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Every fish in the schools that swim upstream along the river of memories represents an entirely unique past — until they are swallowed by the sea of oblivion and lose their shape.
Very few people would have experienced the fantastical event of becoming entangled in another's memory. Even fewer are those who have found a way out of it.
A watch that swirls like a vortex — the time it tells is also a jumbled chaos.
A chaotic timepiece, strange and absurd, just like the disordered Dreamscape in which it exists.
When will you rouse from this strange dream? Just like you, the clock wishes to know the answer.
Desk
(Standard dialogue)
Investigate
A corner surrounded by clocks big and small, of all strange shapes and sizes. Perhaps it was once the Watchmaker's workbench.
Piles of clutter are strewn across the office desk. A Pepeshi person would have found it hard to poke their head through the mess.
No matter who the master of this table was, he was definitely not a kempt person.
Tea Table
(Standard dialogue)
Tea Table
Afternoon tea for two — who could they have been? Where have they gone?
The teacups on the table are empty, the liquid inside long dried. Looks like they have been abandoned for a long time.
The Xianzhou has a saying: The tea cools when the person leaves. It's a perfect proverb for this scene.
Table
(Standard dialogue)
Investigate
A small space that has been delicately delineated — it has some alluring charm that calms you down when reading.
The table is spick and span, like a specimen sample to be admired.
There isn't a speck of dust on the books on the table, but you're sure they have not been touched in a long time.
Drawers
(Standard dialogue)
Investigate
The owls set in the drawer stare at you, whispering among themselves.
The combination locks on these drawers look just like the eyes of the owls. You try turning the numbered dials, but receive no response.
The master of this house must have kept many valuables — why would he have so many drawers out otherwise?
Book Pile
(Standard dialogue)
Book Pile
You casually pull out a book and flip it open — the characters in it are so smudged that even a Synesthesia Beacon cannot comprehend them.
You finish reading the book, but can't seem to remember its contents. It's said that this phenomenon is the same for someone who has just woken up from a dream.
You try to pick up a nearby pen to write a few notes on the paper but realize that you can't even write in any legible language.
Clock and Drawer
(Standard dialogue)
Investigate
The clock on the drawer is permanently pointing at a certain moment, and you're not sure what it means.
The Dreamscape is a projection of reality's impression, and to this dream's master, the impression of the drawer isn't deep.
You will not find anything of value here. Save your energy.
Fountain
(Investigate the fountain horizontally)
Investigate
Everything is upside down: Waterfalls flow upwards, the pod of whales rushing towards the breach in the Dreamscape, as if trying to dive into the abyss, but at the same time chasing after the light.
A cascading curtain, where a glistening light of waves illuminates the walls. A pod of whales is swimming in the distance, as if trying to break through the ceiling of the sky.
Floating Chair
(Standard dialogue)
Investigate
You pull at this chair, but it doesn't budge. Looks like it's been permanently stuck here.
A pity there are no ladders around here, or you might really think of a way to sit in it — being suspended in midair must feel really exciting.
If you were feeling idle, you could even use this chair to give your biceps a workout.
Bookshelf
(Standard dialogue)
Investigate
Many books are on display in the shelf, in which most of them are written fantastical fairy tales.
There isn't a speck of dust on the books on the shelf, but you're sure they have not been touched in a long time.
Gift Box
(Standard dialogue)
Gift Box
An unopened box, inside it stashed with all the best gifts that a child could think of.
A present prepared for the celebration of a certain event. This should have belonged to a fun party.
"You can't open this box!" Just as your fingers brush against the present, a frail wail explodes in your mind, and then it is gone.
TV
(Standard dialogue)
TV
A television set that can't be turned on. The pitch-black screen resembles the glazed eyes of a dying person, hollowly reflecting the splendid colors and light around it.
It will never again show the programs that children loved.
Two listless balloons are secured to the television set — possible remnants of some party.
Blocks
(Standard dialogue)
Investigate
A playtime corner devoid of life, never again filled with the gaiety of a child's laughter.
This should have belonged to a child. It looks warm, but fills one with a sense of unease.
The blocks are scattered all over, never again picked up by a child's hand.
Sofa
(Standard dialogue)
Sofa
A soft sofa akin to the sweetest dreams of childhood.
This sofa's size can seat many people, but it is completely empty now.
If there were more children, this house would perhaps be more lively and cozy.
Piano
(Standard dialogue)
Piano
A piano lynched by balloons, occasionally emitting raspy, discordant trills.
A very expensive piano. It seems that the child of this house received excellent music education.
You're curious: Can a piano suspended in midair make the sounds it usually makes? But it seems you won't have a chance to try it out.
Television Pile
(Standard dialogue)
Investigate
Television that have lost their value. They are all piled up, as if huddling together to fend off the chills from loneliness.
You stare at the pile of televisions, and feel like there are countless eyes staring at you at the same time.
"Abandoned... We... We can't get out..." A soft cacophony, rustling from deep within your mind, and knocking on your fragile eardrums. "Stay with us... It's too lonely here... Stay..."
Book Pile (Watchmaker's Room)
(Standard dialogue)
Book Pile
Books are humanity's staircase to progress. Here, they have literally become a staircase that leads upwards.
The books could have either been casually stacked here, or simply discarded — for some reason, the word "discarded" makes one feel particularly sad in this dream.
The writing in the books is akin to this Dreamscape itself: Chaotic, disorderly, and incomprehensible.
Table (Watchmaker's Room)
(Standard dialogue)
Table
A long table brimming with artistic flair. From the looks of this house's layout and library, its master had great taste.
In some past moment, something must have happened here. Perhaps a separation, or some other tragically tearful scene.
You casually pull out a book from a pile, and near the cover title, something is written haphazardly: "Existence and Watch Repair Techniques."
Bookshelf (Watchmaker's Room)
(First interaction)
Investigate
When you near this bookshelf, you catch a whiff of a wood scent that soothes the nerves - alive, but all-natural, compressed, amd bleached paper made from wood.
Even by Dreamscape measurements, the number of books stashed here border on hyperbole, as if monuments to history.
Under the gaze of these tens of thousands of books, a warm and joyful stream radiates from your inner self, making your pores expand...Transcription missing
The books and bookshelf have become the house's walls, rising to heights as far as the eyes see.
Even by Dreamscape measurements, the books stashed here border on hyperbole.
The air is filled with oaken scent that soothes the nerves — not alive, but all-natural, compressed, and bleached paper made from wood.
Where does this staircase made of withered wooden boards and paper go... To an even more chaotic dream, a phantom that lingers with warmth, or some long-dead memory?
Achievements[]
There are 3Achievements related to A Child's Dream: