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Honkai: Star Rail Wiki
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Honkai: Star Rail Wiki
Within the suppression tower, traverse the experiences of the heliobi and refine the Fiendfire.
Part of the Evil Binding Matrix and used as a container for subdued heliobi. As mandated by the Ten-Lords Commission, it can also commandeer the heliobi and harness their energy.

Enemy Levels[]

Equilibrium Level Enemy Level
0 25
1 32
2 43
3 55
4 66
5 77
6 85

Dialogue[]

(Standard dialogue, available before unlocking a tower)
From an outworlder's perspective, it almost seems like the matrix seals on Xianzhou are all from the Divination Commission, but that's not true. Only 70% of the seals come from the Divination Commission, 20% from the Ten-Lords Commission, and the rest are random unintelligible symbols.
You're not sure if the Evil Binding Matrix is still functioning, but the moment you close your eyes, you imagine your body inflates to the size of a hill. How scary would it be to pluck out the pillar in the middle of the matrix with your bare hands?
According to the spiritfarers of the Ten-Lords Commission, there was a heliobus who reincarnated as a Vidyadhara and entered the human world to repay a benefactor for saving its life. However, once it revealed its true form, a Ten-Lords Commission spiritfarer captured and sealed it in a suppression tower, which was later destroyed.
Cherish this meaningless introduction while you still can, because once you've subdued the heliobus, the suppression tower will no longer show you the investigation text... What a shame, it had been an honor to meet you.
But there's no need for pity, for only the best towers can be used to subdue heliobi.

Exorcismal Chronicle: Pavilion of Cessation[]

Difficulty I
Objectives
  • Enemies obtain Fiendfire no more than 1 time(s)
  • Have no downed characters
  • Battle for no more than 4 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty II
Objectives
  • Enemies obtain Fiendfire no more than 1 time(s)
  • Have no downed characters
  • Battle for no more than 4 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty III
Objectives
  • Enemies obtain Fiendfire no more than 2 time(s)
  • Have no downed characters
  • Battle for no more than 5 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty IV
Objectives
  • Enemies obtain Fiendfire no more than 2 time(s)
  • Have no downed characters
  • Battle for no more than 5 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards

Exorcismal Chronicle: Swallowsong Pavilion[]

Difficulty I
Objectives
  • Enemies obtain Fiendfire no more than 1 time(s)
  • Have no downed characters
  • Battle for no more than 4 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty II
Objectives
  • Enemies obtain Fiendfire no more than 1 time(s)
  • Have no downed characters
  • Battle for no more than 4 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty III
Objectives
  • Enemies obtain Fiendfire no more than 2 time(s)
  • Have no downed characters
  • Battle for no more than 5 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty IV
Objectives
  • Enemies obtain Fiendfire no more than 2 time(s)
  • Have no downed characters
  • Battle for no more than 5 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards

Exorcismal Chronicle: Locufox Forest[]

Difficulty I
Objectives
  • Enemies obtain Fiendfire no more than 1 time(s)
  • Have no downed characters
  • Battle for no more than 4 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty II
Objectives
  • Enemies obtain Fiendfire no more than 1 time(s)
  • Have no downed characters
  • Battle for no more than 4 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty III
Objectives
  • Enemies obtain Fiendfire no more than 2 time(s)
  • Have no downed characters
  • Battle for no more than 5 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty IV
Objectives
  • Enemies obtain Fiendfire no more than 2 time(s)
  • Have no downed characters
  • Battle for no more than 5 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards

Exorcismal Chronicle: Foxsomn Tomb[]

Difficulty I
Objectives
  • Enemies obtain Fiendfire no more than 1 time(s)
  • Have no downed characters
  • Battle for no more than 4 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty II
Objectives
  • Enemies obtain Fiendfire no more than 1 time(s)
  • Have no downed characters
  • Battle for no more than 4 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty III
Objectives
  • Enemies obtain Fiendfire no more than 2 time(s)
  • Have no downed characters
  • Battle for no more than 5 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards
Difficulty IV
Objectives
  • Enemies obtain Fiendfire no more than 2 time(s)
  • Have no downed characters
  • Battle for no more than 5 Cycle(s)
Enemy Lineup
First-Time Clearance Rewards

Exorcismal Chronicle: Verdant Terrace[]

Begone, Evil (I)
Anomaly
Every time an enemy takes action, their ATK, DEF, and SPD increases by 15.0%, stacking up to 5 time(s). All stacks are lost when Weakness Break is inflicted.
When enemies obtain Fiendfire, immediately obtain 4 stack(s) of stats increase.

Each time the exorcismics is used, all allies' ATK increases by 20.0% and DEF by 20.0%. This effect is stackable.
Objectives
  • Enemies obtain Fiendfire no more than 4 time(s)
  • Have no downed characters
  • Battle for no more than 10 Cycle(s)
May Encounter
CirrusBoss Enemy Cirrus
First-Time Clearance Rewards
Begone, Evil (II)
Anomaly
When enemies attack, allies lose 1 Skill Point(s). When enemies are defeated, allies receive 1 Skill Point(s).
When enemies obtain Fiendfire, the next attack of the unit that obtained Fiendfire will cause allies to lose an additional 2 Skill Point(s).

Each time the exorcismics is used, all allies' ATK increases by 20.0% and DEF by 20.0%. This effect is stackable.
Objectives
  • Enemies obtain Fiendfire no more than 4 time(s)
  • Have no downed characters
  • Battle for no more than 10 Cycle(s)
May Encounter
CirrusBoss Enemy Cirrus
First-Time Clearance Rewards
Begone, Evil (III)
Anomaly
For each enemy defeated, other enemy targets' DMG increases by 40.0%, stacking up to 4 times.
When enemies obtain Fiendfire, the enemy immediately obtains 1 stack(s) of the DMG boost effect.

Each time the exorcismics is used, all allies' ATK increases by 20.0% and DEF by 20.0%. This effect is stackable.
Objectives
  • Enemies obtain Fiendfire no more than 4 time(s)
  • Have no downed characters
  • Battle for no more than 10 Cycle(s)
May Encounter
CirrusBoss Enemy Cirrus
First-Time Clearance Rewards
Begone, Evil (IV)
Anomaly
When an enemy attacks and deals DMG to an ally, that ally will be inflicted with Wind Shear for 2 turn(s), stacking up to 5 time(s). This can only take effect 1 time per action. While in Wind Shear, at the start of each turn, the ally will receive Wind DoT equal to 50.0% of the attacker's ATK.
When enemies obtain Fiendfire, the next attack from the unit that obtained Fiendfire will additionally inflict 1 more stack(s) of Wind Shear.

Each time the exorcismics is used, all allies' ATK increases by 20.0% and DEF by 20.0%. This effect is stackable.
Objectives
  • Enemies obtain Fiendfire no more than 4 time(s)
  • Have no downed characters
  • Battle for no more than 10 Cycle(s)
May Encounter
CirrusBoss Enemy Cirrus
First-Time Clearance Rewards

Other Languages[]

LanguageOfficial Name
EnglishExorcismal Chronicle
Chinese
(Simplified)
降妖辑录
Chinese
(Traditional)
降妖輯錄
Japanese伏魔記録
Korean요괴 진압록
SpanishArchivos sobrenaturales
FrenchChroniques d'exorcisme
RussianХроники экзорцизма
Thaiบันทึกมิติลี้ลับ
VietnameseHàng Yêu Tập Lục
GermanAufzeichnungen der Übernatürlichen
IndonesianCatatan Supranatural
PortugueseCrônicas de Exorcismo

Change History[]

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