen this play before, you feel a sense of déjà vu. Perhaps the same fairy tale is being written by different playwrights from different worlds.
This is the advertising poster for the historical drama Once Upon a Snowsieged Country.
The story of the Architects who built Belobog is always a popular one. The actors who played Alisa Rand have changed from version to version, creating a glorious legacy.
You notice the advertisement poster for Once Upon a Snowsieged Country showcases a fantastic set-piece, which is none other than Belobog's walls blessed by Preservation standing tall in the snowy scenery.
You've heard that Once Upon a Snowsieged Country is a time-honored traditional opera. And it is none other than the spirit of the city's Architects that have shaped Belobog's people for generations to come.
This is an advertisement poster for the romantic drama Stardust Rose.
You notice that people always arrive in pairs under the advertisement poster of romantic dramas. Despite Belobog's vastness, you can only feel a sense of claustrophobia.
A disillusioned company employee meets his true love in a small town on the edge of the desert and faces the choice between career and love. After reading the plot synopsis of Stardust Rose, you seem to have finished the whole drama.
"Will the person who watched Holiday in Belobog with you three years ago still be here to watch Stardust Rose with you this year?" You look at the tagline and get lost in thought.
Although Stardust Rose is full of plotholes, you know that no one is watching it for the plot. The dreamlike times are transient and fleeting, and spending it quietly in the theatre is clearly the best choice.
This is an advertisement poster for the suspense drama Beneath the White Cloak.
Guests being killed one after another in a masquerade party is quite a typical setup. However, an inconspicuous line on the poster saying "based on real events" aroused your interest...
You often envision yourself in the middle of such a scenario. If you encounter uninvited guests like that, you are confident that you can remove her ice mask with your exceptional dexterity to end the story in the first act...
Your focus on the suspense drama seems to attract the attention of a kid that's sitting nearby. He's running to you with a devious smile and an expression that clearly says, "I'm gonna drop some spoilers on that person." Let's high tail it out of here!
Bookshelf
(Standard dialogue)
Bookshelf
You spot the Crystal Daily, which is the official publication for the Architects.
You spot the Crystal Daily. It is missing a few issues on the shelf.
You spot the Crystal Daily — Weekend Edition. There's also a section for jokes. Apparently, the weekend issue isn't so serious.
You spot the Crystal Daily — Weekend Edition. There are not many copies left behind.
You spot the Voyager, which serializes travel guides written in the manner of fantasy novels.
You spot the Voyager, which contains an article about wildlife observation that is written in the manner of a bestiary for mythical creatures.
You spot a Belobog Weekly with a rather seductive picture on the cover.
You spot a Belobog Weekly. The pictures of food whet your appetite.
Signboard
(Standard dialogue)
Signboard
You see on the menu: "Fresh daily Moo Milk! 2 shield per bottle."
...What use are fresh milk deliveries if there's no one here to sell it?
You see on the menu: "Belobog Instant Soup! Delicious and nutritious in all sorts of flavors! Grape flavor: 4 shield per tin."
... What about the other flavors?
You see on the menu: "Parterre Patrol Honey Drink! The world's greatest honey-based beverage! Sold out.
... What a pity. You wanted to try some.
You see on the menu: "Roger's Drink — the taste of bread for the price of water! 5 shield per bottle.
... Water in this world is so expensive.
You see on the menu: "Tasty Skewers! You can't live without them! Owner visiting family in the factory district. Please come back another day."
...Too bad for those who can't live without them.
You see on the menu: "Fire Chillin' Ice Cream. Legendary taste of the summer. 1 shield each. Warning: forbidden for those with chili allergies."
Fire Chillin' Ice Cream... sounds like a mythical creature Dan Heng once described.
Caught and swiftly killed to lock in the freshness!
After refreshing the map, a random one of the following may appear standing on the southwest railing of the stairs to the cable car station:
Variant 1
Variant 2
Variant 3
Variant 4
Variant 5
Variant 6
Variant 7
(Approach man and woman, idle text)
▶Talkative Man: I think the Supreme Guardian is going to issue a new policy.
Enthusiastic Woman: Like what?
Listen
Talkative Man: I've got a friend in the Administrative Department...
Talkative Man: He told me that Qlipoth Fort planned on streamlining their driver's licensing program. So if you don't have a license right now, you should wait.
Enthusiastic Woman: That's good news! I'll persuade my daughter to get her driver's license, that'll make my future shopping much more laborsaving.
(Approach man and woman, idle text)
▶Talkative Man: I think the Supreme Guardian is going to issue a new policy.
Enthusiastic Woman: Like what?
Listen
Talkative Man: I've got a friend in the Justice Department...
Talkative Man: He told me that Qlipoth Fort implemented new rules that could lead to heavy fines for jaywalking across railway lines.
Enthusiastic Woman: That's good news! It's time for Belobog's traffic safety to get tightened up.
(Approach man and woman, idle text)
▶Talkative Man: I think the Supreme Guardian is going to issue a new policy.
Enthusiastic Woman: Like what?
Listen
Talkative Man: I've got a friend in the Treasury Department...
Talkative Man: He told me that Qlipoth Fort had a discussion recently and decided on further cutting taxes.
Enthusiastic Woman: That's good news! The new Supreme Guardian may be young, but she's capable.
(Approach man and woman, idle text)
▶Talkative Man: I think the Supreme Guardian is going to issue a new policy.
Enthusiastic Woman: Like what?
Listen
Talkative Man: I have a friend at a publishing house...
Talkative Man: He told me, they've received word recently that the Tale of the Winterlands is going into print again.
Enthusiastic Woman: That's good news! I've been a fan of the Tale since I was a kid.
Enthusiastic Woman: *sigh* Hopefully this'll inspire the author to pen a sequel...
(Approach man and woman, idle text)
Talkative Man: I think the Supreme Guardian is going to issue a new policy.
Enthusiastic Woman: Like what?
Listen
Talkative Man: I have a friend...
Enthusiastic Woman: No, please hang on... I've always been curious about this one thing.
Talkative Man: Huh?
Enthusiastic Woman: How did you manage to make so many friends?
(Approach man and woman, idle text)
▶Talkative Man: I think the Supreme Guardian is going to issue a new policy.
Enthusiastic Woman: Hang on...
(Approach standing group, idle text)
▶Passionate Man: This Rightful Rights Society you mentioned...
Frowning Woman: What is it?
Woman in Thought: Sounds fascinating...
Listen
Passionate Man: I read in a magazine once that Belobog has a Rightful Rights Society.
Passionate Man: The members of this "Rightful Whatevers Society" help people skip work...
Passionate Man: Oh, no — I mean, "They help people temporarily escape the bonds of family and duty"!
Frowning Woman: Does such an organization really exist? This Belobog really is one messed up place...
Woman in Thought: Sounds kinda interesting... So how does one go about signing up?
Passionate Man: The magazine doesn't say. It just says that the editor is also very curious.
Woman in Thought: ...Then why do you bring it up?
Frowning Woman: I knew it — everything that comes out of your mouth is nonsense...
(Approach group on the bench near the west railing of the south station stairs, idle text)
Sitting Elderly Man: ...
Standing Woman: Daddy...
Standing Man: Sir!
(Approach man sitting on the bench reading near the east railing of the north station stairs, idle text)
▶ Turns out there are creatures like that underground...